clutter_actor_real_destroy (ClutterActor *actor)
{
ClutterActorIter iter;
- ClutterActor *child;
clutter_actor_iter_init (&iter, actor);
- while (clutter_actor_iter_next (&iter, &child))
- {
- g_object_ref (child);
- clutter_actor_iter_remove (&iter);
- clutter_actor_destroy (child);
- }
+ while (clutter_actor_iter_next (&iter, NULL))
+ clutter_actor_iter_destroy (&iter);
}
static GObject *
ri->age += 1;
}
}
+
+/**
+ * clutter_actor_iter_destroy:
+ * @iter: a #ClutterActorIter
+ *
+ * Safely destroys the #ClutterActor currently pointer to by the iterator
+ * from its parent.
+ *
+ * This function can only be called after clutter_actor_iter_next() or
+ * clutter_actor_iter_prev() returned %TRUE, and cannot be called more
+ * than once for the same actor.
+ *
+ * This function will call clutter_actor_destroy() internally.
+ *
+ * Since: 1.10
+ */
+void
+clutter_actor_iter_destroy (ClutterActorIter *iter)
+{
+ RealActorIter *ri = (RealActorIter *) iter;
+ ClutterActor *cur;
+
+ g_return_if_fail (iter != NULL);
+ g_return_if_fail (ri->root != NULL);
+#ifndef G_DISABLE_ASSERT
+ g_return_if_fail (ri->age == ri->root->priv->age);
+#endif
+ g_return_if_fail (ri->current != NULL);
+
+ cur = ri->current;
+
+ if (cur != NULL)
+ {
+ ri->current = cur->priv->prev_sibling;
+
+ clutter_actor_destroy (cur);
+
+ ri->age += 1;
+ }
+}
gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
ClutterActor **child);
void clutter_actor_iter_remove (ClutterActorIter *iter);
+void clutter_actor_iter_destroy (ClutterActorIter *iter);
/* Transformations */
gboolean clutter_actor_is_rotated (ClutterActor *self);