#undef MAX_EVENT_DEPTH
}
-<<<<<<< .mine
-
-static inline void generate_enter_leave_events (ClutterMainContext *context,
- ClutterActor *motion_current_actor,
- ClutterEvent *event)
-{
- static ClutterActor *motion_last_actor = NULL;
-
- if (motion_last_actor != motion_current_actor)
- {
- if (motion_last_actor && motion_current_actor)
- {
- ClutterEvent cev;
-
- cev.crossing.type = CLUTTER_LEAVE;
- cev.crossing.time = event->any.time;
- cev.crossing.flags = 0;
- cev.crossing.x = event->motion.x;
- cev.crossing.y = event->motion.y;
- cev.crossing.source = motion_last_actor;
- /* unref in free */
- cev.crossing.related = g_object_ref (motion_current_actor);
-
- g_queue_push_head (context->events_queue,
- clutter_event_copy (&cev));
-
- cev.crossing.type = CLUTTER_ENTER;
- cev.crossing.time = event->any.time;
- cev.crossing.flags = 0;
- cev.crossing.x = event->motion.x;
- cev.crossing.y = event->motion.y;
- cev.crossing.source = motion_current_actor;
- cev.crossing.related = g_object_ref (motion_last_actor);
-
- g_queue_push_head (context->events_queue,
- clutter_event_copy (&cev));
- }
- }
- motion_last_actor = motion_current_actor;
-}
-
-=======
-
-static void generate_enter_leave_events (ClutterMainContext *context,
- ClutterActor *motion_current_actor,
- ClutterEvent *event)
+static inline void
+generate_enter_leave_events (ClutterMainContext *context,
+ ClutterActor *motion_current_actor,
+ ClutterEvent *event)
{
static ClutterActor *motion_last_actor = NULL;
motion_last_actor = motion_current_actor;
}
->>>>>>> .r1604
/**
* clutter_do_event
* @event: a #ClutterEvent.