0:? Constant:
0:? 1.000000
0:? 2.000000
-0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
+0:259 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
0:225 'inF1' (in 3-component vector of float)
0:225 'inF2' (in 3-component vector of float)
0:226 Sequence
-0:226 move second child to first child (temp float)
-0:226 'r043' (temp float)
-0:226 length (global float)
+0:226 move second child to first child (temp 3-component vector of float)
+0:226 'r039b' (temp 3-component vector of float)
+0:226 mix (global 3-component vector of float)
0:226 'inF0' (in 3-component vector of float)
+0:226 'inF1' (in 3-component vector of float)
+0:226 Constant:
+0:226 0.300000
0:227 Sequence
-0:227 move second child to first child (temp 3-component vector of float)
-0:227 'r044' (temp 3-component vector of float)
-0:227 log (global 3-component vector of float)
+0:227 move second child to first child (temp float)
+0:227 'r043' (temp float)
+0:227 length (global float)
0:227 'inF0' (in 3-component vector of float)
0:228 Sequence
0:228 move second child to first child (temp 3-component vector of float)
-0:228 'r045' (temp 3-component vector of float)
-0:228 vector-scale (temp 3-component vector of float)
-0:228 log2 (temp 3-component vector of float)
-0:228 'inF0' (in 3-component vector of float)
-0:228 Constant:
-0:228 0.301030
+0:228 'r044' (temp 3-component vector of float)
+0:228 log (global 3-component vector of float)
+0:228 'inF0' (in 3-component vector of float)
0:229 Sequence
0:229 move second child to first child (temp 3-component vector of float)
-0:229 'r046' (temp 3-component vector of float)
-0:229 log2 (global 3-component vector of float)
-0:229 'inF0' (in 3-component vector of float)
+0:229 'r045' (temp 3-component vector of float)
+0:229 vector-scale (temp 3-component vector of float)
+0:229 log2 (temp 3-component vector of float)
+0:229 'inF0' (in 3-component vector of float)
+0:229 Constant:
+0:229 0.301030
0:230 Sequence
0:230 move second child to first child (temp 3-component vector of float)
-0:230 'r047' (temp 3-component vector of float)
-0:230 max (global 3-component vector of float)
+0:230 'r046' (temp 3-component vector of float)
+0:230 log2 (global 3-component vector of float)
0:230 'inF0' (in 3-component vector of float)
-0:230 'inF1' (in 3-component vector of float)
0:231 Sequence
0:231 move second child to first child (temp 3-component vector of float)
-0:231 'r048' (temp 3-component vector of float)
-0:231 min (global 3-component vector of float)
+0:231 'r047' (temp 3-component vector of float)
+0:231 max (global 3-component vector of float)
0:231 'inF0' (in 3-component vector of float)
0:231 'inF1' (in 3-component vector of float)
0:232 Sequence
0:232 move second child to first child (temp 3-component vector of float)
-0:232 'r049' (temp 3-component vector of float)
-0:232 normalize (global 3-component vector of float)
+0:232 'r048' (temp 3-component vector of float)
+0:232 min (global 3-component vector of float)
0:232 'inF0' (in 3-component vector of float)
+0:232 'inF1' (in 3-component vector of float)
0:233 Sequence
0:233 move second child to first child (temp 3-component vector of float)
-0:233 'r050' (temp 3-component vector of float)
-0:233 pow (global 3-component vector of float)
+0:233 'r049' (temp 3-component vector of float)
+0:233 normalize (global 3-component vector of float)
0:233 'inF0' (in 3-component vector of float)
-0:233 'inF1' (in 3-component vector of float)
0:234 Sequence
0:234 move second child to first child (temp 3-component vector of float)
-0:234 'r051' (temp 3-component vector of float)
-0:234 radians (global 3-component vector of float)
+0:234 'r050' (temp 3-component vector of float)
+0:234 pow (global 3-component vector of float)
0:234 'inF0' (in 3-component vector of float)
+0:234 'inF1' (in 3-component vector of float)
0:235 Sequence
0:235 move second child to first child (temp 3-component vector of float)
-0:235 'r052' (temp 3-component vector of float)
-0:235 divide (temp 3-component vector of float)
-0:235 Constant:
-0:235 1.000000
+0:235 'r051' (temp 3-component vector of float)
+0:235 radians (global 3-component vector of float)
0:235 'inF0' (in 3-component vector of float)
0:236 Sequence
0:236 move second child to first child (temp 3-component vector of float)
-0:236 'r053' (temp 3-component vector of float)
-0:236 reflect (global 3-component vector of float)
+0:236 'r052' (temp 3-component vector of float)
+0:236 divide (temp 3-component vector of float)
+0:236 Constant:
+0:236 1.000000
0:236 'inF0' (in 3-component vector of float)
-0:236 'inF1' (in 3-component vector of float)
0:237 Sequence
0:237 move second child to first child (temp 3-component vector of float)
-0:237 'r054' (temp 3-component vector of float)
-0:237 refract (global 3-component vector of float)
+0:237 'r053' (temp 3-component vector of float)
+0:237 reflect (global 3-component vector of float)
0:237 'inF0' (in 3-component vector of float)
0:237 'inF1' (in 3-component vector of float)
-0:237 Constant:
-0:237 2.000000
0:238 Sequence
-0:238 move second child to first child (temp 3-component vector of uint)
-0:238 'r055' (temp 3-component vector of uint)
+0:238 move second child to first child (temp 3-component vector of float)
+0:238 'r054' (temp 3-component vector of float)
+0:238 refract (global 3-component vector of float)
+0:238 'inF0' (in 3-component vector of float)
+0:238 'inF1' (in 3-component vector of float)
+0:238 Constant:
+0:238 2.000000
+0:239 Sequence
+0:239 move second child to first child (temp 3-component vector of uint)
+0:239 'r055' (temp 3-component vector of uint)
0:? bitFieldReverse (global 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:239 Sequence
-0:239 move second child to first child (temp 3-component vector of float)
-0:239 'r056' (temp 3-component vector of float)
-0:239 roundEven (global 3-component vector of float)
-0:239 'inF0' (in 3-component vector of float)
0:240 Sequence
0:240 move second child to first child (temp 3-component vector of float)
-0:240 'r057' (temp 3-component vector of float)
-0:240 inverse sqrt (global 3-component vector of float)
+0:240 'r056' (temp 3-component vector of float)
+0:240 roundEven (global 3-component vector of float)
0:240 'inF0' (in 3-component vector of float)
0:241 Sequence
0:241 move second child to first child (temp 3-component vector of float)
-0:241 'r058' (temp 3-component vector of float)
-0:241 clamp (temp 3-component vector of float)
+0:241 'r057' (temp 3-component vector of float)
+0:241 inverse sqrt (global 3-component vector of float)
0:241 'inF0' (in 3-component vector of float)
-0:241 Constant:
-0:241 0.000000
-0:241 Constant:
-0:241 1.000000
0:242 Sequence
0:242 move second child to first child (temp 3-component vector of float)
-0:242 'r059' (temp 3-component vector of float)
-0:242 Sign (global 3-component vector of float)
+0:242 'r058' (temp 3-component vector of float)
+0:242 clamp (temp 3-component vector of float)
0:242 'inF0' (in 3-component vector of float)
+0:242 Constant:
+0:242 0.000000
+0:242 Constant:
+0:242 1.000000
0:243 Sequence
0:243 move second child to first child (temp 3-component vector of float)
-0:243 'r060' (temp 3-component vector of float)
-0:243 sine (global 3-component vector of float)
+0:243 'r059' (temp 3-component vector of float)
+0:243 Sign (global 3-component vector of float)
0:243 'inF0' (in 3-component vector of float)
0:244 Sequence
0:244 move second child to first child (temp 3-component vector of float)
-0:244 'inF1' (in 3-component vector of float)
-0:244 sine (temp 3-component vector of float)
-0:244 'inF0' (in 3-component vector of float)
-0:244 move second child to first child (temp 3-component vector of float)
-0:244 'inF2' (in 3-component vector of float)
-0:244 cosine (temp 3-component vector of float)
+0:244 'r060' (temp 3-component vector of float)
+0:244 sine (global 3-component vector of float)
0:244 'inF0' (in 3-component vector of float)
0:245 Sequence
0:245 move second child to first child (temp 3-component vector of float)
-0:245 'r061' (temp 3-component vector of float)
-0:245 hyp. sine (global 3-component vector of float)
+0:245 'inF1' (in 3-component vector of float)
+0:245 sine (temp 3-component vector of float)
+0:245 'inF0' (in 3-component vector of float)
+0:245 move second child to first child (temp 3-component vector of float)
+0:245 'inF2' (in 3-component vector of float)
+0:245 cosine (temp 3-component vector of float)
0:245 'inF0' (in 3-component vector of float)
0:246 Sequence
0:246 move second child to first child (temp 3-component vector of float)
-0:246 'r062' (temp 3-component vector of float)
-0:246 smoothstep (global 3-component vector of float)
+0:246 'r061' (temp 3-component vector of float)
+0:246 hyp. sine (global 3-component vector of float)
0:246 'inF0' (in 3-component vector of float)
-0:246 'inF1' (in 3-component vector of float)
-0:246 'inF2' (in 3-component vector of float)
0:247 Sequence
0:247 move second child to first child (temp 3-component vector of float)
-0:247 'r063' (temp 3-component vector of float)
-0:247 sqrt (global 3-component vector of float)
+0:247 'r062' (temp 3-component vector of float)
+0:247 smoothstep (global 3-component vector of float)
0:247 'inF0' (in 3-component vector of float)
+0:247 'inF1' (in 3-component vector of float)
+0:247 'inF2' (in 3-component vector of float)
0:248 Sequence
0:248 move second child to first child (temp 3-component vector of float)
-0:248 'r064' (temp 3-component vector of float)
-0:248 step (global 3-component vector of float)
+0:248 'r063' (temp 3-component vector of float)
+0:248 sqrt (global 3-component vector of float)
0:248 'inF0' (in 3-component vector of float)
-0:248 'inF1' (in 3-component vector of float)
0:249 Sequence
0:249 move second child to first child (temp 3-component vector of float)
-0:249 'r065' (temp 3-component vector of float)
-0:249 tangent (global 3-component vector of float)
+0:249 'r064' (temp 3-component vector of float)
+0:249 step (global 3-component vector of float)
0:249 'inF0' (in 3-component vector of float)
+0:249 'inF1' (in 3-component vector of float)
0:250 Sequence
0:250 move second child to first child (temp 3-component vector of float)
-0:250 'r066' (temp 3-component vector of float)
-0:250 hyp. tangent (global 3-component vector of float)
+0:250 'r065' (temp 3-component vector of float)
+0:250 tangent (global 3-component vector of float)
0:250 'inF0' (in 3-component vector of float)
-0:252 Sequence
-0:252 move second child to first child (temp 3-component vector of float)
-0:252 'r067' (temp 3-component vector of float)
-0:252 trunc (global 3-component vector of float)
-0:252 'inF0' (in 3-component vector of float)
-0:255 Branch: Return with expression
+0:251 Sequence
+0:251 move second child to first child (temp 3-component vector of float)
+0:251 'r066' (temp 3-component vector of float)
+0:251 hyp. tangent (global 3-component vector of float)
+0:251 'inF0' (in 3-component vector of float)
+0:253 Sequence
