const GstGLEffectsFilterDescriptor * filter_descriptor)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
klass->filter_descriptor = filter_descriptor;
GST_TYPE_GL_EFFECTS_EFFECT,
GST_GL_EFFECT_IDENTITY,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+ } else {
+ gchar *description = g_strdup_printf ("GL Shading Language effects - %s",
+ filter_descriptor->filter_longname);
+
+ gst_element_class_set_metadata (element_class,
+ filter_descriptor->filter_longname, "Filter/Effect/Video",
+ description, "Filippo Argiolas <filippo.argiolas@gmail.com>");
+
+ g_free (description);
}
g_object_class_install_property (gobject_class,
for (i = 0; i < n_filters; ++i, ++effect) {
descriptors[i].effect = effect->value;
descriptors[i].filter_name = effect->value_nick;
+ descriptors[i].filter_longname = effect->value_name;
}
for (defined = gst_gl_effects_filters_supported_properties ();
gint effect;
guint supported_properties;
const gchar *filter_name;
+ const gchar *filter_longname;
} GstGLEffectsFilterDescriptor;
typedef void (* GstGLEffectProcessFunc) (GstGLEffects *effects);