Will be useful later to generate string tables for the builtin types.
Note we make some extra effort to ensure C++ client code doesn't need to change,
by keeping glsl_type::*_type pointers around.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (Python and Meson changes)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25191>
+++ /dev/null
-/*
- * Copyright © 2009 Intel Corporation
- * SPDX-License-Identifier: MIT
- */
-
-#include "glsl_types.h"
-#include "util/glheader.h"
-
-#define DECL_TYPE(NAME, ...) \
-const struct glsl_type glsl_type_builtin_##NAME = __VA_ARGS__;
-
-#include "compiler/builtin_type_macros.h"
-#undef DECL_TYPE
+++ /dev/null
-/*
- * Copyright © 2013 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file builtin_type_macros.h
- *
- * This contains definitions for all GLSL built-in types, regardless of what
- * language version or extension might provide them.
- */
-
-#define DECL_SIMPLE_TYPE(NAME, GLTYPE, BASE_TYPE, ELEMENTS, COLS) \
- DECL_TYPE(NAME, { .gl_type = GLTYPE, .base_type = BASE_TYPE, .vector_elements = ELEMENTS, .matrix_columns = COLS, .name = #NAME })
-
-#define DECL_SAMPLER_TYPE(NAME, GLTYPE, BASE_TYPE, DIM, SHADOW, ARRAY, SAMPLED_TYPE) \
- DECL_TYPE(NAME, { .gl_type = GLTYPE, .base_type = BASE_TYPE, .sampled_type = SAMPLED_TYPE, .sampler_dimensionality = DIM, .sampler_shadow = SHADOW, .sampler_array = ARRAY, .vector_elements = 1, .matrix_columns = 1, .name = #NAME })
-
-DECL_SIMPLE_TYPE(error, GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0)
-DECL_SIMPLE_TYPE(void, GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0)
-
-#define DECL_VEC_TYPE(stype, vtype, btype, etype, ...) \
- DECL_SIMPLE_TYPE(stype, etype ##__VA_ARGS__, btype, 1, 1) \
- DECL_SIMPLE_TYPE(vtype ## 2, etype ##_VEC2 ##__VA_ARGS__, btype, 2, 1) \
- DECL_SIMPLE_TYPE(vtype ## 3, etype ##_VEC3 ##__VA_ARGS__, btype, 3, 1) \
- DECL_SIMPLE_TYPE(vtype ## 4, etype ##_VEC4 ##__VA_ARGS__, btype, 4, 1) \
- DECL_SIMPLE_TYPE(vtype ## 5, 0, btype, 5, 1) \
- DECL_SIMPLE_TYPE(vtype ## 8, 0, btype, 8, 1) \
- DECL_SIMPLE_TYPE(vtype ## 16, 0, btype, 16, 1)
-
-#ifndef __cplusplus
-#if defined(bool)
-#define BOOL_NEEDS_REDEFINITION_WORKAROUND
-#undef bool
-#endif
-#endif
-
-DECL_VEC_TYPE(bool, bvec, GLSL_TYPE_BOOL, GL_BOOL)
-
-#ifndef __cplusplus
-#if defined(BOOL_NEEDS_REDEFINITION_WORKAROUND)
-#undef BOOL_NEEDS_REDEFINITION_WORKAROUND
-#define bool _Bool
-#endif
-#endif
-
-DECL_VEC_TYPE(int, ivec, GLSL_TYPE_INT, GL_INT)
-DECL_VEC_TYPE(uint, uvec, GLSL_TYPE_UINT, GL_UNSIGNED_INT)
-DECL_VEC_TYPE(float, vec, GLSL_TYPE_FLOAT, GL_FLOAT)
-DECL_VEC_TYPE(float16_t, f16vec, GLSL_TYPE_FLOAT16, GL_FLOAT16, _NV)
-DECL_VEC_TYPE(double, dvec, GLSL_TYPE_DOUBLE, GL_DOUBLE)
-DECL_VEC_TYPE(int64_t, i64vec, GLSL_TYPE_INT64, GL_INT64, _ARB)
-DECL_VEC_TYPE(uint64_t, u64vec, GLSL_TYPE_UINT64, GL_UNSIGNED_INT64, _ARB)
-DECL_VEC_TYPE(int16_t, i16vec, GLSL_TYPE_INT16, GL_INT16, _NV)
-DECL_VEC_TYPE(uint16_t, u16vec, GLSL_TYPE_UINT16, GL_UNSIGNED_INT16, _NV)
-DECL_VEC_TYPE(int8_t, i8vec, GLSL_TYPE_INT8, GL_INT8, _NV)
-DECL_VEC_TYPE(uint8_t, u8vec, GLSL_TYPE_UINT8, GL_UNSIGNED_INT8, _NV)
-
-DECL_SIMPLE_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
-DECL_SIMPLE_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
-DECL_SIMPLE_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
-
-DECL_SIMPLE_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
-DECL_SIMPLE_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
-DECL_SIMPLE_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
-DECL_SIMPLE_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
-DECL_SIMPLE_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
-DECL_SIMPLE_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
-
-DECL_SIMPLE_TYPE(f16mat2, GL_FLOAT16_MAT2_AMD, GLSL_TYPE_FLOAT16, 2, 2)
-DECL_SIMPLE_TYPE(f16mat3, GL_FLOAT16_MAT3_AMD, GLSL_TYPE_FLOAT16, 3, 3)
-DECL_SIMPLE_TYPE(f16mat4, GL_FLOAT16_MAT4_AMD, GLSL_TYPE_FLOAT16, 4, 4)
-
-DECL_SIMPLE_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_FLOAT16, 3, 2)
-DECL_SIMPLE_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_FLOAT16, 4, 2)
-DECL_SIMPLE_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_FLOAT16, 2, 3)
-DECL_SIMPLE_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_FLOAT16, 4, 3)
-DECL_SIMPLE_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_FLOAT16, 2, 4)
-DECL_SIMPLE_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_FLOAT16, 3, 4)
-
-DECL_SIMPLE_TYPE(dmat2, GL_DOUBLE_MAT2, GLSL_TYPE_DOUBLE, 2, 2)
-DECL_SIMPLE_TYPE(dmat3, GL_DOUBLE_MAT3, GLSL_TYPE_DOUBLE, 3, 3)
-DECL_SIMPLE_TYPE(dmat4, GL_DOUBLE_MAT4, GLSL_TYPE_DOUBLE, 4, 4)
-
-DECL_SIMPLE_TYPE(dmat2x3, GL_DOUBLE_MAT2x3, GLSL_TYPE_DOUBLE, 3, 2)
-DECL_SIMPLE_TYPE(dmat2x4, GL_DOUBLE_MAT2x4, GLSL_TYPE_DOUBLE, 4, 2)