+0:253 move second child to first child (temp 3-component vector of float)
+0:253 'r067' (temp 3-component vector of float)
+0:253 trunc (global 3-component vector of float)
+0:253 'inF0' (in 3-component vector of float)
+0:256 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
-0:259 Function Parameters:
-0:259 'inF0' (in 4-component vector of float)
-0:259 'inF1' (in 4-component vector of float)
-0:259 'inF2' (in 4-component vector of float)
-0:259 'inU0' (in 4-component vector of uint)
-0:259 'inU1' (in 4-component vector of uint)
+0:400 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
+0:260 Function Parameters:
+0:260 'inF0' (in 4-component vector of float)
+0:260 'inF1' (in 4-component vector of float)
+0:260 'inF2' (in 4-component vector of float)
+0:260 'inU0' (in 4-component vector of uint)
+0:260 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:262 Sequence
-0:262 move second child to first child (temp bool)
-0:262 'r000' (temp bool)
-0:262 all (global bool)
-0:262 'inF0' (in 4-component vector of float)
0:263 Sequence
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'r001' (temp 4-component vector of float)
-0:263 Absolute value (global 4-component vector of float)
+0:263 move second child to first child (temp bool)
+0:263 'r000' (temp bool)
+0:263 all (global bool)
0:263 'inF0' (in 4-component vector of float)
0:264 Sequence
0:264 move second child to first child (temp 4-component vector of float)
-0:264 'r002' (temp 4-component vector of float)
-0:264 arc cosine (global 4-component vector of float)
+0:264 'r001' (temp 4-component vector of float)
+0:264 Absolute value (global 4-component vector of float)
0:264 'inF0' (in 4-component vector of float)
0:265 Sequence
-0:265 move second child to first child (temp bool)
-0:265 'r003' (temp bool)
-0:265 any (global bool)
+0:265 move second child to first child (temp 4-component vector of float)
+0:265 'r002' (temp 4-component vector of float)
+0:265 arc cosine (global 4-component vector of float)
0:265 'inF0' (in 4-component vector of float)
0:266 Sequence
-0:266 move second child to first child (temp 4-component vector of float)
-0:266 'r004' (temp 4-component vector of float)
-0:266 arc sine (global 4-component vector of float)
+0:266 move second child to first child (temp bool)
+0:266 'r003' (temp bool)
+0:266 any (global bool)
0:266 'inF0' (in 4-component vector of float)
0:267 Sequence
-0:267 move second child to first child (temp 4-component vector of int)
-0:267 'r005' (temp 4-component vector of int)
-0:267 floatBitsToInt (global 4-component vector of int)
+0:267 move second child to first child (temp 4-component vector of float)
+0:267 'r004' (temp 4-component vector of float)
+0:267 arc sine (global 4-component vector of float)
0:267 'inF0' (in 4-component vector of float)
0:268 Sequence
-0:268 move second child to first child (temp 4-component vector of uint)
-0:268 'r006' (temp 4-component vector of uint)
-0:268 floatBitsToUint (global 4-component vector of uint)
+0:268 move second child to first child (temp 4-component vector of int)
+0:268 'r005' (temp 4-component vector of int)
+0:268 floatBitsToInt (global 4-component vector of int)
0:268 'inF0' (in 4-component vector of float)
0:269 Sequence
-0:269 move second child to first child (temp 4-component vector of float)
-0:269 'r007' (temp 4-component vector of float)
-0:269 intBitsToFloat (global 4-component vector of float)
-0:269 'inU0' (in 4-component vector of uint)
-0:271 Sequence
-0:271 move second child to first child (temp 4-component vector of float)
-0:271 'r009' (temp 4-component vector of float)
-0:271 arc tangent (global 4-component vector of float)
-0:271 'inF0' (in 4-component vector of float)
+0:269 move second child to first child (temp 4-component vector of uint)
+0:269 'r006' (temp 4-component vector of uint)
+0:269 floatBitsToUint (global 4-component vector of uint)
+0:269 'inF0' (in 4-component vector of float)
+0:270 Sequence
+0:270 move second child to first child (temp 4-component vector of float)
+0:270 'r007' (temp 4-component vector of float)
+0:270 intBitsToFloat (global 4-component vector of float)
+0:270 'inU0' (in 4-component vector of uint)
0:272 Sequence
0:272 move second child to first child (temp 4-component vector of float)
-0:272 'r010' (temp 4-component vector of float)
+0:272 'r009' (temp 4-component vector of float)
0:272 arc tangent (global 4-component vector of float)
0:272 'inF0' (in 4-component vector of float)
-0:272 'inF1' (in 4-component vector of float)
0:273 Sequence
0:273 move second child to first child (temp 4-component vector of float)
-0:273 'r011' (temp 4-component vector of float)
-0:273 Ceiling (global 4-component vector of float)
+0:273 'r010' (temp 4-component vector of float)
+0:273 arc tangent (global 4-component vector of float)
0:273 'inF0' (in 4-component vector of float)
+0:273 'inF1' (in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child (temp 4-component vector of float)
-0:274 'r012' (temp 4-component vector of float)
-0:274 clamp (global 4-component vector of float)
+0:274 'r011' (temp 4-component vector of float)
+0:274 Ceiling (global 4-component vector of float)
0:274 'inF0' (in 4-component vector of float)
-0:274 'inF1' (in 4-component vector of float)
-0:274 'inF2' (in 4-component vector of float)
-0:275 Test condition and select (temp void)
-0:275 Condition
-0:275 any (temp bool)
-0:275 Compare Less Than (temp 4-component vector of bool)
+0:275 Sequence
+0:275 move second child to first child (temp 4-component vector of float)
+0:275 'r012' (temp 4-component vector of float)
+0:275 clamp (global 4-component vector of float)
0:275 'inF0' (in 4-component vector of float)
-0:275 Constant:
-0:275 0.000000
-0:275 0.000000
-0:275 0.000000
-0:275 0.000000
-0:275 true case
-0:275 Branch: Kill
-0:276 Sequence
-0:276 move second child to first child (temp 4-component vector of float)
-0:276 'r013' (temp 4-component vector of float)
-0:276 cosine (global 4-component vector of float)
+0:275 'inF1' (in 4-component vector of float)
+0:275 'inF2' (in 4-component vector of float)
+0:276 Test condition and select (temp void)
+0:276 Condition
+0:276 any (temp bool)
+0:276 Compare Less Than (temp 4-component vector of bool)
0:276 'inF0' (in 4-component vector of float)
+0:276 Constant:
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 true case
+0:276 Branch: Kill
0:277 Sequence
0:277 move second child to first child (temp 4-component vector of float)
-0:277 'r014' (temp 4-component vector of float)
-0:277 hyp. cosine (global 4-component vector of float)
+0:277 'r013' (temp 4-component vector of float)
+0:277 cosine (global 4-component vector of float)
0:277 'inF0' (in 4-component vector of float)
0:278 Sequence
-0:278 move second child to first child (temp 4-component vector of uint)
-0:278 'r015' (temp 4-component vector of uint)
+0:278 move second child to first child (temp 4-component vector of float)
+0:278 'r014' (temp 4-component vector of float)
+0:278 hyp. cosine (global 4-component vector of float)
+0:278 'inF0' (in 4-component vector of float)
+0:279 Sequence
+0:279 move second child to first child (temp 4-component vector of uint)
+0:279 'r015' (temp 4-component vector of uint)
0:? bitCount (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:279 Sequence
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'r016' (temp 4-component vector of float)
-0:279 dPdx (global 4-component vector of float)
-0:279 'inF0' (in 4-component vector of float)
0:280 Sequence
0:280 move second child to first child (temp 4-component vector of float)
-0:280 'r017' (temp 4-component vector of float)
-0:280 dPdxCoarse (global 4-component vector of float)
+0:280 'r016' (temp 4-component vector of float)
+0:280 dPdx (global 4-component vector of float)
0:280 'inF0' (in 4-component vector of float)
0:281 Sequence
0:281 move second child to first child (temp 4-component vector of float)
-0:281 'r018' (temp 4-component vector of float)
-0:281 dPdxFine (global 4-component vector of float)
+0:281 'r017' (temp 4-component vector of float)
+0:281 dPdxCoarse (global 4-component vector of float)
0:281 'inF0' (in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child (temp 4-component vector of float)
-0:282 'r019' (temp 4-component vector of float)
-0:282 dPdy (global 4-component vector of float)
+0:282 'r018' (temp 4-component vector of float)
+0:282 dPdxFine (global 4-component vector of float)
0:282 'inF0' (in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child (temp 4-component vector of float)
-0:283 'r020' (temp 4-component vector of float)
-0:283 dPdyCoarse (global 4-component vector of float)
+0:283 'r019' (temp 4-component vector of float)
+0:283 dPdy (global 4-component vector of float)
0:283 'inF0' (in 4-component vector of float)
0:284 Sequence
0:284 move second child to first child (temp 4-component vector of float)
-0:284 'r021' (temp 4-component vector of float)
-0:284 dPdyFine (global 4-component vector of float)
+0:284 'r020' (temp 4-component vector of float)
+0:284 dPdyCoarse (global 4-component vector of float)
0:284 'inF0' (in 4-component vector of float)
0:285 Sequence
0:285 move second child to first child (temp 4-component vector of float)
-0:285 'r022' (temp 4-component vector of float)
-0:285 degrees (global 4-component vector of float)
+0:285 'r021' (temp 4-component vector of float)
+0:285 dPdyFine (global 4-component vector of float)
0:285 'inF0' (in 4-component vector of float)
0:286 Sequence
-0:286 move second child to first child (temp float)
-0:286 'r023' (temp float)
-0:286 distance (global float)
+0:286 move second child to first child (temp 4-component vector of float)
+0:286 'r022' (temp 4-component vector of float)
+0:286 degrees (global 4-component vector of float)
0:286 'inF0' (in 4-component vector of float)
-0:286 'inF1' (in 4-component vector of float)
0:287 Sequence
0:287 move second child to first child (temp float)
-0:287 'r024' (temp float)
-0:287 dot-product (global float)
+0:287 'r023' (temp float)
+0:287 distance (global float)
0:287 'inF0' (in 4-component vector of float)
0:287 'inF1' (in 4-component vector of float)
0:288 Sequence
-0:288 move second child to first child (temp 4-component vector of float)
-0:288 'r025' (temp 4-component vector of float)
-0:288 Construct vec4 (temp 4-component vector of float)
-0:288 Constant:
-0:288 1.000000
-0:288 component-wise multiply (temp float)
-0:288 direct index (temp float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 Constant:
-0:288 1 (const int)
-0:288 direct index (temp float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 Constant:
-0:288 1 (const int)
-0:288 direct index (temp float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 Constant:
-0:288 2 (const int)
-0:288 direct index (temp float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 Constant:
-0:288 3 (const int)
-0:292 Sequence
-0:292 move second child to first child (temp 4-component vector of float)
