* @param obj Object being edited.
*
* @return A List containing all sounds samples names found in the edje file.
+ * @since 1.11
*/
EAPI Eina_List * edje_edit_sounds_samples_list_get(Evas_Object *obj);
* @param obj Object being edited.
*
* @return A List containing all sounds tones names found in the edje file.
+ * @since 1.11
*/
EAPI Eina_List * edje_edit_sounds_tones_list_get(Evas_Object *obj);
* @param name The name that will identify sample.
* @param snd_src The name of the sound file to add.
*
- * @return EINA_TRUE if successful, EINA_FALSE otherwise.
+ * @return @c EINA_TRUE if successful, @c EINA_FALSE otherwise.
* @see edje_edit_sound_sample_del()
+ * @since 1.11
*/
Eina_Bool
edje_edit_sound_sample_add(Evas_Object *obj, const char* name, const char* snd_src);
* @param obj Object being edited.
* @param name The name of the sound to be deleted from the edje.
*
- * @return EINA_TRUE if successful, EINA_FALSE otherwise.
+ * @return @c EINA_TRUE if successful, @c EINA_FALSE otherwise.
* @see edje_edit_sound_sample_add()
+ * @since 1.11
*/
EAPI Eina_Bool edje_edit_sound_sample_del(Evas_Object *obj, const char *name);
/** Get the sound quality compression.
*
- *@param obj Object being edited.
- *@param sound The name of the sample.
+ * @param obj Object being edited.
+ * @param sound The name of the sample.
*
- *@return Quality of the compression of the sample sound.
+ * @return Quality of the compression of the sample sound.
+ * @since 1.11
*/
EAPI double edje_edit_sound_compression_rate_get(Evas_Object *obj, const char* sound);
/* Set the sound quality compression.
*
- *@param obj Object being edited.
- *@param sound The name of the sample.
- *@param rate Quality of the compression.
+ * @param obj Object being edited.
+ * @param sound The name of the sample.
+ * @param rate Quality of the compression.
*
- *@return EINA_TRUE if successful, EINA_FALSE otherwise.
+ * @return @c EINA_TRUE if successful, @cEINA_FALSE otherwise.
+ * @since 1.11
*/
EAPI Eina_Bool edje_edit_sound_compression_rate_set(Evas_Object *obj, const char* sound, double rate);
* @param name The name of the tone.
* @param frequency The value of frequency of tone. This value has to be in range of 20 to 20000 inclusive.
*
- * @return EINA_TRUE if successful, EINA_FALSE otherwise.
+ * @return @c EINA_TRUE if successful, @c EINA_FALSE otherwise.
* @see edje_edit_sound_tone_frequency_get()
+ * @since 1.11
*/
EAPI Eina_Bool edje_edit_sound_tone_frequency_set(Evas_Object *obj, const char *name, int frequency);
*
* @return The frequency of tone if succesful, otherwise returns -1.
* @see edje_edit_sound_tone_frequency_set()
+ * @since 1.11
*/
EAPI int edje_edit_sound_tone_frequency_get(Evas_Object *obj, const char *name);
* @param obj Object being edited.
* @param name The name of the sample.
* @param sc Edje_Edit_Sound_Comp
- * (EDJE_EDIT_SOUND_COMP_RAW, EDJE_EDIT_SOUND_COMP_COMP, EDJE_EDIT_SOUND_COMP_LOSSY, EDJE_EDIT_SOUND_COMP_AS_IS).
+ * (@c EDJE_EDIT_SOUND_COMP_RAW, @c EDJE_EDIT_SOUND_COMP_COMP, @c EDJE_EDIT_SOUND_COMP_LOSSY, @c EDJE_EDIT_SOUND_COMP_AS_IS).
*
- * @return EINA_TRUE if successful, EINA_FALSE otherwise.
+ * @return @c EINA_TRUE if successful, @c EINA_FALSE otherwise.
* @since 1.11
*/
EAPI Eina_Bool edje_edit_sound_compression_type_set(Evas_Object *obj, const char* name, Edje_Edit_Sound_Comp sc);