LRP(const dst_reg &dst, const src_reg &x, const src_reg &y,
const src_reg &a) const
{
- if (shader->devinfo->gen >= 6 && shader->devinfo->gen <= 10) {
- /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
- * we need to reorder the operands.
- */
- return emit(BRW_OPCODE_LRP, dst, a, y, x);
-
- } else {
- /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
- const dst_reg y_times_a = vgrf(dst.type);
- const dst_reg one_minus_a = vgrf(dst.type);
- const dst_reg x_times_one_minus_a = vgrf(dst.type);
-
- MUL(y_times_a, y, a);
- ADD(one_minus_a, negate(a), brw_imm_f(1.0f));
- MUL(x_times_one_minus_a, x, src_reg(one_minus_a));
- return ADD(dst, src_reg(x_times_one_minus_a), src_reg(y_times_a));
- }
+ /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
+ * we need to reorder the operands.
+ */
+ assert(shader->devinfo->gen >= 6 && shader->devinfo->gen <= 9);
+ return emit(BRW_OPCODE_LRP, dst, a, y, x);
}
backend_shader *shader;