Import some sampler state code.
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 22 Aug 2007 09:33:55 +0000 (10:33 +0100)
committerKeith Whitwell <keith@tungstengraphics.com>
Wed, 22 Aug 2007 09:34:38 +0000 (10:34 +0100)
Doesn't compile, isn't built.

src/mesa/pipe/i915simple/i915_context.h
src/mesa/pipe/i915simple/i915_state_emit.c
src/mesa/pipe/i915simple/i915_state_sampler.c [new file with mode: 0644]

index bc00d61..b40dfa6 100644 (file)
@@ -89,6 +89,10 @@ struct i915_state
    uint program_len;
    uint *constants;
    uint num_constants;
+
+   unsigned sampler[I915_TEX_UNITS][3];
+   unsigned sampler_enable_flags;
+   unsigned sampler_enable_nr;
    
    unsigned id;                        /* track lost context events */
 };
index da9d541..dcf02ab 100644 (file)
@@ -190,6 +190,29 @@ i915_emit_hardware_state(struct i915_context *i915 )
       }
    }
 
+   /* samplers */
+   if (i915->hardware_dirty & I915_HW_SAMPLER) 
+   {
+      if (i915->current.sampler_enable_nr) {
+        int i;
+        
+        OUT_BATCH( _3DSTATE_SAMPLER_STATE | 
+                   (3 * i915->current.sampler_enable_nr) );
+
+        OUT_BATCH( i915->current.sampler_enable_flags );
+
+        for (i = 0; i < I915_TEX_UNITS; i++) {
+           if (i915->current.sampler_enable_flags & (1<<i)) {
+              OUT_BATCH( i915->current.sampler[i][0] );
+              OUT_BATCH( i915->current.sampler[i][1] );
+              OUT_BATCH( i915->current.sampler[i][2] );
+           }
+        }
+      }
+   }
+   
+
+
    /* constants */
    if (i915->hardware_dirty & I915_HW_PROGRAM)
    {
diff --git a/src/mesa/pipe/i915simple/i915_state_sampler.c b/src/mesa/pipe/i915simple/i915_state_sampler.c
new file mode 100644 (file)
index 0000000..3e44bba
--- /dev/null
@@ -0,0 +1,222 @@
+/**************************************************************************
+ * 
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+//#include "mtypes.h"
+//#include "enums.h"
+//#include "texformat.h"
+//#include "macros.h"
+//#include "dri_bufmgr.h"
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "i915_state_inlines.h"
+#include "i915_context.h"
+#include "i915_reg.h"
+//#include "i915_cache.h"
+
+
+
+
+
+
+/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
+ * Intel drivers for "other operating systems" implement GL_CLAMP as
+ * GL_CLAMP_TO_EDGE, so the same is done here.
+ */
+static unsigned
+translate_wrap_mode(unsigned wrap)
+{
+   switch (wrap) {
+   case PIPE_TEX_WRAP_REPEAT:
+      return TEXCOORDMODE_WRAP;
+   case PIPE_TEX_WRAP_CLAMP:
+      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
+   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+      return TEXCOORDMODE_CLAMP_EDGE;
+   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+      return TEXCOORDMODE_CLAMP_BORDER;
+//   case PIPE_TEX_WRAP_MIRRORED_REPEAT:
+//      return TEXCOORDMODE_MIRROR;
+   default:
+      return TEXCOORDMODE_WRAP;
+   }
+}
+
+static unsigned translate_img_filter( unsigned filter )
+{
+   switch (filter) {
+   case PIPE_TEX_FILTER_NEAREST:
+      return FILTER_NEAREST;
+   case PIPE_TEX_FILTER_LINEAR:
+      return FILTER_LINEAR;
+   default:
+      assert(0);
+      return FILTER_NEAREST;
+   }
+}
+
+static unsigned translate_mip_filter( unsigned filter )
+{
+   switch (filter) {
+   case PIPE_TEX_MIPFILTER_NONE:
+      return MIPFILTER_NONE;
+   case PIPE_TEX_MIPFILTER_NEAREST:
+      return MIPFILTER_NEAREST;
+   case PIPE_TEX_FILTER_LINEAR:
+      return MIPFILTER_LINEAR;
+   default:
+      assert(0);
+      return MIPFILTER_NONE;
+   }
+}
+
+
+/* Recalculate all state from scratch.  Perhaps not the most
+ * efficient, but this has gotten complex enough that we need
