}
static void GLAPIENTRY
-loopback_VertexAttribI4bv(uint index, const GLbyte *v)
+loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
-loopback_VertexAttribI4sv(uint index, const GLshort *v)
+loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
-loopback_VertexAttribI4ubv(uint index, const GLubyte *v)
+loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
-loopback_VertexAttribI4usv(uint index, const GLushort *v)
+loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}