break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
- /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
- *
- * "The ETC2/EAC texture compression algorithm supports only
- * two-dimensional images. If internalformat is an ETC2/EAC format,
- * glCompressedTexImage3D will generate an INVALID_OPERATION error if
- * target is not TEXTURE_2D_ARRAY."
- *
- * This should also be applicable for glTexStorage3D(). Other available
- * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
- */
- if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
- return write_error(error, GL_INVALID_OPERATION);
-
- target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
-
/* From the KHR_texture_compression_astc_hdr spec:
*
* Add a second new column "3D Tex." which is empty for all non-ASTC
* 8.19 is *not* checked'
*
* The instances of <internalformat> above should say <target>.
+ *
+ * ETC2/EAC formats are the only alternative in GLES and thus such errors
+ * have already been handled by normal ETC2/EAC behavior.
*/
- /* Throw an INVALID_OPERATION error if the target is
- * TEXTURE_CUBE_MAP_ARRAY and the format is not ASTC.
+ /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+ *
+ * "The ETC2/EAC texture compression algorithm supports only
+ * two-dimensional images. If internalformat is an ETC2/EAC format,
+ * glCompressedTexImage3D will generate an INVALID_OPERATION error if
+ * target is not TEXTURE_2D_ARRAY."
+ *
+ * This should also be applicable for glTexStorage3D(). Other available
+ * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
*/
- if (target_can_be_compresed &&
- ctx->Extensions.KHR_texture_compression_astc_ldr &&
- layout != MESA_FORMAT_LAYOUT_ASTC)
- return write_error(error, GL_INVALID_OPERATION);
-
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
+ return write_error(error, GL_INVALID_OPERATION);
+ target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
break;
case GL_TEXTURE_3D:
switch (layout) {
return write_error(error, GL_INVALID_OPERATION);
break;
default:
- /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
- * the format is not ASTC.
- * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
- */
- if (ctx->Extensions.KHR_texture_compression_astc_ldr)
- return write_error(error, GL_INVALID_OPERATION);
break;
}
default: