ECORE_POLLER_CORE = 0 /**< The core poller interval */
};
typedef enum _Ecore_Poller_Type Ecore_Poller_Type;
+
+ enum _Ecore_Pos_Map /* Position mappings */
+ {
+ ECORE_POS_MAP_LINEAR, /**< Linear 0.0 -> 1.0 */
+ ECORE_POS_MAP_ACCELERATE, /**< Start slow then speed up */
+ ECORE_POS_MAP_DECELERATE, /**< Start fast then slow down */
+ ECORE_POS_MAP_SINUSOIDAL, /**< Start slow, speed up then slow down at end */
+ ECORE_POS_MAP_ACCELERATE_FACTOR, /**< Start slow then speed up, v1 being a power factor, 0.0 being linear, 1.0 being normal accelerate, 2.0 being much more pronounced accelerate (squared), 3.0 being cubed, etc. */
+ ECORE_POS_MAP_DECELERATE_FACTOR, /**< Start fast then slow down, v1 being a power factor, 0.0 being linear, 1.0 being normal decelerate, 2.0 being much more pronounced decelerate (squared), 3.0 being cubed, etc. */
+ ECORE_POS_MAP_SINUSOIDAL_FACTOR, /**< Start slow, speed up then slow down at end, v1 being a power factor, 0.0 being linear, 1.0 being normal sinusoidal, 2.0 being much more pronounced sinusoidal (squared), 3.0 being cubed, etc. */
+ ECORE_POS_MAP_DIVISOR_INTERP, /**< Start at gradient * v1, interpolated via power of v2 curve */
+ ECORE_POS_MAP_BOUNCE, /**< Start at 0.0 then "drop" like a ball bouncing to the ground at 1.0, and bounce v2 times, with decay factor of v1 */
+ ECORE_POS_MAP_SPRING /**< Start at 0.0 then "wobble" like a sping rest position 1.0, and wobble v2 times, with decay factor of v1 */
+ };
+ typedef enum _Ecore_Pos_Map Ecore_Pos_Map;
typedef struct _Ecore_Exe Ecore_Exe; /**< A handle for spawned processes */
typedef struct _Ecore_Timer Ecore_Timer; /**< A handle for timers */
typedef void (*Ecore_Thread_Notify_Cb) (void *data, Ecore_Thread *thread, void *msg_data);
/**
* @typedef Ecore_Task_Cb Ecore_Task_Cb
- * A callback run for a task (timer, idler, poller, animater, etc)
+ * A callback run for a task (timer, idler, poller, animator, etc)
*/
typedef Eina_Bool (*Ecore_Task_Cb) (void *data);
/**
+ * @typedef Ecore_Timeline_Cb Ecore_Timeline_Cb
+ * A callback run for a task (animators with runtimes)
+ */
+ typedef Eina_Bool (*Ecore_Timeline_Cb) (void *data, double pos);
+ /**
* @typedef Ecore_Cb Ecore_Cb
* A generic callback called as a hook when a certain point in execution is reached.
*/
*/
EAPI Ecore_Animator *ecore_animator_add(Ecore_Task_Cb func, const void *data);
+ EAPI Ecore_Animator *ecore_animator_run_add(double runtime, Ecore_Timeline_Cb func, const void *data);
EAPI void *ecore_animator_del(Ecore_Animator *animator);
EAPI void ecore_animator_freeze(Ecore_Animator *animator);
EAPI void ecore_animator_thaw(Ecore_Animator *animator);
EAPI void ecore_animator_frametime_set(double frametime);
EAPI double ecore_animator_frametime_get(void);
-
+ EAPI double ecore_animator_pos_map(double pos, Ecore_Pos_Map map, double v1, double v2);
+
/**
* @}
*/
Ecore_Task_Cb func;
void *data;
+
+ double start, run;
+ Ecore_Timeline_Cb run_func;
+ void *run_data;
Eina_Bool delete_me : 1;
Eina_Bool suspended : 1;
};
+static Eina_Bool _ecore_animator_run(void *data);
static Eina_Bool _ecore_animator(void *data);
static Ecore_Timer *timer = NULL;
}
/**
+ * Add a animator that runs for a limited time
+ * @param runtime The time to run in seconds
+ * @param func The function to call when it ticks off
+ * @param data The data to pass to the function
+ * @return A handle to the new animator
+ *
+ * This function is just like ecore_animator_add() except the animator only
+ * runs for a limited time specified in seconds by @p runtime. Once the runtime
+ * the animator has elapsed (animator finished) it will automatically be
+ * deleted. The callback function @p func can return ECORE_CALLBACK_RENEW to
+ * keep the animator running or ECORE_CALLBACK_CANCEL ro stop it and have
+ * it be deleted automatically at any time.
