0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:43 Color: direct index for structure (temp 4-component vector of float)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 0 (const int)
+0:43 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:43 Depth: direct index for structure (temp float FragDepth)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:43 Color: direct index for structure (temp 4-component vector of float)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 0 (const int)
+0:43 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:43 Depth: direct index for structure (temp float FragDepth)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 149
+// Id's are bound by 150
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 141 146 148
+ EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "txval10"
MemberName 131(PS_OUTPUT) 0 "Color"
MemberName 131(PS_OUTPUT) 1 "Depth"
Name 133 "psout"
- Name 141 "@entryPointOutput"
- Name 144 "g_tTex1df4"
- Name 146 "Color"
- Name 148 "Depth"
+ Name 141 "Color"
+ Name 145 "Depth"
+ Name 149 "g_tTex1df4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 11(g_tTex1df4a) Binding 1
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 106(g_tTexcdi4a) DescriptorSet 0
Decorate 118(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 144(g_tTex1df4) DescriptorSet 0
- Decorate 144(g_tTex1df4) Binding 0
- Decorate 146(Color) Location 0
- Decorate 148(Depth) BuiltIn FragDepth
+ Decorate 141(Color) Location 0
+ Decorate 145(Depth) BuiltIn FragDepth
+ Decorate 149(g_tTex1df4) DescriptorSet 0
+ Decorate 149(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
135: 130(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 130(fvec4)
138: 23(int) Constant 1
- 140: TypePointer Output 131(PS_OUTPUT)
-141(@entryPointOutput): 140(ptr) Variable Output
- 144(g_tTex1df4): 10(ptr) Variable UniformConstant
- 145: TypePointer Output 130(fvec4)
- 146(Color): 145(ptr) Variable Output
- 147: TypePointer Output 6(float)
- 148(Depth): 147(ptr) Variable Output
+ 140: TypePointer Output 130(fvec4)
+ 141(Color): 140(ptr) Variable Output
+ 144: TypePointer Output 6(float)
+ 145(Depth): 144(ptr) Variable Output
+ 149(g_tTex1df4): 10(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(txval10): 7(ptr) Variable Function
Store 137 135
139: 7(ptr) AccessChain 133(psout) 138
Store 139 134
- 142:131(PS_OUTPUT) Load 133(psout)
- Store 141(@entryPointOutput) 142
+ 142: 136(ptr) AccessChain 133(psout) 24
+ 143: 130(fvec4) Load 142
+ Store 141(Color) 143
+ 146: 7(ptr) AccessChain 133(psout) 138
+ 147: 6(float) Load 146
+ Store 145(Depth) 147
Return
FunctionEnd
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:43 Color: direct index for structure (temp 4-component vector of float)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 0 (const int)
+0:43 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:43 Depth: direct index for structure (temp float FragDepth)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:43 Color: direct index for structure (temp 4-component vector of float)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 0 (const int)
+0:43 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:43 Depth: direct index for structure (temp float FragDepth)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:15 1.000000
0:15 1.000000
0:15 1.000000
-0:16 Sequence
-0:16 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:16 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:16 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:16 color: direct index for structure (temp 4-component vector of float)
+0:16 'ps_output' (temp structure{temp 4-component vector of float color})
+0:16 Constant:
+0:16 0 (const int)
0:16 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:15 1.000000
0:15 1.000000
0:15 1.000000
-0:16 Sequence
-0:16 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:16 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:16 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:16 color: direct index for structure (temp 4-component vector of float)
+0:16 'ps_output' (temp structure{temp 4-component vector of float color})
+0:16 Constant:
+0:16 0 (const int)
0:16 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 36
+// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 31 35
+ EntryPoint Fragment 4 "main" 31
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 22 "PS_OUTPUT"
MemberName 22(PS_OUTPUT) 0 "color"
Name 24 "ps_output"
- Name 31 "@entryPointOutput"
- Name 35 "color"
- Decorate 35(color) Location 0
+ Name 31 "color"
+ Decorate 31(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
26: 13(float) Constant 1065353216
27: 21(fvec4) ConstantComposite 26 26 26 26
28: TypePointer Function 21(fvec4)
- 30: TypePointer Output 22(PS_OUTPUT)
-31(@entryPointOutput): 30(ptr) Variable Output
- 34: TypePointer Output 21(fvec4)
- 35(color): 34(ptr) Variable Output
+ 30: TypePointer Output 21(fvec4)
+ 31(color): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
24(ps_output): 23(ptr) Variable Function
29: 28(ptr) AccessChain 24(ps_output) 25
Store 29 27
- 32:22(PS_OUTPUT) Load 24(ps_output)
- Store 31(@entryPointOutput) 32
+ 32: 28(ptr) AccessChain 24(ps_output) 25
+ 33: 21(fvec4) Load 32
+ Store 31(color) 33
Return
FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
+0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (layout(location=1 ) out 4-component vector of float)
0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'out1' (layout(location=1 ) out 4-component vector of float)
0:10 Constant:
0:10 3 (const int)
0:10 3 (const int)
-0:11 Sequence
-0:11 move second child to first child (temp 4-component vector of float)
+0:12 move second child to first child (temp 2-component vector of float)
+0:12 v: direct index for structure (temp 2-component vector of float)
+0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 12.000000
+0:12 12.000000
+0:13 move second child to first child (temp 2-component vector of int)
+0:13 i: direct index for structure (temp 2-component vector of int)
+0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 13 (const int)
+0:13 13 (const int)
+0:? Sequence
+0:14 move second child to first child (temp 2-component vector of float)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:14 v: direct index for structure (temp 2-component vector of float)
+0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:14 Constant:
+0:14 0 (const int)
+0:14 move second child to first child (temp 2-component vector of int)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
+0:14 i: direct index for structure (temp 2-component vector of int)
+0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:14 Constant:
+0:14 1 (const int)
+0:16 Sequence
+0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:11 'out1' (layout(location=1 ) out 4-component vector of float)
-0:11 Branch: Return
+0:16 'out1' (layout(location=1 ) out 4-component vector of float)
+0:16 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'out1' (layout(location=1 ) out 4-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
+0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (layout(location=1 ) out 4-component vector of float)
0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'out1' (layout(location=1 ) out 4-component vector of float)
0:10 Constant:
0:10 3 (const int)
0:10 3 (const int)
-0:11 Sequence
-0:11 move second child to first child (temp 4-component vector of float)
+0:12 move second child to first child (temp 2-component vector of float)
+0:12 v: direct index for structure (temp 2-component vector of float)
+0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 12.000000
+0:12 12.000000
+0:13 move second child to first child (temp 2-component vector of int)
+0:13 i: direct index for structure (temp 2-component vector of int)
+0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 13 (const int)
+0:13 13 (const int)
+0:? Sequence
+0:14 move second child to first child (temp 2-component vector of float)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:14 v: direct index for structure (temp 2-component vector of float)
+0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:14 Constant:
+0:14 0 (const int)
+0:14 move second child to first child (temp 2-component vector of int)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
+0:14 i: direct index for structure (temp 2-component vector of int)
+0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:14 Constant:
+0:14 1 (const int)
+0:16 Sequence
+0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:11 'out1' (layout(location=1 ) out 4-component vector of float)
-0:11 Branch: Return
+0:16 'out1' (layout(location=1 ) out 4-component vector of float)
+0:16 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'out1' (layout(location=1 ) out 4-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 27
+// Id's are bound by 46
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 24
+ EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 37 40 43
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "out1"
Name 11 "input"
Name 15 "v"
Name 21 "i"
- Name 24 "@entryPointOutput"
+ Name 24 "OutParam"
+ MemberName 24(OutParam) 0 "v"
+ MemberName 24(OutParam) 1 "i"
+ Name 26 "local"
+ Name 37 "v"
+ Name 40 "i"
+ Name 43 "@entryPointOutput"
Decorate 9(out1) Location 1
Decorate 11(input) Location 0
Decorate 15(v) Location 2
Decorate 21(i) Location 3
- Decorate 24(@entryPointOutput) Location 0
+ Decorate 37(v) Location 4
+ Decorate 40(i) Location 5
+ Decorate 43(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
21(i): 20(ptr) Variable Output
22: 18(int) Constant 3
23: 19(ivec2) ConstantComposite 22 22
-24(@entryPointOutput): 8(ptr) Variable Output
+ 24(OutParam): TypeStruct 13(fvec2) 19(ivec2)
+ 25: TypePointer Function 24(OutParam)
+ 27: 18(int) Constant 0
+ 28: 6(float) Constant 1094713344
+ 29: 13(fvec2) ConstantComposite 28 28
+ 30: TypePointer Function 13(fvec2)
+ 32: 18(int) Constant 1
+ 33: 18(int) Constant 13
+ 34: 19(ivec2) ConstantComposite 33 33
+ 35: TypePointer Function 19(ivec2)
+ 37(v): 14(ptr) Variable Output
+ 40(i): 20(ptr) Variable Output
+43(@entryPointOutput): 8(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
+ 26(local): 25(ptr) Variable Function
12: 7(fvec4) Load 11(input)
Store 9(out1) 12
Store 15(v) 17
Store 21(i) 23
- 25: 7(fvec4) Load 9(out1)
- Store 24(@entryPointOutput) 25
+ 31: 30(ptr) AccessChain 26(local) 27
+ Store 31 29
+ 36: 35(ptr) AccessChain 26(local) 32
+ Store 36 34
+ 38: 30(ptr) AccessChain 26(local) 27
+ 39: 13(fvec2) Load 38
+ Store 37(v) 39
+ 41: 35(ptr) AccessChain 26(local) 32
+ 42: 19(ivec2) Load 41
+ Store 40(i) 42
+ 44: 7(fvec4) Load 9(out1)
+ Store 43(@entryPointOutput) 44
Return
FunctionEnd
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 116
+// Id's are bound by 117
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 99 113 115
+ EntryPoint Fragment 4 "main" 99 103
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
MemberName 90(PS_OUTPUT) 0 "Color"
MemberName 90(PS_OUTPUT) 1 "Depth"
Name 92 "psout"
- Name 99 "@entryPointOutput"
- Name 104 "g_tTex1df4a"
- Name 105 "g_tTex1df4"
- Name 108 "g_tTex1di4a"
- Name 111 "g_tTex1du4a"
- Name 113 "Color"
- Name 115 "Depth"
+ Name 99 "Color"
+ Name 103 "Depth"
+ Name 109 "g_tTex1df4a"
+ Name 110 "g_tTex1df4"
+ Name 113 "g_tTex1di4a"
+ Name 116 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 70(g_tTexcdi4a) DescriptorSet 0
Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 104(g_tTex1df4a) DescriptorSet 0
- Decorate 104(g_tTex1df4a) Binding 1
- Decorate 105(g_tTex1df4) DescriptorSet 0
- Decorate 105(g_tTex1df4) Binding 0
- Decorate 108(g_tTex1di4a) DescriptorSet 0
- Decorate 111(g_tTex1du4a) DescriptorSet 0
- Decorate 113(Color) Location 0
- Decorate 115(Depth) BuiltIn FragDepth
+ Decorate 99(Color) Location 0
+ Decorate 103(Depth) BuiltIn FragDepth
+ Decorate 109(g_tTex1df4a) DescriptorSet 0
+ Decorate 109(g_tTex1df4a) Binding 1
+ Decorate 110(g_tTex1df4) DescriptorSet 0
+ Decorate 110(g_tTex1df4) Binding 0
+ Decorate 113(g_tTex1di4a) DescriptorSet 0
+ Decorate 116(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
93: 7(fvec4) ConstantComposite 87 87 87 87
95: 25(int) Constant 1
96: TypePointer Function 6(float)
- 98: TypePointer Output 90(PS_OUTPUT)
-99(@entryPointOutput): 98(ptr) Variable Output
- 102: TypeImage 6(float) 1D array sampled format:Unknown
- 103: TypePointer UniformConstant 102
-104(g_tTex1df4a): 103(ptr) Variable UniformConstant
- 105(g_tTex1df4): 103(ptr) Variable UniformConstant
- 106: TypeImage 25(int) 1D array sampled format:Unknown
- 107: TypePointer UniformConstant 106
-108(g_tTex1di4a): 107(ptr) Variable UniformConstant
- 109: TypeImage 42(int) 1D array sampled format:Unknown
- 110: TypePointer UniformConstant 109
-111(g_tTex1du4a): 110(ptr) Variable UniformConstant
- 112: TypePointer Output 7(fvec4)
- 113(Color): 112(ptr) Variable Output
- 114: TypePointer Output 6(float)
- 115(Depth): 114(ptr) Variable Output
+ 98: TypePointer Output 7(fvec4)
+ 99(Color): 98(ptr) Variable Output
+ 102: TypePointer Output 6(float)
+ 103(Depth): 102(ptr) Variable Output
+ 107: TypeImage 6(float) 1D array sampled format:Unknown
+ 108: TypePointer UniformConstant 107
+109(g_tTex1df4a): 108(ptr) Variable UniformConstant
+ 110(g_tTex1df4): 108(ptr) Variable UniformConstant
+ 111: TypeImage 25(int) 1D array sampled format:Unknown
+ 112: TypePointer UniformConstant 111
+113(g_tTex1di4a): 112(ptr) Variable UniformConstant
+ 114: TypeImage 42(int) 1D array sampled format:Unknown
+ 115: TypePointer UniformConstant 114
+116(g_tTex1du4a): 115(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
Store 94 93
97: 96(ptr) AccessChain 92(psout) 95
Store 97 87
- 100:90(PS_OUTPUT) Load 92(psout)
- Store 99(@entryPointOutput) 100
+ 100: 8(ptr) AccessChain 92(psout) 26
+ 101: 7(fvec4) Load 100
+ Store 99(Color) 101
+ 104: 96(ptr) AccessChain 92(psout) 95
+ 105: 6(float) Load 104
+ Store 103(Depth) 105
Return
FunctionEnd
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
-0:47 Sequence
-0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:47 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Constant:
+0:47 0 (const int)
+0:47 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:47 Depth: direct index for structure (temp float FragDepth)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Constant:
+0:47 1 (const int)
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
-0:47 Sequence
-0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:47 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Constant:
+0:47 0 (const int)
+0:47 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:47 Depth: direct index for structure (temp float FragDepth)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Constant:
+0:47 1 (const int)
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 127
+// Id's are bound by 128
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 100 124 126
+ EntryPoint Fragment 4 "main" 100 104
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
MemberName 90(PS_OUTPUT) 0 "Color"
MemberName 90(PS_OUTPUT) 1 "Depth"
Name 92 "psout"
- Name 100 "@entryPointOutput"
- Name 103 "g_sSamp2d"
- Name 106 "g_tTex1df4a"
- Name 107 "g_tTex1df4"
- Name 110 "g_tTex1di4"
- Name 113 "g_tTex1du4"
- Name 116 "g_tTex3df4"
- Name 119 "g_tTex3di4"
- Name 122 "g_tTex3du4"
- Name 124 "Color"
- Name 126 "Depth"
+ Name 100 "Color"
+ Name 104 "Depth"
+ Name 108 "g_sSamp2d"
+ Name 111 "g_tTex1df4a"
+ Name 112 "g_tTex1df4"
+ Name 115 "g_tTex1di4"
+ Name 118 "g_tTex1du4"
+ Name 121 "g_tTex3df4"
+ Name 124 "g_tTex3di4"
+ Name 127 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 103(g_sSamp2d) DescriptorSet 0
- Decorate 106(g_tTex1df4a) DescriptorSet 0
- Decorate 106(g_tTex1df4a) Binding 1
- Decorate 107(g_tTex1df4) DescriptorSet 0
- Decorate 107(g_tTex1df4) Binding 0
- Decorate 110(g_tTex1di4) DescriptorSet 0
- Decorate 113(g_tTex1du4) DescriptorSet 0
- Decorate 116(g_tTex3df4) DescriptorSet 0
- Decorate 119(g_tTex3di4) DescriptorSet 0
- Decorate 122(g_tTex3du4) DescriptorSet 0
- Decorate 124(Color) Location 0
- Decorate 126(Depth) BuiltIn FragDepth
+ Decorate 100(Color) Location 0
+ Decorate 104(Depth) BuiltIn FragDepth
+ Decorate 108(g_sSamp2d) DescriptorSet 0
+ Decorate 111(g_tTex1df4a) DescriptorSet 0
+ Decorate 111(g_tTex1df4a) Binding 1
+ Decorate 112(g_tTex1df4) DescriptorSet 0
+ Decorate 112(g_tTex1df4) Binding 0
+ Decorate 115(g_tTex1di4) DescriptorSet 0
+ Decorate 118(g_tTex1du4) DescriptorSet 0
+ Decorate 121(g_tTex3df4) DescriptorSet 0
+ Decorate 124(g_tTex3di4) DescriptorSet 0
+ Decorate 127(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
94: 7(fvec4) ConstantComposite 93 93 93 93
96: 24(int) Constant 1
97: TypePointer Function 6(float)
- 99: TypePointer Output 90(PS_OUTPUT)
-100(@entryPointOutput): 99(ptr) Variable Output
- 103(g_sSamp2d): 15(ptr) Variable UniformConstant
- 104: TypeImage 6(float) 1D sampled format:Unknown
- 105: TypePointer UniformConstant 104
-106(g_tTex1df4a): 105(ptr) Variable UniformConstant
- 107(g_tTex1df4): 105(ptr) Variable UniformConstant
- 108: TypeImage 24(int) 1D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex1di4): 109(ptr) Variable UniformConstant
- 111: TypeImage 41(int) 1D sampled format:Unknown
- 112: TypePointer UniformConstant 111
- 113(g_tTex1du4): 112(ptr) Variable UniformConstant
- 114: TypeImage 6(float) 3D sampled format:Unknown
- 115: TypePointer UniformConstant 114
- 116(g_tTex3df4): 115(ptr) Variable UniformConstant
- 117: TypeImage 24(int) 3D sampled format:Unknown
- 118: TypePointer UniformConstant 117
- 119(g_tTex3di4): 118(ptr) Variable UniformConstant
- 120: TypeImage 41(int) 3D sampled format:Unknown
- 121: TypePointer UniformConstant 120
- 122(g_tTex3du4): 121(ptr) Variable UniformConstant
- 123: TypePointer Output 7(fvec4)
- 124(Color): 123(ptr) Variable Output
- 125: TypePointer Output 6(float)
- 126(Depth): 125(ptr) Variable Output
+ 99: TypePointer Output 7(fvec4)
+ 100(Color): 99(ptr) Variable Output
+ 103: TypePointer Output 6(float)
+ 104(Depth): 103(ptr) Variable Output
+ 108(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 109: TypeImage 6(float) 1D sampled format:Unknown
+ 110: TypePointer UniformConstant 109
+111(g_tTex1df4a): 110(ptr) Variable UniformConstant
+ 112(g_tTex1df4): 110(ptr) Variable UniformConstant
+ 113: TypeImage 24(int) 1D sampled format:Unknown
+ 114: TypePointer UniformConstant 113
+ 115(g_tTex1di4): 114(ptr) Variable UniformConstant
+ 116: TypeImage 41(int) 1D sampled format:Unknown
+ 117: TypePointer UniformConstant 116
+ 118(g_tTex1du4): 117(ptr) Variable UniformConstant
+ 119: TypeImage 6(float) 3D sampled format:Unknown
+ 120: TypePointer UniformConstant 119
+ 121(g_tTex3df4): 120(ptr) Variable UniformConstant
+ 122: TypeImage 24(int) 3D sampled format:Unknown
+ 123: TypePointer UniformConstant 122
+ 124(g_tTex3di4): 123(ptr) Variable UniformConstant
+ 125: TypeImage 41(int) 3D sampled format:Unknown
+ 126: TypePointer UniformConstant 125
+ 127(g_tTex3du4): 126(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
Store 95 94
98: 97(ptr) AccessChain 92(psout) 96
Store 98 93
- 101:90(PS_OUTPUT) Load 92(psout)
- Store 100(@entryPointOutput) 101
+ 101: 8(ptr) AccessChain 92(psout) 25
+ 102: 7(fvec4) Load 101
+ Store 100(Color) 102
+ 105: 97(ptr) AccessChain 92(psout) 96
+ 106: 6(float) Load 105
+ Store 104(Depth) 106
Return
FunctionEnd
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:45 Sequence
-0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:45 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:45 Pos: direct index for structure (temp 4-component vector of float Position)
+0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:45 Constant:
+0:45 0 (const int)
0:45 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:45 Sequence
-0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:45 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:45 Pos: direct index for structure (temp 4-component vector of float Position)
+0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:45 Constant:
+0:45 0 (const int)
0:45 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 122
+// Id's are bound by 121
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 97 121
+ EntryPoint Vertex 4 "main" 97
Name 4 "main"
Name 9 "txval20"
Name 12 "g_tTex2df4"
Name 90 "VS_OUTPUT"
MemberName 90(VS_OUTPUT) 0 "Pos"
Name 92 "vsout"
- Name 97 "@entryPointOutput"
- Name 100 "g_sSamp2d"
- Name 103 "g_tTex1df4a"
- Name 104 "g_tTex1df4"
- Name 107 "g_tTex1di4"
- Name 110 "g_tTex1du4"
- Name 113 "g_tTex3df4"
- Name 116 "g_tTex3di4"
- Name 119 "g_tTex3du4"
- Name 121 "Pos"
+ Name 97 "Pos"
+ Name 101 "g_sSamp2d"
+ Name 104 "g_tTex1df4a"
+ Name 105 "g_tTex1df4"
+ Name 108 "g_tTex1di4"
+ Name 111 "g_tTex1du4"
+ Name 114 "g_tTex3df4"
+ Name 117 "g_tTex3di4"
+ Name 120 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
- Decorate 100(g_sSamp2d) DescriptorSet 0
- Decorate 103(g_tTex1df4a) DescriptorSet 0
- Decorate 103(g_tTex1df4a) Binding 1
- Decorate 104(g_tTex1df4) DescriptorSet 0
- Decorate 104(g_tTex1df4) Binding 0
- Decorate 107(g_tTex1di4) DescriptorSet 0
- Decorate 110(g_tTex1du4) DescriptorSet 0
- Decorate 113(g_tTex3df4) DescriptorSet 0
- Decorate 116(g_tTex3di4) DescriptorSet 0
- Decorate 119(g_tTex3du4) DescriptorSet 0
- Decorate 121(Pos) BuiltIn Position
+ Decorate 97(Pos) BuiltIn Position
+ Decorate 101(g_sSamp2d) DescriptorSet 0
+ Decorate 104(g_tTex1df4a) DescriptorSet 0
+ Decorate 104(g_tTex1df4a) Binding 1
+ Decorate 105(g_tTex1df4) DescriptorSet 0
+ Decorate 105(g_tTex1df4) Binding 0
+ Decorate 108(g_tTex1di4) DescriptorSet 0
+ Decorate 111(g_tTex1du4) DescriptorSet 0
+ Decorate 114(g_tTex3df4) DescriptorSet 0
+ Decorate 117(g_tTex3di4) DescriptorSet 0
+ Decorate 120(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
91: TypePointer Function 90(VS_OUTPUT)
93: 6(float) Constant 0
94: 7(fvec4) ConstantComposite 93 93 93 93
- 96: TypePointer Output 90(VS_OUTPUT)
-97(@entryPointOutput): 96(ptr) Variable Output
- 100(g_sSamp2d): 15(ptr) Variable UniformConstant
- 101: TypeImage 6(float) 1D sampled format:Unknown
- 102: TypePointer UniformConstant 101
-103(g_tTex1df4a): 102(ptr) Variable UniformConstant
- 104(g_tTex1df4): 102(ptr) Variable UniformConstant
- 105: TypeImage 24(int) 1D sampled format:Unknown
- 106: TypePointer UniformConstant 105
- 107(g_tTex1di4): 106(ptr) Variable UniformConstant
- 108: TypeImage 41(int) 1D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex1du4): 109(ptr) Variable UniformConstant
- 111: TypeImage 6(float) 3D sampled format:Unknown
- 112: TypePointer UniformConstant 111
- 113(g_tTex3df4): 112(ptr) Variable UniformConstant
- 114: TypeImage 24(int) 3D sampled format:Unknown
- 115: TypePointer UniformConstant 114
- 116(g_tTex3di4): 115(ptr) Variable UniformConstant
- 117: TypeImage 41(int) 3D sampled format:Unknown
- 118: TypePointer UniformConstant 117
- 119(g_tTex3du4): 118(ptr) Variable UniformConstant
- 120: TypePointer Output 7(fvec4)
- 121(Pos): 120(ptr) Variable Output
+ 96: TypePointer Output 7(fvec4)
+ 97(Pos): 96(ptr) Variable Output
+ 101(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 102: TypeImage 6(float) 1D sampled format:Unknown
+ 103: TypePointer UniformConstant 102
+104(g_tTex1df4a): 103(ptr) Variable UniformConstant
+ 105(g_tTex1df4): 103(ptr) Variable UniformConstant
+ 106: TypeImage 24(int) 1D sampled format:Unknown
+ 107: TypePointer UniformConstant 106
+ 108(g_tTex1di4): 107(ptr) Variable UniformConstant
+ 109: TypeImage 41(int) 1D sampled format:Unknown
+ 110: TypePointer UniformConstant 109
+ 111(g_tTex1du4): 110(ptr) Variable UniformConstant
+ 112: TypeImage 6(float) 3D sampled format:Unknown
+ 113: TypePointer UniformConstant 112
+ 114(g_tTex3df4): 113(ptr) Variable UniformConstant
+ 115: TypeImage 24(int) 3D sampled format:Unknown
+ 116: TypePointer UniformConstant 115
+ 117(g_tTex3di4): 116(ptr) Variable UniformConstant
+ 118: TypeImage 41(int) 3D sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex3du4): 119(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
Store 77(txval42) 89
95: 8(ptr) AccessChain 92(vsout) 25
Store 95 94
- 98:90(VS_OUTPUT) Load 92(vsout)
- Store 97(@entryPointOutput) 98
+ 98: 8(ptr) AccessChain 92(vsout) 25
+ 99: 7(fvec4) Load 98
+ Store 97(Pos) 99
Return
FunctionEnd
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:43 Color: direct index for structure (temp 4-component vector of float)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 0 (const int)
+0:43 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:43 Depth: direct index for structure (temp float FragDepth)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:43 Color: direct index for structure (temp 4-component vector of float)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 0 (const int)
+0:43 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:43 Depth: direct index for structure (temp float FragDepth)
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 Constant:
+0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 106
+// Id's are bound by 107
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 71 103 105
+ EntryPoint Fragment 4 "main" 71 75
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
MemberName 62(PS_OUTPUT) 0 "Color"
MemberName 62(PS_OUTPUT) 1 "Depth"
Name 64 "psout"
- Name 71 "@entryPointOutput"
- Name 76 "g_tTex1df4a"
- Name 77 "g_tTex1df4"
- Name 80 "g_tTex1di4"
- Name 83 "g_tTex1du4"
- Name 86 "g_tTex3df4"
- Name 89 "g_tTex3di4"
- Name 92 "g_tTex3du4"
- Name 95 "g_tTexcdf4"
- Name 98 "g_tTexcdi4"
- Name 101 "g_tTexcdu4"
- Name 103 "Color"
- Name 105 "Depth"
+ Name 71 "Color"
+ Name 75 "Depth"
+ Name 81 "g_tTex1df4a"
+ Name 82 "g_tTex1df4"
+ Name 85 "g_tTex1di4"
+ Name 88 "g_tTex1du4"
+ Name 91 "g_tTex3df4"
+ Name 94 "g_tTex3di4"
+ Name 97 "g_tTex3du4"
+ Name 100 "g_tTexcdf4"
+ Name 103 "g_tTexcdi4"
+ Name 106 "g_tTexcdu4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 76(g_tTex1df4a) DescriptorSet 0
- Decorate 76(g_tTex1df4a) Binding 1
- Decorate 77(g_tTex1df4) DescriptorSet 0
- Decorate 77(g_tTex1df4) Binding 0
- Decorate 80(g_tTex1di4) DescriptorSet 0
- Decorate 83(g_tTex1du4) DescriptorSet 0
- Decorate 86(g_tTex3df4) DescriptorSet 0
- Decorate 89(g_tTex3di4) DescriptorSet 0
- Decorate 92(g_tTex3du4) DescriptorSet 0
- Decorate 95(g_tTexcdf4) DescriptorSet 0
- Decorate 98(g_tTexcdi4) DescriptorSet 0
- Decorate 101(g_tTexcdu4) DescriptorSet 0
- Decorate 103(Color) Location 0
- Decorate 105(Depth) BuiltIn FragDepth
+ Decorate 71(Color) Location 0
+ Decorate 75(Depth) BuiltIn FragDepth
+ Decorate 81(g_tTex1df4a) DescriptorSet 0
+ Decorate 81(g_tTex1df4a) Binding 1
+ Decorate 82(g_tTex1df4) DescriptorSet 0
+ Decorate 82(g_tTex1df4) Binding 0
+ Decorate 85(g_tTex1di4) DescriptorSet 0
+ Decorate 88(g_tTex1du4) DescriptorSet 0
+ Decorate 91(g_tTex3df4) DescriptorSet 0
+ Decorate 94(g_tTex3di4) DescriptorSet 0
+ Decorate 97(g_tTex3du4) DescriptorSet 0
+ Decorate 100(g_tTexcdf4) DescriptorSet 0
+ Decorate 103(g_tTexcdi4) DescriptorSet 0
+ Decorate 106(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
65: 6(float) Constant 1065353216
66: 7(fvec4) ConstantComposite 65 65 65 65
68: TypePointer Function 6(float)
- 70: TypePointer Output 62(PS_OUTPUT)
-71(@entryPointOutput): 70(ptr) Variable Output
- 74: TypeImage 6(float) 1D sampled format:Unknown
- 75: TypePointer UniformConstant 74
- 76(g_tTex1df4a): 75(ptr) Variable UniformConstant
- 77(g_tTex1df4): 75(ptr) Variable UniformConstant
- 78: TypeImage 24(int) 1D sampled format:Unknown
- 79: TypePointer UniformConstant 78
- 80(g_tTex1di4): 79(ptr) Variable UniformConstant
- 81: TypeImage 45(int) 1D sampled format:Unknown
- 82: TypePointer UniformConstant 81
- 83(g_tTex1du4): 82(ptr) Variable UniformConstant
- 84: TypeImage 6(float) 3D sampled format:Unknown
- 85: TypePointer UniformConstant 84
- 86(g_tTex3df4): 85(ptr) Variable UniformConstant
- 87: TypeImage 24(int) 3D sampled format:Unknown
- 88: TypePointer UniformConstant 87
- 89(g_tTex3di4): 88(ptr) Variable UniformConstant
- 90: TypeImage 45(int) 3D sampled format:Unknown
- 91: TypePointer UniformConstant 90
- 92(g_tTex3du4): 91(ptr) Variable UniformConstant
- 93: TypeImage 6(float) Cube sampled format:Unknown
- 94: TypePointer UniformConstant 93
- 95(g_tTexcdf4): 94(ptr) Variable UniformConstant
- 96: TypeImage 24(int) Cube sampled format:Unknown
- 97: TypePointer UniformConstant 96
- 98(g_tTexcdi4): 97(ptr) Variable UniformConstant
- 99: TypeImage 45(int) Cube sampled format:Unknown
- 100: TypePointer UniformConstant 99
- 101(g_tTexcdu4): 100(ptr) Variable UniformConstant
- 102: TypePointer Output 7(fvec4)
- 103(Color): 102(ptr) Variable Output
- 104: TypePointer Output 6(float)
- 105(Depth): 104(ptr) Variable Output
+ 70: TypePointer Output 7(fvec4)
+ 71(Color): 70(ptr) Variable Output
+ 74: TypePointer Output 6(float)
+ 75(Depth): 74(ptr) Variable Output
+ 79: TypeImage 6(float) 1D sampled format:Unknown
+ 80: TypePointer UniformConstant 79
+ 81(g_tTex1df4a): 80(ptr) Variable UniformConstant
+ 82(g_tTex1df4): 80(ptr) Variable UniformConstant
+ 83: TypeImage 24(int) 1D sampled format:Unknown
+ 84: TypePointer UniformConstant 83
+ 85(g_tTex1di4): 84(ptr) Variable UniformConstant
+ 86: TypeImage 45(int) 1D sampled format:Unknown
+ 87: TypePointer UniformConstant 86
+ 88(g_tTex1du4): 87(ptr) Variable UniformConstant
+ 89: TypeImage 6(float) 3D sampled format:Unknown
+ 90: TypePointer UniformConstant 89
+ 91(g_tTex3df4): 90(ptr) Variable UniformConstant
+ 92: TypeImage 24(int) 3D sampled format:Unknown
+ 93: TypePointer UniformConstant 92
+ 94(g_tTex3di4): 93(ptr) Variable UniformConstant
+ 95: TypeImage 45(int) 3D sampled format:Unknown
+ 96: TypePointer UniformConstant 95
+ 97(g_tTex3du4): 96(ptr) Variable UniformConstant
+ 98: TypeImage 6(float) Cube sampled format:Unknown
+ 99: TypePointer UniformConstant 98
+ 100(g_tTexcdf4): 99(ptr) Variable UniformConstant
+ 101: TypeImage 24(int) Cube sampled format:Unknown
+ 102: TypePointer UniformConstant 101
+ 103(g_tTexcdi4): 102(ptr) Variable UniformConstant
+ 104: TypeImage 45(int) Cube sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTexcdu4): 105(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
Store 67 66
69: 68(ptr) AccessChain 64(psout) 26
Store 69 65
- 72:62(PS_OUTPUT) Load 64(psout)
- Store 71(@entryPointOutput) 72
+ 72: 8(ptr) AccessChain 64(psout) 27
+ 73: 7(fvec4) Load 72
+ Store 71(Color) 73
+ 76: 68(ptr) AccessChain 64(psout) 26
+ 77: 6(float) Load 76
+ Store 75(Depth) 77
Return
FunctionEnd
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
-0:35 Sequence
-0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:35 Color: direct index for structure (temp 4-component vector of float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 Constant:
+0:35 0 (const int)
+0:35 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:35 Depth: direct index for structure (temp float FragDepth)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 Constant:
+0:35 1 (const int)
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
-0:35 Sequence
-0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:35 Color: direct index for structure (temp 4-component vector of float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 Constant:
+0:35 0 (const int)
+0:35 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:35 Depth: direct index for structure (temp float FragDepth)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 Constant:
+0:35 1 (const int)
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 89
+// Id's are bound by 90
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 72 86 88
+ EntryPoint Fragment 4 "main" 72 76
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
MemberName 63(PS_OUTPUT) 0 "Color"
MemberName 63(PS_OUTPUT) 1 "Depth"
Name 65 "psout"
- Name 72 "@entryPointOutput"
- Name 77 "g_tTex1df4a"
- Name 78 "g_tTex1df4"
- Name 81 "g_tTex1di4"
- Name 84 "g_tTex1du4"
- Name 86 "Color"
- Name 88 "Depth"
+ Name 72 "Color"
+ Name 76 "Depth"
+ Name 82 "g_tTex1df4a"
+ Name 83 "g_tTex1df4"
+ Name 86 "g_tTex1di4"
+ Name 89 "g_tTex1du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 77(g_tTex1df4a) DescriptorSet 0
- Decorate 77(g_tTex1df4a) Binding 1
- Decorate 78(g_tTex1df4) DescriptorSet 0
- Decorate 78(g_tTex1df4) Binding 0
- Decorate 81(g_tTex1di4) DescriptorSet 0
- Decorate 84(g_tTex1du4) DescriptorSet 0
- Decorate 86(Color) Location 0
- Decorate 88(Depth) BuiltIn FragDepth
+ Decorate 72(Color) Location 0
+ Decorate 76(Depth) BuiltIn FragDepth
+ Decorate 82(g_tTex1df4a) DescriptorSet 0
+ Decorate 82(g_tTex1df4a) Binding 1
+ Decorate 83(g_tTex1df4) DescriptorSet 0
+ Decorate 83(g_tTex1df4) Binding 0
+ Decorate 86(g_tTex1di4) DescriptorSet 0
+ Decorate 89(g_tTex1du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
66: 6(float) Constant 1065353216
67: 7(fvec4) ConstantComposite 66 66 66 66
