evas_object_mapped_clip_across_mark(obj);
}
}
+ _evas_map_calc_geom_change(obj);
_evas_map_calc_map_geometry(obj);
/* This is a bit heavy handed, but it fixes the case of same geometry, but
* changed colour or UV settings. */
evas_object_change(obj);
+evas_damage_rectangle_add(evas_object_evas_get(obj), 0, 0, 240, 400);
}
EAPI Eina_Bool
{
xx = x * cos(rz);
yy = x * sin(rz);
- x = xx + (y * cos(rz + M_PI_2));
- y = yy + (y * sin(rz + M_PI_2));
+ x = xx - (y * sin(rz));
+ y = yy + (y * cos(rz));
}
if (ry != 0.0)
{
xx = x * cos(ry);
zz = x * sin(ry);
- x = xx + (z * cos(ry + M_PI_2));
- z = zz + (z * sin(ry + M_PI_2));
+ x = xx - (z * sin(ry));
+ z = zz + (z * cos(ry));
}
if (rx != 0.0)
{
zz = z * cos(rx);
yy = z * sin(rx);
- z = zz + (y * cos(rx + M_PI_2));
- y = yy + (y * sin(rx + M_PI_2));
+ z = zz - (y * sin(rx));
+ y = yy + (y * cos(rx));
}
p->px = p->x = x + cx;