+ * something which is understandable and reliable.
+ */
+static void update_sampler(struct i915_context *i915, 
+                          const struct pipe_sampler_state *sampler,
+                          const struct pipe_surface_state *surface,
+                          unsigned surface_index,
+                          unsigned target,
+                          unsigned *state )
+{
+
+   /* Need to do this after updating the maps, which call the
+    * intel_finalize_mipmap_tree and hence can update firstLevel:
+    */
+   unsigned minFilt, magFilt;
+   unsigned mipFilt;
+
+   state[0] = state[1] = state[2] = 0;
+
+   mipFilt = translate_mip_filter( sampler->min_mip_filter );
+
+   if (tObj->MaxAnisotropy > 1.0) {
+      minFilt = FILTER_ANISOTROPIC;
+      magFilt = FILTER_ANISOTROPIC;
+   }
+   else {
+      minFilt = translate_img_filter( sampler->min_img_filter );
+      magFilt = translate_img_filter( sampler->mag_img_filter );
+   }
+
+   {
+      int b = sampler->lod_bias * 16.0;
+      b = CLAMP(b, -256, 255);
+      state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
+   }
+
+   if (surface->format == MESA_FORMAT_YCBCR ||
+       surface->format == MESA_FORMAT_YCBCR_REV)
+      state[0] |= SS2_COLORSPACE_CONVERSION;
+
+
+   /* Shadow:
+    */
+   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) 
+   {
+      state[0] |= (SS2_SHADOW_ENABLE |
+                  translate_compare_func(sampler->compare_func));
+
+      minFilt = FILTER_4X4_FLAT;
+      magFilt = FILTER_4X4_FLAT;
+   }
+
+   state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
+               (mipFilt << SS2_MIP_FILTER_SHIFT) |
+               (magFilt << SS2_MAG_FILTER_SHIFT));
+
+   
+   if (0)
+   {
+      unsigned ws = tObj->WrapS;
+      unsigned wt = tObj->WrapT;
+      unsigned wr = tObj->WrapR;
+
+      /* 3D textures don't seem to respect the border color.
+       * Fallback if there's ever a danger that they might refer to
+       * it.  
+       * 
+       * Effectively this means fallback on 3D clamp or
+       * clamp_to_border.
+       *
+       * XXX: Check if this is true on i945.  
+       * XXX: Check if this bug got fixed in release silicon.
+       */
+      if (target == PIPE_TEXTURE_3D &&
+          (sampler->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
+           sampler->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
+          (ws == GL_CLAMP ||
+           wt == GL_CLAMP ||
+           wr == GL_CLAMP ||
+           ws == GL_CLAMP_TO_BORDER ||
+           wt == GL_CLAMP_TO_BORDER || 
+          wr == GL_CLAMP_TO_BORDER)) {
+        
+        if (intel->strict_conformance) {
+           assert(0);
+/*         sampler->fallback = true; */
+           /* TODO */
+        }
+      }
+
+
+      state[1] =
+         ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
+          (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
+          (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT) |
+         (unit << SS3_TEXTUREMAP_INDEX_SHIFT));
+
+     if (target != TEXTURE_RECT_BIT)
+        state[1] |= SS3_NORMALIZED_COORDS;
+
+   state[2] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
+                                 tObj->_BorderChan[1],
+                                 tObj->_BorderChan[2],
+                                 tObj->_BorderChan[3]);
+}
+
+
+
+void i915_update_samplers( struct i915_context *i915 )
+{
+   int i, dirty = 0, nr = 0;
+
+   for (i = 0; i < I915_TEX_UNITS; i++) {
+      if (i915->sampler[i].enabled) { /* ??? */
+        update_sampler( i915, i, 
+                        i915->current.sampler[i] );
+        nr++;
+        dirty |= (1<<i);
+      }
+   }
+}
+