69: TypePointer Function 6(float)
- 71: TypePointer Output 63(PS_OUTPUT)
-72(@entryPointOutput): 71(ptr) Variable Output
- 75: TypeImage 6(float) 1D array sampled format:Unknown
- 76: TypePointer UniformConstant 75
- 77(g_tTex1df4a): 76(ptr) Variable UniformConstant
- 78(g_tTex1df4): 76(ptr) Variable UniformConstant
- 79: TypeImage 25(int) 1D array sampled format:Unknown
- 80: TypePointer UniformConstant 79
- 81(g_tTex1di4): 80(ptr) Variable UniformConstant
- 82: TypeImage 45(int) 1D array sampled format:Unknown
- 83: TypePointer UniformConstant 82
- 84(g_tTex1du4): 83(ptr) Variable UniformConstant
- 85: TypePointer Output 7(fvec4)
- 86(Color): 85(ptr) Variable Output
- 87: TypePointer Output 6(float)
- 88(Depth): 87(ptr) Variable Output
+ 71: TypePointer Output 7(fvec4)
+ 72(Color): 71(ptr) Variable Output
+ 75: TypePointer Output 6(float)
+ 76(Depth): 75(ptr) Variable Output
+ 80: TypeImage 6(float) 1D array sampled format:Unknown
+ 81: TypePointer UniformConstant 80
+ 82(g_tTex1df4a): 81(ptr) Variable UniformConstant
+ 83(g_tTex1df4): 81(ptr) Variable UniformConstant
+ 84: TypeImage 25(int) 1D array sampled format:Unknown
+ 85: TypePointer UniformConstant 84
+ 86(g_tTex1di4): 85(ptr) Variable UniformConstant
+ 87: TypeImage 45(int) 1D array sampled format:Unknown
+ 88: TypePointer UniformConstant 87
+ 89(g_tTex1du4): 88(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
Store 68 67
70: 69(ptr) AccessChain 65(psout) 27
Store 70 66
- 73:63(PS_OUTPUT) Load 65(psout)
- Store 72(@entryPointOutput) 73
+ 73: 8(ptr) AccessChain 65(psout) 28
+ 74: 7(fvec4) Load 73
+ Store 72(Color) 74
+ 77: 69(ptr) AccessChain 65(psout) 27
+ 78: 6(float) Load 77
+ Store 76(Depth) 78
Return
FunctionEnd
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
-0:70 Sequence
-0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:70 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:70 Color: direct index for structure (temp 4-component vector of float)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 0 (const int)
+0:70 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:70 Depth: direct index for structure (temp float FragDepth)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
-0:70 Sequence
-0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:70 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:70 Color: direct index for structure (temp 4-component vector of float)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 0 (const int)
+0:70 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:70 Depth: direct index for structure (temp float FragDepth)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 226
+// Id's are bound by 227
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 204 223 225
+ EntryPoint Fragment 4 "main" 204 208
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
MemberName 195(PS_OUTPUT) 0 "Color"
MemberName 195(PS_OUTPUT) 1 "Depth"
Name 197 "psout"
- Name 204 "@entryPointOutput"
- Name 207 "g_sSamp2d"
- Name 210 "g_tTex1df4a"
- Name 213 "g_tTex1di4a"
- Name 216 "g_tTex1du4a"
- Name 218 "c1"
- Name 221 "c2"
- Name 223 "Color"
- Name 225 "Depth"
+ Name 204 "Color"
+ Name 208 "Depth"
+ Name 212 "g_sSamp2d"
+ Name 215 "g_tTex1df4a"
+ Name 218 "g_tTex1di4a"
+ Name 221 "g_tTex1du4a"
+ Name 223 "c1"
+ Name 226 "c2"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 124(g_tTexcdi4a) DescriptorSet 0
Decorate 134(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 207(g_sSamp2d) DescriptorSet 0
- Decorate 210(g_tTex1df4a) DescriptorSet 0
- Decorate 210(g_tTex1df4a) Binding 0
- Decorate 213(g_tTex1di4a) DescriptorSet 0
- Decorate 216(g_tTex1du4a) DescriptorSet 0
- Decorate 223(Color) Location 0
- Decorate 225(Depth) BuiltIn FragDepth
+ Decorate 204(Color) Location 0
+ Decorate 208(Depth) BuiltIn FragDepth
+ Decorate 212(g_sSamp2d) DescriptorSet 0
+ Decorate 215(g_tTex1df4a) DescriptorSet 0
+ Decorate 215(g_tTex1df4a) Binding 0
+ Decorate 218(g_tTex1di4a) DescriptorSet 0
+ Decorate 221(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
198: 6(float) Constant 1065353216
199: 7(fvec4) ConstantComposite 198 198 198 198
201: TypePointer Function 6(float)
- 203: TypePointer Output 195(PS_OUTPUT)
-204(@entryPointOutput): 203(ptr) Variable Output
- 207(g_sSamp2d): 15(ptr) Variable UniformConstant
- 208: TypeImage 6(float) 1D array sampled format:Unknown
- 209: TypePointer UniformConstant 208
-210(g_tTex1df4a): 209(ptr) Variable UniformConstant
- 211: TypeImage 24(int) 1D array sampled format:Unknown
- 212: TypePointer UniformConstant 211
-213(g_tTex1di4a): 212(ptr) Variable UniformConstant
- 214: TypeImage 39(int) 1D array sampled format:Unknown
- 215: TypePointer UniformConstant 214
-216(g_tTex1du4a): 215(ptr) Variable UniformConstant
- 217: TypePointer UniformConstant 6(float)
- 218(c1): 217(ptr) Variable UniformConstant
- 219: TypeVector 6(float) 2
- 220: TypePointer UniformConstant 219(fvec2)
- 221(c2): 220(ptr) Variable UniformConstant
- 222: TypePointer Output 7(fvec4)
- 223(Color): 222(ptr) Variable Output
- 224: TypePointer Output 6(float)
- 225(Depth): 224(ptr) Variable Output
+ 203: TypePointer Output 7(fvec4)
+ 204(Color): 203(ptr) Variable Output
+ 207: TypePointer Output 6(float)
+ 208(Depth): 207(ptr) Variable Output
+ 212(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 213: TypeImage 6(float) 1D array sampled format:Unknown
+ 214: TypePointer UniformConstant 213
+215(g_tTex1df4a): 214(ptr) Variable UniformConstant
+ 216: TypeImage 24(int) 1D array sampled format:Unknown
+ 217: TypePointer UniformConstant 216
+218(g_tTex1di4a): 217(ptr) Variable UniformConstant
+ 219: TypeImage 39(int) 1D array sampled format:Unknown
+ 220: TypePointer UniformConstant 219
+221(g_tTex1du4a): 220(ptr) Variable UniformConstant
+ 222: TypePointer UniformConstant 6(float)
+ 223(c1): 222(ptr) Variable UniformConstant
+ 224: TypeVector 6(float) 2
+ 225: TypePointer UniformConstant 224(fvec2)
+ 226(c2): 225(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
Store 200 199
202: 201(ptr) AccessChain 197(psout) 57
Store 202 198
- 205:195(PS_OUTPUT) Load 197(psout)
- Store 204(@entryPointOutput) 205
+ 205: 8(ptr) AccessChain 197(psout) 25
+ 206: 7(fvec4) Load 205
+ Store 204(Color) 206
+ 209: 201(ptr) AccessChain 197(psout) 57
+ 210: 6(float) Load 209
+ Store 208(Depth) 210
Return
FunctionEnd
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
-0:76 Sequence
-0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:76 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:76 Color: direct index for structure (temp 4-component vector of float)
+0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 Constant:
+0:76 0 (const int)
+0:76 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:76 Depth: direct index for structure (temp float FragDepth)
+0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 Constant:
+0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
-0:76 Sequence
-0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:76 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:76 Color: direct index for structure (temp 4-component vector of float)
+0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 Constant:
+0:76 0 (const int)
+0:76 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:76 Depth: direct index for structure (temp float FragDepth)
+0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 Constant:
+0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 236
+// Id's are bound by 237
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 205 233 235
+ EntryPoint Fragment 4 "main" 205 209
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
MemberName 196(PS_OUTPUT) 0 "Color"
MemberName 196(PS_OUTPUT) 1 "Depth"
Name 198 "psout"
- Name 205 "@entryPointOutput"
- Name 208 "g_sSamp2d"
- Name 211 "g_tTex1df4a"
- Name 212 "g_tTex1df4"
- Name 215 "g_tTex1di4"
- Name 218 "g_tTex1du4"
- Name 221 "g_tTex3df4"
- Name 224 "g_tTex3di4"
- Name 227 "g_tTex3du4"
- Name 229 "c1"
- Name 231 "c4"
- Name 233 "Color"
- Name 235 "Depth"
+ Name 205 "Color"
+ Name 209 "Depth"
+ Name 213 "g_sSamp2d"
+ Name 216 "g_tTex1df4a"
+ Name 217 "g_tTex1df4"
+ Name 220 "g_tTex1di4"
+ Name 223 "g_tTex1du4"
+ Name 226 "g_tTex3df4"
+ Name 229 "g_tTex3di4"
+ Name 232 "g_tTex3du4"
+ Name 234 "c1"
+ Name 236 "c4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 135(g_tTexcdu4) DescriptorSet 0
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 208(g_sSamp2d) DescriptorSet 0
- Decorate 211(g_tTex1df4a) DescriptorSet 0
- Decorate 211(g_tTex1df4a) Binding 1
- Decorate 212(g_tTex1df4) DescriptorSet 0
- Decorate 212(g_tTex1df4) Binding 0
- Decorate 215(g_tTex1di4) DescriptorSet 0
- Decorate 218(g_tTex1du4) DescriptorSet 0
- Decorate 221(g_tTex3df4) DescriptorSet 0
- Decorate 224(g_tTex3di4) DescriptorSet 0
- Decorate 227(g_tTex3du4) DescriptorSet 0
- Decorate 233(Color) Location 0
- Decorate 235(Depth) BuiltIn FragDepth
+ Decorate 205(Color) Location 0
+ Decorate 209(Depth) BuiltIn FragDepth
+ Decorate 213(g_sSamp2d) DescriptorSet 0
+ Decorate 216(g_tTex1df4a) DescriptorSet 0
+ Decorate 216(g_tTex1df4a) Binding 1
+ Decorate 217(g_tTex1df4) DescriptorSet 0
+ Decorate 217(g_tTex1df4) Binding 0
+ Decorate 220(g_tTex1di4) DescriptorSet 0
+ Decorate 223(g_tTex1du4) DescriptorSet 0
+ Decorate 226(g_tTex3df4) DescriptorSet 0
+ Decorate 229(g_tTex3di4) DescriptorSet 0
+ Decorate 232(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
199: 6(float) Constant 1065353216
200: 7(fvec4) ConstantComposite 199 199 199 199
202: TypePointer Function 6(float)
- 204: TypePointer Output 196(PS_OUTPUT)
-205(@entryPointOutput): 204(ptr) Variable Output
- 208(g_sSamp2d): 15(ptr) Variable UniformConstant
- 209: TypeImage 6(float) 1D sampled format:Unknown
- 210: TypePointer UniformConstant 209
-211(g_tTex1df4a): 210(ptr) Variable UniformConstant
- 212(g_tTex1df4): 210(ptr) Variable UniformConstant
- 213: TypeImage 24(int) 1D sampled format:Unknown
- 214: TypePointer UniformConstant 213
- 215(g_tTex1di4): 214(ptr) Variable UniformConstant
- 216: TypeImage 39(int) 1D sampled format:Unknown
- 217: TypePointer UniformConstant 216
- 218(g_tTex1du4): 217(ptr) Variable UniformConstant
- 219: TypeImage 6(float) 3D sampled format:Unknown
- 220: TypePointer UniformConstant 219
- 221(g_tTex3df4): 220(ptr) Variable UniformConstant
- 222: TypeImage 24(int) 3D sampled format:Unknown
- 223: TypePointer UniformConstant 222
- 224(g_tTex3di4): 223(ptr) Variable UniformConstant
- 225: TypeImage 39(int) 3D sampled format:Unknown
- 226: TypePointer UniformConstant 225
- 227(g_tTex3du4): 226(ptr) Variable UniformConstant
- 228: TypePointer UniformConstant 6(float)
- 229(c1): 228(ptr) Variable UniformConstant
- 230: TypePointer UniformConstant 7(fvec4)
- 231(c4): 230(ptr) Variable UniformConstant
- 232: TypePointer Output 7(fvec4)
- 233(Color): 232(ptr) Variable Output
- 234: TypePointer Output 6(float)
- 235(Depth): 234(ptr) Variable Output
+ 204: TypePointer Output 7(fvec4)
+ 205(Color): 204(ptr) Variable Output
+ 208: TypePointer Output 6(float)
+ 209(Depth): 208(ptr) Variable Output
+ 213(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 214: TypeImage 6(float) 1D sampled format:Unknown
+ 215: TypePointer UniformConstant 214
+216(g_tTex1df4a): 215(ptr) Variable UniformConstant
+ 217(g_tTex1df4): 215(ptr) Variable UniformConstant
+ 218: TypeImage 24(int) 1D sampled format:Unknown
+ 219: TypePointer UniformConstant 218
+ 220(g_tTex1di4): 219(ptr) Variable UniformConstant
+ 221: TypeImage 39(int) 1D sampled format:Unknown
+ 222: TypePointer UniformConstant 221
+ 223(g_tTex1du4): 222(ptr) Variable UniformConstant
+ 224: TypeImage 6(float) 3D sampled format:Unknown
+ 225: TypePointer UniformConstant 224
+ 226(g_tTex3df4): 225(ptr) Variable UniformConstant
+ 227: TypeImage 24(int) 3D sampled format:Unknown
+ 228: TypePointer UniformConstant 227
+ 229(g_tTex3di4): 228(ptr) Variable UniformConstant
+ 230: TypeImage 39(int) 3D sampled format:Unknown
+ 231: TypePointer UniformConstant 230
+ 232(g_tTex3du4): 231(ptr) Variable UniformConstant
+ 233: TypePointer UniformConstant 6(float)
+ 234(c1): 233(ptr) Variable UniformConstant
+ 235: TypePointer UniformConstant 7(fvec4)
+ 236(c4): 235(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
Store 201 200
203: 202(ptr) AccessChain 198(psout) 57
Store 203 199
- 206:196(PS_OUTPUT) Load 198(psout)
- Store 205(@entryPointOutput) 206
+ 206: 8(ptr) AccessChain 198(psout) 25
+ 207: 7(fvec4) Load 206
+ Store 205(Color) 207
+ 210: 202(ptr) AccessChain 198(psout) 57
+ 211: 6(float) Load 210
+ Store 209(Depth) 211
Return
FunctionEnd
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
-0:115 Sequence
-0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:115 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:115 Color: direct index for structure (temp 4-component vector of float)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 Constant:
+0:115 0 (const int)
+0:115 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:115 Depth: direct index for structure (temp float FragDepth)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 Constant:
+0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
-0:115 Sequence
-0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:115 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:115 Color: direct index for structure (temp 4-component vector of float)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 Constant:
+0:115 0 (const int)
+0:115 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:115 Depth: direct index for structure (temp float FragDepth)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 Constant:
+0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 317
+// Id's are bound by 318
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 267 314 316
+ EntryPoint Fragment 4 "main" 267 271
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval001"
MemberName 258(PS_OUTPUT) 0 "Color"
MemberName 258(PS_OUTPUT) 1 "Depth"
Name 260 "psout"
- Name 267 "@entryPointOutput"
- Name 270 "g_sSamp2d"
- Name 273 "g_tTex1df4a"
- Name 274 "g_tTex1df4"
- Name 277 "g_tTex1di4"
- Name 280 "g_tTex1du4"
- Name 283 "g_tTex3df4"
- Name 286 "g_tTex3di4"
- Name 289 "g_tTex3du4"
- Name 292 "g_tTexcdf4"
- Name 295 "g_tTexcdi4"
- Name 298 "g_tTexcdu4"
- Name 300 "c1"
- Name 303 "c3"
- Name 305 "c4"
- Name 307 "o1"
- Name 310 "o3"
- Name 312 "o4"
- Name 314 "Color"
- Name 316 "Depth"
+ Name 267 "Color"
+ Name 271 "Depth"
+ Name 275 "g_sSamp2d"
+ Name 278 "g_tTex1df4a"
+ Name 279 "g_tTex1df4"
+ Name 282 "g_tTex1di4"
+ Name 285 "g_tTex1du4"
+ Name 288 "g_tTex3df4"
+ Name 291 "g_tTex3di4"
+ Name 294 "g_tTex3du4"
+ Name 297 "g_tTexcdf4"
+ Name 300 "g_tTexcdi4"
+ Name 303 "g_tTexcdu4"
+ Name 305 "c1"
+ Name 308 "c3"
+ Name 310 "c4"
+ Name 312 "o1"
+ Name 315 "o3"
+ Name 317 "o4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 50(g_tTex2du4) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 270(g_sSamp2d) DescriptorSet 0
- Decorate 273(g_tTex1df4a) DescriptorSet 0
- Decorate 273(g_tTex1df4a) Binding 1
- Decorate 274(g_tTex1df4) DescriptorSet 0
- Decorate 274(g_tTex1df4) Binding 0
- Decorate 277(g_tTex1di4) DescriptorSet 0
- Decorate 280(g_tTex1du4) DescriptorSet 0
- Decorate 283(g_tTex3df4) DescriptorSet 0
- Decorate 286(g_tTex3di4) DescriptorSet 0
- Decorate 289(g_tTex3du4) DescriptorSet 0
- Decorate 292(g_tTexcdf4) DescriptorSet 0
- Decorate 295(g_tTexcdi4) DescriptorSet 0
- Decorate 298(g_tTexcdu4) DescriptorSet 0
- Decorate 314(Color) Location 0
- Decorate 316(Depth) BuiltIn FragDepth
+ Decorate 267(Color) Location 0
+ Decorate 271(Depth) BuiltIn FragDepth
+ Decorate 275(g_sSamp2d) DescriptorSet 0
+ Decorate 278(g_tTex1df4a) DescriptorSet 0
+ Decorate 278(g_tTex1df4a) Binding 1
+ Decorate 279(g_tTex1df4) DescriptorSet 0
+ Decorate 279(g_tTex1df4) Binding 0
+ Decorate 282(g_tTex1di4) DescriptorSet 0
+ Decorate 285(g_tTex1du4) DescriptorSet 0
+ Decorate 288(g_tTex3df4) DescriptorSet 0
+ Decorate 291(g_tTex3di4) DescriptorSet 0
+ Decorate 294(g_tTex3du4) DescriptorSet 0
+ Decorate 297(g_tTexcdf4) DescriptorSet 0
+ Decorate 300(g_tTexcdi4) DescriptorSet 0
+ Decorate 303(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
261: 6(float) Constant 1065353216
262: 7(fvec4) ConstantComposite 261 261 261 261
264: TypePointer Function 6(float)
- 266: TypePointer Output 258(PS_OUTPUT)
-267(@entryPointOutput): 266(ptr) Variable Output
- 270(g_sSamp2d): 15(ptr) Variable UniformConstant
- 271: TypeImage 6(float) 1D sampled format:Unknown
- 272: TypePointer UniformConstant 271
-273(g_tTex1df4a): 272(ptr) Variable UniformConstant
- 274(g_tTex1df4): 272(ptr) Variable UniformConstant
- 275: TypeImage 24(int) 1D sampled format:Unknown
- 276: TypePointer UniformConstant 275
- 277(g_tTex1di4): 276(ptr) Variable UniformConstant
- 278: TypeImage 44(int) 1D sampled format:Unknown
- 279: TypePointer UniformConstant 278
- 280(g_tTex1du4): 279(ptr) Variable UniformConstant
- 281: TypeImage 6(float) 3D sampled format:Unknown
- 282: TypePointer UniformConstant 281
- 283(g_tTex3df4): 282(ptr) Variable UniformConstant
- 284: TypeImage 24(int) 3D sampled format:Unknown
- 285: TypePointer UniformConstant 284
- 286(g_tTex3di4): 285(ptr) Variable UniformConstant
- 287: TypeImage 44(int) 3D sampled format:Unknown
- 288: TypePointer UniformConstant 287
- 289(g_tTex3du4): 288(ptr) Variable UniformConstant
- 290: TypeImage 6(float) Cube sampled format:Unknown
- 291: TypePointer UniformConstant 290
- 292(g_tTexcdf4): 291(ptr) Variable UniformConstant
- 293: TypeImage 24(int) Cube sampled format:Unknown
- 294: TypePointer UniformConstant 293
- 295(g_tTexcdi4): 294(ptr) Variable UniformConstant
- 296: TypeImage 44(int) Cube sampled format:Unknown
- 297: TypePointer UniformConstant 296
- 298(g_tTexcdu4): 297(ptr) Variable UniformConstant
- 299: TypePointer UniformConstant 6(float)
- 300(c1): 299(ptr) Variable UniformConstant
- 301: TypeVector 6(float) 3
- 302: TypePointer UniformConstant 301(fvec3)
- 303(c3): 302(ptr) Variable UniformConstant
- 304: TypePointer UniformConstant 7(fvec4)
- 305(c4): 304(ptr) Variable UniformConstant
- 306: TypePointer UniformConstant 24(int)
- 307(o1): 306(ptr) Variable UniformConstant
- 308: TypeVector 24(int) 3
- 309: TypePointer UniformConstant 308(ivec3)
- 310(o3): 309(ptr) Variable UniformConstant
- 311: TypePointer UniformConstant 31(ivec4)
- 312(o4): 311(ptr) Variable UniformConstant
- 313: TypePointer Output 7(fvec4)
- 314(Color): 313(ptr) Variable Output
- 315: TypePointer Output 6(float)
- 316(Depth): 315(ptr) Variable Output
+ 266: TypePointer Output 7(fvec4)
+ 267(Color): 266(ptr) Variable Output
+ 270: TypePointer Output 6(float)
+ 271(Depth): 270(ptr) Variable Output
+ 275(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 276: TypeImage 6(float) 1D sampled format:Unknown
+ 277: TypePointer UniformConstant 276
+278(g_tTex1df4a): 277(ptr) Variable UniformConstant
+ 279(g_tTex1df4): 277(ptr) Variable UniformConstant
+ 280: TypeImage 24(int) 1D sampled format:Unknown
+ 281: TypePointer UniformConstant 280
+ 282(g_tTex1di4): 281(ptr) Variable UniformConstant
+ 283: TypeImage 44(int) 1D sampled format:Unknown
+ 284: TypePointer UniformConstant 283
+ 285(g_tTex1du4): 284(ptr) Variable UniformConstant
+ 286: TypeImage 6(float) 3D sampled format:Unknown
+ 287: TypePointer UniformConstant 286
+ 288(g_tTex3df4): 287(ptr) Variable UniformConstant
+ 289: TypeImage 24(int) 3D sampled format:Unknown
+ 290: TypePointer UniformConstant 289
+ 291(g_tTex3di4): 290(ptr) Variable UniformConstant
+ 292: TypeImage 44(int) 3D sampled format:Unknown
+ 293: TypePointer UniformConstant 292
+ 294(g_tTex3du4): 293(ptr) Variable UniformConstant
+ 295: TypeImage 6(float) Cube sampled format:Unknown
+ 296: TypePointer UniformConstant 295
+ 297(g_tTexcdf4): 296(ptr) Variable UniformConstant
+ 298: TypeImage 24(int) Cube sampled format:Unknown
+ 299: TypePointer UniformConstant 298
+ 300(g_tTexcdi4): 299(ptr) Variable UniformConstant
+ 301: TypeImage 44(int) Cube sampled format:Unknown
+ 302: TypePointer UniformConstant 301
+ 303(g_tTexcdu4): 302(ptr) Variable UniformConstant
+ 304: TypePointer UniformConstant 6(float)
+ 305(c1): 304(ptr) Variable UniformConstant
+ 306: TypeVector 6(float) 3
+ 307: TypePointer UniformConstant 306(fvec3)
+ 308(c3): 307(ptr) Variable UniformConstant
+ 309: TypePointer UniformConstant 7(fvec4)
+ 310(c4): 309(ptr) Variable UniformConstant
+ 311: TypePointer UniformConstant 24(int)
+ 312(o1): 311(ptr) Variable UniformConstant
+ 313: TypeVector 24(int) 3
+ 314: TypePointer UniformConstant 313(ivec3)
+ 315(o3): 314(ptr) Variable UniformConstant
+ 316: TypePointer UniformConstant 31(ivec4)
+ 317(o4): 316(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval001): 8(ptr) Variable Function
Store 263 262
265: 264(ptr) AccessChain 260(psout) 99
Store 265 261
- 268:258(PS_OUTPUT) Load 260(psout)
- Store 267(@entryPointOutput) 268
+ 268: 8(ptr) AccessChain 260(psout) 29
+ 269: 7(fvec4) Load 268
+ Store 267(Color) 269
+ 272: 264(ptr) AccessChain 260(psout) 99
+ 273: 6(float) Load 272
+ Store 271(Depth) 273
Return
FunctionEnd
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
-0:109 Sequence
-0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:109 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:109 Color: direct index for structure (temp 4-component vector of float)
+0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 Constant:
+0:109 0 (const int)
+0:109 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:109 Depth: direct index for structure (temp float FragDepth)
+0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 Constant:
+0:109 1 (const int)
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
-0:109 Sequence
-0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:109 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:109 Color: direct index for structure (temp 4-component vector of float)
+0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 Constant:
+0:109 0 (const int)
+0:109 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:109 Depth: direct index for structure (temp float FragDepth)
+0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 Constant:
+0:109 1 (const int)
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 307
+// Id's are bound by 308
Capability Shader
Capability ImageGatherExtended
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 267 304 306
+ EntryPoint Fragment 4 "main" 267 271
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval001"
MemberName 258(PS_OUTPUT) 0 "Color"
MemberName 258(PS_OUTPUT) 1 "Depth"
Name 260 "psout"
- Name 267 "@entryPointOutput"
- Name 270 "g_sSamp2d"
- Name 273 "g_tTex1df4a"
- Name 276 "g_tTex1di4a"
- Name 279 "g_tTex1du4a"
- Name 282 "g_tTexcdf4a"
- Name 285 "g_tTexcdi4a"
- Name 288 "g_tTexcdu4a"
- Name 290 "c1"
- Name 293 "c2"
- Name 295 "c4"
- Name 297 "o1"
- Name 300 "o3"
- Name 302 "o4"
- Name 304 "Color"
- Name 306 "Depth"
+ Name 267 "Color"
+ Name 271 "Depth"
+ Name 275 "g_sSamp2d"
+ Name 278 "g_tTex1df4a"
+ Name 281 "g_tTex1di4a"
+ Name 284 "g_tTex1du4a"
+ Name 287 "g_tTexcdf4a"
+ Name 290 "g_tTexcdi4a"
+ Name 293 "g_tTexcdu4a"
+ Name 295 "c1"
+ Name 298 "c2"
+ Name 300 "c4"
+ Name 302 "o1"
+ Name 305 "o3"
+ Name 307 "o4"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4a) DescriptorSet 0
Decorate 50(g_tTex2du4a) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 270(g_sSamp2d) DescriptorSet 0
- Decorate 273(g_tTex1df4a) DescriptorSet 0
- Decorate 273(g_tTex1df4a) Binding 0
- Decorate 276(g_tTex1di4a) DescriptorSet 0
- Decorate 279(g_tTex1du4a) DescriptorSet 0
- Decorate 282(g_tTexcdf4a) DescriptorSet 0
- Decorate 285(g_tTexcdi4a) DescriptorSet 0
- Decorate 288(g_tTexcdu4a) DescriptorSet 0
- Decorate 304(Color) Location 0
- Decorate 306(Depth) BuiltIn FragDepth
+ Decorate 267(Color) Location 0
+ Decorate 271(Depth) BuiltIn FragDepth
+ Decorate 275(g_sSamp2d) DescriptorSet 0
+ Decorate 278(g_tTex1df4a) DescriptorSet 0
+ Decorate 278(g_tTex1df4a) Binding 0
+ Decorate 281(g_tTex1di4a) DescriptorSet 0
+ Decorate 284(g_tTex1du4a) DescriptorSet 0
+ Decorate 287(g_tTexcdf4a) DescriptorSet 0
+ Decorate 290(g_tTexcdi4a) DescriptorSet 0
+ Decorate 293(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
261: 6(float) Constant 1065353216
262: 7(fvec4) ConstantComposite 261 261 261 261
264: TypePointer Function 6(float)
- 266: TypePointer Output 258(PS_OUTPUT)
-267(@entryPointOutput): 266(ptr) Variable Output
- 270(g_sSamp2d): 15(ptr) Variable UniformConstant
- 271: TypeImage 6(float) 1D array sampled format:Unknown
- 272: TypePointer UniformConstant 271
-273(g_tTex1df4a): 272(ptr) Variable UniformConstant
- 274: TypeImage 24(int) 1D array sampled format:Unknown
- 275: TypePointer UniformConstant 274
-276(g_tTex1di4a): 275(ptr) Variable UniformConstant
- 277: TypeImage 44(int) 1D array sampled format:Unknown
- 278: TypePointer UniformConstant 277
-279(g_tTex1du4a): 278(ptr) Variable UniformConstant
- 280: TypeImage 6(float) Cube array sampled format:Unknown
- 281: TypePointer UniformConstant 280
-282(g_tTexcdf4a): 281(ptr) Variable UniformConstant
- 283: TypeImage 24(int) Cube array sampled format:Unknown
- 284: TypePointer UniformConstant 283
-285(g_tTexcdi4a): 284(ptr) Variable UniformConstant
- 286: TypeImage 44(int) Cube array sampled format:Unknown
- 287: TypePointer UniformConstant 286
-288(g_tTexcdu4a): 287(ptr) Variable UniformConstant
- 289: TypePointer UniformConstant 6(float)
- 290(c1): 289(ptr) Variable UniformConstant
- 291: TypeVector 6(float) 2
- 292: TypePointer UniformConstant 291(fvec2)
- 293(c2): 292(ptr) Variable UniformConstant
- 294: TypePointer UniformConstant 7(fvec4)
- 295(c4): 294(ptr) Variable UniformConstant
- 296: TypePointer UniformConstant 24(int)
- 297(o1): 296(ptr) Variable UniformConstant
- 298: TypeVector 24(int) 3
- 299: TypePointer UniformConstant 298(ivec3)
- 300(o3): 299(ptr) Variable UniformConstant
- 301: TypePointer UniformConstant 31(ivec4)
- 302(o4): 301(ptr) Variable UniformConstant
- 303: TypePointer Output 7(fvec4)
- 304(Color): 303(ptr) Variable Output
- 305: TypePointer Output 6(float)
- 306(Depth): 305(ptr) Variable Output
+ 266: TypePointer Output 7(fvec4)
+ 267(Color): 266(ptr) Variable Output
+ 270: TypePointer Output 6(float)
+ 271(Depth): 270(ptr) Variable Output
+ 275(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 276: TypeImage 6(float) 1D array sampled format:Unknown
+ 277: TypePointer UniformConstant 276
+278(g_tTex1df4a): 277(ptr) Variable UniformConstant
+ 279: TypeImage 24(int) 1D array sampled format:Unknown
+ 280: TypePointer UniformConstant 279
+281(g_tTex1di4a): 280(ptr) Variable UniformConstant
+ 282: TypeImage 44(int) 1D array sampled format:Unknown
+ 283: TypePointer UniformConstant 282
+284(g_tTex1du4a): 283(ptr) Variable UniformConstant
+ 285: TypeImage 6(float) Cube array sampled format:Unknown
+ 286: TypePointer UniformConstant 285
+287(g_tTexcdf4a): 286(ptr) Variable UniformConstant
+ 288: TypeImage 24(int) Cube array sampled format:Unknown
+ 289: TypePointer UniformConstant 288
+290(g_tTexcdi4a): 289(ptr) Variable UniformConstant
+ 291: TypeImage 44(int) Cube array sampled format:Unknown
+ 292: TypePointer UniformConstant 291
+293(g_tTexcdu4a): 292(ptr) Variable UniformConstant
+ 294: TypePointer UniformConstant 6(float)
+ 295(c1): 294(ptr) Variable UniformConstant
+ 296: TypeVector 6(float) 2
+ 297: TypePointer UniformConstant 296(fvec2)
+ 298(c2): 297(ptr) Variable UniformConstant
+ 299: TypePointer UniformConstant 7(fvec4)
+ 300(c4): 299(ptr) Variable UniformConstant
+ 301: TypePointer UniformConstant 24(int)
+ 302(o1): 301(ptr) Variable UniformConstant
+ 303: TypeVector 24(int) 3
+ 304: TypePointer UniformConstant 303(ivec3)
+ 305(o3): 304(ptr) Variable UniformConstant
+ 306: TypePointer UniformConstant 31(ivec4)
+ 307(o4): 306(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval001): 8(ptr) Variable Function
Store 263 262
265: 264(ptr) AccessChain 260(psout) 99
Store 265 261
- 268:258(PS_OUTPUT) Load 260(psout)
- Store 267(@entryPointOutput) 268
+ 268: 8(ptr) AccessChain 260(psout) 29
+ 269: 7(fvec4) Load 268
+ Store 267(Color) 269
+ 272: 264(ptr) AccessChain 260(psout) 99
+ 273: 6(float) Load 272
+ Store 271(Depth) 273
Return
FunctionEnd
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
-0:279 Sequence
-0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:279 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:279 Color: direct index for structure (temp 4-component vector of float)
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 Constant:
+0:279 0 (const int)
+0:279 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:279 Depth: direct index for structure (temp float FragDepth)
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 Constant:
+0:279 1 (const int)
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
-0:279 Sequence
-0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:279 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:279 Color: direct index for structure (temp 4-component vector of float)
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 Constant:
+0:279 0 (const int)
+0:279 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:279 Depth: direct index for structure (temp float FragDepth)
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 Constant:
+0:279 1 (const int)
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 544
+// Id's are bound by 545
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 534 541 543
+ EntryPoint Fragment 4 "main" 534 538
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "sizeQueryTemp"
MemberName 522(PS_OUTPUT) 0 "Color"
MemberName 522(PS_OUTPUT) 1 "Depth"
Name 524 "psout"
- Name 534 "@entryPointOutput"
- Name 539 "g_sSamp"
- Name 541 "Color"
- Name 543 "Depth"
+ Name 534 "Color"
+ Name 538 "Depth"
+ Name 544 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 539(g_sSamp) DescriptorSet 0
- Decorate 539(g_sSamp) Binding 0
- Decorate 541(Color) Location 0
- Decorate 543(Depth) BuiltIn FragDepth
+ Decorate 534(Color) Location 0
+ Decorate 538(Depth) BuiltIn FragDepth
+ Decorate 544(g_sSamp) DescriptorSet 0
+ Decorate 544(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
528: TypePointer Function 521(fvec4)
530: 14(int) Constant 1
531: TypePointer Function 9(float)
- 533: TypePointer Output 522(PS_OUTPUT)
-534(@entryPointOutput): 533(ptr) Variable Output
- 537: TypeSampler
- 538: TypePointer UniformConstant 537
- 539(g_sSamp): 538(ptr) Variable UniformConstant
- 540: TypePointer Output 521(fvec4)
- 541(Color): 540(ptr) Variable Output
- 542: TypePointer Output 9(float)
- 543(Depth): 542(ptr) Variable Output
+ 533: TypePointer Output 521(fvec4)
+ 534(Color): 533(ptr) Variable Output
+ 537: TypePointer Output 9(float)
+ 538(Depth): 537(ptr) Variable Output
+ 542: TypeSampler
+ 543: TypePointer UniformConstant 542
+ 544(g_sSamp): 543(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
Store 529 527
532: 531(ptr) AccessChain 524(psout) 530
Store 532 526
- 535:522(PS_OUTPUT) Load 524(psout)
- Store 534(@entryPointOutput) 535
+ 535: 528(ptr) AccessChain 524(psout) 525
+ 536: 521(fvec4) Load 535
+ Store 534(Color) 536
+ 539: 531(ptr) AccessChain 524(psout) 530
+ 540: 9(float) Load 539
+ Store 538(Depth) 540
Return
FunctionEnd
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:26 Sequence
-0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:26 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:26 Pos: direct index for structure (temp 4-component vector of float Position)
+0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:26 Constant:
+0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:26 Sequence
-0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:26 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:26 Pos: direct index for structure (temp 4-component vector of float Position)
+0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:26 Constant:
+0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 44
+// Id's are bound by 43
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 36 43
+ EntryPoint Vertex 4 "main" 36
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
Name 27 "VS_OUTPUT"
MemberName 27(VS_OUTPUT) 0 "Pos"
Name 29 "vsout"
- Name 36 "@entryPointOutput"
- Name 41 "g_sSamp"
- Name 43 "Pos"
+ Name 36 "Pos"
+ Name 42 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
- Decorate 41(g_sSamp) DescriptorSet 0
- Decorate 41(g_sSamp) Binding 0
- Decorate 43(Pos) BuiltIn Position
+ Decorate 36(Pos) BuiltIn Position
+ Decorate 42(g_sSamp) DescriptorSet 0
+ Decorate 42(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
31: 9(float) Constant 0
32: 26(fvec4) ConstantComposite 31 31 31 31
33: TypePointer Function 26(fvec4)
- 35: TypePointer Output 27(VS_OUTPUT)
-36(@entryPointOutput): 35(ptr) Variable Output
- 39: TypeSampler
- 40: TypePointer UniformConstant 39
- 41(g_sSamp): 40(ptr) Variable UniformConstant
- 42: TypePointer Output 26(fvec4)
