This adds a note to clarify that cogl_matrix_multiply allows you to
multiply the @a matrix in-place, so @a can equal @result but @b can't
equal @result.
* @b: A 4x4 transformation matrix
*
* Multiplies the two supplied matrices together and stores
- * the resulting matrix inside @result
+ * the resulting matrix inside @result.
+ *
+ * <note>It is possible to multiply the @a matrix in-place, so
+ * @result can be equal to @a but can't be equal to @b.</note>
*/
void
cogl_matrix_multiply (CoglMatrix *result,