-DECL_SIMPLE_TYPE(dmat3x2, GL_DOUBLE_MAT3x2, GLSL_TYPE_DOUBLE, 2, 3)
-DECL_SIMPLE_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3)
-DECL_SIMPLE_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4)
-DECL_SIMPLE_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4)
-
-DECL_SAMPLER_TYPE(sampler, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(samplerCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DRect, GL_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(samplerBuffer, GL_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT)
-
-DECL_SAMPLER_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT)
-
-DECL_SAMPLER_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
-
-DECL_SAMPLER_TYPE(samplerShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(sampler2DRectShadow, GL_SAMPLER_2D_RECT_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT)
-
-DECL_SAMPLER_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT)
-
-DECL_SAMPLER_TYPE(texture1D, GL_SAMPLER_1D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture2D, GL_SAMPLER_2D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture3D, GL_SAMPLER_3D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(textureCube, GL_SAMPLER_CUBE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(textureCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture2DRect, GL_SAMPLER_2D_RECT, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(textureBuffer, GL_SAMPLER_BUFFER, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(texture2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT)
-
-DECL_SAMPLER_TYPE(itexture1D, GL_INT_SAMPLER_1D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture2D, GL_INT_SAMPLER_2D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture3D, GL_INT_SAMPLER_3D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itextureCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itextureCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itextureBuffer, GL_INT_SAMPLER_BUFFER, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itexture2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT)
-
-DECL_SAMPLER_TYPE(utexture1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utextureCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utextureCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utextureBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utexture2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
-
-DECL_SAMPLER_TYPE(textureExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT)
-
-/* OpenCL image types */
-DECL_SAMPLER_TYPE(vtexture1D, GL_SAMPLER_1D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vtexture2D, GL_SAMPLER_2D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vtexture3D, GL_SAMPLER_3D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vtexture1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vtexture2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vtextureBuffer, GL_SAMPLER_BUFFER, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_VOID)
-
-DECL_SAMPLER_TYPE(image1D, GL_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image2D, GL_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image3D, GL_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image2DRect, GL_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(imageCube, GL_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(imageBuffer, GL_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image1DArray, GL_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image2DArray, GL_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(imageCubeArray, GL_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image2DMS, GL_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(image2DMSArray, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(iimage1D, GL_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage2D, GL_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage3D, GL_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage2DRect, GL_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimageCube, GL_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimageBuffer, GL_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage1DArray, GL_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage2DArray, GL_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimageCubeArray, GL_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage2DMS, GL_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(iimage2DMSArray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(uimage1D, GL_UNSIGNED_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage2D, GL_UNSIGNED_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage3D, GL_UNSIGNED_