It's shorter and cleaner.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21237>
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
}
- gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
-
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- if (stages[i].nir)
- last_xfb_stage = i;
- }
-
- bool uses_xfb = stages[last_xfb_stage].nir &&
- stages[last_xfb_stage].nir->xfb_info;
+ bool uses_xfb = pipeline->last_vgt_api_stage != MESA_SHADER_NONE &&
+ stages[pipeline->last_vgt_api_stage].nir &&
+ stages[pipeline->last_vgt_api_stage].nir->xfb_info;
if (!device->physical_device->use_ngg_streamout && uses_xfb) {
/* GFX11+ requires NGG. */