GFX_CTRL_CMD_ID_INIT_GPCOM_RING = 0x00020000, /* initialize GPCOM ring */
GFX_CTRL_CMD_ID_DESTROY_RINGS = 0x00030000, /* destroy rings */
GFX_CTRL_CMD_ID_CAN_INIT_RINGS = 0x00040000, /* is it allowed to initialized the rings */
+ GFX_CTRL_CMD_ID_ENABLE_INT = 0x00050000, /* enable PSP-to-Gfx interrupt */
+ GFX_CTRL_CMD_ID_DISABLE_INT = 0x00060000, /* disable PSP-to-Gfx interrupt */
+ GFX_CTRL_CMD_ID_MODE1_RST = 0x00070000, /* trigger the Mode 1 reset */
GFX_CTRL_CMD_ID_MAX = 0x000F0000, /* max command ID */
};
+/*-----------------------------------------------------------------------------
+ NOTE: All physical addresses used in this interface are actually
+ GPU Virtual Addresses.
+*/
+
+
/* Control registers of the TEE Gfx interface. These are located in
* SRBM-to-PSP mailbox registers (total 8 registers).
*/
volatile uint32_t rbi_rptr; /* +8 Read pointer (index) of RBI ring */
volatile uint32_t gpcom_wptr; /* +12 Write pointer (index) of GPCOM ring */
volatile uint32_t gpcom_rptr; /* +16 Read pointer (index) of GPCOM ring */
- volatile uint32_t ring_addr_lo; /* +20 bits [31:0] of physical address of ring buffer */
- volatile uint32_t ring_addr_hi; /* +24 bits [63:32] of physical address of ring buffer */
+ volatile uint32_t ring_addr_lo; /* +20 bits [31:0] of GPU Virtual of ring buffer (VMID=0)*/
+ volatile uint32_t ring_addr_hi; /* +24 bits [63:32] of GPU Virtual of ring buffer (VMID=0) */
volatile uint32_t ring_buf_size; /* +28 Ring buffer size (in bytes) */
};
GFX_CMD_ID_LOAD_ASD = 0x00000004, /* load ASD Driver */
GFX_CMD_ID_SETUP_TMR = 0x00000005, /* setup TMR region */
GFX_CMD_ID_LOAD_IP_FW = 0x00000006, /* load HW IP FW */
+ GFX_CMD_ID_DESTROY_TMR = 0x00000007, /* destroy TMR region */
+ GFX_CMD_ID_SAVE_RESTORE = 0x00000008, /* save/restore HW IP FW */
};
/* Command to load Trusted Application binary into PSP OS. */
struct psp_gfx_cmd_load_ta
{
- uint32_t app_phy_addr_lo; /* bits [31:0] of the physical address of the TA binary (must be 4 KB aligned) */
- uint32_t app_phy_addr_hi; /* bits [63:32] of the physical address of the TA binary */
+ uint32_t app_phy_addr_lo; /* bits [31:0] of the GPU Virtual address of the TA binary (must be 4 KB aligned) */
+ uint32_t app_phy_addr_hi; /* bits [63:32] of the GPU Virtual address of the TA binary */
uint32_t app_len; /* length of the TA binary in bytes */
- uint32_t cmd_buf_phy_addr_lo; /* bits [31:0] of the physical address of CMD buffer (must be 4 KB aligned) */
- uint32_t cmd_buf_phy_addr_hi; /* bits [63:32] of the physical address of CMD buffer */
+ uint32_t cmd_buf_phy_addr_lo; /* bits [31:0] of the GPU Virtual address of CMD buffer (must be 4 KB aligned) */
+ uint32_t cmd_buf_phy_addr_hi; /* bits [63:32] of the GPU Virtual address of CMD buffer */
uint32_t cmd_buf_len; /* length of the CMD buffer in bytes; must be multiple of 4 KB */
/* Note: CmdBufLen can be set to 0. In this case no persistent CMD buffer is provided
*/
struct psp_gfx_buf_desc
{
- uint32_t buf_phy_addr_lo; /* bits [31:0] of physical address of the buffer (must be 4 KB aligned) */
- uint32_t buf_phy_addr_hi; /* bits [63:32] of physical address of the buffer */
+ uint32_t buf_phy_addr_lo; /* bits [31:0] of GPU Virtual address of the buffer (must be 4 KB aligned) */
+ uint32_t buf_phy_addr_hi; /* bits [63:32] of GPU Virtual address of the buffer */
uint32_t buf_size; /* buffer size in bytes (must be multiple of 4 KB and no bigger than 64 MB) */
};
/* Command to setup TMR region. */
struct psp_gfx_cmd_setup_tmr
{
- uint32_t buf_phy_addr_lo; /* bits [31:0] of physical address of TMR buffer (must be 4 KB aligned) */
- uint32_t buf_phy_addr_hi; /* bits [63:32] of physical address of TMR buffer */
+ uint32_t buf_phy_addr_lo; /* bits [31:0] of GPU Virtual address of TMR buffer (must be 4 KB aligned) */
+ uint32_t buf_phy_addr_hi; /* bits [63:32] of GPU Virtual address of TMR buffer */
