evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ 0.2, 0.2, 0.2, 1.0),
+ evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ 0.8, 0.8, 0.8, 1.0),
+ evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ 1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(100.0));
/* Setup mesh. */
evas_3d_mesh_frame_add(0),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION,
- 12 * sizeof(float), &cube_vertices[ 0]),
+ 12 * sizeof(float),
+ &cube_vertices[ 0]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL,
- 12 * sizeof(float), &cube_vertices[ 3]),
+ 12 * sizeof(float),
+ &cube_vertices[ 3]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR,
- 12 * sizeof(float), &cube_vertices[ 6]),
+ 12 * sizeof(float),
+ &cube_vertices[ 6]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD,
- 12 * sizeof(float), &cube_vertices[10]),
+ 12 * sizeof(float),
+ &cube_vertices[10]),
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
-
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
-
evas_3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
if (ev->button == 1)
{
if (eo_do(d->scene,
- evas_3d_scene_exist((ev->canvas.x - d_w/2), (ev->canvas.y - d_h/2), d->mesh_node)))
- d_angle = 0;
+ evas_3d_scene_exist((ev->canvas.x - (d_w / 2)),
+ (ev->canvas.y - (d_h / 2)),
+ d->mesh_node)))
+ {
+ d_angle = 0;
+ }
}
}
}
int
-main(void)
+elm_main(int argc, char **argv)
{
- setenv("ELM_ENGINE", "opengl_x11", 1);
-
Scene_Data data;
- if (!elm_init(0,0)) return 0;
-
+ elm_config_preferred_engine_set("opengl_x11");
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
win = elm_win_util_standard_add("__WIN__", "3d object on the button");
+ if (!win) return 0;
+
elm_win_autodel_set(win, EINA_TRUE);
evas_object_resize(win, WIDTH, HEIGHT);
evas_object_show(win);
evas = evas_object_evas_get(win);
-
- if ((!win) || (!evas)) return 0;
+ if (!evas) return 0;
_scene_setup(&data);
/* Setup scene to the widget button. */
btn = elm_button_add(win);
- elm_object_part_content_set(btn, "elm.swallow.content", image);
- evas_object_resize(btn, WIDTH - d_w, HEIGHT - d_h);
- evas_object_move(btn, d_w/2, d_h/2);
+ elm_object_content_set(btn, image);
+ evas_object_resize(btn, (WIDTH - d_w), (HEIGHT - d_h));
+ evas_object_move(btn, (d_w / 2), (d_h / 2));
evas_object_show(btn);
- evas_object_event_callback_add(btn, EVAS_CALLBACK_MOUSE_DOWN, _stop_scene, &data);
- evas_object_event_callback_add(btn, EVAS_CALLBACK_MOUSE_UP, _play_scene, &data);
+ evas_object_event_callback_add(btn, EVAS_CALLBACK_MOUSE_DOWN, _stop_scene,
+ &data);
+ evas_object_event_callback_add(btn, EVAS_CALLBACK_MOUSE_UP, _play_scene,
+ &data);
/* Add animation timer callback. */
ecore_timer_add(0.016, _animate_scene, &data);
return 0;
}
+ELM_MAIN()