We don't plan on handling function pointers in Eolian.
Fixing these is work for the future, in the meanwhile, we should just work
around these.
+type @extern Ecore_Timeline_Cb: __undefined_type;
+type @extern Ecore_Task_Cb: __undefined_type;
+
class Ecore.Animator (Eo.Base)
{
eo_prefix: ecore_animator;
+type @extern Ecore_Task_Cb: __undefined_type;
+
class Ecore.Idle.Enterer (Eo.Base)
{
eo_prefix: ecore_idle_enterer;
+type @extern Ecore_Task_Cb: __undefined_type;
+
class Ecore.Idle.Exiter (Eo.Base)
{
eo_prefix: ecore_idle_exiter;
+type @extern Ecore_Task_Cb: __undefined_type;
+
class Ecore.Idler (Eo.Base)
{
eo_prefix: ecore_idler;
+type @extern Ecore_Cb: __undefined_type;
+
class Ecore.Job (Eo.Base)
{
eo_prefix: ecore_job;
+type @extern Ecore_Select_Function: __undefined_type;
+
class Ecore_Mainloop (Eo.Base)
{
legacy_prefix: null;
+type @extern Ecore_Task_Cb: __undefined_type;
+
class Ecore.Poller (Eo.Base)
{
methods {
+type @extern Ecore_Task_Cb: __undefined_type;
+
class Ecore.Timer (Eo.Base)
{
[[Timers are objects that will call a given callback at some point