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage2DRect, GL_UNSIGNED_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimageCube, GL_UNSIGNED_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimageBuffer, GL_UNSIGNED_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage1DArray, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage2DArray, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimageCubeArray, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage2DMS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(uimage2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(i64image1D, GL_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image2D, GL_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image3D, GL_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image2DRect, GL_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64imageCube, GL_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64imageBuffer, GL_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image1DArray, GL_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image2DArray, GL_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64imageCubeArray, GL_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image2DMS, GL_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(i64image2DMSArray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT64)
-DECL_SAMPLER_TYPE(u64image1D, GL_UNSIGNED_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image2D, GL_UNSIGNED_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image3D, GL_UNSIGNED_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image2DRect, GL_UNSIGNED_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64imageCube, GL_UNSIGNED_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64imageBuffer, GL_UNSIGNED_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image1DArray, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image2DArray, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64imageCubeArray, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image2DMS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT64)
-DECL_SAMPLER_TYPE(u64image2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT64)
-
-/* OpenCL image types */
-DECL_SAMPLER_TYPE(vbuffer, GL_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vimage1D, GL_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vimage2D, GL_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vimage3D, GL_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vimage1DArray, GL_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_VOID)
-DECL_SAMPLER_TYPE(vimage2DArray, GL_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_VOID)
-
-DECL_SAMPLER_TYPE(subpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(subpassInputMS, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(isubpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(isubpassInputMS, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(usubpassInput, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(usubpassInputMS, 0, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(textureSubpassInput, 0, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(textureSubpassInputMS, 0, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_FLOAT)
-DECL_SAMPLER_TYPE(itextureSubpassInput, 0, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(itextureSubpassInputMS, 0, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_INT)
-DECL_SAMPLER_TYPE(utextureSubpassInput, 0, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_SUBPASS, 0, 0, GLSL_TYPE_UINT)
-DECL_SAMPLER_TYPE(utextureSubpassInputMS, 0, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_UINT)
-
-
-DECL_SIMPLE_TYPE(atomic_uint, GL_UNSIGNED_INT_ATOMIC_COUNTER, GLSL_TYPE_ATOMIC_UINT, 1, 1)
-
-#undef DECL_SIMPLE_TYPE
-#undef DECL_SAMPLER_TYPE
--- /dev/null
+# Copyright © 2013 Intel Corporation
+# SPDX-License-Identifier: MIT
+
+BUILTIN_TYPES = []
+
+def simple_type(name, gl_type, base_type, rows, cols):
+ BUILTIN_TYPES.append({
+ "name": name,
+ "gl_type": gl_type,
+ "base_type": base_type,
+ "vector_elements": rows,
+ "matrix_columns": cols,
+ })
+
+def sampler_type(name, gl_type, base_type, dim, shadow, array, sampled_type):
+ BUILTIN_TYPES.append({
+ "name": name,
+ "gl_type": gl_type,
+ "base_type": base_type,
+ "sampler_dimensionality": dim,
+ "sampler_shadow": shadow,
+ "sampler_array": array,
+ "sampled_type": sampled_type,
+ "vector_elements": 1,
+ "matrix_columns": 1,
+ })
+
+def vector_type(base_name, vec_name, base_type, gl_type, extra_gl_type=None):
+ if extra_gl_type is None:
+ extra_gl_type = ""
+ simple_type(base_name, gl_type + extra_gl_type, base_type, 1, 1)
+ simple_type(vec_name + "2", gl_type + "_VEC2" + extra_gl_type, base_type, 2, 1)
+ simple_type(vec_name + "3", gl_type + "_VEC3" + extra_gl_type, base_type, 3, 1)
+ simple_type(vec_name + "4", gl_type + "_VEC4" + extra_gl_type, base_type, 4, 1)
+ simple_type(vec_name + "5", None, base_type, 5, 1)
+ simple_type(vec_name + "8", None, base_type, 8, 1)
+ simple_type(vec_name + "16", None, base_type, 16, 1)
+
+simple_type("error", "GL_INVALID_ENUM", "GLSL_TYPE_ERROR", 0, 0)
+simple_type("void", "GL_INVALID_ENUM", "GLSL_TYPE_VOID", 0, 0)
+
+vector_type("bool", "bvec", "GLSL_TYPE_BOOL", "GL_BOOL")
+vector_type("int", "ivec", "GLSL_TYPE_INT", "GL_INT")
+vector_type("uint", "uvec", "GLSL_TYPE_UINT", "GL_UNSIGNED_INT")
+vector_type("float", "vec", "GLSL_TYPE_FLOAT", "GL_FLOAT")
+vector_type("float16_t", "f16vec", "GLSL_TYPE_FLOAT16", "GL_FLOAT16", "_NV")
+vector_type("double", "dvec", "GLSL_TYPE_DOUBLE", "GL_DOUBLE")
+vector_type("int64_t", "i64vec", "GLSL_TYPE_INT64", "GL_INT64", "_ARB")
+vector_type("uint64_t", "u64vec", "GLSL_TYPE_UINT64", "GL_UNSIGNED_INT64", "_ARB")
+vector_type("int16_t", "i16vec", "GLSL_TYPE_INT16", "GL_INT16", "_NV")
+vector_type("uint16_t", "u16vec", "GLSL_TYPE_UINT16", "GL_UNSIGNED_INT16", "_NV")
+vector_type("int8_t", "i8vec", "GLSL_TYPE_INT8", "GL_INT8", "_NV")
+vector_type("uint8_t", "u8vec", "GLSL_TYPE_UINT8", "GL_UNSIGNED_INT8", "_NV")
+
+simple_type("mat2", "GL_FLOAT_MAT2", "GLSL_TYPE_FLOAT", 2, 2)
+simple_type("mat3", "GL_FLOAT_MAT3", "GLSL_TYPE_FLOAT", 3, 3)
+simple_type("mat4", "GL_FLOAT_MAT4", "GLSL_TYPE_FLOAT", 4, 4)
+
+simple_type("mat2x3", "GL_FLOAT_MAT2x3", "GLSL_TYPE_FLOAT", 3, 2)
+simple_type("mat2x4", "GL_FLOAT_MAT2x4", "GLSL_TYPE_FLOAT", 4, 2)
+simple_type("mat3x2", "GL_FLOAT_MAT3x2", "GLSL_TYPE_FLOAT", 2, 3)
+simple_type("mat3x4", "GL_FLOAT_MAT3x4", "GLSL_TYPE_FLOAT", 4, 3)
+simple_type("mat4x2", "GL_FLOAT_MAT4x2", "GLSL_TYPE_FLOAT", 2, 4)
+simple_type("mat4x3", "GL_FLOAT_MAT4x3", "GLSL_TYPE_FLOAT", 3, 4)
+
+simple_type("f16mat2", "GL_FLOAT16_MAT2_AMD", "GLSL_TYPE_FLOAT16", 2, 2)
+simple_type("f16mat3", "GL_FLOAT16_MAT3_AMD", "GLSL_TYPE_FLOAT16", 3, 3)
+simple_type("f16mat4", "GL_FLOAT16_MAT4_AMD", "GLSL_TYPE_FLOAT16", 4, 4)
+
+simple_type("f16mat2x3", "GL_FLOAT16_MAT2x3_AMD", "GLSL_TYPE_FLOAT16", 3, 2)
+simple_type("f16mat2x4", "GL_FLOAT16_MAT2x4_AMD", "GLSL_TYPE_FLOAT16", 4, 2)
+simple_type("f16mat3x2", "GL_FLOAT16_MAT3x2_AMD", "GLSL_TYPE_FLOAT16", 2, 3)
+simple_type("f16mat3x4", "GL_FLOAT16_MAT3x4_AMD", "GLSL_TYPE_FLOAT16", 4, 3)
+simple_type("f16mat4x2", "GL_FLOAT16_MAT4x2_AMD", "GLSL_TYPE_FLOAT16", 2, 4)
+simple_type("f16mat4x3", "GL_FLOAT16_MAT4x3_AMD", "GLSL_TYPE_FLOAT16", 3, 4)
+
+simple_type("dmat2", "GL_DOUBLE_MAT2", "GLSL_TYPE_DOUBLE", 2, 2)
+simple_type("dmat3", "GL_DOUBLE_MAT3", "GLSL_TYPE_DOUBLE", 3, 3)
+simple_type("dmat4", "GL_DOUBLE_MAT4", "GLSL_TYPE_DOUBLE", 4, 4)
+
+simple_type("dmat2x3", "GL_DOUBLE_MAT2x3", "GLSL_TYPE_DOUBLE", 3, 2)
+simple_type("dmat2x4", "GL_DOUBLE_MAT2x4", "GLSL_TYPE_DOUBLE", 4, 2)
+simple_type("dmat3x2", "GL_DOUBLE_MAT3x2", "GLSL_TYPE_DOUBLE", 2, 3)
+simple_type("dmat3x4", "GL_DOUBLE_MAT3x4", "GLSL_TYPE_DOUBLE", 4, 3)
+simple_type("dmat4x2", "GL_DOUBLE_MAT4x2", "GLSL_TYPE_DOUBLE", 2, 4)
+simple_type("dmat4x3", "GL_DOUBLE_MAT4x3", "GLSL_TYPE_DOUBLE", 3, 4)
+
+simple_type("atomic_uint", "GL_UNSIGNED_INT_ATOMIC_COUNTER", "GLSL_TYPE_ATOMIC_UINT", 1, 1)
+
+sampler_type("sampler", "GL_SAMPLER_1D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("sampler1D", "GL_SAMPLER_1D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2D", "GL_SAMPLER_2D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler3D", "GL_SAMPLER_3D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("samplerCube", "GL_SAMPLER_CUBE", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler1DArray", "GL_SAMPLER_1D_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DArray", "GL_SAMPLER_2D_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("samplerCubeArray", "GL_SAMPLER_CUBE_MAP_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DRect", "GL_SAMPLER_2D_RECT", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("samplerBuffer", "GL_SAMPLER_BUFFER", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DMS", "GL_SAMPLER_2D_MULTISAMPLE", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DMSArray", "GL_SAMPLER_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_FLOAT")
+
+sampler_type("isampler1D", "GL_INT_SAMPLER_1D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isampler2D", "GL_INT_SAMPLER_2D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isampler3D", "GL_INT_SAMPLER_3D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isamplerCube", "GL_INT_SAMPLER_CUBE", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isampler1DArray", "GL_INT_SAMPLER_1D_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_INT")
