Just like commit
fd565ec6, this fixes another vertex shader compilation
issue on certain OpenGL drivers.
Change-Id: Ided3d6082fa0790659e9c242d0b43d7de5a2ae4d
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
bool onEdge = any(notEqual(vertexOffset, vec2(0.)));
bool outerEdge = all(equal(texCoordOffset, vec2(0.)));
- vertexOpacity = onEdge && outerEdge ? 0. : opacity;
-}
\ No newline at end of file
+ if (onEdge && outerEdge)
+ vertexOpacity = 0.;
+ else
+ vertexOpacity = opacity;
+}