docs: drop rogue backtick
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 9 Nov 2022 11:10:24 +0000 (12:10 +0100)
committerMarge Bot <emma+marge@anholt.net>
Wed, 9 Nov 2022 16:10:55 +0000 (16:10 +0000)
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19594>

docs/isl/formats.rst

index da8f5cc98a88db0349fc1e6faee9fca0b32000b3..29ccad11463f81381c7c5bb6cfa802d34afd5e09 100644 (file)
@@ -136,7 +136,7 @@ support for sRGB texture formats and was included in OpenGL 2.1.  In 2010,
 GL_EXT_texture_sRGB_decode added a flag to allow you to disable texture
 decoding so that the shader received the data still in the sRGB colorspace.
 Then, in 2012, GL_ARB_texture_view came along and made
-GL_EXT_texture_sRGB_decode` simultaneously obsolete and very confusing.  Now,
+GL_EXT_texture_sRGB_decode simultaneously obsolete and very confusing.  Now,
 thanks to the combination of extensions, you can upload a texture as linear,
 create an sRGB view of it and ask that sRGB not be decoded.  What format is it
 in again?