aco: Emit zero for the derivatives of uniforms.
authorTimur Kristóf <timur.kristof@gmail.com>
Thu, 26 Aug 2021 14:36:28 +0000 (16:36 +0200)
committerMarge Bot <eric+marge@anholt.net>
Fri, 27 Aug 2021 20:34:22 +0000 (20:34 +0000)
Observed in a shader from Resident Evil Village.
This also helps prevent emitting invalid IR.

Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12599>

src/amd/compiler/aco_instruction_selection.cpp

index 631e3c5..31c25dd 100644 (file)
@@ -3487,6 +3487,14 @@ visit_alu_instr(isel_context* ctx, nir_alu_instr* instr)
    case nir_op_fddy_fine:
    case nir_op_fddx_coarse:
    case nir_op_fddy_coarse: {
+      if (!nir_src_is_divergent(instr->src[0].src)) {
+         /* Source is the same in all lanes, so the derivative is zero.
+          * This also avoids emitting invalid IR.
+          */
+         bld.copy(Definition(dst), Operand::zero());
+         break;
+      }
+
       Temp src = as_vgpr(ctx, get_alu_src(ctx, instr->src[0]));
       uint16_t dpp_ctrl1, dpp_ctrl2;
       if (instr->op == nir_op_fddx_fine) {