- 43(Pos): 42(ptr) Variable Output
+ 35: TypePointer Output 26(fvec4)
+ 36(Pos): 35(ptr) Variable Output
+ 40: TypeSampler
+ 41: TypePointer UniformConstant 40
+ 42(g_sSamp): 41(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
Store 23(NumberOfLevelsU) 25
34: 33(ptr) AccessChain 29(vsout) 30
Store 34 32
- 37:27(VS_OUTPUT) Load 29(vsout)
- Store 36(@entryPointOutput) 37
+ 37: 33(ptr) AccessChain 29(vsout) 30
+ 38: 26(fvec4) Load 37
+ Store 36(Pos) 38
Return
FunctionEnd
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
-0:22 Sequence
-0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:22 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:22 Color: direct index for structure (temp 4-component vector of float)
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 Constant:
+0:22 0 (const int)
+0:22 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:22 Depth: direct index for structure (temp float FragDepth)
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 Constant:
+0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
-0:22 Sequence
-0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:22 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:22 Color: direct index for structure (temp 4-component vector of float)
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 Constant:
+0:22 0 (const int)
+0:22 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:22 Depth: direct index for structure (temp float FragDepth)
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 Constant:
+0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 1.000000
0:30 1.000000
0:30 1.000000
-0:31 Sequence
-0:31 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:31 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:31 color: direct index for structure (temp 4-component vector of float)
+0:31 'ps_output' (temp structure{temp 4-component vector of float color})
+0:31 Constant:
+0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:30 1.000000
0:30 1.000000
0:30 1.000000
-0:31 Sequence
-0:31 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:31 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:31 color: direct index for structure (temp 4-component vector of float)
+0:31 'ps_output' (temp structure{temp 4-component vector of float color})
+0:31 Constant:
+0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 48
+// Id's are bound by 47
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 43 47
+ EntryPoint Fragment 4 "main" 43
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "Test1("
Name 34 "PS_OUTPUT"
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "ps_output"
- Name 43 "@entryPointOutput"
- Name 47 "color"
- Decorate 47(color) Location 0
+ Name 43 "color"
+ Decorate 43(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
38: 37(int) Constant 0
39: 33(fvec4) ConstantComposite 13 13 13 13
40: TypePointer Function 33(fvec4)
- 42: TypePointer Output 34(PS_OUTPUT)
-43(@entryPointOutput): 42(ptr) Variable Output
- 46: TypePointer Output 33(fvec4)
- 47(color): 46(ptr) Variable Output
+ 42: TypePointer Output 33(fvec4)
+ 43(color): 42(ptr) Variable Output
4(main): 2 Function None 3
5: Label
36(ps_output): 35(ptr) Variable Function
32: 2 FunctionCall 6(Test1()
41: 40(ptr) AccessChain 36(ps_output) 38
Store 41 39
- 44:34(PS_OUTPUT) Load 36(ps_output)
- Store 43(@entryPointOutput) 44
+ 44: 40(ptr) AccessChain 36(ps_output) 38
+ 45: 33(fvec4) Load 44
+ Store 43(color) 45
Return
FunctionEnd
6(Test1(): 2 Function None 3
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
0:22 Constant:
0:22 3 (const int)
-0:24 Sequence
-0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:24 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:24 Color: direct index for structure (temp 4-component vector of float)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:24 Depth: direct index for structure (temp float FragDepth)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Constant:
+0:24 1 (const int)
0:24 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
0:22 Constant:
0:22 3 (const int)
-0:24 Sequence
-0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:24 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:24 Color: direct index for structure (temp 4-component vector of float)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:24 Depth: direct index for structure (temp float FragDepth)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Constant:
+0:24 1 (const int)
0:24 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 60
+// Id's are bound by 61
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 45 53 57 59
+ EntryPoint Fragment 4 "main" 45 53 57
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "MyFunc(f1;f1;f1;"
MemberName 31(PS_OUTPUT) 1 "Depth"
Name 33 "psout"
Name 45 "inpos"
- Name 53 "@entryPointOutput"
- Name 57 "Color"
- Name 59 "Depth"
+ Name 53 "Color"
+ Name 57 "Depth"
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 45(inpos) NoPerspective
Decorate 45(inpos) BuiltIn FragCoord
- Decorate 57(Color) Location 0
- Decorate 59(Depth) BuiltIn FragDepth
+ Decorate 53(Color) Location 0
+ Decorate 57(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
46: TypeInt 32 0
47: 46(int) Constant 3
48: TypePointer Input 6(float)
- 52: TypePointer Output 31(PS_OUTPUT)
-53(@entryPointOutput): 52(ptr) Variable Output
- 56: TypePointer Output 30(fvec4)
- 57(Color): 56(ptr) Variable Output
- 58: TypePointer Output 6(float)
- 59(Depth): 58(ptr) Variable Output
+ 52: TypePointer Output 30(fvec4)
+ 53(Color): 52(ptr) Variable Output
+ 56: TypePointer Output 6(float)
+ 57(Depth): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
17(x): 7(ptr) Variable Function
50: 6(float) Load 49
51: 7(ptr) AccessChain 33(psout) 43
Store 51 50
- 54:31(PS_OUTPUT) Load 33(psout)
- Store 53(@entryPointOutput) 54
+ 54: 41(ptr) AccessChain 33(psout) 35
+ 55: 30(fvec4) Load 54
+ Store 53(Color) 55
+ 58: 7(ptr) AccessChain 33(psout) 43
+ 59: 6(float) Load 58
+ Store 57(Depth) 59
Return
FunctionEnd
12(MyFunc(f1;f1;f1;): 2 Function None 8
0:491 1.000000
0:491 1.000000
0:491 1.000000
-0:492 Sequence
-0:492 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:492 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:492 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:492 color: direct index for structure (temp 4-component vector of float)
+0:492 'ps_output' (temp structure{temp 4-component vector of float color})
+0:492 Constant:
+0:492 0 (const int)
0:492 Branch: Return
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:491 1.000000
0:491 1.000000
0:491 1.000000
-0:492 Sequence
-0:492 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:492 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:492 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:492 color: direct index for structure (temp 4-component vector of float)
+0:492 'ps_output' (temp structure{temp 4-component vector of float color})
+0:492 Constant:
+0:492 0 (const int)
0:492 Branch: Return
0:? Linker Objects
0:? 'gs_ua' (global uint)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1826
+// Id's are bound by 1825
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 1805 1825
+ EntryPoint Fragment 4 "main" 1805
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
Name 1798 "PS_OUTPUT"
MemberName 1798(PS_OUTPUT) 0 "color"
Name 1800 "ps_output"
- Name 1805 "@entryPointOutput"
- Name 1809 "gs_ua"
- Name 1810 "gs_ub"
- Name 1811 "gs_uc"
- Name 1813 "gs_ua2"
- Name 1814 "gs_ub2"
- Name 1815 "gs_uc2"
- Name 1817 "gs_ua3"
- Name 1818 "gs_ub3"
- Name 1819 "gs_uc3"
- Name 1821 "gs_ua4"
- Name 1822 "gs_ub4"
- Name 1823 "gs_uc4"
- Name 1825 "color"
- Decorate 1825(color) Location 0
+ Name 1805 "color"
+ Name 1810 "gs_ua"
+ Name 1811 "gs_ub"
+ Name 1812 "gs_uc"
+ Name 1814 "gs_ua2"
+ Name 1815 "gs_ub2"
+ Name 1816 "gs_uc2"
+ Name 1818 "gs_ua3"
+ Name 1819 "gs_ub3"
+ Name 1820 "gs_uc3"
+ Name 1822 "gs_ua4"
+ Name 1823 "gs_ub4"
+ Name 1824 "gs_uc4"
+ Decorate 1805(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
1799: TypePointer Function 1798(PS_OUTPUT)
1801: 148(int) Constant 0
1802: 48(fvec4) ConstantComposite 284 284 284 284
- 1804: TypePointer Output 1798(PS_OUTPUT)
-1805(@entryPointOutput): 1804(ptr) Variable Output
- 1808: TypePointer Private 8(int)
- 1809(gs_ua): 1808(ptr) Variable Private
- 1810(gs_ub): 1808(ptr) Variable Private
- 1811(gs_uc): 1808(ptr) Variable Private
- 1812: TypePointer Private 26(ivec2)
- 1813(gs_ua2): 1812(ptr) Variable Private
- 1814(gs_ub2): 1812(ptr) Variable Private
- 1815(gs_uc2): 1812(ptr) Variable Private
- 1816: TypePointer Private 38(ivec3)
- 1817(gs_ua3): 1816(ptr) Variable Private
- 1818(gs_ub3): 1816(ptr) Variable Private
- 1819(gs_uc3): 1816(ptr) Variable Private
- 1820: TypePointer Private 50(ivec4)
- 1821(gs_ua4): 1820(ptr) Variable Private
- 1822(gs_ub4): 1820(ptr) Variable Private
- 1823(gs_uc4): 1820(ptr) Variable Private
- 1824: TypePointer Output 48(fvec4)
- 1825(color): 1824(ptr) Variable Output
+ 1804: TypePointer Output 48(fvec4)
+ 1805(color): 1804(ptr) Variable Output
+ 1809: TypePointer Private 8(int)
+ 1810(gs_ua): 1809(ptr) Variable Private
+ 1811(gs_ub): 1809(ptr) Variable Private
+ 1812(gs_uc): 1809(ptr) Variable Private
+ 1813: TypePointer Private 26(ivec2)
+ 1814(gs_ua2): 1813(ptr) Variable Private
+ 1815(gs_ub2): 1813(ptr) Variable Private
+ 1816(gs_uc2): 1813(ptr) Variable Private
+ 1817: TypePointer Private 38(ivec3)
+ 1818(gs_ua3): 1817(ptr) Variable Private
+ 1819(gs_ub3): 1817(ptr) Variable Private
+ 1820(gs_uc3): 1817(ptr) Variable Private
+ 1821: TypePointer Private 50(ivec4)
+ 1822(gs_ua4): 1821(ptr) Variable Private
+ 1823(gs_ub4): 1821(ptr) Variable Private
+ 1824(gs_uc4): 1821(ptr) Variable Private
4(main): 2 Function None 3
5: Label
1800(ps_output): 1799(ptr) Variable Function
1803: 49(ptr) AccessChain 1800(ps_output) 1801
Store 1803 1802
- 1806:1798(PS_OUTPUT) Load 1800(ps_output)
- Store 1805(@entryPointOutput) 1806
+ 1806: 49(ptr) AccessChain 1800(ps_output) 1801
+ 1807: 48(fvec4) Load 1806
+ Store 1805(color) 1807
Return
FunctionEnd
16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
-0:54 Sequence
-0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:54 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:54 Color: direct index for structure (temp 4-component vector of float)
+0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 Constant:
+0:54 0 (const int)
+0:54 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:54 Depth: direct index for structure (temp float FragDepth)
+0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 Constant:
+0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
-0:54 Sequence
-0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:54 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:54 Color: direct index for structure (temp 4-component vector of float)
+0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 Constant:
+0:54 0 (const int)
+0:54 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:54 Depth: direct index for structure (temp float FragDepth)
+0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 Constant:
+0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 109
+// Id's are bound by 110
Capability Shader
Capability ImageGatherExtended
Capability ImageMSArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 92 106 108
+ EntryPoint Fragment 4 "main" 92 96
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex2dmsf4"
MemberName 80(PS_OUTPUT) 0 "Color"
MemberName 80(PS_OUTPUT) 1 "Depth"
Name 82 "psout"
- Name 92 "@entryPointOutput"
- Name 97 "g_sSamp"
- Name 99 "c1"
- Name 101 "c4"
- Name 102 "o1"
- Name 103 "o3"
- Name 104 "o4"
- Name 106 "Color"
- Name 108 "Depth"
+ Name 92 "Color"
+ Name 96 "Depth"
+ Name 102 "g_sSamp"
+ Name 104 "c1"
+ Name 106 "c4"
+ Name 107 "o1"
+ Name 108 "o3"
+ Name 109 "o4"
Decorate 9(g_tTex2dmsf4) DescriptorSet 0
Decorate 21(g_tTex2dmsi4) DescriptorSet 0
Decorate 29(g_tTex2dmsu4) DescriptorSet 0
Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 97(g_sSamp) DescriptorSet 0
- Decorate 97(g_sSamp) Binding 0
- Decorate 106(Color) Location 0
- Decorate 108(Depth) BuiltIn FragDepth
+ Decorate 92(Color) Location 0
+ Decorate 96(Depth) BuiltIn FragDepth
+ Decorate 102(g_sSamp) DescriptorSet 0
+ Decorate 102(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
86: TypePointer Function 17(fvec4)
88: 11(int) Constant 1
89: TypePointer Function 6(float)
- 91: TypePointer Output 80(PS_OUTPUT)
-92(@entryPointOutput): 91(ptr) Variable Output
- 95: TypeSampler
- 96: TypePointer UniformConstant 95
- 97(g_sSamp): 96(ptr) Variable UniformConstant
- 98: TypePointer UniformConstant 11(int)
- 99(c1): 98(ptr) Variable UniformConstant
- 100: TypePointer UniformConstant 24(ivec4)
- 101(c4): 100(ptr) Variable UniformConstant
- 102(o1): 98(ptr) Variable UniformConstant
- 103(o3): 52(ptr) Variable UniformConstant
- 104(o4): 100(ptr) Variable UniformConstant
- 105: TypePointer Output 17(fvec4)
- 106(Color): 105(ptr) Variable Output
- 107: TypePointer Output 6(float)
- 108(Depth): 107(ptr) Variable Output
+ 91: TypePointer Output 17(fvec4)
+ 92(Color): 91(ptr) Variable Output
+ 95: TypePointer Output 6(float)
+ 96(Depth): 95(ptr) Variable Output
+ 100: TypeSampler
+ 101: TypePointer UniformConstant 100
+ 102(g_sSamp): 101(ptr) Variable UniformConstant
+ 103: TypePointer UniformConstant 11(int)
+ 104(c1): 103(ptr) Variable UniformConstant
+ 105: TypePointer UniformConstant 24(ivec4)
+ 106(c4): 105(ptr) Variable UniformConstant
+ 107(o1): 103(ptr) Variable UniformConstant
+ 108(o3): 52(ptr) Variable UniformConstant
+ 109(o4): 105(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
82(psout): 81(ptr) Variable Function
Store 87 85
90: 89(ptr) AccessChain 82(psout) 88
Store 90 84
- 93:80(PS_OUTPUT) Load 82(psout)
- Store 92(@entryPointOutput) 93
+ 93: 86(ptr) AccessChain 82(psout) 83
+ 94: 17(fvec4) Load 93
+ Store 92(Color) 94
+ 97: 89(ptr) AccessChain 82(psout) 88
+ 98: 6(float) Load 97
+ Store 96(Depth) 98
Return
FunctionEnd
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
-0:70 Sequence
-0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:70 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:70 Color: direct index for structure (temp 4-component vector of float)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 0 (const int)
+0:70 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:70 Depth: direct index for structure (temp float FragDepth)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
-0:70 Sequence
-0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:70 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:70 Color: direct index for structure (temp 4-component vector of float)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 0 (const int)
+0:70 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:70 Depth: direct index for structure (temp float FragDepth)
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Constant:
+0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 149
+// Id's are bound by 150
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 87 146 148
+ EntryPoint Fragment 4 "main" 87 91
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4a"
MemberName 75(PS_OUTPUT) 0 "Color"
MemberName 75(PS_OUTPUT) 1 "Depth"
Name 77 "psout"
- Name 87 "@entryPointOutput"
- Name 92 "g_sSamp"
- Name 95 "g_tTex1df4"
- Name 98 "g_tTex1di4"
- Name 101 "g_tTex1du4"
- Name 104 "g_tTex2df4"
- Name 107 "g_tTex2di4"
- Name 110 "g_tTex2du4"
- Name 113 "g_tTex3df4"
- Name 116 "g_tTex3di4"
- Name 119 "g_tTex3du4"
- Name 122 "g_tTexcdf4"
- Name 125 "g_tTexcdi4"
- Name 128 "g_tTexcdu4"
- Name 131 "g_tTexcdf4a"
- Name 134 "g_tTexcdi4a"
- Name 137 "g_tTexcdu4a"
- Name 138 "c1"
- Name 140 "c2"
- Name 141 "o1"
- Name 142 "o2"
- Name 143 "o3"
- Name 144 "o4"
- Name 146 "Color"
- Name 148 "Depth"
+ Name 87 "Color"
+ Name 91 "Depth"
+ Name 97 "g_sSamp"
+ Name 100 "g_tTex1df4"
+ Name 103 "g_tTex1di4"
+ Name 106 "g_tTex1du4"
+ Name 109 "g_tTex2df4"
+ Name 112 "g_tTex2di4"
+ Name 115 "g_tTex2du4"
+ Name 118 "g_tTex3df4"
+ Name 121 "g_tTex3di4"
+ Name 124 "g_tTex3du4"
+ Name 127 "g_tTexcdf4"
+ Name 130 "g_tTexcdi4"
+ Name 133 "g_tTexcdu4"
+ Name 136 "g_tTexcdf4a"
+ Name 139 "g_tTexcdi4a"
+ Name 142 "g_tTexcdu4a"
+ Name 143 "c1"
+ Name 145 "c2"
+ Name 146 "o1"
+ Name 147 "o2"
+ Name 148 "o3"
+ Name 149 "o4"
Decorate 9(g_tTex1df4a) DescriptorSet 0
Decorate 27(g_tTex1di4a) DescriptorSet 0
Decorate 37(g_tTex1du4a) DescriptorSet 0
Decorate 59(g_tTex2di4a) DescriptorSet 0
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 92(g_sSamp) DescriptorSet 0
- Decorate 92(g_sSamp) Binding 0
- Decorate 95(g_tTex1df4) DescriptorSet 0
- Decorate 95(g_tTex1df4) Binding 0
- Decorate 98(g_tTex1di4) DescriptorSet 0
- Decorate 101(g_tTex1du4) DescriptorSet 0
- Decorate 104(g_tTex2df4) DescriptorSet 0
- Decorate 107(g_tTex2di4) DescriptorSet 0
- Decorate 110(g_tTex2du4) DescriptorSet 0
- Decorate 113(g_tTex3df4) DescriptorSet 0
- Decorate 116(g_tTex3di4) DescriptorSet 0
- Decorate 119(g_tTex3du4) DescriptorSet 0
- Decorate 122(g_tTexcdf4) DescriptorSet 0
- Decorate 125(g_tTexcdi4) DescriptorSet 0
- Decorate 128(g_tTexcdu4) DescriptorSet 0
- Decorate 131(g_tTexcdf4a) DescriptorSet 0
- Decorate 134(g_tTexcdi4a) DescriptorSet 0
- Decorate 137(g_tTexcdu4a) DescriptorSet 0
- Decorate 146(Color) Location 0
- Decorate 148(Depth) BuiltIn FragDepth
+ Decorate 87(Color) Location 0
+ Decorate 91(Depth) BuiltIn FragDepth
+ Decorate 97(g_sSamp) DescriptorSet 0
+ Decorate 97(g_sSamp) Binding 0
+ Decorate 100(g_tTex1df4) DescriptorSet 0
+ Decorate 100(g_tTex1df4) Binding 0
+ Decorate 103(g_tTex1di4) DescriptorSet 0
+ Decorate 106(g_tTex1du4) DescriptorSet 0
+ Decorate 109(g_tTex2df4) DescriptorSet 0
+ Decorate 112(g_tTex2di4) DescriptorSet 0
+ Decorate 115(g_tTex2du4) DescriptorSet 0
+ Decorate 118(g_tTex3df4) DescriptorSet 0
+ Decorate 121(g_tTex3di4) DescriptorSet 0
+ Decorate 124(g_tTex3du4) DescriptorSet 0
+ Decorate 127(g_tTexcdf4) DescriptorSet 0
+ Decorate 130(g_tTexcdi4) DescriptorSet 0
+ Decorate 133(g_tTexcdu4) DescriptorSet 0
+ Decorate 136(g_tTexcdf4a) DescriptorSet 0
+ Decorate 139(g_tTexcdi4a) DescriptorSet 0
+ Decorate 142(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
81: TypePointer Function 23(fvec4)
83: 11(int) Constant 1
84: TypePointer Function 6(float)
- 86: TypePointer Output 75(PS_OUTPUT)
-87(@entryPointOutput): 86(ptr) Variable Output
- 90: TypeSampler
- 91: TypePointer UniformConstant 90
- 92(g_sSamp): 91(ptr) Variable UniformConstant
- 93: TypeImage 6(float) 1D sampled format:Unknown
- 94: TypePointer UniformConstant 93
- 95(g_tTex1df4): 94(ptr) Variable UniformConstant
- 96: TypeImage 11(int) 1D sampled format:Unknown
- 97: TypePointer UniformConstant 96
- 98(g_tTex1di4): 97(ptr) Variable UniformConstant
- 99: TypeImage 18(int) 1D sampled format:Unknown
- 100: TypePointer UniformConstant 99
- 101(g_tTex1du4): 100(ptr) Variable UniformConstant
- 102: TypeImage 6(float) 2D sampled format:Unknown
- 103: TypePointer UniformConstant 102
- 104(g_tTex2df4): 103(ptr) Variable UniformConstant
- 105: TypeImage 11(int) 2D sampled format:Unknown
- 106: TypePointer UniformConstant 105
- 107(g_tTex2di4): 106(ptr) Variable UniformConstant
- 108: TypeImage 18(int) 2D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex2du4): 109(ptr) Variable UniformConstant
- 111: TypeImage 6(float) 3D sampled format:Unknown
- 112: TypePointer UniformConstant 111
- 113(g_tTex3df4): 112(ptr) Variable UniformConstant
- 114: TypeImage 11(int) 3D sampled format:Unknown
- 115: TypePointer UniformConstant 114
- 116(g_tTex3di4): 115(ptr) Variable UniformConstant
- 117: TypeImage 18(int) 3D sampled format:Unknown
- 118: TypePointer UniformConstant 117
- 119(g_tTex3du4): 118(ptr) Variable UniformConstant
- 120: TypeImage 6(float) Cube sampled format:Unknown
- 121: TypePointer UniformConstant 120
- 122(g_tTexcdf4): 121(ptr) Variable UniformConstant
- 123: TypeImage 11(int) Cube sampled format:Unknown
- 124: TypePointer UniformConstant 123
- 125(g_tTexcdi4): 124(ptr) Variable UniformConstant
- 126: TypeImage 18(int) Cube sampled format:Unknown
- 127: TypePointer UniformConstant 126
- 128(g_tTexcdu4): 127(ptr) Variable UniformConstant
- 129: TypeImage 6(float) Cube array sampled format:Unknown
- 130: TypePointer UniformConstant 129
-131(g_tTexcdf4a): 130(ptr) Variable UniformConstant
- 132: TypeImage 11(int) Cube array sampled format:Unknown
- 133: TypePointer UniformConstant 132
-134(g_tTexcdi4a): 133(ptr) Variable UniformConstant
- 135: TypeImage 18(int) Cube array sampled format:Unknown
- 136: TypePointer UniformConstant 135
-137(g_tTexcdu4a): 136(ptr) Variable UniformConstant
- 138(c1): 20(ptr) Variable UniformConstant
- 139: TypePointer UniformConstant 15(ivec2)
- 140(c2): 139(ptr) Variable UniformConstant
- 141(o1): 20(ptr) Variable UniformConstant
- 142(o2): 139(ptr) Variable UniformConstant
- 143(o3): 13(ptr) Variable UniformConstant
- 144(o4): 49(ptr) Variable UniformConstant
- 145: TypePointer Output 23(fvec4)
- 146(Color): 145(ptr) Variable Output
- 147: TypePointer Output 6(float)
- 148(Depth): 147(ptr) Variable Output
+ 86: TypePointer Output 23(fvec4)
+ 87(Color): 86(ptr) Variable Output
+ 90: TypePointer Output 6(float)
+ 91(Depth): 90(ptr) Variable Output
+ 95: TypeSampler
+ 96: TypePointer UniformConstant 95
+ 97(g_sSamp): 96(ptr) Variable UniformConstant
+ 98: TypeImage 6(float) 1D sampled format:Unknown
+ 99: TypePointer UniformConstant 98
+ 100(g_tTex1df4): 99(ptr) Variable UniformConstant
+ 101: TypeImage 11(int) 1D sampled format:Unknown
+ 102: TypePointer UniformConstant 101
+ 103(g_tTex1di4): 102(ptr) Variable UniformConstant
+ 104: TypeImage 18(int) 1D sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTex1du4): 105(ptr) Variable UniformConstant
+ 107: TypeImage 6(float) 2D sampled format:Unknown
+ 108: TypePointer UniformConstant 107
+ 109(g_tTex2df4): 108(ptr) Variable UniformConstant
+ 110: TypeImage 11(int) 2D sampled format:Unknown
+ 111: TypePointer UniformConstant 110
+ 112(g_tTex2di4): 111(ptr) Variable UniformConstant
+ 113: TypeImage 18(int) 2D sampled format:Unknown
+ 114: TypePointer UniformConstant 113
+ 115(g_tTex2du4): 114(ptr) Variable UniformConstant
+ 116: TypeImage 6(float) 3D sampled format:Unknown
+ 117: TypePointer UniformConstant 116
+ 118(g_tTex3df4): 117(ptr) Variable UniformConstant
+ 119: TypeImage 11(int) 3D sampled format:Unknown
+ 120: TypePointer UniformConstant 119
+ 121(g_tTex3di4): 120(ptr) Variable UniformConstant
+ 122: TypeImage 18(int) 3D sampled format:Unknown
+ 123: TypePointer UniformConstant 122
+ 124(g_tTex3du4): 123(ptr) Variable UniformConstant
+ 125: TypeImage 6(float) Cube sampled format:Unknown
+ 126: TypePointer UniformConstant 125
+ 127(g_tTexcdf4): 126(ptr) Variable UniformConstant
+ 128: TypeImage 11(int) Cube sampled format:Unknown
+ 129: TypePointer UniformConstant 128
+ 130(g_tTexcdi4): 129(ptr) Variable UniformConstant
+ 131: TypeImage 18(int) Cube sampled format:Unknown
+ 132: TypePointer UniformConstant 131
+ 133(g_tTexcdu4): 132(ptr) Variable UniformConstant
+ 134: TypeImage 6(float) Cube array sampled format:Unknown
+ 135: TypePointer UniformConstant 134
+136(g_tTexcdf4a): 135(ptr) Variable UniformConstant
+ 137: TypeImage 11(int) Cube array sampled format:Unknown
+ 138: TypePointer UniformConstant 137
+139(g_tTexcdi4a): 138(ptr) Variable UniformConstant
+ 140: TypeImage 18(int) Cube array sampled format:Unknown
+ 141: TypePointer UniformConstant 140
+142(g_tTexcdu4a): 141(ptr) Variable UniformConstant
+ 143(c1): 20(ptr) Variable UniformConstant
+ 144: TypePointer UniformConstant 15(ivec2)
+ 145(c2): 144(ptr) Variable UniformConstant
+ 146(o1): 20(ptr) Variable UniformConstant
+ 147(o2): 144(ptr) Variable UniformConstant
+ 148(o3): 13(ptr) Variable UniformConstant
+ 149(o4): 49(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
77(psout): 76(ptr) Variable Function
Store 82 80
85: 84(ptr) AccessChain 77(psout) 83
Store 85 79
- 88:75(PS_OUTPUT) Load 77(psout)
- Store 87(@entryPointOutput) 88
+ 88: 81(ptr) AccessChain 77(psout) 78
+ 89: 23(fvec4) Load 88
+ Store 87(Color) 89
+ 92: 84(ptr) AccessChain 77(psout) 83
+ 93: 6(float) Load 92
+ Store 91(Depth) 93
Return
FunctionEnd
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
-0:75 Sequence
-0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:75 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:75 Color: direct index for structure (temp 4-component vector of float)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 0 (const int)
+0:75 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:75 Depth: direct index for structure (temp float FragDepth)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
-0:75 Sequence
-0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:75 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:75 Color: direct index for structure (temp 4-component vector of float)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 0 (const int)
+0:75 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:75 Depth: direct index for structure (temp float FragDepth)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 169
+// Id's are bound by 170
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 118 166 168
+ EntryPoint Fragment 4 "main" 118 122
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
MemberName 106(PS_OUTPUT) 0 "Color"
MemberName 106(PS_OUTPUT) 1 "Depth"
Name 108 "psout"
- Name 118 "@entryPointOutput"
- Name 123 "g_sSamp"
- Name 126 "g_tTexcdf4"
- Name 129 "g_tTexcdi4"
- Name 132 "g_tTexcdu4"
- Name 135 "g_tTex1df4a"
- Name 138 "g_tTex1di4a"
- Name 141 "g_tTex1du4a"
- Name 144 "g_tTex2df4a"
- Name 147 "g_tTex2di4a"
- Name 150 "g_tTex2du4a"
- Name 153 "g_tTexcdf4a"
- Name 156 "g_tTexcdi4a"
- Name 159 "g_tTexcdu4a"
- Name 160 "c1"
- Name 161 "o1"
- Name 162 "o2"
- Name 163 "o3"
- Name 164 "o4"
- Name 166 "Color"
- Name 168 "Depth"
+ Name 118 "Color"
+ Name 122 "Depth"
+ Name 128 "g_sSamp"
+ Name 131 "g_tTexcdf4"
+ Name 134 "g_tTexcdi4"
+ Name 137 "g_tTexcdu4"
+ Name 140 "g_tTex1df4a"
+ Name 143 "g_tTex1di4a"
+ Name 146 "g_tTex1du4a"
+ Name 149 "g_tTex2df4a"
+ Name 152 "g_tTex2di4a"
+ Name 155 "g_tTex2du4a"
+ Name 158 "g_tTexcdf4a"
+ Name 161 "g_tTexcdi4a"
+ Name 164 "g_tTexcdu4a"
+ Name 165 "c1"
+ Name 166 "o1"
+ Name 167 "o2"
+ Name 168 "o3"
+ Name 169 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 123(g_sSamp) DescriptorSet 0
- Decorate 123(g_sSamp) Binding 0
- Decorate 126(g_tTexcdf4) DescriptorSet 0
- Decorate 129(g_tTexcdi4) DescriptorSet 0
- Decorate 132(g_tTexcdu4) DescriptorSet 0
- Decorate 135(g_tTex1df4a) DescriptorSet 0
- Decorate 138(g_tTex1di4a) DescriptorSet 0
- Decorate 141(g_tTex1du4a) DescriptorSet 0
- Decorate 144(g_tTex2df4a) DescriptorSet 0
- Decorate 147(g_tTex2di4a) DescriptorSet 0
- Decorate 150(g_tTex2du4a) DescriptorSet 0
- Decorate 153(g_tTexcdf4a) DescriptorSet 0
- Decorate 156(g_tTexcdi4a) DescriptorSet 0
- Decorate 159(g_tTexcdu4a) DescriptorSet 0
- Decorate 166(Color) Location 0
- Decorate 168(Depth) BuiltIn FragDepth
+ Decorate 118(Color) Location 0
+ Decorate 122(Depth) BuiltIn FragDepth
+ Decorate 128(g_sSamp) DescriptorSet 0
+ Decorate 128(g_sSamp) Binding 0
+ Decorate 131(g_tTexcdf4) DescriptorSet 0
+ Decorate 134(g_tTexcdi4) DescriptorSet 0
+ Decorate 137(g_tTexcdu4) DescriptorSet 0
+ Decorate 140(g_tTex1df4a) DescriptorSet 0
+ Decorate 143(g_tTex1di4a) DescriptorSet 0
+ Decorate 146(g_tTex1du4a) DescriptorSet 0
+ Decorate 149(g_tTex2df4a) DescriptorSet 0
+ Decorate 152(g_tTex2di4a) DescriptorSet 0
+ Decorate 155(g_tTex2du4a) DescriptorSet 0
+ Decorate 158(g_tTexcdf4a) DescriptorSet 0
+ Decorate 161(g_tTexcdi4a) DescriptorSet 0
+ Decorate 164(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
112: TypePointer Function 23(fvec4)
114: 11(int) Constant 1
115: TypePointer Function 6(float)
- 117: TypePointer Output 106(PS_OUTPUT)
-118(@entryPointOutput): 117(ptr) Variable Output
- 121: TypeSampler
- 122: TypePointer UniformConstant 121
- 123(g_sSamp): 122(ptr) Variable UniformConstant
- 124: TypeImage 6(float) Cube sampled format:Unknown
- 125: TypePointer UniformConstant 124
- 126(g_tTexcdf4): 125(ptr) Variable UniformConstant
- 127: TypeImage 11(int) Cube sampled format:Unknown
- 128: TypePointer UniformConstant 127
- 129(g_tTexcdi4): 128(ptr) Variable UniformConstant
- 130: TypeImage 15(int) Cube sampled format:Unknown
- 131: TypePointer UniformConstant 130
- 132(g_tTexcdu4): 131(ptr) Variable UniformConstant
- 133: TypeImage 6(float) 1D array sampled format:Unknown
- 134: TypePointer UniformConstant 133
-135(g_tTex1df4a): 134(ptr) Variable UniformConstant
- 136: TypeImage 11(int) 1D array sampled format:Unknown
- 137: TypePointer UniformConstant 136
-138(g_tTex1di4a): 137(ptr) Variable UniformConstant
- 139: TypeImage 15(int) 1D array sampled format:Unknown
- 140: TypePointer UniformConstant 139
-141(g_tTex1du4a): 140(ptr) Variable UniformConstant
- 142: TypeImage 6(float) 2D array sampled format:Unknown
- 143: TypePointer UniformConstant 142
-144(g_tTex2df4a): 143(ptr) Variable UniformConstant
- 145: TypeImage 11(int) 2D array sampled format:Unknown
- 146: TypePointer UniformConstant 145
-147(g_tTex2di4a): 146(ptr) Variable UniformConstant
- 148: TypeImage 15(int) 2D array sampled format:Unknown
- 149: TypePointer UniformConstant 148
-150(g_tTex2du4a): 149(ptr) Variable UniformConstant
- 151: TypeImage 6(float) Cube array sampled format:Unknown
- 152: TypePointer UniformConstant 151
-153(g_tTexcdf4a): 152(ptr) Variable UniformConstant
- 154: TypeImage 11(int) Cube array sampled format:Unknown
- 155: TypePointer UniformConstant 154
-156(g_tTexcdi4a): 155(ptr) Variable UniformConstant
- 157: TypeImage 15(int) Cube array sampled format:Unknown
- 158: TypePointer UniformConstant 157
-159(g_tTexcdu4a): 158(ptr) Variable UniformConstant
- 160(c1): 17(ptr) Variable UniformConstant
- 161(o1): 17(ptr) Variable UniformConstant
- 162(o2): 13(ptr) Variable UniformConstant
- 163(o3): 50(ptr) Variable UniformConstant
- 164(o4): 80(ptr) Variable UniformConstant
- 165: TypePointer Output 23(fvec4)
- 166(Color): 165(ptr) Variable Output
- 167: TypePointer Output 6(float)
- 168(Depth): 167(ptr) Variable Output
+ 117: TypePointer Output 23(fvec4)
+ 118(Color): 117(ptr) Variable Output
+ 121: TypePointer Output 6(float)
+ 122(Depth): 121(ptr) Variable Output
+ 126: TypeSampler
+ 127: TypePointer UniformConstant 126
+ 128(g_sSamp): 127(ptr) Variable UniformConstant
+ 129: TypeImage 6(float) Cube sampled format:Unknown
+ 130: TypePointer UniformConstant 129
+ 131(g_tTexcdf4): 130(ptr) Variable UniformConstant
+ 132: TypeImage 11(int) Cube sampled format:Unknown
+ 133: TypePointer UniformConstant 132
+ 134(g_tTexcdi4): 133(ptr) Variable UniformConstant
+ 135: TypeImage 15(int) Cube sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+ 137(g_tTexcdu4): 136(ptr) Variable UniformConstant
+ 138: TypeImage 6(float) 1D array sampled format:Unknown
+ 139: TypePointer UniformConstant 138
+140(g_tTex1df4a): 139(ptr) Variable UniformConstant
+ 141: TypeImage 11(int) 1D array sampled format:Unknown
+ 142: TypePointer UniformConstant 141
+143(g_tTex1di4a): 142(ptr) Variable UniformConstant
+ 144: TypeImage 15(int) 1D array sampled format:Unknown
+ 145: TypePointer UniformConstant 144
+146(g_tTex1du4a): 145(ptr) Variable UniformConstant
+ 147: TypeImage 6(float) 2D array sampled format:Unknown
+ 148: TypePointer UniformConstant 147
+149(g_tTex2df4a): 148(ptr) Variable UniformConstant
+ 150: TypeImage 11(int) 2D array sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+152(g_tTex2di4a): 151(ptr) Variable UniformConstant
+ 153: TypeImage 15(int) 2D array sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+155(g_tTex2du4a): 154(ptr) Variable UniformConstant
+ 156: TypeImage 6(float) Cube array sampled format:Unknown
+ 157: TypePointer UniformConstant 156
+158(g_tTexcdf4a): 157(ptr) Variable UniformConstant
+ 159: TypeImage 11(int) Cube array sampled format:Unknown
+ 160: TypePointer UniformConstant 159
+161(g_tTexcdi4a): 160(ptr) Variable UniformConstant
+ 162: TypeImage 15(int) Cube array sampled format:Unknown
+ 163: TypePointer UniformConstant 162
+164(g_tTexcdu4a): 163(ptr) Variable UniformConstant
+ 165(c1): 17(ptr) Variable UniformConstant
+ 166(o1): 17(ptr) Variable UniformConstant
+ 167(o2): 13(ptr) Variable UniformConstant
+ 168(o3): 50(ptr) Variable UniformConstant
+ 169(o4): 80(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(psout): 107(ptr) Variable Function
Store 113 111
116: 115(ptr) AccessChain 108(psout) 114
Store 116 110
- 119:106(PS_OUTPUT) Load 108(psout)
- Store 118(@entryPointOutput) 119
+ 119: 112(ptr) AccessChain 108(psout) 109
+ 120: 23(fvec4) Load 119
+ Store 118(Color) 120
+ 123: 115(ptr) AccessChain 108(psout) 114
+ 124: 6(float) Load 123
+ Store 122(Depth) 124
Return
FunctionEnd
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:69 Sequence