-0:292 'r029' (temp 4-component vector of float)
-0:292 exp (global 4-component vector of float)
-0:292 'inF0' (in 4-component vector of float)
+0:288 move second child to first child (temp float)
+0:288 'r024' (temp float)
+0:288 dot-product (global float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 'inF1' (in 4-component vector of float)
+0:289 Sequence
+0:289 move second child to first child (temp 4-component vector of float)
+0:289 'r025' (temp 4-component vector of float)
+0:289 Construct vec4 (temp 4-component vector of float)
+0:289 Constant:
+0:289 1.000000
+0:289 component-wise multiply (temp float)
+0:289 direct index (temp float)
+0:289 'inF0' (in 4-component vector of float)
+0:289 Constant:
+0:289 1 (const int)
+0:289 direct index (temp float)
+0:289 'inF1' (in 4-component vector of float)
+0:289 Constant:
+0:289 1 (const int)
+0:289 direct index (temp float)
+0:289 'inF0' (in 4-component vector of float)
+0:289 Constant:
+0:289 2 (const int)
+0:289 direct index (temp float)
+0:289 'inF1' (in 4-component vector of float)
+0:289 Constant:
+0:289 3 (const int)
0:293 Sequence
0:293 move second child to first child (temp 4-component vector of float)
-0:293 'r030' (temp 4-component vector of float)
-0:293 exp2 (global 4-component vector of float)
+0:293 'r029' (temp 4-component vector of float)
+0:293 exp (global 4-component vector of float)
0:293 'inF0' (in 4-component vector of float)
0:294 Sequence
0:294 move second child to first child (temp 4-component vector of float)
-0:294 'r031' (temp 4-component vector of float)
-0:294 face-forward (global 4-component vector of float)
+0:294 'r030' (temp 4-component vector of float)
+0:294 exp2 (global 4-component vector of float)
0:294 'inF0' (in 4-component vector of float)
-0:294 'inF1' (in 4-component vector of float)
-0:294 'inF2' (in 4-component vector of float)
0:295 Sequence
-0:295 move second child to first child (temp 4-component vector of uint)
-0:295 'r032' (temp 4-component vector of uint)
+0:295 move second child to first child (temp 4-component vector of float)
+0:295 'r031' (temp 4-component vector of float)
+0:295 face-forward (global 4-component vector of float)
+0:295 'inF0' (in 4-component vector of float)
+0:295 'inF1' (in 4-component vector of float)
+0:295 'inF2' (in 4-component vector of float)
+0:296 Sequence
+0:296 move second child to first child (temp 4-component vector of uint)
+0:296 'r032' (temp 4-component vector of uint)
0:? findMSB (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:296 Sequence
-0:296 move second child to first child (temp 4-component vector of uint)
-0:296 'r033' (temp 4-component vector of uint)
+0:297 Sequence
+0:297 move second child to first child (temp 4-component vector of uint)
+0:297 'r033' (temp 4-component vector of uint)
0:? findLSB (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:297 Sequence
-0:297 move second child to first child (temp 4-component vector of float)
-0:297 'r034' (temp 4-component vector of float)
-0:297 Floor (global 4-component vector of float)
-0:297 'inF0' (in 4-component vector of float)
-0:299 Sequence
-0:299 move second child to first child (temp 4-component vector of float)
-0:299 'r036' (temp 4-component vector of float)
-0:299 mod (global 4-component vector of float)
-0:299 'inF0' (in 4-component vector of float)
-0:299 'inF1' (in 4-component vector of float)
+0:298 Sequence
+0:298 move second child to first child (temp 4-component vector of float)
+0:298 'r034' (temp 4-component vector of float)
+0:298 Floor (global 4-component vector of float)
+0:298 'inF0' (in 4-component vector of float)
0:300 Sequence
0:300 move second child to first child (temp 4-component vector of float)
-0:300 'r037' (temp 4-component vector of float)
-0:300 Fraction (global 4-component vector of float)
+0:300 'r036' (temp 4-component vector of float)
+0:300 mod (global 4-component vector of float)
0:300 'inF0' (in 4-component vector of float)
+0:300 'inF1' (in 4-component vector of float)
0:301 Sequence
0:301 move second child to first child (temp 4-component vector of float)
-0:301 'r038' (temp 4-component vector of float)
-0:301 frexp (global 4-component vector of float)
+0:301 'r037' (temp 4-component vector of float)
+0:301 Fraction (global 4-component vector of float)
0:301 'inF0' (in 4-component vector of float)
-0:301 'inF1' (in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child (temp 4-component vector of float)
-0:302 'r039' (temp 4-component vector of float)
-0:302 fwidth (global 4-component vector of float)
+0:302 'r038' (temp 4-component vector of float)
+0:302 frexp (global 4-component vector of float)
0:302 'inF0' (in 4-component vector of float)
+0:302 'inF1' (in 4-component vector of float)
0:303 Sequence
-0:303 move second child to first child (temp 4-component vector of bool)
-0:303 'r040' (temp 4-component vector of bool)
-0:303 isinf (global 4-component vector of bool)
+0:303 move second child to first child (temp 4-component vector of float)
+0:303 'r039' (temp 4-component vector of float)
+0:303 fwidth (global 4-component vector of float)
0:303 'inF0' (in 4-component vector of float)
0:304 Sequence
0:304 move second child to first child (temp 4-component vector of bool)
-0:304 'r041' (temp 4-component vector of bool)
-0:304 isnan (global 4-component vector of bool)
+0:304 'r040' (temp 4-component vector of bool)
+0:304 isinf (global 4-component vector of bool)
0:304 'inF0' (in 4-component vector of float)
0:305 Sequence
-0:305 move second child to first child (temp 4-component vector of float)
-0:305 'r042' (temp 4-component vector of float)
-0:305 ldexp (global 4-component vector of float)
+0:305 move second child to first child (temp 4-component vector of bool)
+0:305 'r041' (temp 4-component vector of bool)
+0:305 isnan (global 4-component vector of bool)
0:305 'inF0' (in 4-component vector of float)
-0:305 'inF1' (in 4-component vector of float)
0:306 Sequence
0:306 move second child to first child (temp 4-component vector of float)
-0:306 'r039a' (temp 4-component vector of float)
-0:306 mix (global 4-component vector of float)
+0:306 'r042' (temp 4-component vector of float)
+0:306 ldexp (global 4-component vector of float)
0:306 'inF0' (in 4-component vector of float)
0:306 'inF1' (in 4-component vector of float)
-0:306 'inF2' (in 4-component vector of float)
0:307 Sequence
-0:307 move second child to first child (temp float)
-0:307 'r043' (temp float)
-0:307 length (global float)
+0:307 move second child to first child (temp 4-component vector of float)
+0:307 'r039a' (temp 4-component vector of float)
+0:307 mix (global 4-component vector of float)
0:307 'inF0' (in 4-component vector of float)
+0:307 'inF1' (in 4-component vector of float)
+0:307 'inF2' (in 4-component vector of float)
0:308 Sequence
-0:308 move second child to first child (temp 4-component vector of float)
-0:308 'r044' (temp 4-component vector of float)
-0:308 log (global 4-component vector of float)
+0:308 move second child to first child (temp float)
+0:308 'r043' (temp float)
+0:308 length (global float)
0:308 'inF0' (in 4-component vector of float)
0:309 Sequence
0:309 move second child to first child (temp 4-component vector of float)
-0:309 'r045' (temp 4-component vector of float)
-0:309 vector-scale (temp 4-component vector of float)
-0:309 log2 (temp 4-component vector of float)
-0:309 'inF0' (in 4-component vector of float)
-0:309 Constant:
-0:309 0.301030
+0:309 'r044' (temp 4-component vector of float)
+0:309 log (global 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child (temp 4-component vector of float)
-0:310 'r046' (temp 4-component vector of float)
-0:310 log2 (global 4-component vector of float)
-0:310 'inF0' (in 4-component vector of float)
+0:310 'r045' (temp 4-component vector of float)
+0:310 vector-scale (temp 4-component vector of float)
+0:310 log2 (temp 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
+0:310 Constant:
+0:310 0.301030
0:311 Sequence
0:311 move second child to first child (temp 4-component vector of float)
-0:311 'r047' (temp 4-component vector of float)
-0:311 max (global 4-component vector of float)
+0:311 'r046' (temp 4-component vector of float)
+0:311 log2 (global 4-component vector of float)
0:311 'inF0' (in 4-component vector of float)
-0:311 'inF1' (in 4-component vector of float)
0:312 Sequence
0:312 move second child to first child (temp 4-component vector of float)
-0:312 'r048' (temp 4-component vector of float)
-0:312 min (global 4-component vector of float)
+0:312 'r047' (temp 4-component vector of float)
+0:312 max (global 4-component vector of float)
0:312 'inF0' (in 4-component vector of float)
0:312 'inF1' (in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child (temp 4-component vector of float)
-0:313 'r049' (temp 4-component vector of float)
-0:313 normalize (global 4-component vector of float)
+0:313 'r048' (temp 4-component vector of float)
+0:313 min (global 4-component vector of float)
0:313 'inF0' (in 4-component vector of float)
+0:313 'inF1' (in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child (temp 4-component vector of float)
-0:314 'r050' (temp 4-component vector of float)
-0:314 pow (global 4-component vector of float)
+0:314 'r049' (temp 4-component vector of float)
+0:314 normalize (global 4-component vector of float)
0:314 'inF0' (in 4-component vector of float)
-0:314 'inF1' (in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child (temp 4-component vector of float)
-0:315 'r051' (temp 4-component vector of float)
-0:315 radians (global 4-component vector of float)
+0:315 'r050' (temp 4-component vector of float)
+0:315 pow (global 4-component vector of float)
0:315 'inF0' (in 4-component vector of float)
+0:315 'inF1' (in 4-component vector of float)
0:316 Sequence
0:316 move second child to first child (temp 4-component vector of float)
-0:316 'r052' (temp 4-component vector of float)
-0:316 divide (temp 4-component vector of float)
-0:316 Constant:
-0:316 1.000000
+0:316 'r051' (temp 4-component vector of float)
+0:316 radians (global 4-component vector of float)
0:316 'inF0' (in 4-component vector of float)
0:317 Sequence
0:317 move second child to first child (temp 4-component vector of float)
-0:317 'r053' (temp 4-component vector of float)
-0:317 reflect (global 4-component vector of float)
+0:317 'r052' (temp 4-component vector of float)
+0:317 divide (temp 4-component vector of float)
+0:317 Constant:
+0:317 1.000000
0:317 'inF0' (in 4-component vector of float)
-0:317 'inF1' (in 4-component vector of float)
0:318 Sequence
0:318 move second child to first child (temp 4-component vector of float)
-0:318 'r054' (temp 4-component vector of float)
-0:318 refract (global 4-component vector of float)
+0:318 'r053' (temp 4-component vector of float)
+0:318 reflect (global 4-component vector of float)
0:318 'inF0' (in 4-component vector of float)
0:318 'inF1' (in 4-component vector of float)
-0:318 Constant:
-0:318 2.000000
0:319 Sequence
