int screenWidth, screenHeight;
Internal::Adaptor::WindowSystem::GetScreenSize(screenWidth, screenHeight);
int angle = static_cast<int>(DevelWindow::GetCurrentOrientation(window));
+ Dali::Window::WindowSize size = window.GetSize();
int newX, newY;
Dali::Vector2 newPosition;
if(angle == 90)
{
- newX = (screenHeight - 1) - y;
+ newX = (size.GetWidth() - 1) - y;
newY = x;
}
else if(angle == 180)
{
- newX = (screenWidth - 1) - x;
- newY = (screenHeight - 1) - y;
+ newX = (size.GetHeight() - 1) - x;
+ newY = (size.GetWidth() - 1) - y;
}
else if(angle == 270)
{
newX = y;
- newY = (screenWidth - 1) - x;
+ newY = (size.GetHeight() - 1) - x;
}
else
{