-0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:69 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:69 Pos: direct index for structure (temp 4-component vector of float Position)
+0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:69 Constant:
+0:69 0 (const int)
0:69 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:69 Sequence
-0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:69 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:69 Pos: direct index for structure (temp 4-component vector of float Position)
+0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:69 Constant:
+0:69 0 (const int)
0:69 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 164
+// Id's are bound by 163
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 115 163
+ EntryPoint Vertex 4 "main" 115
Name 4 "main"
Name 9 "g_tTex1df4"
Name 14 "c2"
Name 106 "VS_OUTPUT"
MemberName 106(VS_OUTPUT) 0 "Pos"
Name 108 "vsout"
- Name 115 "@entryPointOutput"
- Name 120 "g_sSamp"
- Name 123 "g_tTexcdf4"
- Name 126 "g_tTexcdi4"
- Name 129 "g_tTexcdu4"
- Name 132 "g_tTex1df4a"
- Name 135 "g_tTex1di4a"
- Name 138 "g_tTex1du4a"
- Name 141 "g_tTex2df4a"
- Name 144 "g_tTex2di4a"
- Name 147 "g_tTex2du4a"
- Name 150 "g_tTexcdf4a"
- Name 153 "g_tTexcdi4a"
- Name 156 "g_tTexcdu4a"
- Name 157 "c1"
- Name 158 "o1"
- Name 159 "o2"
- Name 160 "o3"
- Name 161 "o4"
- Name 163 "Pos"
+ Name 115 "Pos"
+ Name 121 "g_sSamp"
+ Name 124 "g_tTexcdf4"
+ Name 127 "g_tTexcdi4"
+ Name 130 "g_tTexcdu4"
+ Name 133 "g_tTex1df4a"
+ Name 136 "g_tTex1di4a"
+ Name 139 "g_tTex1du4a"
+ Name 142 "g_tTex2df4a"
+ Name 145 "g_tTex2di4a"
+ Name 148 "g_tTex2du4a"
+ Name 151 "g_tTexcdf4a"
+ Name 154 "g_tTexcdi4a"
+ Name 157 "g_tTexcdu4a"
+ Name 158 "c1"
+ Name 159 "o1"
+ Name 160 "o2"
+ Name 161 "o3"
+ Name 162 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
- Decorate 120(g_sSamp) DescriptorSet 0
- Decorate 120(g_sSamp) Binding 0
- Decorate 123(g_tTexcdf4) DescriptorSet 0
- Decorate 126(g_tTexcdi4) DescriptorSet 0
- Decorate 129(g_tTexcdu4) DescriptorSet 0
- Decorate 132(g_tTex1df4a) DescriptorSet 0
- Decorate 135(g_tTex1di4a) DescriptorSet 0
- Decorate 138(g_tTex1du4a) DescriptorSet 0
- Decorate 141(g_tTex2df4a) DescriptorSet 0
- Decorate 144(g_tTex2di4a) DescriptorSet 0
- Decorate 147(g_tTex2du4a) DescriptorSet 0
- Decorate 150(g_tTexcdf4a) DescriptorSet 0
- Decorate 153(g_tTexcdi4a) DescriptorSet 0
- Decorate 156(g_tTexcdu4a) DescriptorSet 0
- Decorate 163(Pos) BuiltIn Position
+ Decorate 115(Pos) BuiltIn Position
+ Decorate 121(g_sSamp) DescriptorSet 0
+ Decorate 121(g_sSamp) Binding 0
+ Decorate 124(g_tTexcdf4) DescriptorSet 0
+ Decorate 127(g_tTexcdi4) DescriptorSet 0
+ Decorate 130(g_tTexcdu4) DescriptorSet 0
+ Decorate 133(g_tTex1df4a) DescriptorSet 0
+ Decorate 136(g_tTex1di4a) DescriptorSet 0
+ Decorate 139(g_tTex1du4a) DescriptorSet 0
+ Decorate 142(g_tTex2df4a) DescriptorSet 0
+ Decorate 145(g_tTex2di4a) DescriptorSet 0
+ Decorate 148(g_tTex2du4a) DescriptorSet 0
+ Decorate 151(g_tTexcdf4a) DescriptorSet 0
+ Decorate 154(g_tTexcdi4a) DescriptorSet 0
+ Decorate 157(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
110: 6(float) Constant 0
111: 23(fvec4) ConstantComposite 110 110 110 110
112: TypePointer Function 23(fvec4)
- 114: TypePointer Output 106(VS_OUTPUT)
-115(@entryPointOutput): 114(ptr) Variable Output
- 118: TypeSampler
- 119: TypePointer UniformConstant 118
- 120(g_sSamp): 119(ptr) Variable UniformConstant
- 121: TypeImage 6(float) Cube sampled format:Unknown
- 122: TypePointer UniformConstant 121
- 123(g_tTexcdf4): 122(ptr) Variable UniformConstant
- 124: TypeImage 11(int) Cube sampled format:Unknown
- 125: TypePointer UniformConstant 124
- 126(g_tTexcdi4): 125(ptr) Variable UniformConstant
- 127: TypeImage 15(int) Cube sampled format:Unknown
- 128: TypePointer UniformConstant 127
- 129(g_tTexcdu4): 128(ptr) Variable UniformConstant
- 130: TypeImage 6(float) 1D array sampled format:Unknown
- 131: TypePointer UniformConstant 130
-132(g_tTex1df4a): 131(ptr) Variable UniformConstant
- 133: TypeImage 11(int) 1D array sampled format:Unknown
- 134: TypePointer UniformConstant 133
-135(g_tTex1di4a): 134(ptr) Variable UniformConstant
- 136: TypeImage 15(int) 1D array sampled format:Unknown
- 137: TypePointer UniformConstant 136
-138(g_tTex1du4a): 137(ptr) Variable UniformConstant
- 139: TypeImage 6(float) 2D array sampled format:Unknown
- 140: TypePointer UniformConstant 139
-141(g_tTex2df4a): 140(ptr) Variable UniformConstant
- 142: TypeImage 11(int) 2D array sampled format:Unknown
- 143: TypePointer UniformConstant 142
-144(g_tTex2di4a): 143(ptr) Variable UniformConstant
- 145: TypeImage 15(int) 2D array sampled format:Unknown
- 146: TypePointer UniformConstant 145
-147(g_tTex2du4a): 146(ptr) Variable UniformConstant
- 148: TypeImage 6(float) Cube array sampled format:Unknown
- 149: TypePointer UniformConstant 148
-150(g_tTexcdf4a): 149(ptr) Variable UniformConstant
- 151: TypeImage 11(int) Cube array sampled format:Unknown
- 152: TypePointer UniformConstant 151
-153(g_tTexcdi4a): 152(ptr) Variable UniformConstant
- 154: TypeImage 15(int) Cube array sampled format:Unknown
- 155: TypePointer UniformConstant 154
-156(g_tTexcdu4a): 155(ptr) Variable UniformConstant
- 157(c1): 17(ptr) Variable UniformConstant
- 158(o1): 17(ptr) Variable UniformConstant
- 159(o2): 13(ptr) Variable UniformConstant
- 160(o3): 50(ptr) Variable UniformConstant
- 161(o4): 80(ptr) Variable UniformConstant
- 162: TypePointer Output 23(fvec4)
- 163(Pos): 162(ptr) Variable Output
+ 114: TypePointer Output 23(fvec4)
+ 115(Pos): 114(ptr) Variable Output
+ 119: TypeSampler
+ 120: TypePointer UniformConstant 119
+ 121(g_sSamp): 120(ptr) Variable UniformConstant
+ 122: TypeImage 6(float) Cube sampled format:Unknown
+ 123: TypePointer UniformConstant 122
+ 124(g_tTexcdf4): 123(ptr) Variable UniformConstant
+ 125: TypeImage 11(int) Cube sampled format:Unknown
+ 126: TypePointer UniformConstant 125
+ 127(g_tTexcdi4): 126(ptr) Variable UniformConstant
+ 128: TypeImage 15(int) Cube sampled format:Unknown
+ 129: TypePointer UniformConstant 128
+ 130(g_tTexcdu4): 129(ptr) Variable UniformConstant
+ 131: TypeImage 6(float) 1D array sampled format:Unknown
+ 132: TypePointer UniformConstant 131
+133(g_tTex1df4a): 132(ptr) Variable UniformConstant
+ 134: TypeImage 11(int) 1D array sampled format:Unknown
+ 135: TypePointer UniformConstant 134
+136(g_tTex1di4a): 135(ptr) Variable UniformConstant
+ 137: TypeImage 15(int) 1D array sampled format:Unknown
+ 138: TypePointer UniformConstant 137
+139(g_tTex1du4a): 138(ptr) Variable UniformConstant
+ 140: TypeImage 6(float) 2D array sampled format:Unknown
+ 141: TypePointer UniformConstant 140
+142(g_tTex2df4a): 141(ptr) Variable UniformConstant
+ 143: TypeImage 11(int) 2D array sampled format:Unknown
+ 144: TypePointer UniformConstant 143
+145(g_tTex2di4a): 144(ptr) Variable UniformConstant
+ 146: TypeImage 15(int) 2D array sampled format:Unknown
+ 147: TypePointer UniformConstant 146
+148(g_tTex2du4a): 147(ptr) Variable UniformConstant
+ 149: TypeImage 6(float) Cube array sampled format:Unknown
+ 150: TypePointer UniformConstant 149
+151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
+ 152: TypeImage 11(int) Cube array sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
+ 155: TypeImage 15(int) Cube array sampled format:Unknown
+ 156: TypePointer UniformConstant 155
+157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
+ 158(c1): 17(ptr) Variable UniformConstant
+ 159(o1): 17(ptr) Variable UniformConstant
+ 160(o2): 13(ptr) Variable UniformConstant
+ 161(o3): 50(ptr) Variable UniformConstant
+ 162(o4): 80(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(vsout): 107(ptr) Variable Function
105: 43(ivec4) ImageFetch 100 102 Lod 104
113: 112(ptr) AccessChain 108(vsout) 109
Store 113 111
- 116:106(VS_OUTPUT) Load 108(vsout)
- Store 115(@entryPointOutput) 116
+ 116: 112(ptr) AccessChain 108(vsout) 109
+ 117: 23(fvec4) Load 116
+ Store 115(Pos) 117
Return
FunctionEnd
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
-0:37 Sequence
-0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:37 Color: direct index for structure (temp 4-component vector of float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Constant:
+0:37 0 (const int)
+0:37 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:37 Depth: direct index for structure (temp float FragDepth)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Constant:
+0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
-0:37 Sequence
-0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:37 Color: direct index for structure (temp 4-component vector of float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Constant:
+0:37 0 (const int)
+0:37 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:37 Depth: direct index for structure (temp float FragDepth)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Constant:
+0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 75
+// Id's are bound by 76
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 55 72 74
+ EntryPoint Fragment 4 "main" 55 59
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "r00"
MemberName 44(PS_OUTPUT) 0 "Color"
MemberName 44(PS_OUTPUT) 1 "Depth"
Name 46 "psout"
- Name 55 "@entryPointOutput"
- Name 58 "g_tTexbf4_test"
- Name 61 "c2"
- Name 64 "c3"
- Name 66 "c4"
- Name 67 "o1"
- Name 68 "o2"
- Name 69 "o3"
- Name 70 "o4"
- Name 72 "Color"
- Name 74 "Depth"
+ Name 55 "Color"
+ Name 59 "Depth"
+ Name 63 "g_tTexbf4_test"
+ Name 66 "c2"
+ Name 69 "c3"
+ Name 71 "c4"
+ Name 72 "o1"
+ Name 73 "o2"
+ Name 74 "o3"
+ Name 75 "o4"
Decorate 13(g_tTexbf4) DescriptorSet 0
Decorate 27(g_tTexbi4) DescriptorSet 0
Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 58(g_tTexbf4_test) DescriptorSet 0
- Decorate 58(g_tTexbf4_test) Binding 0
- Decorate 72(Color) Location 0
- Decorate 74(Depth) BuiltIn FragDepth
+ Decorate 55(Color) Location 0
+ Decorate 59(Depth) BuiltIn FragDepth
+ Decorate 63(g_tTexbf4_test) DescriptorSet 0
+ Decorate 63(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
49: 7(fvec4) ConstantComposite 48 48 48 48
51: 15(int) Constant 1
52: TypePointer Function 6(float)
- 54: TypePointer Output 44(PS_OUTPUT)
-55(@entryPointOutput): 54(ptr) Variable Output
-58(g_tTexbf4_test): 12(ptr) Variable UniformConstant
- 59: TypeVector 15(int) 2
- 60: TypePointer UniformConstant 59(ivec2)
- 61(c2): 60(ptr) Variable UniformConstant
- 62: TypeVector 15(int) 3
- 63: TypePointer UniformConstant 62(ivec3)
- 64(c3): 63(ptr) Variable UniformConstant
- 65: TypePointer UniformConstant 21(ivec4)
- 66(c4): 65(ptr) Variable UniformConstant
- 67(o1): 16(ptr) Variable UniformConstant
- 68(o2): 60(ptr) Variable UniformConstant
- 69(o3): 63(ptr) Variable UniformConstant
- 70(o4): 65(ptr) Variable UniformConstant
- 71: TypePointer Output 7(fvec4)
- 72(Color): 71(ptr) Variable Output
- 73: TypePointer Output 6(float)
- 74(Depth): 73(ptr) Variable Output
+ 54: TypePointer Output 7(fvec4)
+ 55(Color): 54(ptr) Variable Output
+ 58: TypePointer Output 6(float)
+ 59(Depth): 58(ptr) Variable Output
+63(g_tTexbf4_test): 12(ptr) Variable UniformConstant
+ 64: TypeVector 15(int) 2
+ 65: TypePointer UniformConstant 64(ivec2)
+ 66(c2): 65(ptr) Variable UniformConstant
+ 67: TypeVector 15(int) 3
+ 68: TypePointer UniformConstant 67(ivec3)
+ 69(c3): 68(ptr) Variable UniformConstant
+ 70: TypePointer UniformConstant 21(ivec4)
+ 71(c4): 70(ptr) Variable UniformConstant
+ 72(o1): 16(ptr) Variable UniformConstant
+ 73(o2): 65(ptr) Variable UniformConstant
+ 74(o3): 68(ptr) Variable UniformConstant
+ 75(o4): 70(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(r00): 8(ptr) Variable Function
Store 50 49
53: 52(ptr) AccessChain 46(psout) 51
Store 53 48
- 56:44(PS_OUTPUT) Load 46(psout)
- Store 55(@entryPointOutput) 56
+ 56: 8(ptr) AccessChain 46(psout) 47
+ 57: 7(fvec4) Load 56
+ Store 55(Color) 57
+ 60: 52(ptr) AccessChain 46(psout) 51
+ 61: 6(float) Load 60
+ Store 59(Depth) 61
Return
FunctionEnd
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
-0:75 Sequence
-0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:75 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:75 Color: direct index for structure (temp 4-component vector of float)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 0 (const int)
+0:75 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:75 Depth: direct index for structure (temp float FragDepth)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
-0:75 Sequence
-0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:75 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:75 Color: direct index for structure (temp 4-component vector of float)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 0 (const int)
+0:75 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:75 Depth: direct index for structure (temp float FragDepth)
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 Constant:
+0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 178
+// Id's are bound by 179
Capability Shader
Capability ImageGatherExtended
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 130 175 177
+ EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
MemberName 118(PS_OUTPUT) 0 "Color"
MemberName 118(PS_OUTPUT) 1 "Depth"
Name 120 "psout"
- Name 130 "@entryPointOutput"
- Name 135 "g_sSamp"
- Name 138 "g_tTexcdf4"
- Name 141 "g_tTexcdi4"
- Name 144 "g_tTexcdu4"
- Name 147 "g_tTex1df4a"
- Name 150 "g_tTex1di4a"
- Name 153 "g_tTex1du4a"
- Name 156 "g_tTex2df4a"
- Name 159 "g_tTex2di4a"
- Name 162 "g_tTex2du4a"
- Name 165 "g_tTexcdf4a"
- Name 168 "g_tTexcdi4a"
- Name 171 "g_tTexcdu4a"
- Name 172 "c1"
- Name 173 "o4"
- Name 175 "Color"
- Name 177 "Depth"
+ Name 130 "Color"
+ Name 134 "Depth"
+ Name 140 "g_sSamp"
+ Name 143 "g_tTexcdf4"
+ Name 146 "g_tTexcdi4"
+ Name 149 "g_tTexcdu4"
+ Name 152 "g_tTex1df4a"
+ Name 155 "g_tTex1di4a"
+ Name 158 "g_tTex1du4a"
+ Name 161 "g_tTex2df4a"
+ Name 164 "g_tTex2di4a"
+ Name 167 "g_tTex2du4a"
+ Name 170 "g_tTexcdf4a"
+ Name 173 "g_tTexcdi4a"
+ Name 176 "g_tTexcdu4a"
+ Name 177 "c1"
+ Name 178 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 110(g_tTex3du4) DescriptorSet 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 135(g_sSamp) DescriptorSet 0
- Decorate 135(g_sSamp) Binding 0
- Decorate 138(g_tTexcdf4) DescriptorSet 0
- Decorate 141(g_tTexcdi4) DescriptorSet 0
- Decorate 144(g_tTexcdu4) DescriptorSet 0
- Decorate 147(g_tTex1df4a) DescriptorSet 0
- Decorate 150(g_tTex1di4a) DescriptorSet 0
- Decorate 153(g_tTex1du4a) DescriptorSet 0
- Decorate 156(g_tTex2df4a) DescriptorSet 0
- Decorate 159(g_tTex2di4a) DescriptorSet 0
- Decorate 162(g_tTex2du4a) DescriptorSet 0
- Decorate 165(g_tTexcdf4a) DescriptorSet 0
- Decorate 168(g_tTexcdi4a) DescriptorSet 0
- Decorate 171(g_tTexcdu4a) DescriptorSet 0
- Decorate 175(Color) Location 0
- Decorate 177(Depth) BuiltIn FragDepth
+ Decorate 130(Color) Location 0
+ Decorate 134(Depth) BuiltIn FragDepth
+ Decorate 140(g_sSamp) DescriptorSet 0
+ Decorate 140(g_sSamp) Binding 0
+ Decorate 143(g_tTexcdf4) DescriptorSet 0
+ Decorate 146(g_tTexcdi4) DescriptorSet 0
+ Decorate 149(g_tTexcdu4) DescriptorSet 0
+ Decorate 152(g_tTex1df4a) DescriptorSet 0
+ Decorate 155(g_tTex1di4a) DescriptorSet 0
+ Decorate 158(g_tTex1du4a) DescriptorSet 0
+ Decorate 161(g_tTex2df4a) DescriptorSet 0
+ Decorate 164(g_tTex2di4a) DescriptorSet 0
+ Decorate 167(g_tTex2du4a) DescriptorSet 0
+ Decorate 170(g_tTexcdf4a) DescriptorSet 0
+ Decorate 173(g_tTexcdi4a) DescriptorSet 0
+ Decorate 176(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
124: TypePointer Function 25(fvec4)
126: 11(int) Constant 1
127: TypePointer Function 6(float)
- 129: TypePointer Output 118(PS_OUTPUT)
-130(@entryPointOutput): 129(ptr) Variable Output
- 133: TypeSampler
- 134: TypePointer UniformConstant 133
- 135(g_sSamp): 134(ptr) Variable UniformConstant
- 136: TypeImage 6(float) Cube sampled format:Unknown
- 137: TypePointer UniformConstant 136
- 138(g_tTexcdf4): 137(ptr) Variable UniformConstant
- 139: TypeImage 11(int) Cube sampled format:Unknown
- 140: TypePointer UniformConstant 139
- 141(g_tTexcdi4): 140(ptr) Variable UniformConstant
- 142: TypeImage 15(int) Cube sampled format:Unknown
- 143: TypePointer UniformConstant 142
- 144(g_tTexcdu4): 143(ptr) Variable UniformConstant
- 145: TypeImage 6(float) 1D array sampled format:Unknown
- 146: TypePointer UniformConstant 145
-147(g_tTex1df4a): 146(ptr) Variable UniformConstant
- 148: TypeImage 11(int) 1D array sampled format:Unknown
- 149: TypePointer UniformConstant 148
-150(g_tTex1di4a): 149(ptr) Variable UniformConstant
- 151: TypeImage 15(int) 1D array sampled format:Unknown
- 152: TypePointer UniformConstant 151
-153(g_tTex1du4a): 152(ptr) Variable UniformConstant
- 154: TypeImage 6(float) 2D array sampled format:Unknown
- 155: TypePointer UniformConstant 154
-156(g_tTex2df4a): 155(ptr) Variable UniformConstant
- 157: TypeImage 11(int) 2D array sampled format:Unknown
- 158: TypePointer UniformConstant 157
-159(g_tTex2di4a): 158(ptr) Variable UniformConstant
- 160: TypeImage 15(int) 2D array sampled format:Unknown
- 161: TypePointer UniformConstant 160
-162(g_tTex2du4a): 161(ptr) Variable UniformConstant
- 163: TypeImage 6(float) Cube array sampled format:Unknown
- 164: TypePointer UniformConstant 163
-165(g_tTexcdf4a): 164(ptr) Variable UniformConstant
- 166: TypeImage 11(int) Cube array sampled format:Unknown
- 167: TypePointer UniformConstant 166
-168(g_tTexcdi4a): 167(ptr) Variable UniformConstant
- 169: TypeImage 15(int) Cube array sampled format:Unknown
- 170: TypePointer UniformConstant 169
-171(g_tTexcdu4a): 170(ptr) Variable UniformConstant
- 172(c1): 17(ptr) Variable UniformConstant
- 173(o4): 88(ptr) Variable UniformConstant
- 174: TypePointer Output 25(fvec4)
- 175(Color): 174(ptr) Variable Output
- 176: TypePointer Output 6(float)
- 177(Depth): 176(ptr) Variable Output
+ 129: TypePointer Output 25(fvec4)
+ 130(Color): 129(ptr) Variable Output
+ 133: TypePointer Output 6(float)
+ 134(Depth): 133(ptr) Variable Output
+ 138: TypeSampler
+ 139: TypePointer UniformConstant 138
+ 140(g_sSamp): 139(ptr) Variable UniformConstant
+ 141: TypeImage 6(float) Cube sampled format:Unknown
+ 142: TypePointer UniformConstant 141
+ 143(g_tTexcdf4): 142(ptr) Variable UniformConstant
+ 144: TypeImage 11(int) Cube sampled format:Unknown
+ 145: TypePointer UniformConstant 144
+ 146(g_tTexcdi4): 145(ptr) Variable UniformConstant
+ 147: TypeImage 15(int) Cube sampled format:Unknown
+ 148: TypePointer UniformConstant 147
+ 149(g_tTexcdu4): 148(ptr) Variable UniformConstant
+ 150: TypeImage 6(float) 1D array sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+152(g_tTex1df4a): 151(ptr) Variable UniformConstant
+ 153: TypeImage 11(int) 1D array sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+155(g_tTex1di4a): 154(ptr) Variable UniformConstant
+ 156: TypeImage 15(int) 1D array sampled format:Unknown
+ 157: TypePointer UniformConstant 156
+158(g_tTex1du4a): 157(ptr) Variable UniformConstant
+ 159: TypeImage 6(float) 2D array sampled format:Unknown
+ 160: TypePointer UniformConstant 159
+161(g_tTex2df4a): 160(ptr) Variable UniformConstant
+ 162: TypeImage 11(int) 2D array sampled format:Unknown
+ 163: TypePointer UniformConstant 162
+164(g_tTex2di4a): 163(ptr) Variable UniformConstant
+ 165: TypeImage 15(int) 2D array sampled format:Unknown
+ 166: TypePointer UniformConstant 165
+167(g_tTex2du4a): 166(ptr) Variable UniformConstant
+ 168: TypeImage 6(float) Cube array sampled format:Unknown
+ 169: TypePointer UniformConstant 168
+170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
+ 171: TypeImage 11(int) Cube array sampled format:Unknown
+ 172: TypePointer UniformConstant 171
+173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
+ 174: TypeImage 15(int) Cube array sampled format:Unknown
+ 175: TypePointer UniformConstant 174
+176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
+ 177(c1): 17(ptr) Variable UniformConstant
+ 178(o4): 88(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
120(psout): 119(ptr) Variable Function
Store 125 123
128: 127(ptr) AccessChain 120(psout) 126
Store 128 122
- 131:118(PS_OUTPUT) Load 120(psout)
- Store 130(@entryPointOutput) 131
+ 131: 124(ptr) AccessChain 120(psout) 121
+ 132: 25(fvec4) Load 131
+ Store 130(Color) 132
+ 135: 127(ptr) AccessChain 120(psout) 126
+ 136: 6(float) Load 135
+ Store 134(Depth) 136
Return
FunctionEnd
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
-0:68 Sequence
-0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:68 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:68 Color: direct index for structure (temp 4-component vector of float)
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Constant:
+0:68 0 (const int)
+0:68 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:68 Depth: direct index for structure (temp float FragDepth)
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Constant:
+0:68 1 (const int)
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
-0:68 Sequence
-0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:68 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:68 Color: direct index for structure (temp 4-component vector of float)
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Constant:
+0:68 0 (const int)
+0:68 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:68 Depth: direct index for structure (temp float FragDepth)
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Constant:
+0:68 1 (const int)
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 155
+// Id's are bound by 156
Capability Shader
Capability ImageGatherExtended
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 96 152 154
+ EntryPoint Fragment 4 "main" 96 100
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4a"
MemberName 84(PS_OUTPUT) 0 "Color"
MemberName 84(PS_OUTPUT) 1 "Depth"
Name 86 "psout"
- Name 96 "@entryPointOutput"
- Name 101 "g_sSamp"
- Name 104 "g_tTex1df4"
- Name 107 "g_tTex1di4"
- Name 110 "g_tTex1du4"
- Name 113 "g_tTex2df4"
- Name 116 "g_tTex2di4"
- Name 119 "g_tTex2du4"
- Name 122 "g_tTex3df4"
- Name 125 "g_tTex3di4"
- Name 128 "g_tTex3du4"
- Name 131 "g_tTexcdf4"
- Name 134 "g_tTexcdi4"
- Name 137 "g_tTexcdu4"
- Name 140 "g_tTexcdf4a"
- Name 143 "g_tTexcdi4a"
- Name 146 "g_tTexcdu4a"
- Name 147 "c1"
- Name 148 "c2"
- Name 149 "o3"
- Name 150 "o4"
- Name 152 "Color"
- Name 154 "Depth"
+ Name 96 "Color"
+ Name 100 "Depth"
+ Name 106 "g_sSamp"
+ Name 109 "g_tTex1df4"
+ Name 112 "g_tTex1di4"
+ Name 115 "g_tTex1du4"
+ Name 118 "g_tTex2df4"
+ Name 121 "g_tTex2di4"
+ Name 124 "g_tTex2du4"
+ Name 127 "g_tTex3df4"
+ Name 130 "g_tTex3di4"
+ Name 133 "g_tTex3du4"
+ Name 136 "g_tTexcdf4"
+ Name 139 "g_tTexcdi4"
+ Name 142 "g_tTexcdu4"
+ Name 145 "g_tTexcdf4a"
+ Name 148 "g_tTexcdi4a"
+ Name 151 "g_tTexcdu4a"
+ Name 152 "c1"
+ Name 153 "c2"
+ Name 154 "o3"
+ Name 155 "o4"
Decorate 9(g_tTex1df4a) DescriptorSet 0
Decorate 29(g_tTex1di4a) DescriptorSet 0
Decorate 40(g_tTex1du4a) DescriptorSet 0
Decorate 66(g_tTex2di4a) DescriptorSet 0
Decorate 76(g_tTex2du4a) DescriptorSet 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 101(g_sSamp) DescriptorSet 0
- Decorate 101(g_sSamp) Binding 0
- Decorate 104(g_tTex1df4) DescriptorSet 0
- Decorate 104(g_tTex1df4) Binding 0
- Decorate 107(g_tTex1di4) DescriptorSet 0
- Decorate 110(g_tTex1du4) DescriptorSet 0
- Decorate 113(g_tTex2df4) DescriptorSet 0
- Decorate 116(g_tTex2di4) DescriptorSet 0
- Decorate 119(g_tTex2du4) DescriptorSet 0
- Decorate 122(g_tTex3df4) DescriptorSet 0
- Decorate 125(g_tTex3di4) DescriptorSet 0
- Decorate 128(g_tTex3du4) DescriptorSet 0
- Decorate 131(g_tTexcdf4) DescriptorSet 0
- Decorate 134(g_tTexcdi4) DescriptorSet 0
- Decorate 137(g_tTexcdu4) DescriptorSet 0
- Decorate 140(g_tTexcdf4a) DescriptorSet 0
- Decorate 143(g_tTexcdi4a) DescriptorSet 0
- Decorate 146(g_tTexcdu4a) DescriptorSet 0
- Decorate 152(Color) Location 0
- Decorate 154(Depth) BuiltIn FragDepth
+ Decorate 96(Color) Location 0
+ Decorate 100(Depth) BuiltIn FragDepth
+ Decorate 106(g_sSamp) DescriptorSet 0
+ Decorate 106(g_sSamp) Binding 0
+ Decorate 109(g_tTex1df4) DescriptorSet 0
+ Decorate 109(g_tTex1df4) Binding 0
+ Decorate 112(g_tTex1di4) DescriptorSet 0
+ Decorate 115(g_tTex1du4) DescriptorSet 0
+ Decorate 118(g_tTex2df4) DescriptorSet 0
+ Decorate 121(g_tTex2di4) DescriptorSet 0
+ Decorate 124(g_tTex2du4) DescriptorSet 0
+ Decorate 127(g_tTex3df4) DescriptorSet 0
+ Decorate 130(g_tTex3di4) DescriptorSet 0
+ Decorate 133(g_tTex3du4) DescriptorSet 0
+ Decorate 136(g_tTexcdf4) DescriptorSet 0
+ Decorate 139(g_tTexcdi4) DescriptorSet 0
+ Decorate 142(g_tTexcdu4) DescriptorSet 0
+ Decorate 145(g_tTexcdf4a) DescriptorSet 0
+ Decorate 148(g_tTexcdi4a) DescriptorSet 0
+ Decorate 151(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
90: TypePointer Function 25(fvec4)
92: 11(int) Constant 1
93: TypePointer Function 6(float)
- 95: TypePointer Output 84(PS_OUTPUT)
-96(@entryPointOutput): 95(ptr) Variable Output
- 99: TypeSampler
- 100: TypePointer UniformConstant 99
- 101(g_sSamp): 100(ptr) Variable UniformConstant
- 102: TypeImage 6(float) 1D sampled format:Unknown
- 103: TypePointer UniformConstant 102
- 104(g_tTex1df4): 103(ptr) Variable UniformConstant
- 105: TypeImage 11(int) 1D sampled format:Unknown
- 106: TypePointer UniformConstant 105
- 107(g_tTex1di4): 106(ptr) Variable UniformConstant
- 108: TypeImage 18(int) 1D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex1du4): 109(ptr) Variable UniformConstant
- 111: TypeImage 6(float) 2D sampled format:Unknown
- 112: TypePointer UniformConstant 111
- 113(g_tTex2df4): 112(ptr) Variable UniformConstant
- 114: TypeImage 11(int) 2D sampled format:Unknown
- 115: TypePointer UniformConstant 114
- 116(g_tTex2di4): 115(ptr) Variable UniformConstant
- 117: TypeImage 18(int) 2D sampled format:Unknown
- 118: TypePointer UniformConstant 117
- 119(g_tTex2du4): 118(ptr) Variable UniformConstant
- 120: TypeImage 6(float) 3D sampled format:Unknown
- 121: TypePointer UniformConstant 120
- 122(g_tTex3df4): 121(ptr) Variable UniformConstant
- 123: TypeImage 11(int) 3D sampled format:Unknown
- 124: TypePointer UniformConstant 123
- 125(g_tTex3di4): 124(ptr) Variable UniformConstant
- 126: TypeImage 18(int) 3D sampled format:Unknown
- 127: TypePointer UniformConstant 126
- 128(g_tTex3du4): 127(ptr) Variable UniformConstant
- 129: TypeImage 6(float) Cube sampled format:Unknown
- 130: TypePointer UniformConstant 129
- 131(g_tTexcdf4): 130(ptr) Variable UniformConstant
- 132: TypeImage 11(int) Cube sampled format:Unknown
- 133: TypePointer UniformConstant 132
- 134(g_tTexcdi4): 133(ptr) Variable UniformConstant
- 135: TypeImage 18(int) Cube sampled format:Unknown
- 136: TypePointer UniformConstant 135
- 137(g_tTexcdu4): 136(ptr) Variable UniformConstant
- 138: TypeImage 6(float) Cube array sampled format:Unknown
- 139: TypePointer UniformConstant 138
-140(g_tTexcdf4a): 139(ptr) Variable UniformConstant
- 141: TypeImage 11(int) Cube array sampled format:Unknown
- 142: TypePointer UniformConstant 141
-143(g_tTexcdi4a): 142(ptr) Variable UniformConstant
- 144: TypeImage 18(int) Cube array sampled format:Unknown
- 145: TypePointer UniformConstant 144
-146(g_tTexcdu4a): 145(ptr) Variable UniformConstant
- 147(c1): 20(ptr) Variable UniformConstant
- 148(c2): 60(ptr) Variable UniformConstant
- 149(o3): 13(ptr) Variable UniformConstant
- 150(o4): 53(ptr) Variable UniformConstant
- 151: TypePointer Output 25(fvec4)
- 152(Color): 151(ptr) Variable Output
- 153: TypePointer Output 6(float)
- 154(Depth): 153(ptr) Variable Output
+ 95: TypePointer Output 25(fvec4)
+ 96(Color): 95(ptr) Variable Output
+ 99: TypePointer Output 6(float)
+ 100(Depth): 99(ptr) Variable Output
+ 104: TypeSampler
+ 105: TypePointer UniformConstant 104
+ 106(g_sSamp): 105(ptr) Variable UniformConstant
+ 107: TypeImage 6(float) 1D sampled format:Unknown
+ 108: TypePointer UniformConstant 107
+ 109(g_tTex1df4): 108(ptr) Variable UniformConstant
+ 110: TypeImage 11(int) 1D sampled format:Unknown
+ 111: TypePointer UniformConstant 110
+ 112(g_tTex1di4): 111(ptr) Variable UniformConstant
+ 113: TypeImage 18(int) 1D sampled format:Unknown
+ 114: TypePointer UniformConstant 113
+ 115(g_tTex1du4): 114(ptr) Variable UniformConstant
+ 116: TypeImage 6(float) 2D sampled format:Unknown
+ 117: TypePointer UniformConstant 116
+ 118(g_tTex2df4): 117(ptr) Variable UniformConstant
+ 119: TypeImage 11(int) 2D sampled format:Unknown
+ 120: TypePointer UniformConstant 119
+ 121(g_tTex2di4): 120(ptr) Variable UniformConstant
+ 122: TypeImage 18(int) 2D sampled format:Unknown
+ 123: TypePointer UniformConstant 122
+ 124(g_tTex2du4): 123(ptr) Variable UniformConstant
+ 125: TypeImage 6(float) 3D sampled format:Unknown
+ 126: TypePointer UniformConstant 125
+ 127(g_tTex3df4): 126(ptr) Variable UniformConstant
+ 128: TypeImage 11(int) 3D sampled format:Unknown
+ 129: TypePointer UniformConstant 128
+ 130(g_tTex3di4): 129(ptr) Variable UniformConstant
+ 131: TypeImage 18(int) 3D sampled format:Unknown
+ 132: TypePointer UniformConstant 131
+ 133(g_tTex3du4): 132(ptr) Variable UniformConstant
+ 134: TypeImage 6(float) Cube sampled format:Unknown
+ 135: TypePointer UniformConstant 134
+ 136(g_tTexcdf4): 135(ptr) Variable UniformConstant
+ 137: TypeImage 11(int) Cube sampled format:Unknown
+ 138: TypePointer UniformConstant 137
+ 139(g_tTexcdi4): 138(ptr) Variable UniformConstant
+ 140: TypeImage 18(int) Cube sampled format:Unknown
+ 141: TypePointer UniformConstant 140
+ 142(g_tTexcdu4): 141(ptr) Variable UniformConstant
+ 143: TypeImage 6(float) Cube array sampled format:Unknown
+ 144: TypePointer UniformConstant 143
+145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
+ 146: TypeImage 11(int) Cube array sampled format:Unknown
+ 147: TypePointer UniformConstant 146
+148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
+ 149: TypeImage 18(int) Cube array sampled format:Unknown
+ 150: TypePointer UniformConstant 149
+151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
+ 152(c1): 20(ptr) Variable UniformConstant
+ 153(c2): 60(ptr) Variable UniformConstant
+ 154(o3): 13(ptr) Variable UniformConstant
+ 155(o4): 53(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
86(psout): 85(ptr) Variable Function
Store 91 89
94: 93(ptr) AccessChain 86(psout) 92
Store 94 88
- 97:84(PS_OUTPUT) Load 86(psout)
- Store 96(@entryPointOutput) 97
+ 97: 90(ptr) AccessChain 86(psout) 87
+ 98: 25(fvec4) Load 97
+ Store 96(Color) 98
+ 101: 93(ptr) AccessChain 86(psout) 92
+ 102: 6(float) Load 101
+ Store 100(Depth) 102
Return
FunctionEnd
0:47 0 (const int)
0:47 Construct vec4 (temp 4-component vector of float)
0:47 'e2_11' (temp float)
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
-0:48 'psout' (temp structure{temp 4-component vector of float Color})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color})
+0:48 Constant:
+0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'idx' (uniform int)
0:47 0 (const int)
0:47 Construct vec4 (temp 4-component vector of float)
0:47 'e2_11' (temp float)
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
-0:48 'psout' (temp structure{temp 4-component vector of float Color})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color})
+0:48 Constant:
+0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'idx' (uniform int)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 76
+// Id's are bound by 75
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 71 75
+ EntryPoint Fragment 4 "main" 71
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "e1_00"
Name 62 "PS_OUTPUT"
MemberName 62(PS_OUTPUT) 0 "Color"
Name 64 "psout"
- Name 71 "@entryPointOutput"
- Name 75 "Color"
- Decorate 75(Color) Location 0
+ Name 71 "Color"
+ Decorate 71(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
63: TypePointer Function 62(PS_OUTPUT)
65: 46(int) Constant 0
68: TypePointer Function 61(fvec4)
- 70: TypePointer Output 62(PS_OUTPUT)
-71(@entryPointOutput): 70(ptr) Variable Output
- 74: TypePointer Output 61(fvec4)
- 75(Color): 74(ptr) Variable Output
+ 70: TypePointer Output 61(fvec4)
+ 71(Color): 70(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(e1_00): 7(ptr) Variable Function
67: 61(fvec4) CompositeConstruct 66 66 66 66
69: 68(ptr) AccessChain 64(psout) 65
Store 69 67
- 72:62(PS_OUTPUT) Load 64(psout)
- Store 71(@entryPointOutput) 72
+ 72: 68(ptr) AccessChain 64(psout) 65
+ 73: 61(fvec4) Load 72
+ Store 71(Color) 73
Return
FunctionEnd
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
-0:19 Sequence
-0:19 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:19 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:19 color: direct index for structure (temp 4-component vector of float)
+0:19 'ps_output' (temp structure{temp 4-component vector of float color})
+0:19 Constant:
+0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
-0:19 Sequence