-0:319 move second child to first child (temp 4-component vector of uint)
-0:319 'r055' (temp 4-component vector of uint)
+0:319 move second child to first child (temp 4-component vector of float)
+0:319 'r054' (temp 4-component vector of float)
+0:319 refract (global 4-component vector of float)
+0:319 'inF0' (in 4-component vector of float)
+0:319 'inF1' (in 4-component vector of float)
+0:319 Constant:
+0:319 2.000000
+0:320 Sequence
+0:320 move second child to first child (temp 4-component vector of uint)
+0:320 'r055' (temp 4-component vector of uint)
0:? bitFieldReverse (global 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:320 Sequence
-0:320 move second child to first child (temp 4-component vector of float)
-0:320 'r056' (temp 4-component vector of float)
-0:320 roundEven (global 4-component vector of float)
-0:320 'inF0' (in 4-component vector of float)
0:321 Sequence
0:321 move second child to first child (temp 4-component vector of float)
-0:321 'r057' (temp 4-component vector of float)
-0:321 inverse sqrt (global 4-component vector of float)
+0:321 'r056' (temp 4-component vector of float)
+0:321 roundEven (global 4-component vector of float)
0:321 'inF0' (in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child (temp 4-component vector of float)
-0:322 'r058' (temp 4-component vector of float)
-0:322 clamp (temp 4-component vector of float)
+0:322 'r057' (temp 4-component vector of float)
+0:322 inverse sqrt (global 4-component vector of float)
0:322 'inF0' (in 4-component vector of float)
-0:322 Constant:
-0:322 0.000000
-0:322 Constant:
-0:322 1.000000
0:323 Sequence
0:323 move second child to first child (temp 4-component vector of float)
-0:323 'r059' (temp 4-component vector of float)
-0:323 Sign (global 4-component vector of float)
+0:323 'r058' (temp 4-component vector of float)
+0:323 clamp (temp 4-component vector of float)
0:323 'inF0' (in 4-component vector of float)
+0:323 Constant:
+0:323 0.000000
+0:323 Constant:
+0:323 1.000000
0:324 Sequence
0:324 move second child to first child (temp 4-component vector of float)
-0:324 'r060' (temp 4-component vector of float)
-0:324 sine (global 4-component vector of float)
+0:324 'r059' (temp 4-component vector of float)
+0:324 Sign (global 4-component vector of float)
0:324 'inF0' (in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child (temp 4-component vector of float)
-0:325 'inF1' (in 4-component vector of float)
-0:325 sine (temp 4-component vector of float)
-0:325 'inF0' (in 4-component vector of float)
-0:325 move second child to first child (temp 4-component vector of float)
-0:325 'inF2' (in 4-component vector of float)
-0:325 cosine (temp 4-component vector of float)
+0:325 'r060' (temp 4-component vector of float)
+0:325 sine (global 4-component vector of float)
0:325 'inF0' (in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child (temp 4-component vector of float)
-0:326 'r061' (temp 4-component vector of float)
-0:326 hyp. sine (global 4-component vector of float)
+0:326 'inF1' (in 4-component vector of float)
+0:326 sine (temp 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
+0:326 move second child to first child (temp 4-component vector of float)
+0:326 'inF2' (in 4-component vector of float)
+0:326 cosine (temp 4-component vector of float)
0:326 'inF0' (in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child (temp 4-component vector of float)
-0:327 'r062' (temp 4-component vector of float)
-0:327 smoothstep (global 4-component vector of float)
+0:327 'r061' (temp 4-component vector of float)
+0:327 hyp. sine (global 4-component vector of float)
0:327 'inF0' (in 4-component vector of float)
-0:327 'inF1' (in 4-component vector of float)
-0:327 'inF2' (in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child (temp 4-component vector of float)
-0:328 'r063' (temp 4-component vector of float)
-0:328 sqrt (global 4-component vector of float)
+0:328 'r062' (temp 4-component vector of float)
+0:328 smoothstep (global 4-component vector of float)
0:328 'inF0' (in 4-component vector of float)
+0:328 'inF1' (in 4-component vector of float)
+0:328 'inF2' (in 4-component vector of float)
0:329 Sequence
0:329 move second child to first child (temp 4-component vector of float)
-0:329 'r064' (temp 4-component vector of float)
-0:329 step (global 4-component vector of float)
+0:329 'r063' (temp 4-component vector of float)
+0:329 sqrt (global 4-component vector of float)
0:329 'inF0' (in 4-component vector of float)
-0:329 'inF1' (in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child (temp 4-component vector of float)
-0:330 'r065' (temp 4-component vector of float)
-0:330 tangent (global 4-component vector of float)
+0:330 'r064' (temp 4-component vector of float)
+0:330 step (global 4-component vector of float)
0:330 'inF0' (in 4-component vector of float)
+0:330 'inF1' (in 4-component vector of float)
0:331 Sequence
0:331 move second child to first child (temp 4-component vector of float)
-0:331 'r066' (temp 4-component vector of float)
-0:331 hyp. tangent (global 4-component vector of float)
+0:331 'r065' (temp 4-component vector of float)
+0:331 tangent (global 4-component vector of float)
0:331 'inF0' (in 4-component vector of float)
-0:333 Sequence
-0:333 move second child to first child (temp 4-component vector of float)
-0:333 'r067' (temp 4-component vector of float)
-0:333 trunc (global 4-component vector of float)
-0:333 'inF0' (in 4-component vector of float)
-0:336 Branch: Return with expression
+0:332 Sequence
+0:332 move second child to first child (temp 4-component vector of float)
+0:332 'r066' (temp 4-component vector of float)
+0:332 hyp. tangent (global 4-component vector of float)
+0:332 'inF0' (in 4-component vector of float)
+0:334 Sequence
+0:334 move second child to first child (temp 4-component vector of float)
+0:334 'r067' (temp 4-component vector of float)
+0:334 trunc (global 4-component vector of float)
+0:334 'inF0' (in 4-component vector of float)
+0:337 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
-0:400 Function Parameters:
-0:400 'inF0' (in 2X2 matrix of float)
-0:400 'inF1' (in 2X2 matrix of float)
-0:400 'inF2' (in 2X2 matrix of float)
+0:409 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
+0:401 Function Parameters:
+0:401 'inF0' (in 2X2 matrix of float)
+0:401 'inF1' (in 2X2 matrix of float)
+0:401 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:402 Sequence
-0:402 move second child to first child (temp bool)
-0:402 'r000' (temp bool)
-0:402 all (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r001' (temp 2X2 matrix of float)
-0:402 Absolute value (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 arc cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp bool)
-0:402 'r003' (temp bool)
-0:402 any (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r004' (temp 2X2 matrix of float)
-0:402 arc sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r005' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r006' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r007' (temp 2X2 matrix of float)
-0:402 Ceiling (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Test condition and select (temp void)
-0:402 Condition
-0:402 any (temp bool)
-0:402 Compare Less Than (temp 2X2 matrix of bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 true case
-0:402 Branch: Kill
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r008' (temp 2X2 matrix of float)
-0:402 clamp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r009' (temp 2X2 matrix of float)
-0:402 cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r010' (temp 2X2 matrix of float)
-0:402 hyp. cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r011' (temp 2X2 matrix of float)
-0:402 dPdx (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r012' (temp 2X2 matrix of float)
-0:402 dPdxCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r013' (temp 2X2 matrix of float)
-0:402 dPdxFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r014' (temp 2X2 matrix of float)
-0:402 dPdy (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r015' (temp 2X2 matrix of float)
-0:402 dPdyCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r016' (temp 2X2 matrix of float)
-0:402 dPdyFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r017' (temp 2X2 matrix of float)
-0:402 degrees (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp float)
-0:402 'r018' (temp float)
-0:402 determinant (global float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r019' (temp 2X2 matrix of float)
-0:402 exp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'R020' (temp 2X2 matrix of float)
-0:402 exp2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r021' (temp 2X2 matrix of float)
-0:402 Floor (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r022' (temp 2X2 matrix of float)
-0:402 mod (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r023' (temp 2X2 matrix of float)
-0:402 Fraction (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r024' (temp 2X2 matrix of float)
-0:402 frexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r025' (temp 2X2 matrix of float)
-0:402 fwidth (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026' (temp 2X2 matrix of float)
-0:402 ldexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026a' (temp 2X2 matrix of float)
-0:402 mix (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r027' (temp 2X2 matrix of float)
-0:402 log (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r028' (temp 2X2 matrix of float)
-0:402 matrix-scale (temp 2X2 matrix of float)
-0:402 log2 (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.301030
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r029' (temp 2X2 matrix of float)
-0:402 log2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r030' (temp 2X2 matrix of float)
-0:402 max (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r031' (temp 2X2 matrix of float)
-0:402 min (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r032' (temp 2X2 matrix of float)
-0:402 pow (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r033' (temp 2X2 matrix of float)
-0:402 radians (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r034' (temp 2X2 matrix of float)
-0:402 roundEven (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r035' (temp 2X2 matrix of float)
-0:402 inverse sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r036' (temp 2X2 matrix of float)
-0:402 clamp (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 Constant:
-0:402 1.000000
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r037' (temp 2X2 matrix of float)
-0:402 Sign (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r038' (temp 2X2 matrix of float)
-0:402 sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 sine (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 cosine (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r039' (temp 2X2 matrix of float)
-0:402 hyp. sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r049' (temp 2X2 matrix of float)
