void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType));
de::Random rnd (deStringHash(getName()));
glGenTextures(1, &tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType));
de::Random rnd (deStringHash(getName()));
glGenTextures(1, &tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
de::Random rnd (deStringHash(getName()));
glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
de::Random rnd (deStringHash(getName()));
glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_3D, tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType));
de::Random rnd (deStringHash(getName()));
glGenTextures(1, &tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType));
de::Random rnd (deStringHash(getName()));
glGenTextures(1, &tex);
tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_internalFormat);
glu::TransferFormat transferFmt = glu::getTransferFormat(fmt);
deUint32 tex = 0;
- tcu::TextureLevel levelData (fmt);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
de::Random rnd (deStringHash(getName()));
glGenTextures(1, &tex);
tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_internalFormat);
glu::TransferFormat transferFmt = glu::getTransferFormat(fmt);
deUint32 tex = 0;
- tcu::TextureLevel levelData (fmt);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
de::Random rnd (deStringHash(getName()));
glGenTextures(1, &tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
de::Random rnd (deStringHash(getName()));
glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
glGenTextures (1, &tex);
glBindTexture (GL_TEXTURE_2D_ARRAY, tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
de::Random rnd (deStringHash(getName()));
glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
glGenTextures (1, &tex);
glBindTexture (GL_TEXTURE_3D, tex);
{
glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat);
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
{
glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat);
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat);
de::Random rnd (deStringHash(getName()));
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat);
de::Random rnd (deStringHash(getName()));
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
de::Random rnd (deStringHash(getName()));
glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
void createTexture (void)
{
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
de::Random rnd (deStringHash(getName()));
glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType));
glGenTextures (1, &tex);
glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex);
{
glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat);
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat);
de::Random rnd (deStringHash(getName()));
deUint32 tex = 0;
- tcu::TextureLevel levelData (m_texFormat);
+ tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);