-0:19 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:19 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:19 color: direct index for structure (temp 4-component vector of float)
+0:19 'ps_output' (temp structure{temp 4-component vector of float color})
+0:19 Constant:
+0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 45
+// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 40 44
+ EntryPoint Fragment 4 "main" 40
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 30 "PS_OUTPUT"
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
- Name 40 "@entryPointOutput"
- Name 44 "color"
- Decorate 44(color) Location 0
+ Name 40 "color"
+ Decorate 40(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
31: TypePointer Function 30(PS_OUTPUT)
33: 19(int) Constant 0
37: TypePointer Function 29(fvec4)
- 39: TypePointer Output 30(PS_OUTPUT)
-40(@entryPointOutput): 39(ptr) Variable Output
- 43: TypePointer Output 29(fvec4)
- 44(color): 43(ptr) Variable Output
+ 39: TypePointer Output 29(fvec4)
+ 40(color): 39(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
36: 29(fvec4) CompositeConstruct 35 35 35 35
38: 37(ptr) AccessChain 32(ps_output) 33
Store 38 36
- 41:30(PS_OUTPUT) Load 32(ps_output)
- Store 40(@entryPointOutput) 41
+ 41: 37(ptr) AccessChain 32(ps_output) 33
+ 42: 29(fvec4) Load 41
+ Store 40(color) 42
Return
FunctionEnd
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
-0:129 Sequence
-0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:129 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:129 Color: direct index for structure (temp 4-component vector of float)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 Constant:
+0:129 0 (const int)
+0:129 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:129 Depth: direct index for structure (temp float FragDepth)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 Constant:
+0:129 1 (const int)
0:129 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
-0:129 Sequence
-0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:129 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:129 Color: direct index for structure (temp 4-component vector of float)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 Constant:
+0:129 0 (const int)
+0:129 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:129 Depth: direct index for structure (temp float FragDepth)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 Constant:
+0:129 1 (const int)
0:129 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 34
+// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 27 31 33
+ EntryPoint Fragment 4 "main" 27 31
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "thisLineIs"
MemberName 12(PS_OUTPUT) 0 "Color"
MemberName 12(PS_OUTPUT) 1 "Depth"
Name 14 "psout"
- Name 27 "@entryPointOutput"
- Name 31 "Color"
- Name 33 "Depth"
+ Name 27 "Color"
+ Name 31 "Depth"
MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 31(Color) Location 0
- Decorate 33(Depth) BuiltIn FragDepth
+ Decorate 27(Color) Location 0
+ Decorate 31(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
21: TypePointer Function 11(fvec4)
23: 6(int) Constant 1
24: TypePointer Function 10(float)
- 26: TypePointer Output 12(PS_OUTPUT)
-27(@entryPointOutput): 26(ptr) Variable Output
- 30: TypePointer Output 11(fvec4)
- 31(Color): 30(ptr) Variable Output
- 32: TypePointer Output 10(float)
- 33(Depth): 32(ptr) Variable Output
+ 26: TypePointer Output 11(fvec4)
+ 27(Color): 26(ptr) Variable Output
+ 30: TypePointer Output 10(float)
+ 31(Depth): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(thisLineIs): 7(ptr) Variable Function
Store 22 20
25: 24(ptr) AccessChain 14(psout) 23
Store 25 19
- 28:12(PS_OUTPUT) Load 14(psout)
- Store 27(@entryPointOutput) 28
+ 28: 21(ptr) AccessChain 14(psout) 15
+ 29: 11(fvec4) Load 28
+ Store 27(Color) 29
+ 32: 24(ptr) AccessChain 14(psout) 23
+ 33: 10(float) Load 32
+ Store 31(Depth) 33
Return
FunctionEnd
0:11 1.000000
0:11 1.000000
0:11 1.000000
-0:12 Sequence
-0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
-0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:12 move second child to first child (noContraction temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
+0:12 color: direct index for structure (noContraction temp 4-component vector of float)
+0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
+0:12 Constant:
+0:12 0 (const int)
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
0:11 1.000000
0:11 1.000000
0:11 1.000000
-0:12 Sequence
-0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
-0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:12 move second child to first child (noContraction temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
+0:12 color: direct index for structure (noContraction temp 4-component vector of float)
+0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
+0:12 Constant:
+0:12 0 (const int)
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 33
+// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 26 32
+ EntryPoint Fragment 4 "main" 26
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 13 "MyFunction(f1;vf3;"
Name 16 "PS_OUTPUT"
MemberName 16(PS_OUTPUT) 0 "color"
Name 18 "ps_output"
- Name 26 "@entryPointOutput"
- Name 30 "precisefloat"
- Name 32 "color"
- Decorate 32(color) Location 0
+ Name 26 "color"
+ Name 31 "precisefloat"
+ Decorate 26(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
21: 6(float) Constant 1065353216
22: 15(fvec4) ConstantComposite 21 21 21 21
23: TypePointer Function 15(fvec4)
- 25: TypePointer Output 16(PS_OUTPUT)
-26(@entryPointOutput): 25(ptr) Variable Output
- 29: TypePointer Private 6(float)
-30(precisefloat): 29(ptr) Variable Private
- 31: TypePointer Output 15(fvec4)
- 32(color): 31(ptr) Variable Output
+ 25: TypePointer Output 15(fvec4)
+ 26(color): 25(ptr) Variable Output
+ 30: TypePointer Private 6(float)
+31(precisefloat): 30(ptr) Variable Private
4(main): 2 Function None 3
5: Label
18(ps_output): 17(ptr) Variable Function
24: 23(ptr) AccessChain 18(ps_output) 20
Store 24 22
- 27:16(PS_OUTPUT) Load 18(ps_output)
- Store 26(@entryPointOutput) 27
+ 27: 23(ptr) AccessChain 18(ps_output) 20
+ 28: 15(fvec4) Load 27
+ Store 26(color) 28
Return
FunctionEnd
13(MyFunction(f1;vf3;): 2 Function None 10
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
-0:200 Sequence
-0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
-0:200 'psout' (temp structure{temp 4-component vector of float Color})
+0:? Sequence
+0:? Sequence
+0:200 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:200 Color: direct index for structure (temp 4-component vector of float)
+0:200 'psout' (temp structure{temp 4-component vector of float Color})
+0:200 Constant:
+0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
-0:200 Sequence
-0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
-0:200 'psout' (temp structure{temp 4-component vector of float Color})
+0:? Sequence
+0:? Sequence
+0:200 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:200 Color: direct index for structure (temp 4-component vector of float)
+0:200 'psout' (temp structure{temp 4-component vector of float Color})
+0:200 Constant:
+0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 482
+// Id's are bound by 481
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 477 481
+ EntryPoint Fragment 4 "main" 477
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "Fn_F3(vf3;"
Name 471 "PS_OUTPUT"
MemberName 471(PS_OUTPUT) 0 "Color"
Name 473 "psout"
- Name 477 "@entryPointOutput"
- Name 481 "Color"
- Decorate 481(Color) Location 0
+ Name 477 "Color"
+ Decorate 477(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
465: 6(float) Constant 1080452710
471(PS_OUTPUT): TypeStruct 462(fvec4)
472: TypePointer Function 471(PS_OUTPUT)
- 476: TypePointer Output 471(PS_OUTPUT)
-477(@entryPointOutput): 476(ptr) Variable Output
- 480: TypePointer Output 462(fvec4)
- 481(Color): 480(ptr) Variable Output
+ 476: TypePointer Output 462(fvec4)
+ 477(Color): 476(ptr) Variable Output
4(main): 2 Function None 3
5: Label
252(r00): 8(ptr) Variable Function
474: 462(fvec4) Load 464(outval)
475: 463(ptr) AccessChain 473(psout) 149
Store 475 474
- 478:471(PS_OUTPUT) Load 473(psout)
- Store 477(@entryPointOutput) 478
+ 478: 463(ptr) AccessChain 473(psout) 149
+ 479: 462(fvec4) Load 478
+ Store 477(Color) 479
Return
FunctionEnd
11(Fn_F3(vf3;): 2 Function None 9
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 138
+// Id's are bound by 139
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 130 135 137
+ EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 120(PS_OUTPUT) 0 "Color"
MemberName 120(PS_OUTPUT) 1 "Depth"
Name 122 "psout"
- Name 130 "@entryPointOutput"
- Name 133 "g_tTex1df4a"
- Name 135 "Color"
- Name 137 "Depth"
+ Name 130 "Color"
+ Name 134 "Depth"
+ Name 138 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 133(g_tTex1df4a) DescriptorSet 0
- Decorate 133(g_tTex1df4a) Binding 1
- Decorate 135(Color) Location 0
- Decorate 137(Depth) BuiltIn FragDepth
+ Decorate 130(Color) Location 0
+ Decorate 134(Depth) BuiltIn FragDepth
+ Decorate 138(g_tTex1df4a) DescriptorSet 0
+ Decorate 138(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
124: 7(fvec4) ConstantComposite 117 117 117 117
126: 25(int) Constant 1
127: TypePointer Function 6(float)
- 129: TypePointer Output 120(PS_OUTPUT)
-130(@entryPointOutput): 129(ptr) Variable Output
-133(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 134: TypePointer Output 7(fvec4)
- 135(Color): 134(ptr) Variable Output
- 136: TypePointer Output 6(float)
- 137(Depth): 136(ptr) Variable Output
+ 129: TypePointer Output 7(fvec4)
+ 130(Color): 129(ptr) Variable Output
+ 133: TypePointer Output 6(float)
+ 134(Depth): 133(ptr) Variable Output
+138(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 125 124
128: 127(ptr) AccessChain 122(psout) 126
Store 128 117
- 131:120(PS_OUTPUT) Load 122(psout)
- Store 130(@entryPointOutput) 131
+ 131: 8(ptr) AccessChain 122(psout) 123
+ 132: 7(fvec4) Load 131
+ Store 130(Color) 132
+ 135: 127(ptr) AccessChain 122(psout) 126
+ 136: 6(float) Load 135
+ Store 134(Depth) 136
Return
FunctionEnd
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
-0:89 Sequence
-0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:89 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:89 Color: direct index for structure (temp 4-component vector of float)
+0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 Constant:
+0:89 0 (const int)
+0:89 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:89 Depth: direct index for structure (temp float FragDepth)
+0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 Constant:
+0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
-0:89 Sequence
-0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:89 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:89 Color: direct index for structure (temp 4-component vector of float)
+0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 Constant:
+0:89 0 (const int)
+0:89 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:89 Depth: direct index for structure (temp float FragDepth)
+0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 Constant:
+0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 190
+// Id's are bound by 191
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 180 187 189
+ EntryPoint Fragment 4 "main" 180 184
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 7 "MemberTest"
MemberName 171(PS_OUTPUT) 0 "Color"
MemberName 171(PS_OUTPUT) 1 "Depth"
Name 173 "psout"
- Name 180 "@entryPointOutput"
- Name 183 "g_sSamp2d"
- Name 184 "g_sSamp2D_b"
- Name 185 "g_tTex1df4a"
- Name 187 "Color"
- Name 189 "Depth"
+ Name 180 "Color"
+ Name 184 "Depth"
+ Name 188 "g_sSamp2d"
+ Name 189 "g_sSamp2D_b"
+ Name 190 "g_tTex1df4a"
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 41(g_tTex1df4) Binding 0
Decorate 45(g_sSamp) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 183(g_sSamp2d) DescriptorSet 0
- Decorate 184(g_sSamp2D_b) DescriptorSet 0
- Decorate 185(g_tTex1df4a) DescriptorSet 0
- Decorate 185(g_tTex1df4a) Binding 1
- Decorate 187(Color) Location 0
- Decorate 189(Depth) BuiltIn FragDepth
+ Decorate 180(Color) Location 0
+ Decorate 184(Depth) BuiltIn FragDepth
+ Decorate 188(g_sSamp2d) DescriptorSet 0
+ Decorate 189(g_sSamp2D_b) DescriptorSet 0
+ Decorate 190(g_tTex1df4a) DescriptorSet 0
+ Decorate 190(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
174: 35(float) Constant 1065353216
175: 36(fvec4) ConstantComposite 174 174 174 174
177: TypePointer Function 35(float)
- 179: TypePointer Output 171(PS_OUTPUT)
-180(@entryPointOutput): 179(ptr) Variable Output
- 183(g_sSamp2d): 44(ptr) Variable UniformConstant
-184(g_sSamp2D_b): 44(ptr) Variable UniformConstant
-185(g_tTex1df4a): 40(ptr) Variable UniformConstant
- 186: TypePointer Output 36(fvec4)
- 187(Color): 186(ptr) Variable Output
- 188: TypePointer Output 35(float)
- 189(Depth): 188(ptr) Variable Output
+ 179: TypePointer Output 36(fvec4)
+ 180(Color): 179(ptr) Variable Output
+ 183: TypePointer Output 35(float)
+ 184(Depth): 183(ptr) Variable Output
+ 188(g_sSamp2d): 44(ptr) Variable UniformConstant
+189(g_sSamp2D_b): 44(ptr) Variable UniformConstant
+190(g_tTex1df4a): 40(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(mtest): 8(ptr) Variable Function
Store 176 175
178: 177(ptr) AccessChain 173(psout) 10
Store 178 174
- 181:171(PS_OUTPUT) Load 173(psout)
- Store 180(@entryPointOutput) 181
+ 181: 37(ptr) AccessChain 173(psout) 23
+ 182: 36(fvec4) Load 181
+ Store 180(Color) 182
+ 185: 177(ptr) AccessChain 173(psout) 10
+ 186: 35(float) Load 185
+ Store 184(Depth) 186
Return
FunctionEnd
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 153
+// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 136 150 152
+ EntryPoint Fragment 4 "main" 136 140
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
- Name 136 "@entryPointOutput"
- Name 139 "g_tTex1df4a"
- Name 142 "g_tTexcdf4"
- Name 145 "g_tTexcdi4"
- Name 148 "g_tTexcdu4"
- Name 150 "Color"
- Name 152 "Depth"
+ Name 136 "Color"
+ Name 140 "Depth"
+ Name 144 "g_tTex1df4a"
+ Name 147 "g_tTexcdf4"
+ Name 150 "g_tTexcdi4"
+ Name 153 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 139(g_tTex1df4a) DescriptorSet 0
- Decorate 139(g_tTex1df4a) Binding 1
- Decorate 142(g_tTexcdf4) DescriptorSet 0
- Decorate 145(g_tTexcdi4) DescriptorSet 0
- Decorate 148(g_tTexcdu4) DescriptorSet 0
- Decorate 150(Color) Location 0
- Decorate 152(Depth) BuiltIn FragDepth
+ Decorate 136(Color) Location 0
+ Decorate 140(Depth) BuiltIn FragDepth
+ Decorate 144(g_tTex1df4a) DescriptorSet 0
+ Decorate 144(g_tTex1df4a) Binding 1
+ Decorate 147(g_tTexcdf4) DescriptorSet 0
+ Decorate 150(g_tTexcdi4) DescriptorSet 0
+ Decorate 153(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
130: 6(float) Constant 1065353216
131: 7(fvec4) ConstantComposite 130 130 130 130
133: TypePointer Function 6(float)
- 135: TypePointer Output 127(PS_OUTPUT)
-136(@entryPointOutput): 135(ptr) Variable Output
-139(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 140: TypeImage 6(float) Cube sampled format:Unknown
- 141: TypePointer UniformConstant 140
- 142(g_tTexcdf4): 141(ptr) Variable UniformConstant
- 143: TypeImage 21(int) Cube sampled format:Unknown
- 144: TypePointer UniformConstant 143
- 145(g_tTexcdi4): 144(ptr) Variable UniformConstant
- 146: TypeImage 36(int) Cube sampled format:Unknown
- 147: TypePointer UniformConstant 146
- 148(g_tTexcdu4): 147(ptr) Variable UniformConstant
- 149: TypePointer Output 7(fvec4)
- 150(Color): 149(ptr) Variable Output
- 151: TypePointer Output 6(float)
- 152(Depth): 151(ptr) Variable Output
+ 135: TypePointer Output 7(fvec4)
+ 136(Color): 135(ptr) Variable Output
+ 139: TypePointer Output 6(float)
+ 140(Depth): 139(ptr) Variable Output
+144(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 145: TypeImage 6(float) Cube sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+ 147(g_tTexcdf4): 146(ptr) Variable UniformConstant
+ 148: TypeImage 21(int) Cube sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+ 150(g_tTexcdi4): 149(ptr) Variable UniformConstant
+ 151: TypeImage 36(int) Cube sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+ 153(g_tTexcdu4): 152(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 132 131
134: 133(ptr) AccessChain 129(psout) 22
Store 134 130
- 137:127(PS_OUTPUT) Load 129(psout)
- Store 136(@entryPointOutput) 137
+ 137: 8(ptr) AccessChain 129(psout) 60
+ 138: 7(fvec4) Load 137
+ Store 136(Color) 138
+ 141: 133(ptr) AccessChain 129(psout) 22
+ 142: 6(float) Load 141
+ Store 140(Depth) 142
Return
FunctionEnd
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float FragDepth)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float FragDepth)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 110
+// Id's are bound by 111
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 102 107 109
+ EntryPoint Fragment 4 "main" 102 106
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
- Name 102 "@entryPointOutput"
- Name 105 "g_tTex1df4a"
- Name 107 "Color"
- Name 109 "Depth"
+ Name 102 "Color"
+ Name 106 "Depth"
+ Name 110 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 72(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 105(g_tTex1df4a) DescriptorSet 0
- Decorate 105(g_tTex1df4a) Binding 1
- Decorate 107(Color) Location 0
- Decorate 109(Depth) BuiltIn FragDepth
+ Decorate 102(Color) Location 0
+ Decorate 106(Depth) BuiltIn FragDepth
+ Decorate 110(g_tTex1df4a) DescriptorSet 0
+ Decorate 110(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
- 101: TypePointer Output 93(PS_OUTPUT)
-102(@entryPointOutput): 101(ptr) Variable Output
-105(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 106: TypePointer Output 7(fvec4)
- 107(Color): 106(ptr) Variable Output
- 108: TypePointer Output 6(float)
- 109(Depth): 108(ptr) Variable Output
+ 101: TypePointer Output 7(fvec4)
+ 102(Color): 101(ptr) Variable Output
+ 105: TypePointer Output 6(float)
+ 106(Depth): 105(ptr) Variable Output
+110(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 98 97
100: 99(ptr) AccessChain 95(psout) 39
Store 100 96
- 103:93(PS_OUTPUT) Load 95(psout)
- Store 102(@entryPointOutput) 103
+ 103: 8(ptr) AccessChain 95(psout) 25
+ 104: 7(fvec4) Load 103
+ Store 102(Color) 104
+ 107: 99(ptr) AccessChain 95(psout) 39
+ 108: 6(float) Load 107
+ Store 106(Depth) 108
Return
FunctionEnd
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 138
+// Id's are bound by 139
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 130 135 137
+ EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 120(PS_OUTPUT) 0 "Color"
MemberName 120(PS_OUTPUT) 1 "Depth"
Name 122 "psout"
- Name 130 "@entryPointOutput"
- Name 133 "g_tTex1df4a"
- Name 135 "Color"
- Name 137 "Depth"
+ Name 130 "Color"
+ Name 134 "Depth"
+ Name 138 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 133(g_tTex1df4a) DescriptorSet 0
- Decorate 133(g_tTex1df4a) Binding 1
- Decorate 135(Color) Location 0
- Decorate 137(Depth) BuiltIn FragDepth
+ Decorate 130(Color) Location 0
+ Decorate 134(Depth) BuiltIn FragDepth
+ Decorate 138(g_tTex1df4a) DescriptorSet 0
+ Decorate 138(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
124: 7(fvec4) ConstantComposite 117 117 117 117
126: 26(int) Constant 1
127: TypePointer Function 6(float)
- 129: TypePointer Output 120(PS_OUTPUT)
-130(@entryPointOutput): 129(ptr) Variable Output
-133(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 134: TypePointer Output 7(fvec4)
- 135(Color): 134(ptr) Variable Output
- 136: TypePointer Output 6(float)
- 137(Depth): 136(ptr) Variable Output
+ 129: TypePointer Output 7(fvec4)
+ 130(Color): 129(ptr) Variable Output
+ 133: TypePointer Output 6(float)
+ 134(Depth): 133(ptr) Variable Output
+138(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 125 124
128: 127(ptr) AccessChain 122(psout) 126
Store 128 117
- 131:120(PS_OUTPUT) Load 122(psout)
- Store 130(@entryPointOutput) 131
+ 131: 8(ptr) AccessChain 122(psout) 123
+ 132: 7(fvec4) Load 131
+ Store 130(Color) 132
+ 135: 127(ptr) AccessChain 122(psout) 126
+ 136: 6(float) Load 135
+ Store 134(Depth) 136
Return
FunctionEnd
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:50 Color: direct index for structure (temp 4-component vector of float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 0 (const int)
+0:50 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:50 Depth: direct index for structure (temp float FragDepth)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:50 Color: direct index for structure (temp 4-component vector of float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 0 (const int)
+0:50 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:50 Depth: direct index for structure (temp float FragDepth)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 162
+// Id's are bound by 163
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 154 159 161
+ EntryPoint Fragment 4 "main" 154 158
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 143(PS_OUTPUT) 0 "Color"
MemberName 143(PS_OUTPUT) 1 "Depth"
Name 145 "psout"
- Name 154 "@entryPointOutput"
- Name 157 "g_tTex1df4a"
- Name 159 "Color"
- Name 161 "Depth"
+ Name 154 "Color"
+ Name 158 "Depth"
+ Name 162 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 128(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 157(g_tTex1df4a) DescriptorSet 0
- Decorate 157(g_tTex1df4a) Binding 1
- Decorate 159(Color) Location 0
- Decorate 161(Depth) BuiltIn FragDepth
+ Decorate 154(Color) Location 0
+ Decorate 158(Depth) BuiltIn FragDepth
+ Decorate 162(g_tTex1df4a) DescriptorSet 0
+ Decorate 162(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
148: 7(fvec4) ConstantComposite 147 147 147 147
150: 23(int) Constant 1
151: TypePointer Function 6(float)
- 153: TypePointer Output 143(PS_OUTPUT)
-154(@entryPointOutput): 153(ptr) Variable Output
-157(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 158: TypePointer Output 7(fvec4)
- 159(Color): 158(ptr) Variable Output
- 160: TypePointer Output 6(float)
- 161(Depth): 160(ptr) Variable Output
+ 153: TypePointer Output 7(fvec4)
+ 154(Color): 153(ptr) Variable Output
+ 157: TypePointer Output 6(float)
+ 158(Depth): 157(ptr) Variable Output
+162(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 149 148
152: 151(ptr) AccessChain 145(psout) 150
Store 152 147
- 155:143(PS_OUTPUT) Load 145(psout)
- Store 154(@entryPointOutput) 155
+ 155: 8(ptr) AccessChain 145(psout) 146
+ 156: 7(fvec4) Load 155
+ Store 154(Color) 156
+ 159: 151(ptr) AccessChain 145(psout) 150
+ 160: 6(float) Load 159
+ Store 158(Depth) 160
Return
FunctionEnd
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 153
+// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 136 150 152
+ EntryPoint Fragment 4 "main" 136 140
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
- Name 136 "@entryPointOutput"
- Name 139 "g_tTex1df4a"
- Name 142 "g_tTexcdf4"
- Name 145 "g_tTexcdi4"
- Name 148 "g_tTexcdu4"
- Name 150 "Color"
- Name 152 "Depth"
+ Name 136 "Color"
+ Name 140 "Depth"
+ Name 144 "g_tTex1df4a"
+ Name 147 "g_tTexcdf4"
+ Name 150 "g_tTexcdi4"
+ Name 153 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 139(g_tTex1df4a) DescriptorSet 0
- Decorate 139(g_tTex1df4a) Binding 1
- Decorate 142(g_tTexcdf4) DescriptorSet 0
- Decorate 145(g_tTexcdi4) DescriptorSet 0
- Decorate 148(g_tTexcdu4) DescriptorSet 0
- Decorate 150(Color) Location 0
- Decorate 152(Depth) BuiltIn FragDepth
+ Decorate 136(Color) Location 0
+ Decorate 140(Depth) BuiltIn FragDepth
+ Decorate 144(g_tTex1df4a) DescriptorSet 0
+ Decorate 144(g_tTex1df4a) Binding 1
+ Decorate 147(g_tTexcdf4) DescriptorSet 0
+ Decorate 150(g_tTexcdi4) DescriptorSet 0
+ Decorate 153(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
130: 6(float) Constant 1065353216
131: 7(fvec4) ConstantComposite 130 130 130 130
133: TypePointer Function 6(float)
- 135: TypePointer Output 127(PS_OUTPUT)
-136(@entryPointOutput): 135(ptr) Variable Output
-139(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 140: TypeImage 6(float) Cube sampled format:Unknown
- 141: TypePointer UniformConstant 140
- 142(g_tTexcdf4): 141(ptr) Variable UniformConstant
- 143: TypeImage 22(int) Cube sampled format:Unknown
- 144: TypePointer UniformConstant 143
- 145(g_tTexcdi4): 144(ptr) Variable UniformConstant
- 146: TypeImage 37(int) Cube sampled format:Unknown
- 147: TypePointer UniformConstant 146
- 148(g_tTexcdu4): 147(ptr) Variable UniformConstant
- 149: TypePointer Output 7(fvec4)
- 150(Color): 149(ptr) Variable Output
- 151: TypePointer Output 6(float)
- 152(Depth): 151(ptr) Variable Output
+ 135: TypePointer Output 7(fvec4)
+ 136(Color): 135(ptr) Variable Output
+ 139: TypePointer Output 6(float)
+ 140(Depth): 139(ptr) Variable Output
+144(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 145: TypeImage 6(float) Cube sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+ 147(g_tTexcdf4): 146(ptr) Variable UniformConstant
+ 148: TypeImage 22(int) Cube sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+ 150(g_tTexcdi4): 149(ptr) Variable UniformConstant
+ 151: TypeImage 37(int) Cube sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+ 153(g_tTexcdu4): 152(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 132 131
134: 133(ptr) AccessChain 129(psout) 23
Store 134 130
- 137:127(PS_OUTPUT) Load 129(psout)
- Store 136(@entryPointOutput) 137
+ 137: 8(ptr) AccessChain 129(psout) 61
+ 138: 7(fvec4) Load 137
+ Store 136(Color) 138
+ 141: 133(ptr) AccessChain 129(psout) 23
+ 142: 6(float) Load 141
+ Store 140(Depth) 142
Return
FunctionEnd
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float FragDepth)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float FragDepth)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 110
+// Id's are bound by 111
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 102 107 109
+ EntryPoint Fragment 4 "main" 102 106
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
- Name 102 "@entryPointOutput"
- Name 105 "g_tTex1df4a"
- Name 107 "Color"
- Name 109 "Depth"
+ Name 102 "Color"
+ Name 106 "Depth"
+ Name 110 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 105(g_tTex1df4a) DescriptorSet 0
- Decorate 105(g_tTex1df4a) Binding 1
- Decorate 107(Color) Location 0
- Decorate 109(Depth) BuiltIn FragDepth
+ Decorate 102(Color) Location 0
+ Decorate 106(Depth) BuiltIn FragDepth
+ Decorate 110(g_tTex1df4a) DescriptorSet 0
+ Decorate 110(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
- 101: TypePointer Output 93(PS_OUTPUT)
-102(@entryPointOutput): 101(ptr) Variable Output
-105(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 106: TypePointer Output 7(fvec4)
- 107(Color): 106(ptr) Variable Output
- 108: TypePointer Output 6(float)
- 109(Depth): 108(ptr) Variable Output
+ 101: TypePointer Output 7(fvec4)
+ 102(Color): 101(ptr) Variable Output
+ 105: TypePointer Output 6(float)
+ 106(Depth): 105(ptr) Variable Output
+110(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 98 97
100: 99(ptr) AccessChain 95(psout) 40
Store 100 96
- 103:93(PS_OUTPUT) Load 95(psout)
- Store 102(@entryPointOutput) 103
+ 103: 8(ptr) AccessChain 95(psout) 26
+ 104: 7(fvec4) Load 103
+ Store 102(Color) 104
+ 107: 99(ptr) AccessChain 95(psout) 40
+ 108: 6(float) Load 107
+ Store 106(Depth) 108
Return
FunctionEnd
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
-0:59 Sequence
-0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:59 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:59 Color: direct index for structure (temp 4-component vector of float)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 0 (const int)
+0:59 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:59 Depth: direct index for structure (temp float FragDepth)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
-0:59 Sequence
-0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:59 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:59 Color: direct index for structure (temp 4-component vector of float)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 0 (const int)
+0:59 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:59 Depth: direct index for structure (temp float FragDepth)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 183
+// Id's are bound by 184
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 140 180 182
+ EntryPoint Fragment 4 "main" 140 144
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
MemberName 129(PS_OUTPUT) 0 "Color"
MemberName 129(PS_OUTPUT) 1 "Depth"
Name 131 "psout"
- Name 140 "@entryPointOutput"
- Name 145 "g_tTex1df4"
- Name 148 "g_tTex1di4"
- Name 151 "g_tTex1du4"
- Name 154 "g_tTex2df4"
- Name 157 "g_tTex2di4"
- Name 160 "g_tTex2du4"
- Name 163 "g_tTex3df4"
- Name 166 "g_tTex3di4"
- Name 169 "g_tTex3du4"
- Name 172 "g_tTexcdf4"
- Name 175 "g_tTexcdi4"
- Name 178 "g_tTexcdu4"
- Name 180 "Color"
- Name 182 "Depth"
+ Name 140 "Color"
+ Name 144 "Depth"
+ Name 150 "g_tTex1df4"
+ Name 153 "g_tTex1di4"
+ Name 156 "g_tTex1du4"
+ Name 159 "g_tTex2df4"
+ Name 162 "g_tTex2di4"
+ Name 165 "g_tTex2du4"
+ Name 168 "g_tTex3df4"
+ Name 171 "g_tTex3di4"
+ Name 174 "g_tTex3du4"
+ Name 177 "g_tTexcdf4"
+ Name 180 "g_tTexcdi4"
+ Name 183 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 110(g_tTexcdi4a) DescriptorSet 0
Decorate 121(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 145(g_tTex1df4) DescriptorSet 0
- Decorate 145(g_tTex1df4) Binding 0
- Decorate 148(g_tTex1di4) DescriptorSet 0
- Decorate 151(g_tTex1du4) DescriptorSet 0
- Decorate 154(g_tTex2df4) DescriptorSet 0
- Decorate 157(g_tTex2di4) DescriptorSet 0
- Decorate 160(g_tTex2du4) DescriptorSet 0
- Decorate 163(g_tTex3df4) DescriptorSet 0
- Decorate 166(g_tTex3di4) DescriptorSet 0
- Decorate 169(g_tTex3du4) DescriptorSet 0
- Decorate 172(g_tTexcdf4) DescriptorSet 0
- Decorate 175(g_tTexcdi4) DescriptorSet 0
- Decorate 178(g_tTexcdu4) DescriptorSet 0
- Decorate 180(Color) Location 0
- Decorate 182(Depth) BuiltIn FragDepth
+ Decorate 140(Color) Location 0
+ Decorate 144(Depth) BuiltIn FragDepth
+ Decorate 150(g_tTex1df4) DescriptorSet 0
+ Decorate 150(g_tTex1df4) Binding 0
+ Decorate 153(g_tTex1di4) DescriptorSet 0
+ Decorate 156(g_tTex1du4) DescriptorSet 0
+ Decorate 159(g_tTex2df4) DescriptorSet 0
+ Decorate 162(g_tTex2di4) DescriptorSet 0
+ Decorate 165(g_tTex2du4) DescriptorSet 0
+ Decorate 168(g_tTex3df4) DescriptorSet 0
+ Decorate 171(g_tTex3di4) DescriptorSet 0
+ Decorate 174(g_tTex3du4) DescriptorSet 0
+ Decorate 177(g_tTexcdf4) DescriptorSet 0
+ Decorate 180(g_tTexcdi4) DescriptorSet 0
+ Decorate 183(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
134: 102(fvec4) ConstantComposite 133 133 133 133
135: TypePointer Function 102(fvec4)
137: 29(int) Constant 1
- 139: TypePointer Output 129(PS_OUTPUT)
-140(@entryPointOutput): 139(ptr) Variable Output
- 143: TypeImage 6(float) 1D sampled format:Unknown
- 144: TypePointer UniformConstant 143
- 145(g_tTex1df4): 144(ptr) Variable UniformConstant
- 146: TypeImage 29(int) 1D sampled format:Unknown
- 147: TypePointer UniformConstant 146
- 148(g_tTex1di4): 147(ptr) Variable UniformConstant
- 149: TypeImage 42(int) 1D sampled format:Unknown
- 150: TypePointer UniformConstant 149
- 151(g_tTex1du4): 150(ptr) Variable UniformConstant
- 152: TypeImage 6(float) 2D sampled format:Unknown
- 153: TypePointer UniformConstant 152
- 154(g_tTex2df4): 153(ptr) Variable UniformConstant
- 155: TypeImage 29(int) 2D sampled format:Unknown
- 156: TypePointer UniformConstant 155
- 157(g_tTex2di4): 156(ptr) Variable UniformConstant
- 158: TypeImage 42(int) 2D sampled format:Unknown
- 159: TypePointer UniformConstant 158
- 160(g_tTex2du4): 159(ptr) Variable UniformConstant
- 161: TypeImage 6(float) 3D sampled format:Unknown
- 162: TypePointer UniformConstant 161
- 163(g_tTex3df4): 162(ptr) Variable UniformConstant
- 164: TypeImage 29(int) 3D sampled format:Unknown
- 165: TypePointer UniformConstant 164
- 166(g_tTex3di4): 165(ptr) Variable UniformConstant
- 167: TypeImage 42(int) 3D sampled format:Unknown
- 168: TypePointer UniformConstant 167
- 169(g_tTex3du4): 168(ptr) Variable UniformConstant
- 170: TypeImage 6(float) Cube sampled format:Unknown
- 171: TypePointer UniformConstant 170
- 172(g_tTexcdf4): 171(ptr) Variable UniformConstant
- 173: TypeImage 29(int) Cube sampled format:Unknown
- 174: TypePointer UniformConstant 173
- 175(g_tTexcdi4): 174(ptr) Variable UniformConstant
- 176: TypeImage 42(int) Cube sampled format:Unknown
- 177: TypePointer UniformConstant 176
- 178(g_tTexcdu4): 177(ptr) Variable UniformConstant
- 179: TypePointer Output 102(fvec4)
- 180(Color): 179(ptr) Variable Output
- 181: TypePointer Output 6(float)
- 182(Depth): 181(ptr) Variable Output
+ 139: TypePointer Output 102(fvec4)
+ 140(Color): 139(ptr) Variable Output
+ 143: TypePointer Output 6(float)
+ 144(Depth): 143(ptr) Variable Output