-0:402 smoothstep (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r041' (temp 2X2 matrix of float)
-0:402 sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r042' (temp 2X2 matrix of float)
-0:402 step (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r043' (temp 2X2 matrix of float)
-0:402 tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r044' (temp 2X2 matrix of float)
-0:402 hyp. tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 transpose (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r046' (temp 2X2 matrix of float)
-0:402 trunc (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:405 Branch: Return with expression
+0:403 Sequence
+0:403 move second child to first child (temp bool)
+0:403 'r000' (temp bool)
+0:403 all (global bool)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r001' (temp 2X2 matrix of float)
+0:403 Absolute value (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 arc cosine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp bool)
+0:403 'r003' (temp bool)
+0:403 any (global bool)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r004' (temp 2X2 matrix of float)
+0:403 arc sine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r005' (temp 2X2 matrix of float)
+0:403 arc tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r006' (temp 2X2 matrix of float)
+0:403 arc tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r007' (temp 2X2 matrix of float)
+0:403 Ceiling (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Test condition and select (temp void)
+0:403 Condition
+0:403 any (temp bool)
+0:403 Compare Less Than (temp 2X2 matrix of bool)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 true case
+0:403 Branch: Kill
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r008' (temp 2X2 matrix of float)
+0:403 clamp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r009' (temp 2X2 matrix of float)
+0:403 cosine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r010' (temp 2X2 matrix of float)
+0:403 hyp. cosine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r011' (temp 2X2 matrix of float)
+0:403 dPdx (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r012' (temp 2X2 matrix of float)
+0:403 dPdxCoarse (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r013' (temp 2X2 matrix of float)
+0:403 dPdxFine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r014' (temp 2X2 matrix of float)
+0:403 dPdy (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r015' (temp 2X2 matrix of float)
+0:403 dPdyCoarse (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r016' (temp 2X2 matrix of float)
+0:403 dPdyFine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r017' (temp 2X2 matrix of float)
+0:403 degrees (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp float)
+0:403 'r018' (temp float)
+0:403 determinant (global float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r019' (temp 2X2 matrix of float)
+0:403 exp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'R020' (temp 2X2 matrix of float)
+0:403 exp2 (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r021' (temp 2X2 matrix of float)
+0:403 Floor (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r022' (temp 2X2 matrix of float)
+0:403 mod (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r023' (temp 2X2 matrix of float)
+0:403 Fraction (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r024' (temp 2X2 matrix of float)
+0:403 frexp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r025' (temp 2X2 matrix of float)
+0:403 fwidth (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r026' (temp 2X2 matrix of float)
+0:403 ldexp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r026a' (temp 2X2 matrix of float)
+0:403 mix (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r027' (temp 2X2 matrix of float)
+0:403 log (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r028' (temp 2X2 matrix of float)
+0:403 matrix-scale (temp 2X2 matrix of float)
+0:403 log2 (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.301030
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r029' (temp 2X2 matrix of float)
+0:403 log2 (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r030' (temp 2X2 matrix of float)
+0:403 max (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r031' (temp 2X2 matrix of float)
+0:403 min (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r032' (temp 2X2 matrix of float)
+0:403 pow (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r033' (temp 2X2 matrix of float)
+0:403 radians (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r034' (temp 2X2 matrix of float)
+0:403 roundEven (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r035' (temp 2X2 matrix of float)
+0:403 inverse sqrt (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r036' (temp 2X2 matrix of float)
+0:403 clamp (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 Constant:
+0:403 1.000000
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r037' (temp 2X2 matrix of float)
+0:403 Sign (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r038' (temp 2X2 matrix of float)
+0:403 sine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 sine (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 cosine (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r039' (temp 2X2 matrix of float)
+0:403 hyp. sine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r049' (temp 2X2 matrix of float)
+0:403 smoothstep (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r041' (temp 2X2 matrix of float)
+0:403 sqrt (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r042' (temp 2X2 matrix of float)
+0:403 step (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r043' (temp 2X2 matrix of float)
+0:403 tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r044' (temp 2X2 matrix of float)
+0:403 hyp. tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 transpose (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r046' (temp 2X2 matrix of float)
+0:403 trunc (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:406 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
-0:409 Function Parameters:
-0:409 'inF0' (in 3X3 matrix of float)
-0:409 'inF1' (in 3X3 matrix of float)
-0:409 'inF2' (in 3X3 matrix of float)
+0:418 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
+0:410 Function Parameters:
+0:410 'inF0' (in 3X3 matrix of float)
+0:410 'inF1' (in 3X3 matrix of float)
+0:410 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:411 Sequence
-0:411 move second child to first child (temp bool)
-0:411 'r000' (temp bool)
-0:411 all (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r001' (temp 3X3 matrix of float)
-0:411 Absolute value (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 arc cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp bool)
-0:411 'r003' (temp bool)
-0:411 any (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r004' (temp 3X3 matrix of float)
-0:411 arc sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r005' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r006' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r007' (temp 3X3 matrix of float)
-0:411 Ceiling (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Test condition and select (temp void)
-0:411 Condition
-0:411 any (temp bool)
-0:411 Compare Less Than (temp 3X3 matrix of bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 true case
-0:411 Branch: Kill
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r008' (temp 3X3 matrix of float)
-0:411 clamp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r009' (temp 3X3 matrix of float)
-0:411 cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r010' (temp 3X3 matrix of float)
-0:411 hyp. cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r011' (temp 3X3 matrix of float)
-0:411 dPdx (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r012' (temp 3X3 matrix of float)
-0:411 dPdxCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r013' (temp 3X3 matrix of float)
-0:411 dPdxFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r014' (temp 3X3 matrix of float)
-0:411 dPdy (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r015' (temp 3X3 matrix of float)
-0:411 dPdyCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r016' (temp 3X3 matrix of float)
-0:411 dPdyFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r017' (temp 3X3 matrix of float)
-0:411 degrees (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp float)
-0:411 'r018' (temp float)
-0:411 determinant (global float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r019' (temp 3X3 matrix of float)
-0:411 exp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'R020' (temp 3X3 matrix of float)
-0:411 exp2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r021' (temp 3X3 matrix of float)
-0:411 Floor (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r022' (temp 3X3 matrix of float)
-0:411 mod (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r023' (temp 3X3 matrix of float)
-0:411 Fraction (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r024' (temp 3X3 matrix of float)
-0:411 frexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r025' (temp 3X3 matrix of float)
-0:411 fwidth (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026' (temp 3X3 matrix of float)
-0:411 ldexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026a' (temp 3X3 matrix of float)
-0:411 mix (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r027' (temp 3X3 matrix of float)
-0:411 log (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r028' (temp 3X3 matrix of float)
-0:411 matrix-scale (temp 3X3 matrix of float)
-0:411 log2 (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.301030
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r029' (temp 3X3 matrix of float)
-0:411 log2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r030' (temp 3X3 matrix of float)
-0:411 max (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r031' (temp 3X3 matrix of float)
-0:411 min (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r032' (temp 3X3 matrix of float)
-0:411 pow (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r033' (temp 3X3 matrix of float)
-0:411 radians (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r034' (temp 3X3 matrix of float)
-0:411 roundEven (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r035' (temp 3X3 matrix of float)
-0:411 inverse sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r036' (temp 3X3 matrix of float)
-0:411 clamp (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 Constant:
-0:411 1.000000
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r037' (temp 3X3 matrix of float)
-0:411 Sign (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r038' (temp 3X3 matrix of float)
-0:411 sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 sine (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 cosine (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r039' (temp 3X3 matrix of float)
