Internal module has tests that validate build and base OS integration.
Having those test available in the APKs makes it easier to rule out test
framework issues if necessary.
Change-Id: I56f4ce8834e60f94c1c4b0ded78750d2a7ebba3e
modules/glshared/glsTextureBufferCase.cpp \
modules/glshared/glsTextureTestUtil.cpp \
modules/glshared/glsUniformBlockCase.cpp \
- modules/glshared/glsVertexArrayTests.cpp
+ modules/glshared/glsVertexArrayTests.cpp \
+ modules/internal/ditBuildInfoTests.cpp \
+ modules/internal/ditDelibsTests.cpp \
+ modules/internal/ditFrameworkTests.cpp \
+ modules/internal/ditImageCompareTests.cpp \
+ modules/internal/ditImageIOTests.cpp \
+ modules/internal/ditTestCase.cpp \
+ modules/internal/ditTestLogTests.cpp \
+ modules/internal/ditTestPackage.cpp \
+ modules/internal/ditTestPackageEntry.cpp
LOCAL_C_INCLUDES := \
frameworks/native/opengl/include \
add_deqp_module(de-internal-tests "${DE_INTERNAL_TESTS_SRCS}" "${DE_INTERNAL_TESTS_LIBS}" ditTestPackageEntry.cpp)
-add_data_dir(de-internal-tests data internal/data)
+add_data_dir(de-internal-tests ../../data/internal/data internal/data)