const uint32_t pipeline_flags =
pCreateInfo->flags & (VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR |
- VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR);
+ VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR |
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR |
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR |
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR |
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR);
_mesa_sha1_update(&ctx, &pipeline_flags, 4);
_mesa_sha1_update(&ctx, &flags, 4);