-0:411 hyp. sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r049' (temp 3X3 matrix of float)
-0:411 smoothstep (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r041' (temp 3X3 matrix of float)
-0:411 sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r042' (temp 3X3 matrix of float)
-0:411 step (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r043' (temp 3X3 matrix of float)
-0:411 tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r044' (temp 3X3 matrix of float)
-0:411 hyp. tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 transpose (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r046' (temp 3X3 matrix of float)
-0:411 trunc (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:414 Branch: Return with expression
+0:412 Sequence
+0:412 move second child to first child (temp bool)
+0:412 'r000' (temp bool)
+0:412 all (global bool)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r001' (temp 3X3 matrix of float)
+0:412 Absolute value (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 arc cosine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp bool)
+0:412 'r003' (temp bool)
+0:412 any (global bool)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r004' (temp 3X3 matrix of float)
+0:412 arc sine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r005' (temp 3X3 matrix of float)
+0:412 arc tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r006' (temp 3X3 matrix of float)
+0:412 arc tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r007' (temp 3X3 matrix of float)
+0:412 Ceiling (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Test condition and select (temp void)
+0:412 Condition
+0:412 any (temp bool)
+0:412 Compare Less Than (temp 3X3 matrix of bool)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 true case
+0:412 Branch: Kill
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r008' (temp 3X3 matrix of float)
+0:412 clamp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r009' (temp 3X3 matrix of float)
+0:412 cosine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r010' (temp 3X3 matrix of float)
+0:412 hyp. cosine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r011' (temp 3X3 matrix of float)
+0:412 dPdx (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r012' (temp 3X3 matrix of float)
+0:412 dPdxCoarse (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r013' (temp 3X3 matrix of float)
+0:412 dPdxFine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r014' (temp 3X3 matrix of float)
+0:412 dPdy (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r015' (temp 3X3 matrix of float)
+0:412 dPdyCoarse (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r016' (temp 3X3 matrix of float)
+0:412 dPdyFine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r017' (temp 3X3 matrix of float)
+0:412 degrees (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp float)
+0:412 'r018' (temp float)
+0:412 determinant (global float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r019' (temp 3X3 matrix of float)
+0:412 exp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'R020' (temp 3X3 matrix of float)
+0:412 exp2 (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r021' (temp 3X3 matrix of float)
+0:412 Floor (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r022' (temp 3X3 matrix of float)
+0:412 mod (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r023' (temp 3X3 matrix of float)
+0:412 Fraction (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r024' (temp 3X3 matrix of float)
+0:412 frexp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r025' (temp 3X3 matrix of float)
+0:412 fwidth (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r026' (temp 3X3 matrix of float)
+0:412 ldexp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r026a' (temp 3X3 matrix of float)
+0:412 mix (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r027' (temp 3X3 matrix of float)
+0:412 log (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r028' (temp 3X3 matrix of float)
+0:412 matrix-scale (temp 3X3 matrix of float)
+0:412 log2 (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.301030
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r029' (temp 3X3 matrix of float)
+0:412 log2 (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r030' (temp 3X3 matrix of float)
+0:412 max (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r031' (temp 3X3 matrix of float)
+0:412 min (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r032' (temp 3X3 matrix of float)
+0:412 pow (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r033' (temp 3X3 matrix of float)
+0:412 radians (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r034' (temp 3X3 matrix of float)
+0:412 roundEven (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r035' (temp 3X3 matrix of float)
+0:412 inverse sqrt (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r036' (temp 3X3 matrix of float)
+0:412 clamp (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 Constant:
+0:412 1.000000
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r037' (temp 3X3 matrix of float)
+0:412 Sign (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r038' (temp 3X3 matrix of float)
+0:412 sine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 sine (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 cosine (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r039' (temp 3X3 matrix of float)
+0:412 hyp. sine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r049' (temp 3X3 matrix of float)
+0:412 smoothstep (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r041' (temp 3X3 matrix of float)
+0:412 sqrt (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r042' (temp 3X3 matrix of float)
+0:412 step (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r043' (temp 3X3 matrix of float)
+0:412 tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r044' (temp 3X3 matrix of float)
+0:412 hyp. tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 transpose (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r046' (temp 3X3 matrix of float)
+0:412 trunc (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:415 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
-0:418 Function Parameters:
-0:418 'inF0' (in 4X4 matrix of float)
-0:418 'inF1' (in 4X4 matrix of float)
-0:418 'inF2' (in 4X4 matrix of float)
+0:439 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
+0:419 Function Parameters:
+0:419 'inF0' (in 4X4 matrix of float)
+0:419 'inF1' (in 4X4 matrix of float)
+0:419 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:420 Sequence
-0:420 move second child to first child (temp bool)
-0:420 'r000' (temp bool)
-0:420 all (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r001' (temp 4X4 matrix of float)
-0:420 Absolute value (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 arc cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp bool)
-0:420 'r003' (temp bool)
-0:420 any (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r004' (temp 4X4 matrix of float)
-0:420 arc sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r005' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r006' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r007' (temp 4X4 matrix of float)
-0:420 Ceiling (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Test condition and select (temp void)
-0:420 Condition
-0:420 any (temp bool)
-0:420 Compare Less Than (temp 4X4 matrix of bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 true case
-0:420 Branch: Kill
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r008' (temp 4X4 matrix of float)
-0:420 clamp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r009' (temp 4X4 matrix of float)
-0:420 cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r010' (temp 4X4 matrix of float)
-0:420 hyp. cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r011' (temp 4X4 matrix of float)
-0:420 dPdx (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r012' (temp 4X4 matrix of float)
-0:420 dPdxCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r013' (temp 4X4 matrix of float)
-0:420 dPdxFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r014' (temp 4X4 matrix of float)
-0:420 dPdy (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r015' (temp 4X4 matrix of float)
-0:420 dPdyCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r016' (temp 4X4 matrix of float)
-0:420 dPdyFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r017' (temp 4X4 matrix of float)
-0:420 degrees (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp float)
-0:420 'r018' (temp float)
-0:420 determinant (global float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r019' (temp 4X4 matrix of float)
-0:420 exp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'R020' (temp 4X4 matrix of float)
-0:420 exp2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r021' (temp 4X4 matrix of float)
-0:420 Floor (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r022' (temp 4X4 matrix of float)
-0:420 mod (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r023' (temp 4X4 matrix of float)
-0:420 Fraction (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r024' (temp 4X4 matrix of float)
-0:420 frexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r025' (temp 4X4 matrix of float)
-0:420 fwidth (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026' (temp 4X4 matrix of float)
-0:420 ldexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026a' (temp 4X4 matrix of float)
-0:420 mix (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r027' (temp 4X4 matrix of float)
-0:420 log (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r028' (temp 4X4 matrix of float)
-0:420 matrix-scale (temp 4X4 matrix of float)
-0:420 log2 (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.301030
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r029' (temp 4X4 matrix of float)
-0:420 log2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r030' (temp 4X4 matrix of float)
-0:420 max (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r031' (temp 4X4 matrix of float)
-0:420 min (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r032' (temp 4X4 matrix of float)
-0:420 pow (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r033' (temp 4X4 matrix of float)
-0:420 radians (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r034' (temp 4X4 matrix of float)
-0:420 roundEven (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r035' (temp 4X4 matrix of float)
-0:420 inverse sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r036' (temp 4X4 matrix of float)
-0:420 clamp (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 Constant:
-0:420 1.000000
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r037' (temp 4X4 matrix of float)
-0:420 Sign (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r038' (temp 4X4 matrix of float)