+sampler_type("isampler2DArray", "GL_INT_SAMPLER_2D_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_INT")
+sampler_type("isamplerCubeArray", "GL_INT_SAMPLER_CUBE_MAP_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_INT")
+sampler_type("isampler2DRect", "GL_INT_SAMPLER_2D_RECT", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isamplerBuffer", "GL_INT_SAMPLER_BUFFER", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isampler2DMS", "GL_INT_SAMPLER_2D_MULTISAMPLE", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isampler2DMSArray", "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_INT")
+
+sampler_type("usampler1D", "GL_UNSIGNED_INT_SAMPLER_1D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usampler2D", "GL_UNSIGNED_INT_SAMPLER_2D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usampler3D", "GL_UNSIGNED_INT_SAMPLER_3D", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usamplerCube", "GL_UNSIGNED_INT_SAMPLER_CUBE", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usampler1DArray", "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("usampler2DArray", "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("usamplerCubeArray", "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("usampler2DRect", "GL_UNSIGNED_INT_SAMPLER_2D_RECT", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usamplerBuffer", "GL_UNSIGNED_INT_SAMPLER_BUFFER", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usampler2DMS", "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usampler2DMSArray", "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_UINT")
+
+sampler_type("samplerShadow", "GL_SAMPLER_1D_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 1, 0, "GLSL_TYPE_VOID")
+sampler_type("sampler1DShadow", "GL_SAMPLER_1D_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 1, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DShadow", "GL_SAMPLER_2D_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 1, 0, "GLSL_TYPE_FLOAT")
+sampler_type("samplerCubeShadow", "GL_SAMPLER_CUBE_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 1, 0, "GLSL_TYPE_FLOAT")
+sampler_type("sampler1DArrayShadow", "GL_SAMPLER_1D_ARRAY_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_1D", 1, 1, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DArrayShadow", "GL_SAMPLER_2D_ARRAY_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_2D", 1, 1, "GLSL_TYPE_FLOAT")
+sampler_type("samplerCubeArrayShadow", "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_CUBE", 1, 1, "GLSL_TYPE_FLOAT")
+sampler_type("sampler2DRectShadow", "GL_SAMPLER_2D_RECT_SHADOW", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_RECT", 1, 0, "GLSL_TYPE_FLOAT")
+
+sampler_type("samplerExternalOES", "GL_SAMPLER_EXTERNAL_OES", "GLSL_TYPE_SAMPLER", "GLSL_SAMPLER_DIM_EXTERNAL", 0, 0, "GLSL_TYPE_FLOAT")
+
+sampler_type("texture1D", "GL_SAMPLER_1D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("texture2D", "GL_SAMPLER_2D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("texture3D", "GL_SAMPLER_3D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("textureCube", "GL_SAMPLER_CUBE", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("texture1DArray", "GL_SAMPLER_1D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("texture2DArray", "GL_SAMPLER_2D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("textureCubeArray", "GL_SAMPLER_CUBE_MAP_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("texture2DRect", "GL_SAMPLER_2D_RECT", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("textureBuffer", "GL_SAMPLER_BUFFER", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("texture2DMS", "GL_SAMPLER_2D_MULTISAMPLE", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("texture2DMSArray", "GL_SAMPLER_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_FLOAT")
+
+sampler_type("itexture1D", "GL_INT_SAMPLER_1D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itexture2D", "GL_INT_SAMPLER_2D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itexture3D", "GL_INT_SAMPLER_3D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itextureCube", "GL_INT_SAMPLER_CUBE", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itexture1DArray", "GL_INT_SAMPLER_1D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_INT")
+sampler_type("itexture2DArray", "GL_INT_SAMPLER_2D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_INT")
+sampler_type("itextureCubeArray", "GL_INT_SAMPLER_CUBE_MAP_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_INT")
+sampler_type("itexture2DRect", "GL_INT_SAMPLER_2D_RECT", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itextureBuffer", "GL_INT_SAMPLER_BUFFER", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itexture2DMS", "GL_INT_SAMPLER_2D_MULTISAMPLE", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itexture2DMSArray", "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_INT")