+ 148: TypeImage 6(float) 1D sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+ 150(g_tTex1df4): 149(ptr) Variable UniformConstant
+ 151: TypeImage 29(int) 1D sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+ 153(g_tTex1di4): 152(ptr) Variable UniformConstant
+ 154: TypeImage 42(int) 1D sampled format:Unknown
+ 155: TypePointer UniformConstant 154
+ 156(g_tTex1du4): 155(ptr) Variable UniformConstant
+ 157: TypeImage 6(float) 2D sampled format:Unknown
+ 158: TypePointer UniformConstant 157
+ 159(g_tTex2df4): 158(ptr) Variable UniformConstant
+ 160: TypeImage 29(int) 2D sampled format:Unknown
+ 161: TypePointer UniformConstant 160
+ 162(g_tTex2di4): 161(ptr) Variable UniformConstant
+ 163: TypeImage 42(int) 2D sampled format:Unknown
+ 164: TypePointer UniformConstant 163
+ 165(g_tTex2du4): 164(ptr) Variable UniformConstant
+ 166: TypeImage 6(float) 3D sampled format:Unknown
+ 167: TypePointer UniformConstant 166
+ 168(g_tTex3df4): 167(ptr) Variable UniformConstant
+ 169: TypeImage 29(int) 3D sampled format:Unknown
+ 170: TypePointer UniformConstant 169
+ 171(g_tTex3di4): 170(ptr) Variable UniformConstant
+ 172: TypeImage 42(int) 3D sampled format:Unknown
+ 173: TypePointer UniformConstant 172
+ 174(g_tTex3du4): 173(ptr) Variable UniformConstant
+ 175: TypeImage 6(float) Cube sampled format:Unknown
+ 176: TypePointer UniformConstant 175
+ 177(g_tTexcdf4): 176(ptr) Variable UniformConstant
+ 178: TypeImage 29(int) Cube sampled format:Unknown
+ 179: TypePointer UniformConstant 178
+ 180(g_tTexcdi4): 179(ptr) Variable UniformConstant
+ 181: TypeImage 42(int) Cube sampled format:Unknown
+ 182: TypePointer UniformConstant 181
+ 183(g_tTexcdu4): 182(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
Store 136 134
138: 7(ptr) AccessChain 131(psout) 137
Store 138 133
- 141:129(PS_OUTPUT) Load 131(psout)
- Store 140(@entryPointOutput) 141
+ 141: 135(ptr) AccessChain 131(psout) 132
+ 142: 102(fvec4) Load 141
+ Store 140(Color) 142
+ 145: 7(ptr) AccessChain 131(psout) 137
+ 146: 6(float) Load 145
+ Store 144(Depth) 146
Return
FunctionEnd
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
-0:60 Sequence
-0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:60 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:60 Color: direct index for structure (temp 4-component vector of float)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 0 (const int)
+0:60 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:60 Depth: direct index for structure (temp float FragDepth)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
-0:60 Sequence
-0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:60 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:60 Color: direct index for structure (temp 4-component vector of float)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 0 (const int)
+0:60 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:60 Depth: direct index for structure (temp float FragDepth)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 181
+// Id's are bound by 182
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 138 178 180
+ EntryPoint Fragment 4 "main" 138 142
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
- Name 138 "@entryPointOutput"
- Name 143 "g_tTex3df4"
- Name 146 "g_tTex3di4"
- Name 149 "g_tTex3du4"
- Name 152 "g_tTex1df4a"
- Name 155 "g_tTex1di4a"
- Name 158 "g_tTex1du4a"
- Name 161 "g_tTex2df4a"
- Name 164 "g_tTex2di4a"
- Name 167 "g_tTex2du4a"
- Name 170 "g_tTexcdf4a"
- Name 173 "g_tTexcdi4a"
- Name 176 "g_tTexcdu4a"
- Name 178 "Color"
- Name 180 "Depth"
+ Name 138 "Color"
+ Name 142 "Depth"
+ Name 148 "g_tTex3df4"
+ Name 151 "g_tTex3di4"
+ Name 154 "g_tTex3du4"
+ Name 157 "g_tTex1df4a"
+ Name 160 "g_tTex1di4a"
+ Name 163 "g_tTex1du4a"
+ Name 166 "g_tTex2df4a"
+ Name 169 "g_tTex2di4a"
+ Name 172 "g_tTex2du4a"
+ Name 175 "g_tTexcdf4a"
+ Name 178 "g_tTexcdi4a"
+ Name 181 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 105(g_tTexcdi4) DescriptorSet 0
Decorate 117(g_tTexcdu4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 143(g_tTex3df4) DescriptorSet 0
- Decorate 146(g_tTex3di4) DescriptorSet 0
- Decorate 149(g_tTex3du4) DescriptorSet 0
- Decorate 152(g_tTex1df4a) DescriptorSet 0
- Decorate 155(g_tTex1di4a) DescriptorSet 0
- Decorate 158(g_tTex1du4a) DescriptorSet 0
- Decorate 161(g_tTex2df4a) DescriptorSet 0
- Decorate 164(g_tTex2di4a) DescriptorSet 0
- Decorate 167(g_tTex2du4a) DescriptorSet 0
- Decorate 170(g_tTexcdf4a) DescriptorSet 0
- Decorate 173(g_tTexcdi4a) DescriptorSet 0
- Decorate 176(g_tTexcdu4a) DescriptorSet 0
- Decorate 178(Color) Location 0
- Decorate 180(Depth) BuiltIn FragDepth
+ Decorate 138(Color) Location 0
+ Decorate 142(Depth) BuiltIn FragDepth
+ Decorate 148(g_tTex3df4) DescriptorSet 0
+ Decorate 151(g_tTex3di4) DescriptorSet 0
+ Decorate 154(g_tTex3du4) DescriptorSet 0
+ Decorate 157(g_tTex1df4a) DescriptorSet 0
+ Decorate 160(g_tTex1di4a) DescriptorSet 0
+ Decorate 163(g_tTex1du4a) DescriptorSet 0
+ Decorate 166(g_tTex2df4a) DescriptorSet 0
+ Decorate 169(g_tTex2di4a) DescriptorSet 0
+ Decorate 172(g_tTex2du4a) DescriptorSet 0
+ Decorate 175(g_tTexcdf4a) DescriptorSet 0
+ Decorate 178(g_tTexcdi4a) DescriptorSet 0
+ Decorate 181(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
132: 126(fvec4) ConstantComposite 131 131 131 131
133: TypePointer Function 126(fvec4)
135: 25(int) Constant 1
- 137: TypePointer Output 127(PS_OUTPUT)
-138(@entryPointOutput): 137(ptr) Variable Output
- 141: TypeImage 6(float) 3D sampled format:Unknown
- 142: TypePointer UniformConstant 141
- 143(g_tTex3df4): 142(ptr) Variable UniformConstant
- 144: TypeImage 25(int) 3D sampled format:Unknown
- 145: TypePointer UniformConstant 144
- 146(g_tTex3di4): 145(ptr) Variable UniformConstant
- 147: TypeImage 37(int) 3D sampled format:Unknown
- 148: TypePointer UniformConstant 147
- 149(g_tTex3du4): 148(ptr) Variable UniformConstant
- 150: TypeImage 6(float) 1D array sampled format:Unknown
- 151: TypePointer UniformConstant 150
-152(g_tTex1df4a): 151(ptr) Variable UniformConstant
- 153: TypeImage 25(int) 1D array sampled format:Unknown
- 154: TypePointer UniformConstant 153
-155(g_tTex1di4a): 154(ptr) Variable UniformConstant
- 156: TypeImage 37(int) 1D array sampled format:Unknown
- 157: TypePointer UniformConstant 156
-158(g_tTex1du4a): 157(ptr) Variable UniformConstant
- 159: TypeImage 6(float) 2D array sampled format:Unknown
- 160: TypePointer UniformConstant 159
-161(g_tTex2df4a): 160(ptr) Variable UniformConstant
- 162: TypeImage 25(int) 2D array sampled format:Unknown
- 163: TypePointer UniformConstant 162
-164(g_tTex2di4a): 163(ptr) Variable UniformConstant
- 165: TypeImage 37(int) 2D array sampled format:Unknown
- 166: TypePointer UniformConstant 165
-167(g_tTex2du4a): 166(ptr) Variable UniformConstant
- 168: TypeImage 6(float) Cube array sampled format:Unknown
- 169: TypePointer UniformConstant 168
-170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
- 171: TypeImage 25(int) Cube array sampled format:Unknown
- 172: TypePointer UniformConstant 171
-173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
- 174: TypeImage 37(int) Cube array sampled format:Unknown
- 175: TypePointer UniformConstant 174
-176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
- 177: TypePointer Output 126(fvec4)
- 178(Color): 177(ptr) Variable Output
- 179: TypePointer Output 6(float)
- 180(Depth): 179(ptr) Variable Output
+ 137: TypePointer Output 126(fvec4)
+ 138(Color): 137(ptr) Variable Output
+ 141: TypePointer Output 6(float)
+ 142(Depth): 141(ptr) Variable Output
+ 146: TypeImage 6(float) 3D sampled format:Unknown
+ 147: TypePointer UniformConstant 146
+ 148(g_tTex3df4): 147(ptr) Variable UniformConstant
+ 149: TypeImage 25(int) 3D sampled format:Unknown
+ 150: TypePointer UniformConstant 149
+ 151(g_tTex3di4): 150(ptr) Variable UniformConstant
+ 152: TypeImage 37(int) 3D sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+ 154(g_tTex3du4): 153(ptr) Variable UniformConstant
+ 155: TypeImage 6(float) 1D array sampled format:Unknown
+ 156: TypePointer UniformConstant 155
+157(g_tTex1df4a): 156(ptr) Variable UniformConstant
+ 158: TypeImage 25(int) 1D array sampled format:Unknown
+ 159: TypePointer UniformConstant 158
+160(g_tTex1di4a): 159(ptr) Variable UniformConstant
+ 161: TypeImage 37(int) 1D array sampled format:Unknown
+ 162: TypePointer UniformConstant 161
+163(g_tTex1du4a): 162(ptr) Variable UniformConstant
+ 164: TypeImage 6(float) 2D array sampled format:Unknown
+ 165: TypePointer UniformConstant 164
+166(g_tTex2df4a): 165(ptr) Variable UniformConstant
+ 167: TypeImage 25(int) 2D array sampled format:Unknown
+ 168: TypePointer UniformConstant 167
+169(g_tTex2di4a): 168(ptr) Variable UniformConstant
+ 170: TypeImage 37(int) 2D array sampled format:Unknown
+ 171: TypePointer UniformConstant 170
+172(g_tTex2du4a): 171(ptr) Variable UniformConstant
+ 173: TypeImage 6(float) Cube array sampled format:Unknown
+ 174: TypePointer UniformConstant 173
+175(g_tTexcdf4a): 174(ptr) Variable UniformConstant
+ 176: TypeImage 25(int) Cube array sampled format:Unknown
+ 177: TypePointer UniformConstant 176
+178(g_tTexcdi4a): 177(ptr) Variable UniformConstant
+ 179: TypeImage 37(int) Cube array sampled format:Unknown
+ 180: TypePointer UniformConstant 179
+181(g_tTexcdu4a): 180(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
Store 134 132
136: 7(ptr) AccessChain 129(psout) 135
Store 136 131
- 139:127(PS_OUTPUT) Load 129(psout)
- Store 138(@entryPointOutput) 139
+ 139: 133(ptr) AccessChain 129(psout) 130
+ 140: 126(fvec4) Load 139
+ Store 138(Color) 140
+ 143: 7(ptr) AccessChain 129(psout) 135
+ 144: 6(float) Load 143
+ Store 142(Depth) 144
Return
FunctionEnd
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
-0:65 Sequence
-0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:65 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 0 (const int)
+0:65 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:65 Depth: direct index for structure (temp float FragDepth)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
-0:65 Sequence
-0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:65 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 0 (const int)
+0:65 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:65 Depth: direct index for structure (temp float FragDepth)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 155
+// Id's are bound by 156
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 103 152 154
+ EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
MemberName 92(PS_OUTPUT) 0 "Color"
MemberName 92(PS_OUTPUT) 1 "Depth"
Name 94 "psout"
- Name 103 "@entryPointOutput"
- Name 108 "g_tTex3df4"
- Name 111 "g_tTex3di4"
- Name 114 "g_tTex3du4"
- Name 117 "g_tTexcdf4"
- Name 120 "g_tTexcdi4"
- Name 123 "g_tTexcdu4"
- Name 126 "g_tTex1df4a"
- Name 129 "g_tTex1di4a"
- Name 132 "g_tTex1du4a"
- Name 135 "g_tTex2df4a"
- Name 138 "g_tTex2di4a"
- Name 141 "g_tTex2du4a"
- Name 144 "g_tTexcdf4a"
- Name 147 "g_tTexcdi4a"
- Name 150 "g_tTexcdu4a"
- Name 152 "Color"
- Name 154 "Depth"
+ Name 103 "Color"
+ Name 107 "Depth"
+ Name 113 "g_tTex3df4"
+ Name 116 "g_tTex3di4"
+ Name 119 "g_tTex3du4"
+ Name 122 "g_tTexcdf4"
+ Name 125 "g_tTexcdi4"
+ Name 128 "g_tTexcdu4"
+ Name 131 "g_tTex1df4a"
+ Name 134 "g_tTex1di4a"
+ Name 137 "g_tTex1du4a"
+ Name 140 "g_tTex2df4a"
+ Name 143 "g_tTex2di4a"
+ Name 146 "g_tTex2du4a"
+ Name 149 "g_tTexcdf4a"
+ Name 152 "g_tTexcdi4a"
+ Name 155 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 70(g_tTex2di4) DescriptorSet 0
Decorate 82(g_tTex2du4) DescriptorSet 0
MemberDecorate 92(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 108(g_tTex3df4) DescriptorSet 0
- Decorate 111(g_tTex3di4) DescriptorSet 0
- Decorate 114(g_tTex3du4) DescriptorSet 0
- Decorate 117(g_tTexcdf4) DescriptorSet 0
- Decorate 120(g_tTexcdi4) DescriptorSet 0
- Decorate 123(g_tTexcdu4) DescriptorSet 0
- Decorate 126(g_tTex1df4a) DescriptorSet 0
- Decorate 129(g_tTex1di4a) DescriptorSet 0
- Decorate 132(g_tTex1du4a) DescriptorSet 0
- Decorate 135(g_tTex2df4a) DescriptorSet 0
- Decorate 138(g_tTex2di4a) DescriptorSet 0
- Decorate 141(g_tTex2du4a) DescriptorSet 0
- Decorate 144(g_tTexcdf4a) DescriptorSet 0
- Decorate 147(g_tTexcdi4a) DescriptorSet 0
- Decorate 150(g_tTexcdu4a) DescriptorSet 0
- Decorate 152(Color) Location 0
- Decorate 154(Depth) BuiltIn FragDepth
+ Decorate 103(Color) Location 0
+ Decorate 107(Depth) BuiltIn FragDepth
+ Decorate 113(g_tTex3df4) DescriptorSet 0
+ Decorate 116(g_tTex3di4) DescriptorSet 0
+ Decorate 119(g_tTex3du4) DescriptorSet 0
+ Decorate 122(g_tTexcdf4) DescriptorSet 0
+ Decorate 125(g_tTexcdi4) DescriptorSet 0
+ Decorate 128(g_tTexcdu4) DescriptorSet 0
+ Decorate 131(g_tTex1df4a) DescriptorSet 0
+ Decorate 134(g_tTex1di4a) DescriptorSet 0
+ Decorate 137(g_tTex1du4a) DescriptorSet 0
+ Decorate 140(g_tTex2df4a) DescriptorSet 0
+ Decorate 143(g_tTex2di4a) DescriptorSet 0
+ Decorate 146(g_tTex2du4a) DescriptorSet 0
+ Decorate 149(g_tTexcdf4a) DescriptorSet 0
+ Decorate 152(g_tTexcdi4a) DescriptorSet 0
+ Decorate 155(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
97: 91(fvec4) ConstantComposite 96 96 96 96
98: TypePointer Function 91(fvec4)
100: 22(int) Constant 1
- 102: TypePointer Output 92(PS_OUTPUT)
-103(@entryPointOutput): 102(ptr) Variable Output
- 106: TypeImage 6(float) 3D sampled format:Unknown
- 107: TypePointer UniformConstant 106
- 108(g_tTex3df4): 107(ptr) Variable UniformConstant
- 109: TypeImage 22(int) 3D sampled format:Unknown
- 110: TypePointer UniformConstant 109
- 111(g_tTex3di4): 110(ptr) Variable UniformConstant
- 112: TypeImage 38(int) 3D sampled format:Unknown
- 113: TypePointer UniformConstant 112
- 114(g_tTex3du4): 113(ptr) Variable UniformConstant
- 115: TypeImage 6(float) Cube sampled format:Unknown
- 116: TypePointer UniformConstant 115
- 117(g_tTexcdf4): 116(ptr) Variable UniformConstant
- 118: TypeImage 22(int) Cube sampled format:Unknown
- 119: TypePointer UniformConstant 118
- 120(g_tTexcdi4): 119(ptr) Variable UniformConstant
- 121: TypeImage 38(int) Cube sampled format:Unknown
- 122: TypePointer UniformConstant 121
- 123(g_tTexcdu4): 122(ptr) Variable UniformConstant
- 124: TypeImage 6(float) 1D array sampled format:Unknown
- 125: TypePointer UniformConstant 124
-126(g_tTex1df4a): 125(ptr) Variable UniformConstant
- 127: TypeImage 22(int) 1D array sampled format:Unknown
- 128: TypePointer UniformConstant 127
-129(g_tTex1di4a): 128(ptr) Variable UniformConstant
- 130: TypeImage 38(int) 1D array sampled format:Unknown
- 131: TypePointer UniformConstant 130
-132(g_tTex1du4a): 131(ptr) Variable UniformConstant
- 133: TypeImage 6(float) 2D array sampled format:Unknown
- 134: TypePointer UniformConstant 133
-135(g_tTex2df4a): 134(ptr) Variable UniformConstant
- 136: TypeImage 22(int) 2D array sampled format:Unknown
- 137: TypePointer UniformConstant 136
-138(g_tTex2di4a): 137(ptr) Variable UniformConstant
- 139: TypeImage 38(int) 2D array sampled format:Unknown
- 140: TypePointer UniformConstant 139
-141(g_tTex2du4a): 140(ptr) Variable UniformConstant
- 142: TypeImage 6(float) Cube array sampled format:Unknown
- 143: TypePointer UniformConstant 142
-144(g_tTexcdf4a): 143(ptr) Variable UniformConstant
- 145: TypeImage 22(int) Cube array sampled format:Unknown
- 146: TypePointer UniformConstant 145
-147(g_tTexcdi4a): 146(ptr) Variable UniformConstant
- 148: TypeImage 38(int) Cube array sampled format:Unknown
- 149: TypePointer UniformConstant 148
-150(g_tTexcdu4a): 149(ptr) Variable UniformConstant
- 151: TypePointer Output 91(fvec4)
- 152(Color): 151(ptr) Variable Output
- 153: TypePointer Output 6(float)
- 154(Depth): 153(ptr) Variable Output
+ 102: TypePointer Output 91(fvec4)
+ 103(Color): 102(ptr) Variable Output
+ 106: TypePointer Output 6(float)
+ 107(Depth): 106(ptr) Variable Output
+ 111: TypeImage 6(float) 3D sampled format:Unknown
+ 112: TypePointer UniformConstant 111
+ 113(g_tTex3df4): 112(ptr) Variable UniformConstant
+ 114: TypeImage 22(int) 3D sampled format:Unknown
+ 115: TypePointer UniformConstant 114
+ 116(g_tTex3di4): 115(ptr) Variable UniformConstant
+ 117: TypeImage 38(int) 3D sampled format:Unknown
+ 118: TypePointer UniformConstant 117
+ 119(g_tTex3du4): 118(ptr) Variable UniformConstant
+ 120: TypeImage 6(float) Cube sampled format:Unknown
+ 121: TypePointer UniformConstant 120
+ 122(g_tTexcdf4): 121(ptr) Variable UniformConstant
+ 123: TypeImage 22(int) Cube sampled format:Unknown
+ 124: TypePointer UniformConstant 123
+ 125(g_tTexcdi4): 124(ptr) Variable UniformConstant
+ 126: TypeImage 38(int) Cube sampled format:Unknown
+ 127: TypePointer UniformConstant 126
+ 128(g_tTexcdu4): 127(ptr) Variable UniformConstant
+ 129: TypeImage 6(float) 1D array sampled format:Unknown
+ 130: TypePointer UniformConstant 129
+131(g_tTex1df4a): 130(ptr) Variable UniformConstant
+ 132: TypeImage 22(int) 1D array sampled format:Unknown
+ 133: TypePointer UniformConstant 132
+134(g_tTex1di4a): 133(ptr) Variable UniformConstant
+ 135: TypeImage 38(int) 1D array sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+137(g_tTex1du4a): 136(ptr) Variable UniformConstant
+ 138: TypeImage 6(float) 2D array sampled format:Unknown
+ 139: TypePointer UniformConstant 138
+140(g_tTex2df4a): 139(ptr) Variable UniformConstant
+ 141: TypeImage 22(int) 2D array sampled format:Unknown
+ 142: TypePointer UniformConstant 141
+143(g_tTex2di4a): 142(ptr) Variable UniformConstant
+ 144: TypeImage 38(int) 2D array sampled format:Unknown
+ 145: TypePointer UniformConstant 144
+146(g_tTex2du4a): 145(ptr) Variable UniformConstant
+ 147: TypeImage 6(float) Cube array sampled format:Unknown
+ 148: TypePointer UniformConstant 147
+149(g_tTexcdf4a): 148(ptr) Variable UniformConstant
+ 150: TypeImage 22(int) Cube array sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+152(g_tTexcdi4a): 151(ptr) Variable UniformConstant
+ 153: TypeImage 38(int) Cube array sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+155(g_tTexcdu4a): 154(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
Store 99 97
101: 7(ptr) AccessChain 94(psout) 100
Store 101 96
- 104:92(PS_OUTPUT) Load 94(psout)
- Store 103(@entryPointOutput) 104
+ 104: 98(ptr) AccessChain 94(psout) 95
+ 105: 91(fvec4) Load 104
+ Store 103(Color) 105
+ 108: 7(ptr) AccessChain 94(psout) 100
+ 109: 6(float) Load 108
+ Store 107(Depth) 109
Return
FunctionEnd
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
-0:66 Sequence
-0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:66 Color: direct index for structure (temp 4-component vector of float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 0 (const int)
+0:66 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:66 Depth: direct index for structure (temp float FragDepth)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
-0:66 Sequence
-0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:66 Color: direct index for structure (temp 4-component vector of float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 0 (const int)
+0:66 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:66 Depth: direct index for structure (temp float FragDepth)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 161
+// Id's are bound by 162
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 109 158 160
+ EntryPoint Fragment 4 "main" 109 113
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
MemberName 98(PS_OUTPUT) 0 "Color"
MemberName 98(PS_OUTPUT) 1 "Depth"
Name 100 "psout"
- Name 109 "@entryPointOutput"
- Name 114 "g_tTex1df4"
- Name 117 "g_tTex1di4"
- Name 120 "g_tTex1du4"
- Name 123 "g_tTex2df4"
- Name 126 "g_tTex2di4"
- Name 129 "g_tTex2du4"
- Name 132 "g_tTex3df4"
- Name 135 "g_tTex3di4"
- Name 138 "g_tTex3du4"
- Name 141 "g_tTexcdf4"
- Name 144 "g_tTexcdi4"
- Name 147 "g_tTexcdu4"
- Name 150 "g_tTexcdf4a"
- Name 153 "g_tTexcdi4a"
- Name 156 "g_tTexcdu4a"
- Name 158 "Color"
- Name 160 "Depth"
+ Name 109 "Color"
+ Name 113 "Depth"
+ Name 119 "g_tTex1df4"
+ Name 122 "g_tTex1di4"
+ Name 125 "g_tTex1du4"
+ Name 128 "g_tTex2df4"
+ Name 131 "g_tTex2di4"
+ Name 134 "g_tTex2du4"
+ Name 137 "g_tTex3df4"
+ Name 140 "g_tTex3di4"
+ Name 143 "g_tTex3du4"
+ Name 146 "g_tTexcdf4"
+ Name 149 "g_tTexcdi4"
+ Name 152 "g_tTexcdu4"
+ Name 155 "g_tTexcdf4a"
+ Name 158 "g_tTexcdi4a"
+ Name 161 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 76(g_tTex2di4a) DescriptorSet 0
Decorate 88(g_tTex2du4a) DescriptorSet 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 114(g_tTex1df4) DescriptorSet 0
- Decorate 114(g_tTex1df4) Binding 0
- Decorate 117(g_tTex1di4) DescriptorSet 0
- Decorate 120(g_tTex1du4) DescriptorSet 0
- Decorate 123(g_tTex2df4) DescriptorSet 0
- Decorate 126(g_tTex2di4) DescriptorSet 0
- Decorate 129(g_tTex2du4) DescriptorSet 0
- Decorate 132(g_tTex3df4) DescriptorSet 0
- Decorate 135(g_tTex3di4) DescriptorSet 0
- Decorate 138(g_tTex3du4) DescriptorSet 0
- Decorate 141(g_tTexcdf4) DescriptorSet 0
- Decorate 144(g_tTexcdi4) DescriptorSet 0
- Decorate 147(g_tTexcdu4) DescriptorSet 0
- Decorate 150(g_tTexcdf4a) DescriptorSet 0
- Decorate 153(g_tTexcdi4a) DescriptorSet 0
- Decorate 156(g_tTexcdu4a) DescriptorSet 0
- Decorate 158(Color) Location 0
- Decorate 160(Depth) BuiltIn FragDepth
+ Decorate 109(Color) Location 0
+ Decorate 113(Depth) BuiltIn FragDepth
+ Decorate 119(g_tTex1df4) DescriptorSet 0
+ Decorate 119(g_tTex1df4) Binding 0
+ Decorate 122(g_tTex1di4) DescriptorSet 0
+ Decorate 125(g_tTex1du4) DescriptorSet 0
+ Decorate 128(g_tTex2df4) DescriptorSet 0
+ Decorate 131(g_tTex2di4) DescriptorSet 0
+ Decorate 134(g_tTex2du4) DescriptorSet 0
+ Decorate 137(g_tTex3df4) DescriptorSet 0
+ Decorate 140(g_tTex3di4) DescriptorSet 0
+ Decorate 143(g_tTex3du4) DescriptorSet 0
+ Decorate 146(g_tTexcdf4) DescriptorSet 0
+ Decorate 149(g_tTexcdi4) DescriptorSet 0
+ Decorate 152(g_tTexcdu4) DescriptorSet 0
+ Decorate 155(g_tTexcdf4a) DescriptorSet 0
+ Decorate 158(g_tTexcdi4a) DescriptorSet 0
+ Decorate 161(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
103: 97(fvec4) ConstantComposite 102 102 102 102
104: TypePointer Function 97(fvec4)
106: 26(int) Constant 1
- 108: TypePointer Output 98(PS_OUTPUT)
-109(@entryPointOutput): 108(ptr) Variable Output
- 112: TypeImage 6(float) 1D sampled format:Unknown
- 113: TypePointer UniformConstant 112
- 114(g_tTex1df4): 113(ptr) Variable UniformConstant
- 115: TypeImage 26(int) 1D sampled format:Unknown
- 116: TypePointer UniformConstant 115
- 117(g_tTex1di4): 116(ptr) Variable UniformConstant
- 118: TypeImage 43(int) 1D sampled format:Unknown
- 119: TypePointer UniformConstant 118
- 120(g_tTex1du4): 119(ptr) Variable UniformConstant
- 121: TypeImage 6(float) 2D sampled format:Unknown
- 122: TypePointer UniformConstant 121
- 123(g_tTex2df4): 122(ptr) Variable UniformConstant
- 124: TypeImage 26(int) 2D sampled format:Unknown
- 125: TypePointer UniformConstant 124
- 126(g_tTex2di4): 125(ptr) Variable UniformConstant
- 127: TypeImage 43(int) 2D sampled format:Unknown
- 128: TypePointer UniformConstant 127
- 129(g_tTex2du4): 128(ptr) Variable UniformConstant
- 130: TypeImage 6(float) 3D sampled format:Unknown
- 131: TypePointer UniformConstant 130
- 132(g_tTex3df4): 131(ptr) Variable UniformConstant
- 133: TypeImage 26(int) 3D sampled format:Unknown
- 134: TypePointer UniformConstant 133
- 135(g_tTex3di4): 134(ptr) Variable UniformConstant
- 136: TypeImage 43(int) 3D sampled format:Unknown
- 137: TypePointer UniformConstant 136
- 138(g_tTex3du4): 137(ptr) Variable UniformConstant
- 139: TypeImage 6(float) Cube sampled format:Unknown
- 140: TypePointer UniformConstant 139
- 141(g_tTexcdf4): 140(ptr) Variable UniformConstant
- 142: TypeImage 26(int) Cube sampled format:Unknown
- 143: TypePointer UniformConstant 142
- 144(g_tTexcdi4): 143(ptr) Variable UniformConstant
- 145: TypeImage 43(int) Cube sampled format:Unknown
- 146: TypePointer UniformConstant 145
- 147(g_tTexcdu4): 146(ptr) Variable UniformConstant
- 148: TypeImage 6(float) Cube array sampled format:Unknown
- 149: TypePointer UniformConstant 148
-150(g_tTexcdf4a): 149(ptr) Variable UniformConstant
- 151: TypeImage 26(int) Cube array sampled format:Unknown
- 152: TypePointer UniformConstant 151
-153(g_tTexcdi4a): 152(ptr) Variable UniformConstant
- 154: TypeImage 43(int) Cube array sampled format:Unknown
- 155: TypePointer UniformConstant 154
-156(g_tTexcdu4a): 155(ptr) Variable UniformConstant
- 157: TypePointer Output 97(fvec4)
- 158(Color): 157(ptr) Variable Output
- 159: TypePointer Output 6(float)
- 160(Depth): 159(ptr) Variable Output
+ 108: TypePointer Output 97(fvec4)
+ 109(Color): 108(ptr) Variable Output
+ 112: TypePointer Output 6(float)
+ 113(Depth): 112(ptr) Variable Output
+ 117: TypeImage 6(float) 1D sampled format:Unknown
+ 118: TypePointer UniformConstant 117
+ 119(g_tTex1df4): 118(ptr) Variable UniformConstant
+ 120: TypeImage 26(int) 1D sampled format:Unknown
+ 121: TypePointer UniformConstant 120
+ 122(g_tTex1di4): 121(ptr) Variable UniformConstant
+ 123: TypeImage 43(int) 1D sampled format:Unknown
+ 124: TypePointer UniformConstant 123
+ 125(g_tTex1du4): 124(ptr) Variable UniformConstant
+ 126: TypeImage 6(float) 2D sampled format:Unknown
+ 127: TypePointer UniformConstant 126
+ 128(g_tTex2df4): 127(ptr) Variable UniformConstant
+ 129: TypeImage 26(int) 2D sampled format:Unknown
+ 130: TypePointer UniformConstant 129
+ 131(g_tTex2di4): 130(ptr) Variable UniformConstant
+ 132: TypeImage 43(int) 2D sampled format:Unknown
+ 133: TypePointer UniformConstant 132
+ 134(g_tTex2du4): 133(ptr) Variable UniformConstant
+ 135: TypeImage 6(float) 3D sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+ 137(g_tTex3df4): 136(ptr) Variable UniformConstant
+ 138: TypeImage 26(int) 3D sampled format:Unknown
+ 139: TypePointer UniformConstant 138
+ 140(g_tTex3di4): 139(ptr) Variable UniformConstant
+ 141: TypeImage 43(int) 3D sampled format:Unknown
+ 142: TypePointer UniformConstant 141
+ 143(g_tTex3du4): 142(ptr) Variable UniformConstant
+ 144: TypeImage 6(float) Cube sampled format:Unknown
+ 145: TypePointer UniformConstant 144
+ 146(g_tTexcdf4): 145(ptr) Variable UniformConstant
+ 147: TypeImage 26(int) Cube sampled format:Unknown
+ 148: TypePointer UniformConstant 147
+ 149(g_tTexcdi4): 148(ptr) Variable UniformConstant
+ 150: TypeImage 43(int) Cube sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+ 152(g_tTexcdu4): 151(ptr) Variable UniformConstant
+ 153: TypeImage 6(float) Cube array sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+155(g_tTexcdf4a): 154(ptr) Variable UniformConstant
+ 156: TypeImage 26(int) Cube array sampled format:Unknown
+ 157: TypePointer UniformConstant 156
+158(g_tTexcdi4a): 157(ptr) Variable UniformConstant
+ 159: TypeImage 43(int) Cube array sampled format:Unknown
+ 160: TypePointer UniformConstant 159
+161(g_tTexcdu4a): 160(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
Store 105 103
107: 7(ptr) AccessChain 100(psout) 106
Store 107 102
- 110:98(PS_OUTPUT) Load 100(psout)
- Store 109(@entryPointOutput) 110
+ 110: 104(ptr) AccessChain 100(psout) 101
+ 111: 97(fvec4) Load 110
+ Store 109(Color) 111
+ 114: 7(ptr) AccessChain 100(psout) 106
+ 115: 6(float) Load 114
+ Store 113(Depth) 115
Return
FunctionEnd
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
-0:59 Sequence
-0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:59 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:59 Color: direct index for structure (temp 4-component vector of float)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 0 (const int)
+0:59 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:59 Depth: direct index for structure (temp float FragDepth)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
-0:59 Sequence
-0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:59 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:59 Color: direct index for structure (temp 4-component vector of float)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 0 (const int)
+0:59 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:59 Depth: direct index for structure (temp float FragDepth)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 Constant:
+0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 184
+// Id's are bound by 185
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 141 181 183
+ EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
MemberName 130(PS_OUTPUT) 0 "Color"
MemberName 130(PS_OUTPUT) 1 "Depth"
Name 132 "psout"
- Name 141 "@entryPointOutput"
- Name 146 "g_tTex1df4"
- Name 149 "g_tTex1di4"
- Name 152 "g_tTex1du4"
- Name 155 "g_tTex2df4"
- Name 158 "g_tTex2di4"
- Name 161 "g_tTex2du4"
- Name 164 "g_tTex3df4"
- Name 167 "g_tTex3di4"
- Name 170 "g_tTex3du4"
- Name 173 "g_tTexcdf4"
- Name 176 "g_tTexcdi4"
- Name 179 "g_tTexcdu4"
- Name 181 "Color"
- Name 183 "Depth"
+ Name 141 "Color"
+ Name 145 "Depth"
+ Name 151 "g_tTex1df4"
+ Name 154 "g_tTex1di4"
+ Name 157 "g_tTex1du4"
+ Name 160 "g_tTex2df4"
+ Name 163 "g_tTex2di4"
+ Name 166 "g_tTex2du4"
+ Name 169 "g_tTex3df4"
+ Name 172 "g_tTex3di4"
+ Name 175 "g_tTex3du4"
+ Name 178 "g_tTexcdf4"
+ Name 181 "g_tTexcdi4"
+ Name 184 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 111(g_tTexcdi4a) DescriptorSet 0
Decorate 122(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 146(g_tTex1df4) DescriptorSet 0
- Decorate 146(g_tTex1df4) Binding 0
- Decorate 149(g_tTex1di4) DescriptorSet 0
- Decorate 152(g_tTex1du4) DescriptorSet 0
- Decorate 155(g_tTex2df4) DescriptorSet 0
- Decorate 158(g_tTex2di4) DescriptorSet 0
- Decorate 161(g_tTex2du4) DescriptorSet 0
- Decorate 164(g_tTex3df4) DescriptorSet 0
- Decorate 167(g_tTex3di4) DescriptorSet 0
- Decorate 170(g_tTex3du4) DescriptorSet 0
- Decorate 173(g_tTexcdf4) DescriptorSet 0
- Decorate 176(g_tTexcdi4) DescriptorSet 0
- Decorate 179(g_tTexcdu4) DescriptorSet 0
- Decorate 181(Color) Location 0
- Decorate 183(Depth) BuiltIn FragDepth
+ Decorate 141(Color) Location 0
+ Decorate 145(Depth) BuiltIn FragDepth
+ Decorate 151(g_tTex1df4) DescriptorSet 0
+ Decorate 151(g_tTex1df4) Binding 0
+ Decorate 154(g_tTex1di4) DescriptorSet 0
+ Decorate 157(g_tTex1du4) DescriptorSet 0
+ Decorate 160(g_tTex2df4) DescriptorSet 0
+ Decorate 163(g_tTex2di4) DescriptorSet 0
+ Decorate 166(g_tTex2du4) DescriptorSet 0
+ Decorate 169(g_tTex3df4) DescriptorSet 0
+ Decorate 172(g_tTex3di4) DescriptorSet 0
+ Decorate 175(g_tTex3du4) DescriptorSet 0
+ Decorate 178(g_tTexcdf4) DescriptorSet 0
+ Decorate 181(g_tTexcdi4) DescriptorSet 0
+ Decorate 184(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
135: 103(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 103(fvec4)
138: 30(int) Constant 1
- 140: TypePointer Output 130(PS_OUTPUT)
-141(@entryPointOutput): 140(ptr) Variable Output
- 144: TypeImage 6(float) 1D sampled format:Unknown
- 145: TypePointer UniformConstant 144
- 146(g_tTex1df4): 145(ptr) Variable UniformConstant
- 147: TypeImage 30(int) 1D sampled format:Unknown
- 148: TypePointer UniformConstant 147
- 149(g_tTex1di4): 148(ptr) Variable UniformConstant
- 150: TypeImage 43(int) 1D sampled format:Unknown
- 151: TypePointer UniformConstant 150
- 152(g_tTex1du4): 151(ptr) Variable UniformConstant
- 153: TypeImage 6(float) 2D sampled format:Unknown
- 154: TypePointer UniformConstant 153
- 155(g_tTex2df4): 154(ptr) Variable UniformConstant
- 156: TypeImage 30(int) 2D sampled format:Unknown
- 157: TypePointer UniformConstant 156
- 158(g_tTex2di4): 157(ptr) Variable UniformConstant
- 159: TypeImage 43(int) 2D sampled format:Unknown
- 160: TypePointer UniformConstant 159
- 161(g_tTex2du4): 160(ptr) Variable UniformConstant
- 162: TypeImage 6(float) 3D sampled format:Unknown
- 163: TypePointer UniformConstant 162
- 164(g_tTex3df4): 163(ptr) Variable UniformConstant
- 165: TypeImage 30(int) 3D sampled format:Unknown
- 166: TypePointer UniformConstant 165
- 167(g_tTex3di4): 166(ptr) Variable UniformConstant
- 168: TypeImage 43(int) 3D sampled format:Unknown
- 169: TypePointer UniformConstant 168
- 170(g_tTex3du4): 169(ptr) Variable UniformConstant
- 171: TypeImage 6(float) Cube sampled format:Unknown
- 172: TypePointer UniformConstant 171
- 173(g_tTexcdf4): 172(ptr) Variable UniformConstant
- 174: TypeImage 30(int) Cube sampled format:Unknown
- 175: TypePointer UniformConstant 174
- 176(g_tTexcdi4): 175(ptr) Variable UniformConstant
- 177: TypeImage 43(int) Cube sampled format:Unknown
- 178: TypePointer UniformConstant 177
- 179(g_tTexcdu4): 178(ptr) Variable UniformConstant
- 180: TypePointer Output 103(fvec4)
- 181(Color): 180(ptr) Variable Output
- 182: TypePointer Output 6(float)
- 183(Depth): 182(ptr) Variable Output
+ 140: TypePointer Output 103(fvec4)
+ 141(Color): 140(ptr) Variable Output
+ 144: TypePointer Output 6(float)
+ 145(Depth): 144(ptr) Variable Output
+ 149: TypeImage 6(float) 1D sampled format:Unknown
+ 150: TypePointer UniformConstant 149
+ 151(g_tTex1df4): 150(ptr) Variable UniformConstant
