typedef SkRefCnt INHERITED;
};
+#ifdef SK_SUPPORT_LEGACY_DEFAULT_PICTURE_CTOR
SkPicture();
+#endif
/** PRIVATE / EXPERIMENTAL -- do not call */
void EXPERIMENTAL_addAccelData(const AccelData*) const;
* Creates a thread-safe clone of the picture that is ready for playback.
*/
SkPicture* clone() const;
-
- /**
- * Creates multiple thread-safe clones of this picture that are ready for
- * playback. The resulting clones are stored in the provided array of
- * SkPictures.
- */
- void clone(SkPicture* pictures, int count) const;
#endif
/** Replays the drawing commands on the specified canvas.
void needsNewGenID() { fUniqueID = SK_InvalidGenID; }
- // Create a new SkPicture from an existing SkPictureData. Ref count of
- // data is unchanged.
+ // Create a new SkPicture from an existing SkPictureData. The new picture
+ // takes ownership of 'data'.
SkPicture(SkPictureData* data, int width, int height);
SkPicture(int width, int height, const SkPictureRecord& record, bool deepCopyOps);
///////////////////////////////////////////////////////////////////////////////
+#ifdef SK_SUPPORT_LEGACY_DEFAULT_PICTURE_CTOR
// fRecord OK
SkPicture::SkPicture()
: fWidth(0)
, fRecordWillPlayBackBitmaps(false) {
this->needsNewGenID();
}
+#endif
// fRecord OK
SkPicture::SkPicture(int width, int height,
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
// fRecord TODO, fix by deleting this method
SkPicture* SkPicture::clone() const {
- SkPicture* clonedPicture = SkNEW(SkPicture);
- this->clone(clonedPicture, 1);
- return clonedPicture;
-}
-// fRecord TODO, fix by deleting this method
-void SkPicture::clone(SkPicture* pictures, int count) const {
- SkPictCopyInfo copyInfo;
+ SkAutoTDelete<SkPictureData> newData;
- for (int i = 0; i < count; i++) {
- SkPicture* clone = &pictures[i];
+ if (fData.get()) {
+ SkPictCopyInfo copyInfo;
- clone->needsNewGenID();
- clone->fWidth = fWidth;
- clone->fHeight = fHeight;
- clone->fData.reset(NULL);
- clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
+ int paintCount = SafeCount(fData->fPaints);
- /* We want to copy the src's playback. However, if that hasn't been built
- yet, we need to fake a call to endRecording() without actually calling
- it (since it is destructive, and we don't want to change src).
+ /* The alternative to doing this is to have a clone method on the paint and have it
+ * make the deep copy of its internal structures as needed. The holdup to doing
+ * that is at this point we would need to pass the SkBitmapHeap so that we don't
+ * unnecessarily flatten the pixels in a bitmap shader.
*/
- if (fData.get()) {
- if (!copyInfo.initialized) {
- int paintCount = SafeCount(fData->fPaints);
-
- /* The alternative to doing this is to have a clone method on the paint and have it
- * make the deep copy of its internal structures as needed. The holdup to doing
- * that is at this point we would need to pass the SkBitmapHeap so that we don't
- * unnecessarily flatten the pixels in a bitmap shader.
- */
- copyInfo.paintData.setCount(paintCount);
-
- /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is
- * one, use it. If this SkPictureData was created from a stream, fBitmapHeap
- * will be NULL, so create a new one.
- */
- if (fData->fBitmapHeap.get() == NULL) {
- // FIXME: Put this on the stack inside SkPicture::clone.
- SkBitmapHeap* heap = SkNEW(SkBitmapHeap);
- copyInfo.controller.setBitmapStorage(heap);
- heap->unref();
- } else {
- copyInfo.controller.setBitmapStorage(fData->fBitmapHeap);
- }
-
- SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());)
- for (int i = 0; i < paintCount; i++) {
- if (NeedsDeepCopy(fData->fPaints->at(i))) {
- copyInfo.paintData[i] =
- SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller,
- fData->fPaints->at(i), 0);
-
- } else {
- // this is our sentinel, which we use in the unflatten loop
- copyInfo.paintData[i] = NULL;
- }
- }
- SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize);
-
- // needed to create typeface playback
- copyInfo.controller.setupPlaybacks();
- copyInfo.initialized = true;
- }
+ copyInfo.paintData.setCount(paintCount);
- clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info)));
- clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
+ /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is
+ * one, use it. If this SkPictureData was created from a stream, fBitmapHeap
+ * will be NULL, so create a new one.
