UINT Vector4iCount )
{
struct nine_state *state = This->update;
+ int i;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
This, StartRegister, pConstantData, Vector4iCount);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(&state->vs_const_i[StartRegister][0],
- pConstantData,
- Vector4iCount * sizeof(state->vs_const_i[0]));
+ if (This->driver_caps.vs_integer) {
+ memcpy(&state->vs_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
+ state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
+ state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
+ state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
+ }
+ }
state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_VS_CONST;
UINT Vector4iCount )
{
const struct nine_state *state = &This->state;
+ int i;
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(pConstantData,
- &state->vs_const_i[StartRegister][0],
- Vector4iCount * sizeof(state->vs_const_i[0]));
+ if (This->driver_caps.vs_integer) {
+ memcpy(pConstantData,
+ &state->vs_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
+ pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
+ pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
+ pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
+ }
+ }
return D3D_OK;
}
UINT Vector4iCount )
{
struct nine_state *state = This->update;
+ int i;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
This, StartRegister, pConstantData, Vector4iCount);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(&state->ps_const_i[StartRegister][0],
- pConstantData,
- Vector4iCount * sizeof(state->ps_const_i[0]));
-
+ if (This->driver_caps.ps_integer) {
+ memcpy(&state->ps_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
+ state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
+ state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
+ state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
+ }
+ }
state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_PS_CONST;
UINT Vector4iCount )
{
const struct nine_state *state = &This->state;
+ int i;
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(pConstantData,
- &state->ps_const_i[StartRegister][0],
- Vector4iCount * sizeof(state->ps_const_i[0]));
+ if (This->driver_caps.ps_integer) {
+ memcpy(pConstantData,
+ &state->ps_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
+ pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
+ pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
+ pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
+ }
+ }
return D3D_OK;
}