Fixes the following tests on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115
break;
case nir_op_f2f64:
+ case nir_op_f2i64:
+ case nir_op_f2u64:
case nir_op_i2f64:
+ case nir_op_i2i64:
case nir_op_u2f64:
+ case nir_op_u2u64:
/* CHV PRM, vol07, 3D Media GPGPU Engine, Register Region Restrictions:
*
* "When source or destination is 64b (...), regioning in Align1
case nir_op_f2f32:
case nir_op_f2i32:
case nir_op_f2u32:
- case nir_op_f2i64:
- case nir_op_f2u64:
case nir_op_i2i32:
- case nir_op_i2i64:
case nir_op_u2u32:
- case nir_op_u2u64:
inst = bld.MOV(result, op[0]);
inst->saturate = instr->dest.saturate;
break;