+
+sampler_type("utexture1D", "GL_UNSIGNED_INT_SAMPLER_1D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utexture2D", "GL_UNSIGNED_INT_SAMPLER_2D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utexture3D", "GL_UNSIGNED_INT_SAMPLER_3D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utextureCube", "GL_UNSIGNED_INT_SAMPLER_CUBE", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utexture1DArray", "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("utexture2DArray", "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("utextureCubeArray", "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("utexture2DRect", "GL_UNSIGNED_INT_SAMPLER_2D_RECT", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utextureBuffer", "GL_UNSIGNED_INT_SAMPLER_BUFFER", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utexture2DMS", "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utexture2DMSArray", "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_UINT")
+
+sampler_type("textureExternalOES", "GL_SAMPLER_EXTERNAL_OES", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_EXTERNAL", 0, 0, "GLSL_TYPE_FLOAT")
+
+# OpenCL image types
+sampler_type("vtexture1D", "GL_SAMPLER_1D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vtexture2D", "GL_SAMPLER_2D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vtexture3D", "GL_SAMPLER_3D", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vtexture1DArray", "GL_SAMPLER_1D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_VOID")
+sampler_type("vtexture2DArray", "GL_SAMPLER_2D_ARRAY", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_VOID")
+sampler_type("vtextureBuffer", "GL_SAMPLER_BUFFER", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_VOID")
+
+sampler_type("image1D", "GL_IMAGE_1D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("image2D", "GL_IMAGE_2D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("image3D", "GL_IMAGE_3D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("image2DRect", "GL_IMAGE_2D_RECT", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("imageCube", "GL_IMAGE_CUBE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("imageBuffer", "GL_IMAGE_BUFFER", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("image1DArray", "GL_IMAGE_1D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("image2DArray", "GL_IMAGE_2D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("imageCubeArray", "GL_IMAGE_CUBE_MAP_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("image2DMS", "GL_IMAGE_2D_MULTISAMPLE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("image2DMSArray", "GL_IMAGE_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_FLOAT")
+sampler_type("iimage1D", "GL_INT_IMAGE_1D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimage2D", "GL_INT_IMAGE_2D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimage3D", "GL_INT_IMAGE_3D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimage2DRect", "GL_INT_IMAGE_2D_RECT", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimageCube", "GL_INT_IMAGE_CUBE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimageBuffer", "GL_INT_IMAGE_BUFFER", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimage1DArray", "GL_INT_IMAGE_1D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_INT")
+sampler_type("iimage2DArray", "GL_INT_IMAGE_2D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_INT")
+sampler_type("iimageCubeArray", "GL_INT_IMAGE_CUBE_MAP_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_INT")
+sampler_type("iimage2DMS", "GL_INT_IMAGE_2D_MULTISAMPLE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("iimage2DMSArray", "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_INT")
+sampler_type("uimage1D", "GL_UNSIGNED_INT_IMAGE_1D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimage2D", "GL_UNSIGNED_INT_IMAGE_2D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimage3D", "GL_UNSIGNED_INT_IMAGE_3D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimage2DRect", "GL_UNSIGNED_INT_IMAGE_2D_RECT", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimageCube", "GL_UNSIGNED_INT_IMAGE_CUBE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimageBuffer", "GL_UNSIGNED_INT_IMAGE_BUFFER", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimage1DArray", "GL_UNSIGNED_INT_IMAGE_1D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("uimage2DArray", "GL_UNSIGNED_INT_IMAGE_2D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("uimageCubeArray", "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("uimage2DMS", "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("uimage2DMSArray", "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_UINT")