+ */
+ if (fData->fBitmapHeap.get() == NULL) {
+ // FIXME: Put this on the stack inside SkPicture::clone.
+ SkBitmapHeap* heap = SkNEW(SkBitmapHeap);
+ copyInfo.controller.setBitmapStorage(heap);
+ heap->unref();
+ } else {
+ copyInfo.controller.setBitmapStorage(fData->fBitmapHeap);
}
+
+ SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());)
+ for (int i = 0; i < paintCount; i++) {
+ if (NeedsDeepCopy(fData->fPaints->at(i))) {
+ copyInfo.paintData[i] =
+ SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller,
+ fData->fPaints->at(i), 0);
+
+ } else {
+ // this is our sentinel, which we use in the unflatten loop
+ copyInfo.paintData[i] = NULL;
+ }
+ }
+ SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize);
+
+ // needed to create typeface playback
+ copyInfo.controller.setupPlaybacks();
+
+ newData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info)));
}
+
+ SkPicture* clone = SkNEW_ARGS(SkPicture, (newData.detach(), fWidth, fHeight));
+ clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
+ clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
+
+ return clone;
}
#endif//SK_SUPPORT_LEGACY_PICTURE_CLONE
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrLayerCache.h"
+#include "SkPictureRecorder.h"
#include "Test.h"
static const int kNumLayers = 5;
return;
}
- SkPicture picture;
+ SkPictureRecorder recorder;
+ recorder.beginRecording(1, 1);
+ SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
GrLayerCache cache(context);
- create_layers(reporter, &cache, picture);
+ create_layers(reporter, &cache, *picture);
// Lock the layers making them all 512x512
GrTextureDesc desc;
desc.fConfig = kSkia8888_GrPixelConfig;
for (int i = 0; i < kNumLayers; ++i) {
- GrCachedLayer* layer = cache.findLayer(&picture, i);
+ GrCachedLayer* layer = cache.findLayer(picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
bool foundInCache = cache.lock(layer, desc);
// Unlock the textures
for (int i = 0; i < kNumLayers; ++i) {
- GrCachedLayer* layer = cache.findLayer(&picture, i);
+ GrCachedLayer* layer = cache.findLayer(picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
cache.unlock(layer);
}
for (int i = 0; i < kNumLayers; ++i) {
- GrCachedLayer* layer = cache.findLayer(&picture, i);
+ GrCachedLayer* layer = cache.findLayer(picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
#if USE_ATLAS
// Free them all SkGpuDevice-style. This will not free up the
// atlas' texture but will eliminate all the layers.
- cache.purge(&picture);
+ cache.purge(picture);
REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
static void test_gen_id(skiatest::Reporter* reporter) {
- SkPicture empty;
+ SkPictureRecorder recorder;
+ recorder.beginRecording(0, 0);
+ SkAutoTUnref<SkPicture> empty(recorder.endRecording());
// Empty pictures should still have a valid ID
- REPORTER_ASSERT(reporter, empty.uniqueID() != SK_InvalidGenID);
-
- SkPictureRecorder recorder;
+ REPORTER_ASSERT(reporter, empty->uniqueID() != SK_InvalidGenID);
SkCanvas* canvas = recorder.beginRecording(1, 1);
canvas->drawARGB(255, 255, 255, 255);
REPORTER_ASSERT(reporter, hasData->uniqueID() != SK_InvalidGenID);
// both pictures should have different ids
- REPORTER_ASSERT(reporter, hasData->uniqueID() != empty.uniqueID());
+ REPORTER_ASSERT(reporter, hasData->uniqueID() != empty->uniqueID());
}
DEF_TEST(Picture, reporter) {