-0:420 sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 sine (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 cosine (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r039' (temp 4X4 matrix of float)
-0:420 hyp. sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r049' (temp 4X4 matrix of float)
-0:420 smoothstep (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r041' (temp 4X4 matrix of float)
-0:420 sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r042' (temp 4X4 matrix of float)
-0:420 step (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r043' (temp 4X4 matrix of float)
-0:420 tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r044' (temp 4X4 matrix of float)
-0:420 hyp. tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 transpose (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r046' (temp 4X4 matrix of float)
-0:420 trunc (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:423 Branch: Return with expression
+0:421 Sequence
+0:421 move second child to first child (temp bool)
+0:421 'r000' (temp bool)
+0:421 all (global bool)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r001' (temp 4X4 matrix of float)
+0:421 Absolute value (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 arc cosine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp bool)
+0:421 'r003' (temp bool)
+0:421 any (global bool)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r004' (temp 4X4 matrix of float)
+0:421 arc sine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r005' (temp 4X4 matrix of float)
+0:421 arc tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r006' (temp 4X4 matrix of float)
+0:421 arc tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r007' (temp 4X4 matrix of float)
+0:421 Ceiling (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Test condition and select (temp void)
+0:421 Condition
+0:421 any (temp bool)
+0:421 Compare Less Than (temp 4X4 matrix of bool)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 true case
+0:421 Branch: Kill
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r008' (temp 4X4 matrix of float)
+0:421 clamp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r009' (temp 4X4 matrix of float)
+0:421 cosine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r010' (temp 4X4 matrix of float)
+0:421 hyp. cosine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r011' (temp 4X4 matrix of float)
+0:421 dPdx (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r012' (temp 4X4 matrix of float)
+0:421 dPdxCoarse (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r013' (temp 4X4 matrix of float)
+0:421 dPdxFine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r014' (temp 4X4 matrix of float)
+0:421 dPdy (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r015' (temp 4X4 matrix of float)
+0:421 dPdyCoarse (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r016' (temp 4X4 matrix of float)
+0:421 dPdyFine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r017' (temp 4X4 matrix of float)
+0:421 degrees (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp float)
+0:421 'r018' (temp float)
+0:421 determinant (global float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r019' (temp 4X4 matrix of float)
+0:421 exp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'R020' (temp 4X4 matrix of float)
+0:421 exp2 (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r021' (temp 4X4 matrix of float)
+0:421 Floor (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r022' (temp 4X4 matrix of float)
+0:421 mod (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r023' (temp 4X4 matrix of float)
+0:421 Fraction (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r024' (temp 4X4 matrix of float)
+0:421 frexp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r025' (temp 4X4 matrix of float)
+0:421 fwidth (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r026' (temp 4X4 matrix of float)
+0:421 ldexp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r026a' (temp 4X4 matrix of float)
+0:421 mix (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r027' (temp 4X4 matrix of float)
+0:421 log (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r028' (temp 4X4 matrix of float)
+0:421 matrix-scale (temp 4X4 matrix of float)
+0:421 log2 (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.301030
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r029' (temp 4X4 matrix of float)
+0:421 log2 (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r030' (temp 4X4 matrix of float)
+0:421 max (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r031' (temp 4X4 matrix of float)
+0:421 min (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r032' (temp 4X4 matrix of float)
+0:421 pow (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r033' (temp 4X4 matrix of float)
+0:421 radians (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r034' (temp 4X4 matrix of float)
+0:421 roundEven (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r035' (temp 4X4 matrix of float)
+0:421 inverse sqrt (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r036' (temp 4X4 matrix of float)
+0:421 clamp (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 Constant:
+0:421 1.000000
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r037' (temp 4X4 matrix of float)
+0:421 Sign (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r038' (temp 4X4 matrix of float)
+0:421 sine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 sine (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 cosine (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r039' (temp 4X4 matrix of float)
+0:421 hyp. sine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r049' (temp 4X4 matrix of float)
+0:421 smoothstep (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r041' (temp 4X4 matrix of float)
+0:421 sqrt (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r042' (temp 4X4 matrix of float)
+0:421 step (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r043' (temp 4X4 matrix of float)
+0:421 tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r044' (temp 4X4 matrix of float)
+0:421 hyp. tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 transpose (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r046' (temp 4X4 matrix of float)
+0:421 trunc (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:424 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
-0:441 Function Parameters:
-0:441 'inF0' (in float)
-0:441 'inF1' (in float)
-0:441 'inFV0' (in 2-component vector of float)
-0:441 'inFV1' (in 2-component vector of float)
-0:441 'inFM0' (in 2X2 matrix of float)
-0:441 'inFM1' (in 2X2 matrix of float)
+0:446 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
+0:442 Function Parameters:
+0:442 'inF0' (in float)
+0:442 'inF1' (in float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFV1' (in 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:442 Sequence
-0:442 move second child to first child (temp float)
-0:442 'r0' (temp float)
-0:442 component-wise multiply (temp float)
-0:442 'inF0' (in float)
-0:442 'inF1' (in float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r1' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r2' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child (temp float)
-0:442 'r3' (temp float)
-0:442 dot-product (global float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFV1' (in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r4' (temp 2-component vector of float)
-0:442 matrix-times-vector (temp 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r5' (temp 2-component vector of float)
-0:442 vector-times-matrix (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r6' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 Sequence
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r7' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r8' (temp 2X2 matrix of float)
-0:442 matrix-multiply (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFM1' (in 2X2 matrix of float)
-0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
-0:448 Function Parameters:
-0:448 'inF0' (in float)
-0:448 'inF1' (in float)
-0:448 'inFV0' (in 3-component vector of float)
-0:448 'inFV1' (in 3-component vector of float)
-0:448 'inFM0' (in 3X3 matrix of float)
-0:448 'inFM1' (in 3X3 matrix of float)
+0:443 Sequence
+0:443 move second child to first child (temp float)
+0:443 'r0' (temp float)
+0:443 component-wise multiply (temp float)
+0:443 'inF0' (in float)
+0:443 'inF1' (in float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r1' (temp 2-component vector of float)
+0:443 vector-scale (temp 2-component vector of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 'inF0' (in float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r2' (temp 2-component vector of float)
+0:443 vector-scale (temp 2-component vector of float)
+0:443 'inF0' (in float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child (temp float)
+0:443 'r3' (temp float)
+0:443 dot-product (global float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 'inFV1' (in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r4' (temp 2-component vector of float)
+0:443 matrix-times-vector (temp 2-component vector of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r5' (temp 2-component vector of float)
+0:443 vector-times-matrix (temp 2-component vector of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2X2 matrix of float)
+0:443 'r6' (temp 2X2 matrix of float)
+0:443 matrix-scale (temp 2X2 matrix of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inF0' (in float)
+0:443 Sequence
+0:443 move second child to first child (temp 2X2 matrix of float)
+0:443 'r7' (temp 2X2 matrix of float)
+0:443 matrix-scale (temp 2X2 matrix of float)
+0:443 'inF0' (in float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2X2 matrix of float)
+0:443 'r8' (temp 2X2 matrix of float)
+0:443 matrix-multiply (temp 2X2 matrix of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inFM1' (in 2X2 matrix of float)
+0:453 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
+0:449 Function Parameters:
+0:449 'inF0' (in float)
+0:449 'inF1' (in float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFV1' (in 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:449 Sequence
-0:449 move second child to first child (temp float)
-0:449 'r0' (temp float)
-0:449 component-wise multiply (temp float)
-0:449 'inF0' (in float)
-0:449 'inF1' (in float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r1' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r2' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child (temp float)
-0:449 'r3' (temp float)
-0:449 dot-product (global float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFV1' (in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r4' (temp 3-component vector of float)
-0:449 matrix-times-vector (temp 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r5' (temp 3-component vector of float)
