*/
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
+#include <linux/console.h>
#include <linux/kernel.h>
#include <linux/sysrq.h>
#include <linux/slab.h>
kfree(helper->crtc_info);
}
+static void drm_fb_helper_resume_worker(struct work_struct *work)
+{
+ struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper,
+ resume_work);
+
+ console_lock();
+ fb_set_suspend(helper->fbdev, 0);
+ console_unlock();
+}
+
static void drm_fb_helper_dirty_work(struct work_struct *work)
{
struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper,
{
INIT_LIST_HEAD(&helper->kernel_fb_list);
spin_lock_init(&helper->dirty_lock);
+ INIT_WORK(&helper->resume_work, drm_fb_helper_resume_worker);
INIT_WORK(&helper->dirty_work, drm_fb_helper_dirty_work);
helper->dirty_clip.x1 = helper->dirty_clip.y1 = ~0;
helper->funcs = funcs;
* @fb_helper: driver-allocated fbdev helper
* @state: desired state, zero to resume, non-zero to suspend
*
- * A wrapper around fb_set_suspend implemented by fbdev core
+ * A wrapper around fb_set_suspend implemented by fbdev core.
+ * Use drm_fb_helper_set_suspend_unlocked() if you don't need to take
+ * the lock yourself
*/
void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state)
{
}
EXPORT_SYMBOL(drm_fb_helper_set_suspend);
+/**
+ * drm_fb_helper_set_suspend_unlocked - wrapper around fb_set_suspend that also
+ * takes the console lock
+ * @fb_helper: driver-allocated fbdev helper
+ * @state: desired state, zero to resume, non-zero to suspend
+ *
+ * A wrapper around fb_set_suspend() that takes the console lock. If the lock
+ * isn't available on resume, a worker is tasked with waiting for the lock
+ * to become available. The console lock can be pretty contented on resume
+ * due to all the printk activity.
+ *
+ * This function can be called multiple times with the same state since
+ * &fb_info->state is checked to see if fbdev is running or not before locking.
+ *
+ * Use drm_fb_helper_set_suspend() if you need to take the lock yourself.
+ */
+void drm_fb_helper_set_suspend_unlocked(struct drm_fb_helper *fb_helper,
+ int suspend)
+{
+ if (!fb_helper || !fb_helper->fbdev)
+ return;
+
+ /* make sure there's no pending/ongoing resume */
+ flush_work(&fb_helper->resume_work);
+
+ if (suspend) {
+ if (fb_helper->fbdev->state != FBINFO_STATE_RUNNING)
+ return;
+
+ console_lock();
+
+ } else {
+ if (fb_helper->fbdev->state == FBINFO_STATE_RUNNING)
+ return;
+
+ if (!console_trylock()) {
+ schedule_work(&fb_helper->resume_work);
+ return;
+ }
+ }
+
+ fb_set_suspend(fb_helper->fbdev, suspend);
+ console_unlock();
+}
+EXPORT_SYMBOL(drm_fb_helper_set_suspend_unlocked);
+
static int setcolreg(struct drm_crtc *crtc, u16 red, u16 green,
u16 blue, u16 regno, struct fb_info *info)
{
* the screen buffer
* @dirty_lock: spinlock protecting @dirty_clip
* @dirty_work: worker used to flush the framebuffer
+ * @resume_work: worker used during resume if the console lock is already taken
*
* This is the main structure used by the fbdev helpers. Drivers supporting
* fbdev emulation should embedded this into their overall driver structure.
struct drm_clip_rect dirty_clip;
spinlock_t dirty_lock;
struct work_struct dirty_work;
+ struct work_struct resume_work;
/**
* @kernel_fb_list:
const struct fb_image *image);
void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state);
+void drm_fb_helper_set_suspend_unlocked(struct drm_fb_helper *fb_helper,
+ int suspend);
int drm_fb_helper_setcmap(struct fb_cmap *cmap, struct fb_info *info);
{
}
+static inline void
+drm_fb_helper_set_suspend_unlocked(struct drm_fb_helper *fb_helper, int suspend)
+{
+}
+
static inline int drm_fb_helper_hotplug_event(struct drm_fb_helper *fb_helper)
{
return 0;