_emotion_open_done(ev->obj);
- if (ev->play)
- {
- _player_send_cmd(ev, EM_CMD_PLAY);
- _player_send_float(ev, ev->pos);
- }
-
_player_send_cmd(ev, EM_CMD_VOLUME_SET);
_player_send_float(ev, ev->volume);
_player_send_cmd(ev, EM_CMD_SPU_MUTE_SET);
_player_send_int(ev, mute);
+ if (ev->play)
+ {
+ _player_send_cmd(ev, EM_CMD_PLAY);
+ _player_send_float(ev, ev->pos);
+ }
+
INF("Open done");
}
ev->fd_read = NULL;
ev->fd_write = NULL;
ev->speed = 1.0;
- ev->volume = 0.5;
+ ev->volume = 1.0;
ev->audio_mute = EINA_FALSE;
ev->cmd.type = -1;