+sampler_type("i64image1D", "GL_INT_IMAGE_1D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64image2D", "GL_INT_IMAGE_2D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64image3D", "GL_INT_IMAGE_3D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64image2DRect", "GL_INT_IMAGE_2D_RECT", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64imageCube", "GL_INT_IMAGE_CUBE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64imageBuffer", "GL_INT_IMAGE_BUFFER", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64image1DArray", "GL_INT_IMAGE_1D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_INT64")
+sampler_type("i64image2DArray", "GL_INT_IMAGE_2D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_INT64")
+sampler_type("i64imageCubeArray", "GL_INT_IMAGE_CUBE_MAP_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_INT64")
+sampler_type("i64image2DMS", "GL_INT_IMAGE_2D_MULTISAMPLE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_INT64")
+sampler_type("i64image2DMSArray", "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_INT64")
+sampler_type("u64image1D", "GL_UNSIGNED_INT_IMAGE_1D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64image2D", "GL_UNSIGNED_INT_IMAGE_2D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64image3D", "GL_UNSIGNED_INT_IMAGE_3D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64image2DRect", "GL_UNSIGNED_INT_IMAGE_2D_RECT", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_RECT", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64imageCube", "GL_UNSIGNED_INT_IMAGE_CUBE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64imageBuffer", "GL_UNSIGNED_INT_IMAGE_BUFFER", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64image1DArray", "GL_UNSIGNED_INT_IMAGE_1D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_UINT64")
+sampler_type("u64image2DArray", "GL_UNSIGNED_INT_IMAGE_2D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_UINT64")
+sampler_type("u64imageCubeArray", "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_CUBE", 0, 1, "GLSL_TYPE_UINT64")
+sampler_type("u64image2DMS", "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 0, "GLSL_TYPE_UINT64")
+sampler_type("u64image2DMSArray", "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_MS", 0, 1, "GLSL_TYPE_UINT64")
+
+# OpenCL image types
+sampler_type("vbuffer", "GL_IMAGE_BUFFER", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_BUF", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vimage1D", "GL_IMAGE_1D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vimage2D", "GL_IMAGE_2D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vimage3D", "GL_IMAGE_3D", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_3D", 0, 0, "GLSL_TYPE_VOID")
+sampler_type("vimage1DArray", "GL_IMAGE_1D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_1D", 0, 1, "GLSL_TYPE_VOID")
+sampler_type("vimage2DArray", "GL_IMAGE_2D_ARRAY", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_2D", 0, 1, "GLSL_TYPE_VOID")
+
+sampler_type("subpassInput", "0", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_SUBPASS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("subpassInputMS", "0", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_SUBPASS_MS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("isubpassInput", "0", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_SUBPASS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("isubpassInputMS", "0", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_SUBPASS_MS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("usubpassInput", "0", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_SUBPASS", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("usubpassInputMS", "0", "GLSL_TYPE_IMAGE", "GLSL_SAMPLER_DIM_SUBPASS_MS", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("textureSubpassInput", "0", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_SUBPASS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("textureSubpassInputMS", "0", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_SUBPASS_MS", 0, 0, "GLSL_TYPE_FLOAT")
+sampler_type("itextureSubpassInput", "0", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_SUBPASS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("itextureSubpassInputMS", "0", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_SUBPASS_MS", 0, 0, "GLSL_TYPE_INT")
+sampler_type("utextureSubpassInput", "0", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_SUBPASS", 0, 0, "GLSL_TYPE_UINT")
+sampler_type("utextureSubpassInputMS", "0", "GLSL_TYPE_TEXTURE", "GLSL_SAMPLER_DIM_SUBPASS_MS", 0, 0, "GLSL_TYPE_UINT")
--- /dev/null
