Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19594>
GL_EXT_texture_sRGB_decode added a flag to allow you to disable texture
decoding so that the shader received the data still in the sRGB colorspace.
Then, in 2012, GL_ARB_texture_view came along and made
-GL_EXT_texture_sRGB_decode` simultaneously obsolete and very confusing. Now,
+GL_EXT_texture_sRGB_decode simultaneously obsolete and very confusing. Now,
thanks to the combination of extensions, you can upload a texture as linear,
create an sRGB view of it and ask that sRGB not be decoded. What format is it
in again?