/* Create four sub-textures from image, actually splitting the image in
* four */
context.sub_nw = setup_sub (texture, image_width, image_height,
- 0, 0, image_width / 2 , image_width / 2);
+ 0, 0, image_width / 2 , image_height / 2);
context.sub_ne = setup_sub (texture, image_width, image_height,
image_width / 2 , 0,
- image_width / 2, image_width / 2);
+ image_width / 2, image_height / 2);
context.sub_sw = setup_sub (texture, image_width, image_height,
- 0.f, image_width / 2,
- image_width / 2, image_width / 2);
+ 0.f, image_height / 2,
+ image_width / 2, image_height / 2);
context.sub_se = setup_sub (texture, image_width, image_height,
- image_width / 2, image_width / 2,
- image_width / 2, image_width / 2);
+ image_width / 2, image_height / 2,
+ image_width / 2, image_height / 2);
/* We don't need the image anymore as we won't display it and as
* cogl_texture_new_from_sub_texture() keeps a reference to the underlying