+ *
+ * The @p func will ALSO be passed a position parameter that will be in value
+ * from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)
+ * the animator run is at. If the callback wishes not to have a linear
+ * transition it can "map" this value to one of several curves and mappings
+ * via ecore_animator_pos_map().
+ *
+ * @since 1.1.0
+ */
+EAPI Ecore_Animator *
+ecore_animator_run_add(double runtime, Ecore_Timeline_Cb func, const void *data)
+{
+ Ecore_Animator *animator;
+
+ if (runtime <= 0.0) runtime = 0.0;
+ animator = ecore_animator_add(_ecore_animator_run, NULL);
+ animator->data = animator;
+ animator->run_func = func;
+ animator->run_data = (void *)data;
+ animator->start = ecore_loop_time_get();
+ animator->run = runtime;
+ return animator;
+}
+
+static double
+_pos_map_accel_factor(double pos, double v1)
+{
+ int i, fact = (int)v1;
+ double p, o1 = pos, o2 = pos, v;
+ p = 1.0 - sin((M_PI / 2.0) + ((pos * M_PI) / 2.0));
+ o2 = p;
+ for (i = 0; i < fact; i++)
+ {
+ o1 = o2;
+ o2 = o2 * p;
+ }
+ v = v1 - (double)fact;
+ pos = (v * o2) + ((1.0 - v) * o1);
+ return pos;
+}
+
+static double
+_pos_map_pow(double pos, double divis, int p)
+{
+ double v = 1.0;
+ int i;
+ for (i = 0; i < p; i++) v *= pos;
+ return ((pos * divis) * (1.0 - v)) + (pos * v);
+}
+
+static double
+_pos_map_spring(double pos, int bounces, double decfac)
+{
+ int segnum, segpos, b1, b2;
+ double len, decay, decpos, p2;
+ if (bounces < 0) bounces = 0;
+ p2 = _pos_map_pow(pos, 0.5, 3);
+ len = (M_PI / 2.0) + ((double)bounces * M_PI);
+ segnum = (bounces * 2) + 1;
+ segpos = 2 * (((int)(p2 * segnum) + 1) / 2);
+ b1 = segpos;
+ b2 = segnum + 1;
+ if (b1 < 0) b1 = 0;
+ decpos = (double)b1 / (double)b2;
+ decay = _pos_map_accel_factor(1.0 - decpos, decfac);
+ return sin((M_PI / 2.0) + (p2 * len)) * decay;
+}
+
+/**
+ * Maps an input position from 0.0 to 1.0 along a timeline to another position
+ *
+ * Takes an input position (0.0 to 1.0) and maps to a new position (normally
+ * between 0.0 and 1.0, but it may go above/below 0.0 or 1.0 to show that it
+ * has "overshot" the mark) using some interpolation (mapping) algorithm.
