spec/arb_shader_ballot/execution/fs-readinvocation-uint-uniform: skip
spec/arb_shader_clock/execution/clock: skip
spec/arb_shader_clock/execution/clock2x32: skip
-spec/arb_shader_precision/fs-pow-float-float: fail
-spec/arb_shader_precision/fs-pow-vec2-vec2: fail
-spec/arb_shader_precision/fs-pow-vec3-vec3: fail
-spec/arb_shader_precision/fs-pow-vec4-vec4: fail
-spec/arb_shader_precision/gs-pow-float-float: fail
-spec/arb_shader_precision/gs-pow-vec2-vec2: fail
-spec/arb_shader_precision/gs-pow-vec3-vec3: fail
-spec/arb_shader_precision/gs-pow-vec4-vec4: fail
-spec/arb_shader_precision/vs-pow-float-float: fail
-spec/arb_shader_precision/vs-pow-vec2-vec2: fail
-spec/arb_shader_precision/vs-pow-vec3-vec3: fail
-spec/arb_shader_precision/vs-pow-vec4-vec4: fail
spec/arb_shader_storage_buffer_object/execution/ssbo-atomiccompswap-int: fail
spec/arb_shader_subroutine/execution/simple-subroutine-dlist: skip
-spec/arb_tessellation_shader/execution/built-in-functions/tcs-pow-float-float: fail
spec/arb_tessellation_shader/execution/compatibility/tcs-tes-ff-frag: skip
spec/arb_tessellation_shader/execution/compatibility/tes-clamp-vertex-color: skip
spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip
spec/ext_shader_image_load_formatted/execution/image_checkerboard: skip
-spec/glsl-1.10/execution/built-in-functions/fs-pow-float-float: fail
-spec/glsl-1.10/execution/built-in-functions/vs-pow-float-float: fail
spec/glsl-1.10/preprocessor/extension-defined-test: skip
spec/glsl-1.10/preprocessor/extension-if-1: skip
spec/glsl-1.30/execution/fs-texturegrad-miplevels: fail
-spec/glsl-1.50/execution/built-in-functions/gs-pow-float-float: fail
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-accept: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-reject: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-different-from-position: skip
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-double-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
-spec/glsl-4.30/execution/built-in-functions/cs-pow-float-float: fail
spec/glsl-4.50/execution/ssbo-atomiccompswap-int: fail
spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip
summary:
name: results
---- --------
- pass: 15790
- fail: 100
+ pass: 15807
+ fail: 83
crash: 170
skip: 315
timeout: 0
__FUNCTION__);
}
- return lp_build_exp2(bld, lp_build_mul(bld, lp_build_log2(bld, x), y));
+ LLVMValueRef cmp = lp_build_cmp(bld, PIPE_FUNC_EQUAL, x, lp_build_const_vec(bld->gallivm, bld->type, 0.0f));
+ LLVMValueRef res = lp_build_exp2(bld, lp_build_mul(bld, lp_build_log2(bld, x), y));
+
+ res = lp_build_select(bld, cmp, lp_build_const_vec(bld->gallivm, bld->type, 0.0f), res);
+ return res;
}