+ 152: TypeImage 30(int) 1D sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+ 154(g_tTex1di4): 153(ptr) Variable UniformConstant
+ 155: TypeImage 43(int) 1D sampled format:Unknown
+ 156: TypePointer UniformConstant 155
+ 157(g_tTex1du4): 156(ptr) Variable UniformConstant
+ 158: TypeImage 6(float) 2D sampled format:Unknown
+ 159: TypePointer UniformConstant 158
+ 160(g_tTex2df4): 159(ptr) Variable UniformConstant
+ 161: TypeImage 30(int) 2D sampled format:Unknown
+ 162: TypePointer UniformConstant 161
+ 163(g_tTex2di4): 162(ptr) Variable UniformConstant
+ 164: TypeImage 43(int) 2D sampled format:Unknown
+ 165: TypePointer UniformConstant 164
+ 166(g_tTex2du4): 165(ptr) Variable UniformConstant
+ 167: TypeImage 6(float) 3D sampled format:Unknown
+ 168: TypePointer UniformConstant 167
+ 169(g_tTex3df4): 168(ptr) Variable UniformConstant
+ 170: TypeImage 30(int) 3D sampled format:Unknown
+ 171: TypePointer UniformConstant 170
+ 172(g_tTex3di4): 171(ptr) Variable UniformConstant
+ 173: TypeImage 43(int) 3D sampled format:Unknown
+ 174: TypePointer UniformConstant 173
+ 175(g_tTex3du4): 174(ptr) Variable UniformConstant
+ 176: TypeImage 6(float) Cube sampled format:Unknown
+ 177: TypePointer UniformConstant 176
+ 178(g_tTexcdf4): 177(ptr) Variable UniformConstant
+ 179: TypeImage 30(int) Cube sampled format:Unknown
+ 180: TypePointer UniformConstant 179
+ 181(g_tTexcdi4): 180(ptr) Variable UniformConstant
+ 182: TypeImage 43(int) Cube sampled format:Unknown
+ 183: TypePointer UniformConstant 182
+ 184(g_tTexcdu4): 183(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
Store 137 135
139: 7(ptr) AccessChain 132(psout) 138
Store 139 134
- 142:130(PS_OUTPUT) Load 132(psout)
- Store 141(@entryPointOutput) 142
+ 142: 136(ptr) AccessChain 132(psout) 133
+ 143: 103(fvec4) Load 142
+ Store 141(Color) 143
+ 146: 7(ptr) AccessChain 132(psout) 138
+ 147: 6(float) Load 146
+ Store 145(Depth) 147
Return
FunctionEnd
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
-0:60 Sequence
-0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:60 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:60 Color: direct index for structure (temp 4-component vector of float)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 0 (const int)
+0:60 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:60 Depth: direct index for structure (temp float FragDepth)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
-0:60 Sequence
-0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:60 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:60 Color: direct index for structure (temp 4-component vector of float)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 0 (const int)
+0:60 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:60 Depth: direct index for structure (temp float FragDepth)
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 Constant:
+0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 182
+// Id's are bound by 183
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 139 179 181
+ EntryPoint Fragment 4 "main" 139 143
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
- Name 139 "@entryPointOutput"
- Name 144 "g_tTex3df4"
- Name 147 "g_tTex3di4"
- Name 150 "g_tTex3du4"
- Name 153 "g_tTex1df4a"
- Name 156 "g_tTex1di4a"
- Name 159 "g_tTex1du4a"
- Name 162 "g_tTex2df4a"
- Name 165 "g_tTex2di4a"
- Name 168 "g_tTex2du4a"
- Name 171 "g_tTexcdf4a"
- Name 174 "g_tTexcdi4a"
- Name 177 "g_tTexcdu4a"
- Name 179 "Color"
- Name 181 "Depth"
+ Name 139 "Color"
+ Name 143 "Depth"
+ Name 149 "g_tTex3df4"
+ Name 152 "g_tTex3di4"
+ Name 155 "g_tTex3du4"
+ Name 158 "g_tTex1df4a"
+ Name 161 "g_tTex1di4a"
+ Name 164 "g_tTex1du4a"
+ Name 167 "g_tTex2df4a"
+ Name 170 "g_tTex2di4a"
+ Name 173 "g_tTex2du4a"
+ Name 176 "g_tTexcdf4a"
+ Name 179 "g_tTexcdi4a"
+ Name 182 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 106(g_tTexcdi4) DescriptorSet 0
Decorate 118(g_tTexcdu4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 144(g_tTex3df4) DescriptorSet 0
- Decorate 147(g_tTex3di4) DescriptorSet 0
- Decorate 150(g_tTex3du4) DescriptorSet 0
- Decorate 153(g_tTex1df4a) DescriptorSet 0
- Decorate 156(g_tTex1di4a) DescriptorSet 0
- Decorate 159(g_tTex1du4a) DescriptorSet 0
- Decorate 162(g_tTex2df4a) DescriptorSet 0
- Decorate 165(g_tTex2di4a) DescriptorSet 0
- Decorate 168(g_tTex2du4a) DescriptorSet 0
- Decorate 171(g_tTexcdf4a) DescriptorSet 0
- Decorate 174(g_tTexcdi4a) DescriptorSet 0
- Decorate 177(g_tTexcdu4a) DescriptorSet 0
- Decorate 179(Color) Location 0
- Decorate 181(Depth) BuiltIn FragDepth
+ Decorate 139(Color) Location 0
+ Decorate 143(Depth) BuiltIn FragDepth
+ Decorate 149(g_tTex3df4) DescriptorSet 0
+ Decorate 152(g_tTex3di4) DescriptorSet 0
+ Decorate 155(g_tTex3du4) DescriptorSet 0
+ Decorate 158(g_tTex1df4a) DescriptorSet 0
+ Decorate 161(g_tTex1di4a) DescriptorSet 0
+ Decorate 164(g_tTex1du4a) DescriptorSet 0
+ Decorate 167(g_tTex2df4a) DescriptorSet 0
+ Decorate 170(g_tTex2di4a) DescriptorSet 0
+ Decorate 173(g_tTex2du4a) DescriptorSet 0
+ Decorate 176(g_tTexcdf4a) DescriptorSet 0
+ Decorate 179(g_tTexcdi4a) DescriptorSet 0
+ Decorate 182(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
133: 127(fvec4) ConstantComposite 132 132 132 132
134: TypePointer Function 127(fvec4)
136: 26(int) Constant 1
- 138: TypePointer Output 128(PS_OUTPUT)
-139(@entryPointOutput): 138(ptr) Variable Output
- 142: TypeImage 6(float) 3D sampled format:Unknown
- 143: TypePointer UniformConstant 142
- 144(g_tTex3df4): 143(ptr) Variable UniformConstant
- 145: TypeImage 26(int) 3D sampled format:Unknown
- 146: TypePointer UniformConstant 145
- 147(g_tTex3di4): 146(ptr) Variable UniformConstant
- 148: TypeImage 38(int) 3D sampled format:Unknown
- 149: TypePointer UniformConstant 148
- 150(g_tTex3du4): 149(ptr) Variable UniformConstant
- 151: TypeImage 6(float) 1D array sampled format:Unknown
- 152: TypePointer UniformConstant 151
-153(g_tTex1df4a): 152(ptr) Variable UniformConstant
- 154: TypeImage 26(int) 1D array sampled format:Unknown
- 155: TypePointer UniformConstant 154
-156(g_tTex1di4a): 155(ptr) Variable UniformConstant
- 157: TypeImage 38(int) 1D array sampled format:Unknown
- 158: TypePointer UniformConstant 157
-159(g_tTex1du4a): 158(ptr) Variable UniformConstant
- 160: TypeImage 6(float) 2D array sampled format:Unknown
- 161: TypePointer UniformConstant 160
-162(g_tTex2df4a): 161(ptr) Variable UniformConstant
- 163: TypeImage 26(int) 2D array sampled format:Unknown
- 164: TypePointer UniformConstant 163
-165(g_tTex2di4a): 164(ptr) Variable UniformConstant
- 166: TypeImage 38(int) 2D array sampled format:Unknown
- 167: TypePointer UniformConstant 166
-168(g_tTex2du4a): 167(ptr) Variable UniformConstant
- 169: TypeImage 6(float) Cube array sampled format:Unknown
- 170: TypePointer UniformConstant 169
-171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
- 172: TypeImage 26(int) Cube array sampled format:Unknown
- 173: TypePointer UniformConstant 172
-174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
- 175: TypeImage 38(int) Cube array sampled format:Unknown
- 176: TypePointer UniformConstant 175
-177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
- 178: TypePointer Output 127(fvec4)
- 179(Color): 178(ptr) Variable Output
- 180: TypePointer Output 6(float)
- 181(Depth): 180(ptr) Variable Output
+ 138: TypePointer Output 127(fvec4)
+ 139(Color): 138(ptr) Variable Output
+ 142: TypePointer Output 6(float)
+ 143(Depth): 142(ptr) Variable Output
+ 147: TypeImage 6(float) 3D sampled format:Unknown
+ 148: TypePointer UniformConstant 147
+ 149(g_tTex3df4): 148(ptr) Variable UniformConstant
+ 150: TypeImage 26(int) 3D sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+ 152(g_tTex3di4): 151(ptr) Variable UniformConstant
+ 153: TypeImage 38(int) 3D sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+ 155(g_tTex3du4): 154(ptr) Variable UniformConstant
+ 156: TypeImage 6(float) 1D array sampled format:Unknown
+ 157: TypePointer UniformConstant 156
+158(g_tTex1df4a): 157(ptr) Variable UniformConstant
+ 159: TypeImage 26(int) 1D array sampled format:Unknown
+ 160: TypePointer UniformConstant 159
+161(g_tTex1di4a): 160(ptr) Variable UniformConstant
+ 162: TypeImage 38(int) 1D array sampled format:Unknown
+ 163: TypePointer UniformConstant 162
+164(g_tTex1du4a): 163(ptr) Variable UniformConstant
+ 165: TypeImage 6(float) 2D array sampled format:Unknown
+ 166: TypePointer UniformConstant 165
+167(g_tTex2df4a): 166(ptr) Variable UniformConstant
+ 168: TypeImage 26(int) 2D array sampled format:Unknown
+ 169: TypePointer UniformConstant 168
+170(g_tTex2di4a): 169(ptr) Variable UniformConstant
+ 171: TypeImage 38(int) 2D array sampled format:Unknown
+ 172: TypePointer UniformConstant 171
+173(g_tTex2du4a): 172(ptr) Variable UniformConstant
+ 174: TypeImage 6(float) Cube array sampled format:Unknown
+ 175: TypePointer UniformConstant 174
+176(g_tTexcdf4a): 175(ptr) Variable UniformConstant
+ 177: TypeImage 26(int) Cube array sampled format:Unknown
+ 178: TypePointer UniformConstant 177
+179(g_tTexcdi4a): 178(ptr) Variable UniformConstant
+ 180: TypeImage 38(int) Cube array sampled format:Unknown
+ 181: TypePointer UniformConstant 180
+182(g_tTexcdu4a): 181(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
Store 135 133
137: 7(ptr) AccessChain 130(psout) 136
Store 137 132
- 140:128(PS_OUTPUT) Load 130(psout)
- Store 139(@entryPointOutput) 140
+ 140: 134(ptr) AccessChain 130(psout) 131
+ 141: 127(fvec4) Load 140
+ Store 139(Color) 141
+ 144: 7(ptr) AccessChain 130(psout) 136
+ 145: 6(float) Load 144
+ Store 143(Depth) 145
Return
FunctionEnd
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
-0:65 Sequence
-0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:65 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 0 (const int)
+0:65 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:65 Depth: direct index for structure (temp float FragDepth)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
-0:65 Sequence
-0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:65 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 0 (const int)
+0:65 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:65 Depth: direct index for structure (temp float FragDepth)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Constant:
+0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 156
+// Id's are bound by 157
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 104 153 155
+ EntryPoint Fragment 4 "main" 104 108
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
- Name 104 "@entryPointOutput"
- Name 109 "g_tTex3df4"
- Name 112 "g_tTex3di4"
- Name 115 "g_tTex3du4"
- Name 118 "g_tTexcdf4"
- Name 121 "g_tTexcdi4"
- Name 124 "g_tTexcdu4"
- Name 127 "g_tTex1df4a"
- Name 130 "g_tTex1di4a"
- Name 133 "g_tTex1du4a"
- Name 136 "g_tTex2df4a"
- Name 139 "g_tTex2di4a"
- Name 142 "g_tTex2du4a"
- Name 145 "g_tTexcdf4a"
- Name 148 "g_tTexcdi4a"
- Name 151 "g_tTexcdu4a"
- Name 153 "Color"
- Name 155 "Depth"
+ Name 104 "Color"
+ Name 108 "Depth"
+ Name 114 "g_tTex3df4"
+ Name 117 "g_tTex3di4"
+ Name 120 "g_tTex3du4"
+ Name 123 "g_tTexcdf4"
+ Name 126 "g_tTexcdi4"
+ Name 129 "g_tTexcdu4"
+ Name 132 "g_tTex1df4a"
+ Name 135 "g_tTex1di4a"
+ Name 138 "g_tTex1du4a"
+ Name 141 "g_tTex2df4a"
+ Name 144 "g_tTex2di4a"
+ Name 147 "g_tTex2du4a"
+ Name 150 "g_tTexcdf4a"
+ Name 153 "g_tTexcdi4a"
+ Name 156 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 109(g_tTex3df4) DescriptorSet 0
- Decorate 112(g_tTex3di4) DescriptorSet 0
- Decorate 115(g_tTex3du4) DescriptorSet 0
- Decorate 118(g_tTexcdf4) DescriptorSet 0
- Decorate 121(g_tTexcdi4) DescriptorSet 0
- Decorate 124(g_tTexcdu4) DescriptorSet 0
- Decorate 127(g_tTex1df4a) DescriptorSet 0
- Decorate 130(g_tTex1di4a) DescriptorSet 0
- Decorate 133(g_tTex1du4a) DescriptorSet 0
- Decorate 136(g_tTex2df4a) DescriptorSet 0
- Decorate 139(g_tTex2di4a) DescriptorSet 0
- Decorate 142(g_tTex2du4a) DescriptorSet 0
- Decorate 145(g_tTexcdf4a) DescriptorSet 0
- Decorate 148(g_tTexcdi4a) DescriptorSet 0
- Decorate 151(g_tTexcdu4a) DescriptorSet 0
- Decorate 153(Color) Location 0
- Decorate 155(Depth) BuiltIn FragDepth
+ Decorate 104(Color) Location 0
+ Decorate 108(Depth) BuiltIn FragDepth
+ Decorate 114(g_tTex3df4) DescriptorSet 0
+ Decorate 117(g_tTex3di4) DescriptorSet 0
+ Decorate 120(g_tTex3du4) DescriptorSet 0
+ Decorate 123(g_tTexcdf4) DescriptorSet 0
+ Decorate 126(g_tTexcdi4) DescriptorSet 0
+ Decorate 129(g_tTexcdu4) DescriptorSet 0
+ Decorate 132(g_tTex1df4a) DescriptorSet 0
+ Decorate 135(g_tTex1di4a) DescriptorSet 0
+ Decorate 138(g_tTex1du4a) DescriptorSet 0
+ Decorate 141(g_tTex2df4a) DescriptorSet 0
+ Decorate 144(g_tTex2di4a) DescriptorSet 0
+ Decorate 147(g_tTex2du4a) DescriptorSet 0
+ Decorate 150(g_tTexcdf4a) DescriptorSet 0
+ Decorate 153(g_tTexcdi4a) DescriptorSet 0
+ Decorate 156(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
98: 92(fvec4) ConstantComposite 97 97 97 97
99: TypePointer Function 92(fvec4)
101: 23(int) Constant 1
- 103: TypePointer Output 93(PS_OUTPUT)
-104(@entryPointOutput): 103(ptr) Variable Output
- 107: TypeImage 6(float) 3D sampled format:Unknown
- 108: TypePointer UniformConstant 107
- 109(g_tTex3df4): 108(ptr) Variable UniformConstant
- 110: TypeImage 23(int) 3D sampled format:Unknown
- 111: TypePointer UniformConstant 110
- 112(g_tTex3di4): 111(ptr) Variable UniformConstant
- 113: TypeImage 39(int) 3D sampled format:Unknown
- 114: TypePointer UniformConstant 113
- 115(g_tTex3du4): 114(ptr) Variable UniformConstant
- 116: TypeImage 6(float) Cube sampled format:Unknown
- 117: TypePointer UniformConstant 116
- 118(g_tTexcdf4): 117(ptr) Variable UniformConstant
- 119: TypeImage 23(int) Cube sampled format:Unknown
- 120: TypePointer UniformConstant 119
- 121(g_tTexcdi4): 120(ptr) Variable UniformConstant
- 122: TypeImage 39(int) Cube sampled format:Unknown
- 123: TypePointer UniformConstant 122
- 124(g_tTexcdu4): 123(ptr) Variable UniformConstant
- 125: TypeImage 6(float) 1D array sampled format:Unknown
- 126: TypePointer UniformConstant 125
-127(g_tTex1df4a): 126(ptr) Variable UniformConstant
- 128: TypeImage 23(int) 1D array sampled format:Unknown
- 129: TypePointer UniformConstant 128
-130(g_tTex1di4a): 129(ptr) Variable UniformConstant
- 131: TypeImage 39(int) 1D array sampled format:Unknown
- 132: TypePointer UniformConstant 131
-133(g_tTex1du4a): 132(ptr) Variable UniformConstant
- 134: TypeImage 6(float) 2D array sampled format:Unknown
- 135: TypePointer UniformConstant 134
-136(g_tTex2df4a): 135(ptr) Variable UniformConstant
- 137: TypeImage 23(int) 2D array sampled format:Unknown
- 138: TypePointer UniformConstant 137
-139(g_tTex2di4a): 138(ptr) Variable UniformConstant
- 140: TypeImage 39(int) 2D array sampled format:Unknown
- 141: TypePointer UniformConstant 140
-142(g_tTex2du4a): 141(ptr) Variable UniformConstant
- 143: TypeImage 6(float) Cube array sampled format:Unknown
- 144: TypePointer UniformConstant 143
-145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
- 146: TypeImage 23(int) Cube array sampled format:Unknown
- 147: TypePointer UniformConstant 146
-148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
- 149: TypeImage 39(int) Cube array sampled format:Unknown
- 150: TypePointer UniformConstant 149
-151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
- 152: TypePointer Output 92(fvec4)
- 153(Color): 152(ptr) Variable Output
- 154: TypePointer Output 6(float)
- 155(Depth): 154(ptr) Variable Output
+ 103: TypePointer Output 92(fvec4)
+ 104(Color): 103(ptr) Variable Output
+ 107: TypePointer Output 6(float)
+ 108(Depth): 107(ptr) Variable Output
+ 112: TypeImage 6(float) 3D sampled format:Unknown
+ 113: TypePointer UniformConstant 112
+ 114(g_tTex3df4): 113(ptr) Variable UniformConstant
+ 115: TypeImage 23(int) 3D sampled format:Unknown
+ 116: TypePointer UniformConstant 115
+ 117(g_tTex3di4): 116(ptr) Variable UniformConstant
+ 118: TypeImage 39(int) 3D sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex3du4): 119(ptr) Variable UniformConstant
+ 121: TypeImage 6(float) Cube sampled format:Unknown
+ 122: TypePointer UniformConstant 121
+ 123(g_tTexcdf4): 122(ptr) Variable UniformConstant
+ 124: TypeImage 23(int) Cube sampled format:Unknown
+ 125: TypePointer UniformConstant 124
+ 126(g_tTexcdi4): 125(ptr) Variable UniformConstant
+ 127: TypeImage 39(int) Cube sampled format:Unknown
+ 128: TypePointer UniformConstant 127
+ 129(g_tTexcdu4): 128(ptr) Variable UniformConstant
+ 130: TypeImage 6(float) 1D array sampled format:Unknown
+ 131: TypePointer UniformConstant 130
+132(g_tTex1df4a): 131(ptr) Variable UniformConstant
+ 133: TypeImage 23(int) 1D array sampled format:Unknown
+ 134: TypePointer UniformConstant 133
+135(g_tTex1di4a): 134(ptr) Variable UniformConstant
+ 136: TypeImage 39(int) 1D array sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+138(g_tTex1du4a): 137(ptr) Variable UniformConstant
+ 139: TypeImage 6(float) 2D array sampled format:Unknown
+ 140: TypePointer UniformConstant 139
+141(g_tTex2df4a): 140(ptr) Variable UniformConstant
+ 142: TypeImage 23(int) 2D array sampled format:Unknown
+ 143: TypePointer UniformConstant 142
+144(g_tTex2di4a): 143(ptr) Variable UniformConstant
+ 145: TypeImage 39(int) 2D array sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+147(g_tTex2du4a): 146(ptr) Variable UniformConstant
+ 148: TypeImage 6(float) Cube array sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+150(g_tTexcdf4a): 149(ptr) Variable UniformConstant
+ 151: TypeImage 23(int) Cube array sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+153(g_tTexcdi4a): 152(ptr) Variable UniformConstant
+ 154: TypeImage 39(int) Cube array sampled format:Unknown
+ 155: TypePointer UniformConstant 154
+156(g_tTexcdu4a): 155(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
Store 100 98
102: 7(ptr) AccessChain 95(psout) 101
Store 102 97
- 105:93(PS_OUTPUT) Load 95(psout)
- Store 104(@entryPointOutput) 105
+ 105: 99(ptr) AccessChain 95(psout) 96
+ 106: 92(fvec4) Load 105
+ Store 104(Color) 106
+ 109: 7(ptr) AccessChain 95(psout) 101
+ 110: 6(float) Load 109
+ Store 108(Depth) 110
Return
FunctionEnd
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
-0:66 Sequence
-0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:66 Color: direct index for structure (temp 4-component vector of float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 0 (const int)
+0:66 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:66 Depth: direct index for structure (temp float FragDepth)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
-0:66 Sequence
-0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:66 Color: direct index for structure (temp 4-component vector of float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 0 (const int)
+0:66 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:66 Depth: direct index for structure (temp float FragDepth)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 Constant:
+0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 162
+// Id's are bound by 163
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 110 159 161
+ EntryPoint Fragment 4 "main" 110 114
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
MemberName 99(PS_OUTPUT) 0 "Color"
MemberName 99(PS_OUTPUT) 1 "Depth"
Name 101 "psout"
- Name 110 "@entryPointOutput"
- Name 115 "g_tTex1df4"
- Name 118 "g_tTex1di4"
- Name 121 "g_tTex1du4"
- Name 124 "g_tTex2df4"
- Name 127 "g_tTex2di4"
- Name 130 "g_tTex2du4"
- Name 133 "g_tTex3df4"
- Name 136 "g_tTex3di4"
- Name 139 "g_tTex3du4"
- Name 142 "g_tTexcdf4"
- Name 145 "g_tTexcdi4"
- Name 148 "g_tTexcdu4"
- Name 151 "g_tTexcdf4a"
- Name 154 "g_tTexcdi4a"
- Name 157 "g_tTexcdu4a"
- Name 159 "Color"
- Name 161 "Depth"
+ Name 110 "Color"
+ Name 114 "Depth"
+ Name 120 "g_tTex1df4"
+ Name 123 "g_tTex1di4"
+ Name 126 "g_tTex1du4"
+ Name 129 "g_tTex2df4"
+ Name 132 "g_tTex2di4"
+ Name 135 "g_tTex2du4"
+ Name 138 "g_tTex3df4"
+ Name 141 "g_tTex3di4"
+ Name 144 "g_tTex3du4"
+ Name 147 "g_tTexcdf4"
+ Name 150 "g_tTexcdi4"
+ Name 153 "g_tTexcdu4"
+ Name 156 "g_tTexcdf4a"
+ Name 159 "g_tTexcdi4a"
+ Name 162 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 77(g_tTex2di4a) DescriptorSet 0
Decorate 89(g_tTex2du4a) DescriptorSet 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 115(g_tTex1df4) DescriptorSet 0
- Decorate 115(g_tTex1df4) Binding 0
- Decorate 118(g_tTex1di4) DescriptorSet 0
- Decorate 121(g_tTex1du4) DescriptorSet 0
- Decorate 124(g_tTex2df4) DescriptorSet 0
- Decorate 127(g_tTex2di4) DescriptorSet 0
- Decorate 130(g_tTex2du4) DescriptorSet 0
- Decorate 133(g_tTex3df4) DescriptorSet 0
- Decorate 136(g_tTex3di4) DescriptorSet 0
- Decorate 139(g_tTex3du4) DescriptorSet 0
- Decorate 142(g_tTexcdf4) DescriptorSet 0
- Decorate 145(g_tTexcdi4) DescriptorSet 0
- Decorate 148(g_tTexcdu4) DescriptorSet 0
- Decorate 151(g_tTexcdf4a) DescriptorSet 0
- Decorate 154(g_tTexcdi4a) DescriptorSet 0
- Decorate 157(g_tTexcdu4a) DescriptorSet 0
- Decorate 159(Color) Location 0
- Decorate 161(Depth) BuiltIn FragDepth
+ Decorate 110(Color) Location 0
+ Decorate 114(Depth) BuiltIn FragDepth
+ Decorate 120(g_tTex1df4) DescriptorSet 0
+ Decorate 120(g_tTex1df4) Binding 0
+ Decorate 123(g_tTex1di4) DescriptorSet 0
+ Decorate 126(g_tTex1du4) DescriptorSet 0
+ Decorate 129(g_tTex2df4) DescriptorSet 0
+ Decorate 132(g_tTex2di4) DescriptorSet 0
+ Decorate 135(g_tTex2du4) DescriptorSet 0
+ Decorate 138(g_tTex3df4) DescriptorSet 0
+ Decorate 141(g_tTex3di4) DescriptorSet 0
+ Decorate 144(g_tTex3du4) DescriptorSet 0
+ Decorate 147(g_tTexcdf4) DescriptorSet 0
+ Decorate 150(g_tTexcdi4) DescriptorSet 0
+ Decorate 153(g_tTexcdu4) DescriptorSet 0
+ Decorate 156(g_tTexcdf4a) DescriptorSet 0
+ Decorate 159(g_tTexcdi4a) DescriptorSet 0
+ Decorate 162(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
104: 98(fvec4) ConstantComposite 103 103 103 103
105: TypePointer Function 98(fvec4)
107: 27(int) Constant 1
- 109: TypePointer Output 99(PS_OUTPUT)
-110(@entryPointOutput): 109(ptr) Variable Output
- 113: TypeImage 6(float) 1D sampled format:Unknown
- 114: TypePointer UniformConstant 113
- 115(g_tTex1df4): 114(ptr) Variable UniformConstant
- 116: TypeImage 27(int) 1D sampled format:Unknown
- 117: TypePointer UniformConstant 116
- 118(g_tTex1di4): 117(ptr) Variable UniformConstant
- 119: TypeImage 44(int) 1D sampled format:Unknown
- 120: TypePointer UniformConstant 119
- 121(g_tTex1du4): 120(ptr) Variable UniformConstant
- 122: TypeImage 6(float) 2D sampled format:Unknown
- 123: TypePointer UniformConstant 122
- 124(g_tTex2df4): 123(ptr) Variable UniformConstant
- 125: TypeImage 27(int) 2D sampled format:Unknown
- 126: TypePointer UniformConstant 125
- 127(g_tTex2di4): 126(ptr) Variable UniformConstant
- 128: TypeImage 44(int) 2D sampled format:Unknown
- 129: TypePointer UniformConstant 128
- 130(g_tTex2du4): 129(ptr) Variable UniformConstant
- 131: TypeImage 6(float) 3D sampled format:Unknown
- 132: TypePointer UniformConstant 131
- 133(g_tTex3df4): 132(ptr) Variable UniformConstant
- 134: TypeImage 27(int) 3D sampled format:Unknown
- 135: TypePointer UniformConstant 134
- 136(g_tTex3di4): 135(ptr) Variable UniformConstant
- 137: TypeImage 44(int) 3D sampled format:Unknown
- 138: TypePointer UniformConstant 137
- 139(g_tTex3du4): 138(ptr) Variable UniformConstant
- 140: TypeImage 6(float) Cube sampled format:Unknown
- 141: TypePointer UniformConstant 140
- 142(g_tTexcdf4): 141(ptr) Variable UniformConstant
- 143: TypeImage 27(int) Cube sampled format:Unknown
- 144: TypePointer UniformConstant 143
- 145(g_tTexcdi4): 144(ptr) Variable UniformConstant
- 146: TypeImage 44(int) Cube sampled format:Unknown
- 147: TypePointer UniformConstant 146
- 148(g_tTexcdu4): 147(ptr) Variable UniformConstant
- 149: TypeImage 6(float) Cube array sampled format:Unknown
- 150: TypePointer UniformConstant 149
-151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
- 152: TypeImage 27(int) Cube array sampled format:Unknown
- 153: TypePointer UniformConstant 152
-154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
- 155: TypeImage 44(int) Cube array sampled format:Unknown
- 156: TypePointer UniformConstant 155
-157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
- 158: TypePointer Output 98(fvec4)
- 159(Color): 158(ptr) Variable Output
- 160: TypePointer Output 6(float)
- 161(Depth): 160(ptr) Variable Output
+ 109: TypePointer Output 98(fvec4)
+ 110(Color): 109(ptr) Variable Output
+ 113: TypePointer Output 6(float)
+ 114(Depth): 113(ptr) Variable Output
+ 118: TypeImage 6(float) 1D sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex1df4): 119(ptr) Variable UniformConstant
+ 121: TypeImage 27(int) 1D sampled format:Unknown
+ 122: TypePointer UniformConstant 121
+ 123(g_tTex1di4): 122(ptr) Variable UniformConstant
+ 124: TypeImage 44(int) 1D sampled format:Unknown
+ 125: TypePointer UniformConstant 124
+ 126(g_tTex1du4): 125(ptr) Variable UniformConstant
+ 127: TypeImage 6(float) 2D sampled format:Unknown
+ 128: TypePointer UniformConstant 127
+ 129(g_tTex2df4): 128(ptr) Variable UniformConstant
+ 130: TypeImage 27(int) 2D sampled format:Unknown
+ 131: TypePointer UniformConstant 130
+ 132(g_tTex2di4): 131(ptr) Variable UniformConstant
+ 133: TypeImage 44(int) 2D sampled format:Unknown
+ 134: TypePointer UniformConstant 133
+ 135(g_tTex2du4): 134(ptr) Variable UniformConstant
+ 136: TypeImage 6(float) 3D sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+ 138(g_tTex3df4): 137(ptr) Variable UniformConstant
+ 139: TypeImage 27(int) 3D sampled format:Unknown
+ 140: TypePointer UniformConstant 139
+ 141(g_tTex3di4): 140(ptr) Variable UniformConstant
+ 142: TypeImage 44(int) 3D sampled format:Unknown
+ 143: TypePointer UniformConstant 142
+ 144(g_tTex3du4): 143(ptr) Variable UniformConstant
+ 145: TypeImage 6(float) Cube sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+ 147(g_tTexcdf4): 146(ptr) Variable UniformConstant
+ 148: TypeImage 27(int) Cube sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+ 150(g_tTexcdi4): 149(ptr) Variable UniformConstant
+ 151: TypeImage 44(int) Cube sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+ 153(g_tTexcdu4): 152(ptr) Variable UniformConstant
+ 154: TypeImage 6(float) Cube array sampled format:Unknown
+ 155: TypePointer UniformConstant 154
+156(g_tTexcdf4a): 155(ptr) Variable UniformConstant
+ 157: TypeImage 27(int) Cube array sampled format:Unknown
+ 158: TypePointer UniformConstant 157
+159(g_tTexcdi4a): 158(ptr) Variable UniformConstant
+ 160: TypeImage 44(int) Cube array sampled format:Unknown
+ 161: TypePointer UniformConstant 160
+162(g_tTexcdu4a): 161(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
Store 106 104
108: 7(ptr) AccessChain 101(psout) 107
Store 108 103
- 111:99(PS_OUTPUT) Load 101(psout)
- Store 110(@entryPointOutput) 111
+ 111: 105(ptr) AccessChain 101(psout) 102
+ 112: 98(fvec4) Load 111
+ Store 110(Color) 112
+ 115: 7(ptr) AccessChain 101(psout) 107
+ 116: 6(float) Load 115
+ Store 114(Depth) 116
Return
FunctionEnd
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 132
+// Id's are bound by 133
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 124 129 131
+ EntryPoint Fragment 4 "main" 124 128
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 113(PS_OUTPUT) 0 "Color"
MemberName 113(PS_OUTPUT) 1 "Depth"
Name 115 "psout"
- Name 124 "@entryPointOutput"
- Name 127 "g_tTex1df4a"
- Name 129 "Color"
- Name 131 "Depth"
+ Name 124 "Color"
+ Name 128 "Depth"
+ Name 132 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 98(g_tTexcdi4) DescriptorSet 0
Decorate 107(g_tTexcdu4) DescriptorSet 0
MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 127(g_tTex1df4a) DescriptorSet 0
- Decorate 127(g_tTex1df4a) Binding 1
- Decorate 129(Color) Location 0
- Decorate 131(Depth) BuiltIn FragDepth
+ Decorate 124(Color) Location 0
+ Decorate 128(Depth) BuiltIn FragDepth
+ Decorate 132(g_tTex1df4a) DescriptorSet 0
+ Decorate 132(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
118: 7(fvec4) ConstantComposite 117 117 117 117
120: 27(int) Constant 1
121: TypePointer Function 6(float)
- 123: TypePointer Output 113(PS_OUTPUT)
-124(@entryPointOutput): 123(ptr) Variable Output
-127(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 128: TypePointer Output 7(fvec4)
- 129(Color): 128(ptr) Variable Output
- 130: TypePointer Output 6(float)
- 131(Depth): 130(ptr) Variable Output
+ 123: TypePointer Output 7(fvec4)
+ 124(Color): 123(ptr) Variable Output
+ 127: TypePointer Output 6(float)
+ 128(Depth): 127(ptr) Variable Output
+132(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 119 118
122: 121(ptr) AccessChain 115(psout) 120
Store 122 117
- 125:113(PS_OUTPUT) Load 115(psout)
- Store 124(@entryPointOutput) 125
+ 125: 8(ptr) AccessChain 115(psout) 116
+ 126: 7(fvec4) Load 125
+ Store 124(Color) 126
+ 129: 121(ptr) AccessChain 115(psout) 120
+ 130: 6(float) Load 129
+ Store 128(Depth) 130
Return
FunctionEnd
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:50 Color: direct index for structure (temp 4-component vector of float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 0 (const int)
+0:50 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:50 Depth: direct index for structure (temp float FragDepth)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:50 Color: direct index for structure (temp 4-component vector of float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 0 (const int)
+0:50 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:50 Depth: direct index for structure (temp float FragDepth)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Constant:
+0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 167
+// Id's are bound by 168
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 159 164 166
+ EntryPoint Fragment 4 "main" 159 163
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 148(PS_OUTPUT) 0 "Color"
MemberName 148(PS_OUTPUT) 1 "Depth"
Name 150 "psout"
- Name 159 "@entryPointOutput"
- Name 162 "g_tTex1df4a"
- Name 164 "Color"
- Name 166 "Depth"
+ Name 159 "Color"
+ Name 163 "Depth"
+ Name 167 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 162(g_tTex1df4a) DescriptorSet 0
- Decorate 162(g_tTex1df4a) Binding 1
- Decorate 164(Color) Location 0
- Decorate 166(Depth) BuiltIn FragDepth
+ Decorate 159(Color) Location 0
+ Decorate 163(Depth) BuiltIn FragDepth
+ Decorate 167(g_tTex1df4a) DescriptorSet 0
+ Decorate 167(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
153: 7(fvec4) ConstantComposite 152 152 152 152
155: 24(int) Constant 1
156: TypePointer Function 6(float)
- 158: TypePointer Output 148(PS_OUTPUT)
-159(@entryPointOutput): 158(ptr) Variable Output
-162(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 163: TypePointer Output 7(fvec4)
- 164(Color): 163(ptr) Variable Output
- 165: TypePointer Output 6(float)
- 166(Depth): 165(ptr) Variable Output
+ 158: TypePointer Output 7(fvec4)
+ 159(Color): 158(ptr) Variable Output
+ 162: TypePointer Output 6(float)
+ 163(Depth): 162(ptr) Variable Output
+167(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 154 153
157: 156(ptr) AccessChain 150(psout) 155
Store 157 152
- 160:148(PS_OUTPUT) Load 150(psout)
- Store 159(@entryPointOutput) 160
+ 160: 8(ptr) AccessChain 150(psout) 151
+ 161: 7(fvec4) Load 160
+ Store 159(Color) 161
+ 164: 156(ptr) AccessChain 150(psout) 155
+ 165: 6(float) Load 164
+ Store 163(Depth) 165
Return
FunctionEnd
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:48 Pos: direct index for structure (temp 4-component vector of float Position)
+0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:48 Constant:
+0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:48 Pos: direct index for structure (temp 4-component vector of float Position)
+0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:48 Constant:
+0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 162
+// Id's are bound by 161
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 156 161
+ EntryPoint Vertex 4 "main" 156
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 148 "VS_OUTPUT"
MemberName 148(VS_OUTPUT) 0 "Pos"
Name 150 "vsout"
- Name 156 "@entryPointOutput"
- Name 159 "g_tTex1df4a"
- Name 161 "Pos"
+ Name 156 "Pos"
+ Name 160 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
- Decorate 159(g_tTex1df4a) DescriptorSet 0
- Decorate 159(g_tTex1df4a) Binding 1
- Decorate 161(Pos) BuiltIn Position
+ Decorate 156(Pos) BuiltIn Position
+ Decorate 160(g_tTex1df4a) DescriptorSet 0
+ Decorate 160(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
151: 24(int) Constant 0
152: 6(float) Constant 0
153: 7(fvec4) ConstantComposite 152 152 152 152
- 155: TypePointer Output 148(VS_OUTPUT)
-156(@entryPointOutput): 155(ptr) Variable Output
-159(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 160: TypePointer Output 7(fvec4)
- 161(Pos): 160(ptr) Variable Output
+ 155: TypePointer Output 7(fvec4)
+ 156(Pos): 155(ptr) Variable Output