+# Copyright © 2013 Intel Corporation
+# SPDX-License-Identifier: MIT
+
+import sys
+
+from builtin_types import BUILTIN_TYPES
+from mako.template import Template
+
+template = """\
+/*
+ * Copyright 2023 Intel Corporation
+ * SPDX-License-Identifier: MIT
+ */
+
+/* This is an automatically generated file. */
+
+#include "glsl_types.h"
+#include "util/glheader.h"
+
+%for t in BUILTIN_TYPES:
+const struct glsl_type glsl_type_builtin_${t["name"]} = {
+ %for k, v in t.items():
+ %if v is None:
+ <% continue %>
+ %elif k == "name":
+ .${k} = "${v}",
+ %else:
+ .${k} = ${v},
+ %endif
+ %endfor
+};
+
+%endfor"""
+
+if len(sys.argv) < 2:
+ print('Missing output argument', file=sys.stderr)
+ sys.exit(1)
+
+output = sys.argv[1]
+
+with open(output, 'w') as f:
+ f.write(Template(template).render(BUILTIN_TYPES=BUILTIN_TYPES))
--- /dev/null
+# Copyright © 2023 Intel Corporation
+# SPDX-License-Identifier: MIT
+
+import sys
+
+from builtin_types import BUILTIN_TYPES
+from mako.template import Template
+
+template = """\
+/*
+ * Copyright 2023 Intel Corporation
+ * SPDX-License-Identifier: MIT
+ */
+
+/* This is an automatically generated file. */
+
+#ifdef BUILTIN_TYPES_CPP_DECLARATIONS
+%for t in BUILTIN_TYPES:
+static const glsl_type *const ${t["name"]}_type;
+%endfor
+#endif
+
+#ifdef BUILTIN_TYPES_CPP_DEFINITIONS
+%for t in BUILTIN_TYPES:
+inline const glsl_type *const glsl_type::${t["name"]}_type = &glsl_type_builtin_${t["name"]};
+%endfor
+#endif
+"""
+
+if len(sys.argv) < 2:
+ print('Missing output argument', file=sys.stderr)
+ sys.exit(1)
+
+output = sys.argv[1]
+
+with open(output, 'w') as f:
+ f.write(Template(template).render(BUILTIN_TYPES=BUILTIN_TYPES))
--- /dev/null
+# Copyright © 2023 Intel Corporation
+# SPDX-License-Identifier: MIT
+
+import sys
+
+from builtin_types import BUILTIN_TYPES
+from mako.template import Template
+
+template = """\
+/*
+ * Copyright 2023 Intel Corporation
+ * SPDX-License-Identifier: MIT
+ */
+
+/* This is an automatically generated file. */
+
+#ifndef _BUILTIN_TYPES_
+#define _BUILTIN_TYPES_
+
+%for t in BUILTIN_TYPES:
+extern const struct glsl_type glsl_type_builtin_${t["name"]};
+%endfor
+
+#endif /* _BUILTIN_TYPES_ */"""
+
+if len(sys.argv) < 2:
+ print('Missing output argument', file=sys.stderr)
+ sys.exit(1)
+
+output = sys.argv[1]
+
+with open(output, 'w') as f:
+ f.write(Template(template).render(BUILTIN_TYPES=BUILTIN_TYPES))
return size;
}
-#define DECL_TYPE(NAME, ...) \
- const glsl_type *const glsl_type::NAME##_type = &glsl_type_builtin_##NAME;
-#include "compiler/builtin_type_macros.h"
-#undef DECL_TYPE
-
union packed_type {
uint32_t u32;
struct {
* \name Pointers to various public type singletons
*/
/*@{*/
-#define DECL_TYPE(NAME, ...) \
- static const glsl_type *const NAME##_type;
-#include "compiler/builtin_type_macros.h"
-#undef DECL_TYPE
+#define BUILTIN_TYPES_CPP_DECLARATIONS
+#include "compiler/builtin_types_cpp.h"
+#undef BUILTIN_TYPES_CPP_DECLARATIONS
/*@}*/
/**
#endif /* __cplusplus */
};
-#define DECL_TYPE(NAME, ...) \
-extern const struct glsl_type glsl_type_builtin_##NAME;
-#include "compiler/builtin_type_macros.h"
-#undef DECL_TYPE
+#include "compiler/builtin_types.h"
struct glsl_struct_field {
const struct glsl_type *type;
} /* extern "C" */
#endif
+#ifdef __cplusplus
+#define BUILTIN_TYPES_CPP_DEFINITIONS
+#include "compiler/builtin_types_cpp.h"
+#undef BUILTIN_TYPES_CPP_DEFINITIONS
+#endif
+
#endif /* GLSL_TYPES_H */
inc_glsl = include_directories('glsl')
inc_spirv = include_directories('spirv')
+builtin_types_h = custom_target(
+ 'builtin_types.h',
+ input : 'builtin_types_h.py',
+ output : 'builtin_types.h',
+ command : [prog_python, '@INPUT@', '@OUTPUT@'],
+ depend_files : files('builtin_types.py'),
+)
+
+builtin_types_c = custom_target(
+ 'builtin_types.c',
+ input : 'builtin_types_c.py',
+ output : 'builtin_types.c',
+ command : [prog_python, '@INPUT@', '@OUTPUT@'],
+ depend_files : files('builtin_types.py'),
+)
+
+builtin_types_cpp_h = custom_target(
+ 'builtin_types_cpp.h',
+ input : 'builtin_types_cpp_h.py',
+ output : 'builtin_types_cpp.h',
+ command : [prog_python, '@INPUT@', '@OUTPUT@'],
+ depend_files : files('builtin_types.py'),
+)
+
float64_glsl_file = files('glsl/float64.glsl')
files_libcompiler = files(
- 'builtin_type_defs.c',
- 'builtin_type_macros.h',
'glsl_types.cpp',
'glsl_types.h',
'nir_types.cpp',
libcompiler = static_library(
'compiler',
- [files_libcompiler, ir_expression_operation_h],
+ [files_libcompiler, ir_expression_operation_h, builtin_types_h, builtin_types_c, builtin_types_cpp_h],
include_directories : [inc_mapi, inc_mesa, inc_compiler, inc_include, inc_src, inc_gallium, inc_gallium_aux],
c_args : [c_msvc_compat_args, no_override_init_args],
cpp_args : [cpp_msvc_compat_args],