+ *
+ * You might normally use this like:
+ * @code
+ * double pos; // input position in a timeline from 0.0 to 1.0
+ * double out; // output position after mapping
+ * int x1, y1, x2, y2; // x1 & y1 are start position, x2 & y2 are end position
+ * int x, y; // x & y are the calculated position
+ *
+ * out = ecore_animator_pos_map(pos, ECORE_POS_MAP_BOUNCE, 1.8, 7);
+ * x = (x1 * out) + (x2 * (1.0 - out));
+ * y = (y1 * out) + (y2 * (1.0 - out));
+ * move_my_object_to(myobject, x, y);
+ * @endcode
+ *
+ * @param pos The input position to map
+ * @param map The mapping to use
+ * @param v1 A parameter use by the mapping (pass 0.0 if not used)
+ * @param v2 A parameter use by the mapping (pass 0.0 if not used)
+ * @return The mapped value
+ *
+ * @since 1.1.0
+ */
+EAPI double
+ecore_animator_pos_map(double pos, Ecore_Pos_Map map, double v1, double v2)
+{
+ if (pos > 1.0) pos = 1.0;
+ else if (pos < 0.0) pos = 0.0;
+ switch (map)
+ {
+ case ECORE_POS_MAP_LINEAR:
+ return pos;
+ case ECORE_POS_MAP_ACCELERATE:
+ pos = 1.0 - sin((M_PI / 2.0) + ((pos * M_PI) / 2.0));
+ return pos;
+ case ECORE_POS_MAP_DECELERATE:
+ pos = sin((pos * M_PI) / 2.0);
+ return pos;
+ case ECORE_POS_MAP_SINUSOIDAL:
+ pos = (1.0 - cos(pos * M_PI)) / 2.0;
+ return pos;
+ case ECORE_POS_MAP_ACCELERATE_FACTOR:
+ pos = _pos_map_accel_factor(pos, v1);
+ return pos;
+ case ECORE_POS_MAP_DECELERATE_FACTOR:
+ pos = 1.0 - _pos_map_accel_factor(1.0 - pos, v1);
+ return pos;
+ case ECORE_POS_MAP_SINUSOIDAL_FACTOR:
+ if (pos < 0.5) pos = _pos_map_accel_factor(pos * 2.0, v1) / 2.0;
+ else pos = 1.0 - (_pos_map_accel_factor((1.0 - pos) * 2.0, v1) / 2.0);
+ return pos;
+ case ECORE_POS_MAP_DIVISOR_INTERP:
+ pos = _pos_map_pow(pos, v1, (int)v2);
+ return pos;
+ case ECORE_POS_MAP_BOUNCE:
+ pos = _pos_map_spring(pos, (int)v2, v1);
+ if (pos < 0.0) pos = -pos;
+ pos = 1.0 - pos;
+ return pos;
+ case ECORE_POS_MAP_SPRING:
+ pos = 1.0 - _pos_map_spring(pos, (int)v2, v1);
+ return pos;
+ default:
+ return pos;
+ }
+ return pos;
+ v2 = 0.0;
+}
+
+/**
* Delete the specified animator from the animator list.
* @param animator The animator to delete
- * @return The data pointer set for the animator
+ * @return The data pointer set for the animator on add
*
* Delete the specified @p aqnimator from the set of animators that are executed
* during main loop execution. This function returns the data parameter that
if (animator->delete_me) return animator->data;
animator->delete_me = EINA_TRUE;
animators_delete_me++;
+ if (animator->run_func) return animator->run_data;
return animator->data;
}
}
static Eina_Bool
+_ecore_animator_run(void *data)
+{
+ Ecore_Animator *animator = data;
+ double pos = 0.0, t;
+ Eina_Bool run_ret;
+
+ t = ecore_loop_time_get();
+ if (animator->run > 0.0)
+ {
+ pos = (t - animator->start) / animator->run;
+ if (pos > 1.0) pos = 1.0;
+ else if (pos < 0.0) pos = 0.0;
+ }
+ run_ret = animator->run_func(animator->run_data, pos);
+ if (t >= (animator->start + animator->run)) run_ret = EINA_FALSE;
+ return run_ret;
+}
+
+static Eina_Bool
_ecore_animator(void *data __UNUSED__)
{
Ecore_Animator *animator;