+160(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 139(txval42) 147
154: 8(ptr) AccessChain 150(vsout) 151
Store 154 153
- 157:148(VS_OUTPUT) Load 150(vsout)
- Store 156(@entryPointOutput) 157
+ 157: 8(ptr) AccessChain 150(vsout) 151
+ 158: 7(fvec4) Load 157
+ Store 156(Pos) 158
Return
FunctionEnd
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 158
+// Id's are bound by 159
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 141 155 157
+ EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 132(PS_OUTPUT) 0 "Color"
MemberName 132(PS_OUTPUT) 1 "Depth"
Name 134 "psout"
- Name 141 "@entryPointOutput"
- Name 144 "g_tTex1df4a"
- Name 147 "g_tTexcdf4"
- Name 150 "g_tTexcdi4"
- Name 153 "g_tTexcdu4"
- Name 155 "Color"
- Name 157 "Depth"
+ Name 141 "Color"
+ Name 145 "Depth"
+ Name 149 "g_tTex1df4a"
+ Name 152 "g_tTexcdf4"
+ Name 155 "g_tTexcdi4"
+ Name 158 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 110(g_tTex3di4) DescriptorSet 0
Decorate 121(g_tTex3du4) DescriptorSet 0
MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 144(g_tTex1df4a) DescriptorSet 0
- Decorate 144(g_tTex1df4a) Binding 1
- Decorate 147(g_tTexcdf4) DescriptorSet 0
- Decorate 150(g_tTexcdi4) DescriptorSet 0
- Decorate 153(g_tTexcdu4) DescriptorSet 0
- Decorate 155(Color) Location 0
- Decorate 157(Depth) BuiltIn FragDepth
+ Decorate 141(Color) Location 0
+ Decorate 145(Depth) BuiltIn FragDepth
+ Decorate 149(g_tTex1df4a) DescriptorSet 0
+ Decorate 149(g_tTex1df4a) Binding 1
+ Decorate 152(g_tTexcdf4) DescriptorSet 0
+ Decorate 155(g_tTexcdi4) DescriptorSet 0
+ Decorate 158(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
135: 6(float) Constant 1065353216
136: 7(fvec4) ConstantComposite 135 135 135 135
138: TypePointer Function 6(float)
- 140: TypePointer Output 132(PS_OUTPUT)
-141(@entryPointOutput): 140(ptr) Variable Output
-144(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 145: TypeImage 6(float) Cube sampled format:Unknown
- 146: TypePointer UniformConstant 145
- 147(g_tTexcdf4): 146(ptr) Variable UniformConstant
- 148: TypeImage 23(int) Cube sampled format:Unknown
- 149: TypePointer UniformConstant 148
- 150(g_tTexcdi4): 149(ptr) Variable UniformConstant
- 151: TypeImage 38(int) Cube sampled format:Unknown
- 152: TypePointer UniformConstant 151
- 153(g_tTexcdu4): 152(ptr) Variable UniformConstant
- 154: TypePointer Output 7(fvec4)
- 155(Color): 154(ptr) Variable Output
- 156: TypePointer Output 6(float)
- 157(Depth): 156(ptr) Variable Output
+ 140: TypePointer Output 7(fvec4)
+ 141(Color): 140(ptr) Variable Output
+ 144: TypePointer Output 6(float)
+ 145(Depth): 144(ptr) Variable Output
+149(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 150: TypeImage 6(float) Cube sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+ 152(g_tTexcdf4): 151(ptr) Variable UniformConstant
+ 153: TypeImage 23(int) Cube sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+ 155(g_tTexcdi4): 154(ptr) Variable UniformConstant
+ 156: TypeImage 38(int) Cube sampled format:Unknown
+ 157: TypePointer UniformConstant 156
+ 158(g_tTexcdu4): 157(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 137 136
139: 138(ptr) AccessChain 134(psout) 24
Store 139 135
- 142:132(PS_OUTPUT) Load 134(psout)
- Store 141(@entryPointOutput) 142
+ 142: 8(ptr) AccessChain 134(psout) 63
+ 143: 7(fvec4) Load 142
+ Store 141(Color) 143
+ 146: 138(ptr) AccessChain 134(psout) 24
+ 147: 6(float) Load 146
+ Store 145(Depth) 147
Return
FunctionEnd
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
-0:38 Sequence
-0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:38 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:38 Color: direct index for structure (temp 4-component vector of float)
+0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Constant:
+0:38 0 (const int)
+0:38 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:38 Depth: direct index for structure (temp float FragDepth)
+0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Constant:
+0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
-0:38 Sequence
-0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:38 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:38 Color: direct index for structure (temp 4-component vector of float)
+0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Constant:
+0:38 0 (const int)
+0:38 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:38 Depth: direct index for structure (temp float FragDepth)
+0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Constant:
+0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 112
+// Id's are bound by 113
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 95 109 111
+ EntryPoint Fragment 4 "main" 95 99
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 86(PS_OUTPUT) 0 "Color"
MemberName 86(PS_OUTPUT) 1 "Depth"
Name 88 "psout"
- Name 95 "@entryPointOutput"
- Name 98 "g_tTex1df4a"
- Name 101 "g_tTexcdf4"
- Name 104 "g_tTexcdi4"
- Name 107 "g_tTexcdu4"
- Name 109 "Color"
- Name 111 "Depth"
+ Name 95 "Color"
+ Name 99 "Depth"
+ Name 103 "g_tTex1df4a"
+ Name 106 "g_tTexcdf4"
+ Name 109 "g_tTexcdi4"
+ Name 112 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 98(g_tTex1df4a) DescriptorSet 0
- Decorate 98(g_tTex1df4a) Binding 1
- Decorate 101(g_tTexcdf4) DescriptorSet 0
- Decorate 104(g_tTexcdi4) DescriptorSet 0
- Decorate 107(g_tTexcdu4) DescriptorSet 0
- Decorate 109(Color) Location 0
- Decorate 111(Depth) BuiltIn FragDepth
+ Decorate 95(Color) Location 0
+ Decorate 99(Depth) BuiltIn FragDepth
+ Decorate 103(g_tTex1df4a) DescriptorSet 0
+ Decorate 103(g_tTex1df4a) Binding 1
+ Decorate 106(g_tTexcdf4) DescriptorSet 0
+ Decorate 109(g_tTexcdi4) DescriptorSet 0
+ Decorate 112(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
89: 6(float) Constant 1065353216
90: 7(fvec4) ConstantComposite 89 89 89 89
92: TypePointer Function 6(float)
- 94: TypePointer Output 86(PS_OUTPUT)
-95(@entryPointOutput): 94(ptr) Variable Output
- 98(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 99: TypeImage 6(float) Cube array sampled format:Unknown
- 100: TypePointer UniformConstant 99
- 101(g_tTexcdf4): 100(ptr) Variable UniformConstant
- 102: TypeImage 26(int) Cube array sampled format:Unknown
- 103: TypePointer UniformConstant 102
- 104(g_tTexcdi4): 103(ptr) Variable UniformConstant
- 105: TypeImage 40(int) Cube array sampled format:Unknown
- 106: TypePointer UniformConstant 105
- 107(g_tTexcdu4): 106(ptr) Variable UniformConstant
- 108: TypePointer Output 7(fvec4)
- 109(Color): 108(ptr) Variable Output
- 110: TypePointer Output 6(float)
- 111(Depth): 110(ptr) Variable Output
+ 94: TypePointer Output 7(fvec4)
+ 95(Color): 94(ptr) Variable Output
+ 98: TypePointer Output 6(float)
+ 99(Depth): 98(ptr) Variable Output
+103(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 104: TypeImage 6(float) Cube array sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTexcdf4): 105(ptr) Variable UniformConstant
+ 107: TypeImage 26(int) Cube array sampled format:Unknown
+ 108: TypePointer UniformConstant 107
+ 109(g_tTexcdi4): 108(ptr) Variable UniformConstant
+ 110: TypeImage 40(int) Cube array sampled format:Unknown
+ 111: TypePointer UniformConstant 110
+ 112(g_tTexcdu4): 111(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 91 90
93: 92(ptr) AccessChain 88(psout) 27
Store 93 89
- 96:86(PS_OUTPUT) Load 88(psout)
- Store 95(@entryPointOutput) 96
+ 96: 8(ptr) AccessChain 88(psout) 65
+ 97: 7(fvec4) Load 96
+ Store 95(Color) 97
+ 100: 92(ptr) AccessChain 88(psout) 27
+ 101: 6(float) Load 100
+ Store 99(Depth) 101
Return
FunctionEnd
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float FragDepth)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 Constant:
+0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 139
+// Id's are bound by 140
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 131 136 138
+ EntryPoint Fragment 4 "main" 131 135
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 121(PS_OUTPUT) 0 "Color"
MemberName 121(PS_OUTPUT) 1 "Depth"
Name 123 "psout"
- Name 131 "@entryPointOutput"
- Name 134 "g_tTex1df4"
- Name 136 "Color"
- Name 138 "Depth"
+ Name 131 "Color"
+ Name 135 "Depth"
+ Name 139 "g_tTex1df4"
Decorate 12(g_tTex1df4a) DescriptorSet 0
Decorate 12(g_tTex1df4a) Binding 1
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 101(g_tTexcdi4a) DescriptorSet 0
Decorate 111(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 134(g_tTex1df4) DescriptorSet 0
- Decorate 134(g_tTex1df4) Binding 0
- Decorate 136(Color) Location 0
- Decorate 138(Depth) BuiltIn FragDepth
+ Decorate 131(Color) Location 0
+ Decorate 135(Depth) BuiltIn FragDepth
+ Decorate 139(g_tTex1df4) DescriptorSet 0
+ Decorate 139(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
125: 7(fvec4) ConstantComposite 118 118 118 118
127: 26(int) Constant 1
128: TypePointer Function 6(float)
- 130: TypePointer Output 121(PS_OUTPUT)
-131(@entryPointOutput): 130(ptr) Variable Output
- 134(g_tTex1df4): 11(ptr) Variable UniformConstant
- 135: TypePointer Output 7(fvec4)
- 136(Color): 135(ptr) Variable Output
- 137: TypePointer Output 6(float)
- 138(Depth): 137(ptr) Variable Output
+ 130: TypePointer Output 7(fvec4)
+ 131(Color): 130(ptr) Variable Output
+ 134: TypePointer Output 6(float)
+ 135(Depth): 134(ptr) Variable Output
+ 139(g_tTex1df4): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 126 125
129: 128(ptr) AccessChain 123(psout) 127
Store 129 118
- 132:121(PS_OUTPUT) Load 123(psout)
- Store 131(@entryPointOutput) 132
+ 132: 8(ptr) AccessChain 123(psout) 124
+ 133: 7(fvec4) Load 132
+ Store 131(Color) 133
+ 136: 128(ptr) AccessChain 123(psout) 127
+ 137: 6(float) Load 136
+ Store 135(Depth) 137
Return
FunctionEnd
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
-0:51 Sequence
-0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:51 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:51 Color: direct index for structure (temp 4-component vector of float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 Constant:
+0:51 0 (const int)
+0:51 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:51 Depth: direct index for structure (temp float FragDepth)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 Constant:
+0:51 1 (const int)
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
-0:51 Sequence
-0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:51 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:51 Color: direct index for structure (temp 4-component vector of float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 Constant:
+0:51 0 (const int)
+0:51 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:51 Depth: direct index for structure (temp float FragDepth)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 Constant:
+0:51 1 (const int)
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 164
+// Id's are bound by 165
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 155 161 163
+ EntryPoint Fragment 4 "main" 155 159
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 144(PS_OUTPUT) 0 "Color"
MemberName 144(PS_OUTPUT) 1 "Depth"
Name 146 "psout"
- Name 155 "@entryPointOutput"
- Name 158 "g_sSamp2d"
- Name 159 "g_tTex1df4a"
- Name 161 "Color"
- Name 163 "Depth"
+ Name 155 "Color"
+ Name 159 "Depth"
+ Name 163 "g_sSamp2d"
+ Name 164 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 158(g_sSamp2d) DescriptorSet 0
- Decorate 159(g_tTex1df4a) DescriptorSet 0
- Decorate 159(g_tTex1df4a) Binding 1
- Decorate 161(Color) Location 0
- Decorate 163(Depth) BuiltIn FragDepth
+ Decorate 155(Color) Location 0
+ Decorate 159(Depth) BuiltIn FragDepth
+ Decorate 163(g_sSamp2d) DescriptorSet 0
+ Decorate 164(g_tTex1df4a) DescriptorSet 0
+ Decorate 164(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
149: 7(fvec4) ConstantComposite 148 148 148 148
151: 23(int) Constant 1
152: TypePointer Function 6(float)
- 154: TypePointer Output 144(PS_OUTPUT)
-155(@entryPointOutput): 154(ptr) Variable Output
- 158(g_sSamp2d): 15(ptr) Variable UniformConstant
-159(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 160: TypePointer Output 7(fvec4)
- 161(Color): 160(ptr) Variable Output
- 162: TypePointer Output 6(float)
- 163(Depth): 162(ptr) Variable Output
+ 154: TypePointer Output 7(fvec4)
+ 155(Color): 154(ptr) Variable Output
+ 158: TypePointer Output 6(float)
+ 159(Depth): 158(ptr) Variable Output
+ 163(g_sSamp2d): 15(ptr) Variable UniformConstant
+164(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 150 149
153: 152(ptr) AccessChain 146(psout) 151
Store 153 148
- 156:144(PS_OUTPUT) Load 146(psout)
- Store 155(@entryPointOutput) 156
+ 156: 8(ptr) AccessChain 146(psout) 147
+ 157: 7(fvec4) Load 156
+ Store 155(Color) 157
+ 160: 152(ptr) AccessChain 146(psout) 151
+ 161: 6(float) Load 160
+ Store 159(Depth) 161
Return
FunctionEnd
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:48 Pos: direct index for structure (temp 4-component vector of float Position)
+0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:48 Constant:
+0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
-0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:48 Pos: direct index for structure (temp 4-component vector of float Position)
+0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
+0:48 Constant:
+0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 158
+// Id's are bound by 157
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 152 157
+ EntryPoint Vertex 4 "main" 152
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 144 "VS_OUTPUT"
MemberName 144(VS_OUTPUT) 0 "Pos"
Name 146 "vsout"
- Name 152 "@entryPointOutput"
- Name 155 "g_tTex1df4a"
- Name 157 "Pos"
+ Name 152 "Pos"
+ Name 156 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
- Decorate 155(g_tTex1df4a) DescriptorSet 0
- Decorate 155(g_tTex1df4a) Binding 1
- Decorate 157(Pos) BuiltIn Position
+ Decorate 152(Pos) BuiltIn Position
+ Decorate 156(g_tTex1df4a) DescriptorSet 0
+ Decorate 156(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
147: 23(int) Constant 0
148: 6(float) Constant 0
149: 7(fvec4) ConstantComposite 148 148 148 148
- 151: TypePointer Output 144(VS_OUTPUT)
-152(@entryPointOutput): 151(ptr) Variable Output
-155(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 156: TypePointer Output 7(fvec4)
- 157(Pos): 156(ptr) Variable Output
+ 151: TypePointer Output 7(fvec4)
+ 152(Pos): 151(ptr) Variable Output
+156(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 135(txval42) 143
150: 8(ptr) AccessChain 146(vsout) 147
Store 150 149
- 153:144(VS_OUTPUT) Load 146(vsout)
- Store 152(@entryPointOutput) 153
+ 153: 8(ptr) AccessChain 146(vsout) 147
+ 154: 7(fvec4) Load 153
+ Store 152(Pos) 154
Return
FunctionEnd
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float FragDepth)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Constant:
+0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 154
+// Id's are bound by 155
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 137 151 153
+ EntryPoint Fragment 4 "main" 137 141
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
- Name 137 "@entryPointOutput"
- Name 140 "g_tTex1df4a"
- Name 143 "g_tTexcdf4"
- Name 146 "g_tTexcdi4"
- Name 149 "g_tTexcdu4"
- Name 151 "Color"
- Name 153 "Depth"
+ Name 137 "Color"
+ Name 141 "Depth"
+ Name 145 "g_tTex1df4a"
+ Name 148 "g_tTexcdf4"
+ Name 151 "g_tTexcdi4"
+ Name 154 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 106(g_tTex3di4) DescriptorSet 0
Decorate 117(g_tTex3du4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 140(g_tTex1df4a) DescriptorSet 0
- Decorate 140(g_tTex1df4a) Binding 1
- Decorate 143(g_tTexcdf4) DescriptorSet 0
- Decorate 146(g_tTexcdi4) DescriptorSet 0
- Decorate 149(g_tTexcdu4) DescriptorSet 0
- Decorate 151(Color) Location 0
- Decorate 153(Depth) BuiltIn FragDepth
+ Decorate 137(Color) Location 0
+ Decorate 141(Depth) BuiltIn FragDepth
+ Decorate 145(g_tTex1df4a) DescriptorSet 0
+ Decorate 145(g_tTex1df4a) Binding 1
+ Decorate 148(g_tTexcdf4) DescriptorSet 0
+ Decorate 151(g_tTexcdi4) DescriptorSet 0
+ Decorate 154(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
131: 6(float) Constant 1065353216
132: 7(fvec4) ConstantComposite 131 131 131 131
134: TypePointer Function 6(float)
- 136: TypePointer Output 128(PS_OUTPUT)
-137(@entryPointOutput): 136(ptr) Variable Output
-140(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 141: TypeImage 6(float) Cube sampled format:Unknown
- 142: TypePointer UniformConstant 141
- 143(g_tTexcdf4): 142(ptr) Variable UniformConstant
- 144: TypeImage 22(int) Cube sampled format:Unknown
- 145: TypePointer UniformConstant 144
- 146(g_tTexcdi4): 145(ptr) Variable UniformConstant
- 147: TypeImage 37(int) Cube sampled format:Unknown
- 148: TypePointer UniformConstant 147
- 149(g_tTexcdu4): 148(ptr) Variable UniformConstant
- 150: TypePointer Output 7(fvec4)
- 151(Color): 150(ptr) Variable Output
- 152: TypePointer Output 6(float)
- 153(Depth): 152(ptr) Variable Output
+ 136: TypePointer Output 7(fvec4)
+ 137(Color): 136(ptr) Variable Output
+ 140: TypePointer Output 6(float)
+ 141(Depth): 140(ptr) Variable Output
+145(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 146: TypeImage 6(float) Cube sampled format:Unknown
+ 147: TypePointer UniformConstant 146
+ 148(g_tTexcdf4): 147(ptr) Variable UniformConstant
+ 149: TypeImage 22(int) Cube sampled format:Unknown
+ 150: TypePointer UniformConstant 149
+ 151(g_tTexcdi4): 150(ptr) Variable UniformConstant
+ 152: TypeImage 37(int) Cube sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+ 154(g_tTexcdu4): 153(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 133 132
135: 134(ptr) AccessChain 130(psout) 23
Store 135 131
- 138:128(PS_OUTPUT) Load 130(psout)
- Store 137(@entryPointOutput) 138
+ 138: 8(ptr) AccessChain 130(psout) 61
+ 139: 7(fvec4) Load 138
+ Store 137(Color) 139
+ 142: 134(ptr) AccessChain 130(psout) 23
+ 143: 6(float) Load 142
+ Store 141(Depth) 143
Return
FunctionEnd
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float FragDepth)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Sequence
+0:? Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float FragDepth)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 Constant:
+0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 111
+// Id's are bound by 112
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 103 108 110
+ EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
MemberName 94(PS_OUTPUT) 0 "Color"
MemberName 94(PS_OUTPUT) 1 "Depth"
Name 96 "psout"
- Name 103 "@entryPointOutput"
- Name 106 "g_tTex1df4a"
- Name 108 "Color"
- Name 110 "Depth"
+ Name 103 "Color"
+ Name 107 "Depth"
+ Name 111 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) DescriptorSet 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 106(g_tTex1df4a) DescriptorSet 0
- Decorate 106(g_tTex1df4a) Binding 1
- Decorate 108(Color) Location 0
- Decorate 110(Depth) BuiltIn FragDepth
+ Decorate 103(Color) Location 0
+ Decorate 107(Depth) BuiltIn FragDepth
+ Decorate 111(g_tTex1df4a) DescriptorSet 0
+ Decorate 111(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
97: 6(float) Constant 1065353216
98: 7(fvec4) ConstantComposite 97 97 97 97
100: TypePointer Function 6(float)
- 102: TypePointer Output 94(PS_OUTPUT)
-103(@entryPointOutput): 102(ptr) Variable Output
-106(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 107: TypePointer Output 7(fvec4)
- 108(Color): 107(ptr) Variable Output
- 109: TypePointer Output 6(float)
- 110(Depth): 109(ptr) Variable Output
+ 102: TypePointer Output 7(fvec4)
+ 103(Color): 102(ptr) Variable Output
+ 106: TypePointer Output 6(float)
+ 107(Depth): 106(ptr) Variable Output
+111(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
Store 99 98
101: 100(ptr) AccessChain 96(psout) 40
Store 101 97
- 104:94(PS_OUTPUT) Load 96(psout)
- Store 103(@entryPointOutput) 104
+ 104: 8(ptr) AccessChain 96(psout) 26
+ 105: 7(fvec4) Load 104
+ Store 103(Color) 105
+ 108: 100(ptr) AccessChain 96(psout) 40
+ 109: 6(float) Load 108
+ Store 107(Depth) 109
Return
FunctionEnd
0:16 1.000000
0:16 1.000000
0:16 1.000000
-0:17 Sequence
-0:17 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:17 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:17 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:17 color: direct index for structure (temp 4-component vector of float)
+0:17 'ps_output' (temp structure{temp 4-component vector of float color})
+0:17 Constant:
+0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:16 1.000000
0:16 1.000000
0:16 1.000000
-0:17 Sequence
-0:17 move second child to first child (temp structure{temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
-0:17 'ps_output' (temp structure{temp 4-component vector of float color})
+0:? Sequence
+0:? Sequence
+0:17 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:17 color: direct index for structure (temp 4-component vector of float)
+0:17 'ps_output' (temp structure{temp 4-component vector of float color})
+0:17 Constant:
+0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 27
+// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 22 26
+ EntryPoint Fragment 4 "main" 22
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "MyFunc("
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "ps_output"
- Name 22 "@entryPointOutput"
- Name 26 "color"
- Decorate 26(color) Location 0
+ Name 22 "color"
+ Decorate 22(color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
17: 10(float) Constant 1065353216
18: 11(fvec4) ConstantComposite 17 17 17 17
19: TypePointer Function 11(fvec4)
- 21: TypePointer Output 12(PS_OUTPUT)
-22(@entryPointOutput): 21(ptr) Variable Output
- 25: TypePointer Output 11(fvec4)
- 26(color): 25(ptr) Variable Output
+ 21: TypePointer Output 11(fvec4)
+ 22(color): 21(ptr) Variable Output
4(main): 2 Function None 3
5: Label
14(ps_output): 13(ptr) Variable Function
20: 19(ptr) AccessChain 14(ps_output) 16
Store 20 18
- 23:12(PS_OUTPUT) Load 14(ps_output)
- Store 22(@entryPointOutput) 23
+ 23: 19(ptr) AccessChain 14(ps_output) 16
+ 24: 11(fvec4) Load 23
+ Store 22(color) 24
Return
FunctionEnd
6(MyFunc(): 2 Function None 3
0:? 0.000000
0:? 0.000000
0:? 1.000000
-0:19 Sequence
-0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
-0:19 'psout' (temp structure{temp 4-component vector of float Color})
+0:? Sequence
+0:? Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:19 Color: direct index for structure (temp 4-component vector of float)
+0:19 'psout' (temp structure{temp 4-component vector of float Color})
+0:19 Constant:
+0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 0.000000
0:? 0.000000
0:? 1.000000
-0:19 Sequence
-0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
-0:19 'psout' (temp structure{temp 4-component vector of float Color})
+0:? Sequence
+0:? Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:19 Color: direct index for structure (temp 4-component vector of float)
+0:19 'psout' (temp structure{temp 4-component vector of float Color})
+0:19 Constant:
+0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 29
+// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 19 28
+ EntryPoint Fragment 4 "main" 19
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "psout"
- Name 19 "@entryPointOutput"
- Name 24 "TestTexture"
- Name 26 "TestUF"
- Name 28 "Color"
- Decorate 24(TestTexture) DescriptorSet 0
- Decorate 28(Color) Location 0
+ Name 19 "Color"
+ Name 25 "TestTexture"
+ Name 27 "TestUF"
+ Decorate 19(Color) Location 0
+ Decorate 25(TestTexture) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
14: 6(float) Constant 1065353216
15: 7(fvec4) ConstantComposite 13 13 13 14
16: TypePointer Function 7(fvec4)
- 18: TypePointer Output 8(PS_OUTPUT)
-19(@entryPointOutput): 18(ptr) Variable Output
- 22: TypeImage 6(float) 2D sampled format:Unknown
- 23: TypePointer UniformConstant 22
- 24(TestTexture): 23(ptr) Variable UniformConstant
- 25: TypePointer UniformConstant 7(fvec4)
- 26(TestUF): 25(ptr) Variable UniformConstant
- 27: TypePointer Output 7(fvec4)
- 28(Color): 27(ptr) Variable Output
+ 18: TypePointer Output 7(fvec4)
+ 19(Color): 18(ptr) Variable Output
+ 23: TypeImage 6(float) 2D sampled format:Unknown
+ 24: TypePointer UniformConstant 23
+ 25(TestTexture): 24(ptr) Variable UniformConstant
+ 26: TypePointer UniformConstant 7(fvec4)
+ 27(TestUF): 26(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
10(psout): 9(ptr) Variable Function
17: 16(ptr) AccessChain 10(psout) 12
Store 17 15
- 20:8(PS_OUTPUT) Load 10(psout)
- Store 19(@entryPointOutput) 20
+ 20: 16(ptr) AccessChain 10(psout) 12
+ 21: 7(fvec4) Load 20
+ Store 19(Color) 21
Return
FunctionEnd
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 5663 "main" 4045 4656 4112
+ EntryPoint Fragment 5663 "main" 4656 4112
ExecutionMode 5663 OriginUpperLeft
Decorate 4727 DescriptorSet 0
Decorate 4727 Binding 0
138: 13(float) Constant 1065353216
1284: 29(fvec4) ConstantComposite 138 138 138 138
650: TypePointer Function 13(float)
- 1670: TypePointer Output 1032(struct)
- 4045: 1670(ptr) Variable Output
667: TypePointer Output 29(fvec4)
4656: 667(ptr) Variable Output
651: TypePointer Output 13(float)
7204: 23(ivec4) ImageSampleImplicitLod 12016 2476
20158: 666(ptr) AccessChain 5072 2571
Store 20158 1284
- 19657: 650(ptr) AccessChain 5072 2574
- Store 19657 138
- 17934:1032(struct) Load 5072
- Store 4045 17934
+ 19742: 650(ptr) AccessChain 5072 2574
+ Store 19742 138
+ 19848: 666(ptr) AccessChain 5072 2571
+ 7967: 29(fvec4) Load 19848
+ Store 4656 7967
+ 16622: 650(ptr) AccessChain 5072 2574
+ 11539: 13(float) Load 16622
+ Store 4112 11539
Return
FunctionEnd
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 189
+// Id's are bound by 190
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 180 186 188
+ EntryPoint Fragment 4 "main" 180 184
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 7 "MemberTest"
MemberName 171(PS_OUTPUT) 0 "Color"
MemberName 171(PS_OUTPUT) 1 "Depth"
Name 173 "psout"
- Name 180 "@entryPointOutput"
- Name 182 "g_sSamp2d"
- Name 183 "g_sSamp2D_b"
- Name 184 "g_tTex1df4a"
- Name 186 "Color"
- Name 188 "Depth"
+ Name 180 "Color"
+ Name 184 "Depth"
+ Name 187 "g_sSamp2d"
+ Name 188 "g_sSamp2D_b"
+ Name 189 "g_tTex1df4a"
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 41(g_tTex1df4) Binding 0
Decorate 45(g_sSamp) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
- Decorate 182(g_sSamp2d) DescriptorSet 0
- Decorate 183(g_sSamp2D_b) DescriptorSet 0
- Decorate 184(g_tTex1df4a) DescriptorSet 0
- Decorate 184(g_tTex1df4a) Binding 1
- Decorate 186(Color) Location 0
- Decorate 188(Depth) BuiltIn FragDepth
+ Decorate 180(Color) Location 0
+ Decorate 184(Depth) BuiltIn FragDepth
+ Decorate 187(g_sSamp2d) DescriptorSet 0
+ Decorate 188(g_sSamp2D_b) DescriptorSet 0
+ Decorate 189(g_tTex1df4a) DescriptorSet 0
+ Decorate 189(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
174: 35(float) Constant 1065353216
175: 36(fvec4) ConstantComposite 174 174 174 174
177: TypePointer Function 35(float)
- 179: TypePointer Output 171(PS_OUTPUT)
-180(@entryPointOutput): 179(ptr) Variable Output
- 182(g_sSamp2d): 44(ptr) Variable UniformConstant
-183(g_sSamp2D_b): 44(ptr) Variable UniformConstant
-184(g_tTex1df4a): 40(ptr) Variable UniformConstant
- 185: TypePointer Output 36(fvec4)
- 186(Color): 185(ptr) Variable Output
- 187: TypePointer Output 35(float)
- 188(Depth): 187(ptr) Variable Output
+ 179: TypePointer Output 36(fvec4)
+ 180(Color): 179(ptr) Variable Output
+ 183: TypePointer Output 35(float)
+ 184(Depth): 183(ptr) Variable Output
+ 187(g_sSamp2d): 44(ptr) Variable UniformConstant
+188(g_sSamp2D_b): 44(ptr) Variable UniformConstant
+189(g_tTex1df4a): 40(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(mtest): 8(ptr) Variable Function
Store 176 175
178: 177(ptr) AccessChain 173(psout) 10
Store 178 174
- 181:171(PS_OUTPUT) Load 173(psout)
- Store 180(@entryPointOutput) 181
+ 181: 37(ptr) AccessChain 173(psout) 23
+ 182: 36(fvec4) Load 181
+ Store 180(Color) 182
+ 185: 177(ptr) AccessChain 173(psout) 10
+ 186: 35(float) Load 185
+ Store 184(Depth) 186
Return
FunctionEnd
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 189
+// Id's are bound by 190
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 180 186 188
+ EntryPoint Fragment 4 "main" 180 184
ExecutionMode 4 OriginUpperLeft
Decorate 41 DescriptorSet 0
Decorate 41 Binding 0
Decorate 156 DescriptorSet 0
Decorate 165 DescriptorSet 0
MemberDecorate 171 1 BuiltIn FragDepth
- Decorate 182 DescriptorSet 0
- Decorate 183 DescriptorSet 0
- Decorate 184 DescriptorSet 0
- Decorate 184 Binding 1
- Decorate 186 Location 0
- Decorate 188 BuiltIn FragDepth
+ Decorate 180 Location 0
+ Decorate 184 BuiltIn FragDepth
+ Decorate 187 DescriptorSet 0
+ Decorate 188 DescriptorSet 0
+ Decorate 189 DescriptorSet 0
+ Decorate 189 Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
174: 35(float) Constant 1065353216
175: 36(fvec4) ConstantComposite 174 174 174 174
177: TypePointer Function 35(float)
- 179: TypePointer Output 171(struct)
+ 179: TypePointer Output 36(fvec4)
180: 179(ptr) Variable Output
- 182: 44(ptr) Variable UniformConstant
- 183: 44(ptr) Variable UniformConstant
- 184: 40(ptr) Variable UniformConstant
- 185: TypePointer Output 36(fvec4)
- 186: 185(ptr) Variable Output
- 187: TypePointer Output 35(float)
- 188: 187(ptr) Variable Output
+ 183: TypePointer Output 35(float)
+ 184: 183(ptr) Variable Output
+ 187: 44(ptr) Variable UniformConstant
+ 188: 44(ptr) Variable UniformConstant
+ 189: 40(ptr) Variable UniformConstant
4: 2 Function None 3
5: Label
9: 8(ptr) Variable Function
Store 176 175
178: 177(ptr) AccessChain 173 10
Store 178 174
- 181: 171(struct) Load 173
- Store 180 181
+ 181: 37(ptr) AccessChain 173 23
+ 182: 36(fvec4) Load 181
+ Store 180 182
+ 185: 177(ptr) AccessChain 173 10
+ 186: 35(float) Load 185
+ Store 184 186
Return
FunctionEnd
int2 i;
};
-float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2) : COLOR0
+float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
{
out1 = input;
out2.v = 2.0;
out2.i = 3;
+ OutParam local;
+ local.v = 12.0;
+ local.i = 13;
+ out3 = local;
+
return out1;
}
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "Overload400-PrecQual.1487"
+#define GLSLANG_REVISION "Overload400-PrecQual.1489"
#define GLSLANG_DATE "16-Sep-2016"
return false;
}
- node = intermediate.addAssign(assignOp, node, rightNode, loc);
+ node = parseContext.handleAssign(loc, assignOp, node, rightNode);
if (node == nullptr) {
parseContext.error(loc, "could not create assignment", "", "");
return false;
assert(entryPointOutput != nullptr); // should have been error tested at the beginning
TIntermSymbol* left = new TIntermSymbol(entryPointOutput->getUniqueId(), entryPointOutput->getName(),
entryPointOutput->getType());
- TIntermNode* returnSequence = intermediate.addAssign(EOpAssign, left, converted, loc);
+ TIntermNode* returnSequence = handleAssign(loc, EOpAssign, left, converted);
returnSequence = intermediate.makeAggregate(returnSequence);
returnSequence = intermediate.growAggregate(returnSequence, intermediate.addBranch(EOpReturn, loc));
returnSequence->getAsAggregate()->setOperator(EOpSequence);
arguments = newArg;
}
+// Some simple source assignments need to be flattened to a sequence
+// of AST assignments. Catch these and flatten, otherwise, pass through
+// to intermediate.addAssign().
+TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op, TIntermTyped* left, TIntermTyped* right)
+{
+ if (! shouldFlatten(left->getType()) ||
+ ! left->getAsSymbolNode() ||
+ flattenMap.find(left->getAsSymbolNode()->getId()) == flattenMap.end())
+ return intermediate.addAssign(op, left, right, loc);
+
+ // If we get here, we are assigning a whole struct to a flattened l-value, so have to
+ // do member-by-member assignment:
+ const auto& members = *left->getType().getStruct();
+ const auto& memberVariables = flattenMap[left->getAsSymbolNode()->getId()];
+ TIntermAggregate* assignList = nullptr;
+ for (int member = 0; member < (int)memberVariables.size(); ++member) {
+ TIntermTyped* subRight = intermediate.addIndex(EOpIndexDirectStruct, right, intermediate.addConstantUnion(member, loc), loc);
+ subRight->setType(*members[member].type);
+ TIntermTyped* subLeft = intermediate.addSymbol(*memberVariables[member]);
+ assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc));
+ }
+ assignList->setOperator(EOpSequence);
+
+ return assignList;
+}
+
//
// HLSL atomic operations have slightly different arguments than
// GLSL/AST/SPIRV. The semantics are converted below in decomposeIntrinsic.
void remapNonEntrypointIO(TFunction& function);
TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
+ TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
//
TVector<TSymbol*> ioArraySymbolResizeList;
- TUnorderedMap<int, TVector<TVariable*>> flattenMap;
+ TMap<int, TVector<TVariable*>> flattenMap;
unsigned int nextInLocation;
unsigned int nextOutLocation;
};