uint32_t buf_size; /* buffer size in bytes (must be multiple of 4 KB) */
};
GFX_FW_TYPE_ISP = 16,
GFX_FW_TYPE_ACP = 17,
GFX_FW_TYPE_SMU = 18,
+ GFX_FW_TYPE_MMSCH = 19,
+ GFX_FW_TYPE_RLC_RESTORE_LIST_GPM_MEM = 20,
+ GFX_FW_TYPE_RLC_RESTORE_LIST_SRM_MEM = 21,
+ GFX_FW_TYPE_RLC_RESTORE_LIST_CNTL = 22,
+ GFX_FW_TYPE_MAX = 23
};
/* Command to load HW IP FW. */
struct psp_gfx_cmd_load_ip_fw
{
- uint32_t fw_phy_addr_lo; /* bits [31:0] of physical address of FW location (must be 4 KB aligned) */
- uint32_t fw_phy_addr_hi; /* bits [63:32] of physical address of FW location */
+ uint32_t fw_phy_addr_lo; /* bits [31:0] of GPU Virtual address of FW location (must be 4 KB aligned) */
+ uint32_t fw_phy_addr_hi; /* bits [63:32] of GPU Virtual address of FW location */
uint32_t fw_size; /* FW buffer size in bytes */
enum psp_gfx_fw_type fw_type; /* FW type */
};
+/* Command to save/restore HW IP FW. */
+struct psp_gfx_cmd_save_restore_ip_fw
+{
+ uint32_t save_fw; /* if set, command is used for saving fw otherwise for resetoring*/
+ uint32_t save_restore_addr_lo; /* bits [31:0] of FB address of GART memory used as save/restore buffer (must be 4 KB aligned) */
+ uint32_t save_restore_addr_hi; /* bits [63:32] of FB address of GART memory used as save/restore buffer */
+ uint32_t buf_size; /* Size of the save/restore buffer in bytes */
+ enum psp_gfx_fw_type fw_type; /* FW type */
+};
/* All GFX ring buffer commands. */
union psp_gfx_commands
struct psp_gfx_cmd_invoke_cmd cmd_invoke_cmd;
struct psp_gfx_cmd_setup_tmr cmd_setup_tmr;
struct psp_gfx_cmd_load_ip_fw cmd_load_ip_fw;
-
+ struct psp_gfx_cmd_save_restore_ip_fw cmd_save_restore_ip_fw;
};
/* These fields are used for RBI only. They are all 0 in GPCOM commands
*/
- uint32_t resp_buf_addr_lo; /* +12 bits [31:0] of physical address of response buffer (must be 4 KB aligned) */
- uint32_t resp_buf_addr_hi; /* +16 bits [63:32] of physical address of response buffer */
+ uint32_t resp_buf_addr_lo; /* +12 bits [31:0] of GPU Virtual address of response buffer (must be 4 KB aligned) */
+ uint32_t resp_buf_addr_hi; /* +16 bits [63:32] of GPU Virtual address of response buffer */
uint32_t resp_offset; /* +20 offset within response buffer */
uint32_t resp_buf_size; /* +24 total size of the response buffer in bytes */
/* Structure of the Ring Buffer Frame */
struct psp_gfx_rb_frame
{
- uint32_t cmd_buf_addr_lo; /* +0 bits [31:0] of physical address of command buffer (must be 4 KB aligned) */
- uint32_t cmd_buf_addr_hi; /* +4 bits [63:32] of physical address of command buffer */
+ uint32_t cmd_buf_addr_lo; /* +0 bits [31:0] of GPU Virtual address of command buffer (must be 4 KB aligned) */
+ uint32_t cmd_buf_addr_hi; /* +4 bits [63:32] of GPU Virtual address of command buffer */
uint32_t cmd_buf_size; /* +8 command buffer size in bytes */
- uint32_t fence_addr_lo; /* +12 bits [31:0] of physical address of Fence for this frame */
- uint32_t fence_addr_hi; /* +16 bits [63:32] of physical address of Fence for this frame */
+ uint32_t fence_addr_lo; /* +12 bits [31:0] of GPU Virtual address of Fence for this frame */
+ uint32_t fence_addr_hi; /* +16 bits [63:32] of GPU Virtual address of Fence for this frame */
uint32_t fence_value; /* +20 Fence value */
uint32_t sid_lo; /* +24 bits [31:0] of SID value (used only for RBI frames) */
uint32_t sid_hi; /* +28 bits [63:32] of SID value (used only for RBI frames) */
uint8_t vmid; /* +32 VMID value used for mapping of all addresses for this frame */
uint8_t frame_type; /* +33 1: destory context frame, 0: all other frames; used only for RBI frames */
uint8_t reserved1[2]; /* +34 reserved, must be 0 */
- uint32_t reserved2[7]; /* +40 reserved, must be 0 */
- /* total 64 bytes */
+ uint32_t reserved2[7]; /* +36 reserved, must be 0 */
+ /* total 64 bytes */
};
#endif /* _PSP_TEE_GFX_IF_H_ */