-0:449 vector-times-matrix (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r6' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 Sequence
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r7' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r8' (temp 3X3 matrix of float)
-0:449 matrix-multiply (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFM1' (in 3X3 matrix of float)
-0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
-0:455 Function Parameters:
-0:455 'inF0' (in float)
-0:455 'inF1' (in float)
-0:455 'inFV0' (in 4-component vector of float)
-0:455 'inFV1' (in 4-component vector of float)
-0:455 'inFM0' (in 4X4 matrix of float)
-0:455 'inFM1' (in 4X4 matrix of float)
+0:450 Sequence
+0:450 move second child to first child (temp float)
+0:450 'r0' (temp float)
+0:450 component-wise multiply (temp float)
+0:450 'inF0' (in float)
+0:450 'inF1' (in float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r1' (temp 3-component vector of float)
+0:450 vector-scale (temp 3-component vector of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 'inF0' (in float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r2' (temp 3-component vector of float)
+0:450 vector-scale (temp 3-component vector of float)
+0:450 'inF0' (in float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child (temp float)
+0:450 'r3' (temp float)
+0:450 dot-product (global float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 'inFV1' (in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r4' (temp 3-component vector of float)
+0:450 matrix-times-vector (temp 3-component vector of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r5' (temp 3-component vector of float)
+0:450 vector-times-matrix (temp 3-component vector of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3X3 matrix of float)
+0:450 'r6' (temp 3X3 matrix of float)
+0:450 matrix-scale (temp 3X3 matrix of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inF0' (in float)
+0:450 Sequence
+0:450 move second child to first child (temp 3X3 matrix of float)
+0:450 'r7' (temp 3X3 matrix of float)
+0:450 matrix-scale (temp 3X3 matrix of float)
+0:450 'inF0' (in float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3X3 matrix of float)
+0:450 'r8' (temp 3X3 matrix of float)
+0:450 matrix-multiply (temp 3X3 matrix of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inFM1' (in 3X3 matrix of float)
+0:461 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
+0:456 Function Parameters:
+0:456 'inF0' (in float)
+0:456 'inF1' (in float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFV1' (in 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:456 Sequence
-0:456 move second child to first child (temp float)
-0:456 'r0' (temp float)
-0:456 component-wise multiply (temp float)
-0:456 'inF0' (in float)
-0:456 'inF1' (in float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r1' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r2' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child (temp float)
-0:456 'r3' (temp float)
-0:456 dot-product (global float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFV1' (in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r4' (temp 4-component vector of float)
-0:456 matrix-times-vector (temp 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r5' (temp 4-component vector of float)
-0:456 vector-times-matrix (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r6' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 Sequence
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r7' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r8' (temp 4X4 matrix of float)
-0:456 matrix-multiply (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFM1' (in 4X4 matrix of float)
-0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
-0:465 Function Parameters:
-0:465 'inF0' (in float)
-0:465 'inF1' (in float)
-0:465 'inFV2' (in 2-component vector of float)
-0:465 'inFV3' (in 3-component vector of float)
-0:465 'inFM2x3' (in 3X2 matrix of float)
-0:465 'inFM3x2' (in 2X3 matrix of float)
-0:465 'inFM3x3' (in 3X3 matrix of float)
-0:465 'inFM3x4' (in 4X3 matrix of float)
-0:465 'inFM2x4' (in 4X2 matrix of float)
+0:457 Sequence
+0:457 move second child to first child (temp float)
+0:457 'r0' (temp float)
+0:457 component-wise multiply (temp float)
+0:457 'inF0' (in float)
+0:457 'inF1' (in float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r1' (temp 4-component vector of float)
+0:457 vector-scale (temp 4-component vector of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 'inF0' (in float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r2' (temp 4-component vector of float)
+0:457 vector-scale (temp 4-component vector of float)
+0:457 'inF0' (in float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child (temp float)
+0:457 'r3' (temp float)
+0:457 dot-product (global float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 'inFV1' (in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r4' (temp 4-component vector of float)
+0:457 matrix-times-vector (temp 4-component vector of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r5' (temp 4-component vector of float)
+0:457 vector-times-matrix (temp 4-component vector of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4X4 matrix of float)
+0:457 'r6' (temp 4X4 matrix of float)
+0:457 matrix-scale (temp 4X4 matrix of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inF0' (in float)
+0:457 Sequence
+0:457 move second child to first child (temp 4X4 matrix of float)
+0:457 'r7' (temp 4X4 matrix of float)
+0:457 matrix-scale (temp 4X4 matrix of float)
+0:457 'inF0' (in float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4X4 matrix of float)
+0:457 'r8' (temp 4X4 matrix of float)
+0:457 matrix-multiply (temp 4X4 matrix of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inFM1' (in 4X4 matrix of float)
+0:485 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
+0:466 Function Parameters:
+0:466 'inF0' (in float)
+0:466 'inF1' (in float)
+0:466 'inFV2' (in 2-component vector of float)
+0:466 'inFV3' (in 3-component vector of float)
+0:466 'inFM2x3' (in 3X2 matrix of float)
+0:466 'inFM3x2' (in 2X3 matrix of float)
+0:466 'inFM3x3' (in 3X3 matrix of float)
+0:466 'inFM3x4' (in 4X3 matrix of float)
+0:466 'inFM2x4' (in 4X2 matrix of float)
0:? Sequence
-0:466 Sequence
-0:466 move second child to first child (temp float)
-0:466 'r00' (temp float)
-0:466 component-wise multiply (temp float)
-0:466 'inF0' (in float)
-0:466 'inF1' (in float)
0:467 Sequence
-0:467 move second child to first child (temp 2-component vector of float)
-0:467 'r01' (temp 2-component vector of float)
-0:467 vector-scale (temp 2-component vector of float)
-0:467 'inFV2' (in 2-component vector of float)
+0:467 move second child to first child (temp float)
+0:467 'r00' (temp float)
+0:467 component-wise multiply (temp float)
0:467 'inF0' (in float)
+0:467 'inF1' (in float)
0:468 Sequence
-0:468 move second child to first child (temp 3-component vector of float)
-0:468 'r02' (temp 3-component vector of float)
-0:468 vector-scale (temp 3-component vector of float)
-0:468 'inFV3' (in 3-component vector of float)
+0:468 move second child to first child (temp 2-component vector of float)
+0:468 'r01' (temp 2-component vector of float)
+0:468 vector-scale (temp 2-component vector of float)
+0:468 'inFV2' (in 2-component vector of float)
0:468 'inF0' (in float)
0:469 Sequence
-0:469 move second child to first child (temp 2-component vector of float)
-0:469 'r03' (temp 2-component vector of float)
-0:469 vector-scale (temp 2-component vector of float)
+0:469 move second child to first child (temp 3-component vector of float)
+0:469 'r02' (temp 3-component vector of float)
+0:469 vector-scale (temp 3-component vector of float)
+0:469 'inFV3' (in 3-component vector of float)
0:469 'inF0' (in float)
-0:469 'inFV2' (in 2-component vector of float)
0:470 Sequence
-0:470 move second child to first child (temp 3-component vector of float)
-0:470 'r04' (temp 3-component vector of float)
-0:470 vector-scale (temp 3-component vector of float)
+0:470 move second child to first child (temp 2-component vector of float)
+0:470 'r03' (temp 2-component vector of float)
+0:470 vector-scale (temp 2-component vector of float)
0:470 'inF0' (in float)
-0:470 'inFV3' (in 3-component vector of float)
+0:470 'inFV2' (in 2-component vector of float)
0:471 Sequence
-0:471 move second child to first child (temp float)
-0:471 'r05' (temp float)
-0:471 dot-product (global float)
-0:471 'inFV2' (in 2-component vector of float)
-0:471 'inFV2' (in 2-component vector of float)
+0:471 move second child to first child (temp 3-component vector of float)
+0:471 'r04' (temp 3-component vector of float)
+0:471 vector-scale (temp 3-component vector of float)
+0:471 'inF0' (in float)
+0:471 'inFV3' (in 3-component vector of float)
0:472 Sequence
0:472 move second child to first child (temp float)
-0:472 'r06' (temp float)
+0:472 'r05' (temp float)
0:472 dot-product (global float)
-0:472 'inFV3' (in 3-component vector of float)
-0:472 'inFV3' (in 3-component vector of float)
+0:472 'inFV2' (in 2-component vector of float)
+0:472 'inFV2' (in 2-component vector of float)
0:473 Sequence
-0:473 move second child to first child (temp 3-component vector of float)
-0:473 'r07' (temp 3-component vector of float)
-0:473 vector-times-matrix (temp 3-component vector of float)
-0:473 'inFV2' (in 2-component vector of float)
-0:473 'inFM2x3' (in 3X2 matrix of float)
+0:473 move second child to first child (temp float)
+0:473 'r06' (temp float)
+0:473 dot-product (global float)
+0:473 'inFV3' (in 3-component vector of float)
+0:473 'inFV3' (in 3-component vector of float)
0:474 Sequence
-0:474 move second child to first child (temp 2-component vector of float)
-0:474 'r08' (temp 2-component vector of float)
-0:474 vector-times-matrix (temp 2-component vector of float)
-0:474 'inFV3' (in 3-component vector of float)
-0:474 'inFM3x2' (in 2X3 matrix of float)
+0:474 move second child to first child (temp 3-component vector of float)
+0:474 'r07' (temp 3-component vector of float)
+0:474 vector-times-matrix (temp 3-component vector of float)
+0:474 'inFV2' (in 2-component vector of float)
+0:474 'inFM2x3' (in 3X2 matrix of float)
0:475 Sequence
0:475 move second child to first child (temp 2-component vector of float)
-0:475 'r09' (temp 2-component vector of float)
-0:475 matrix-times-vector (temp 2-component vector of float)
-0:475 'inFM2x3' (in 3X2 matrix of float)
+0:475 'r08' (temp 2-component vector of float)
+0:475 vector-times-matrix (temp 2-component vector of float)
0:475 'inFV3' (in 3-component vector of float)
+0:475 'inFM3x2' (in 2X3 matrix of float)
0:476 Sequence
-0:476 move second child to first child (temp 3-component vector of float)
-0:476 'r10' (temp 3-component vector of float)
-0:476 matrix-times-vector (temp 3-component vector of float)
-0:476 'inFM3x2' (in 2X3 matrix of float)
-0:476 'inFV2' (in 2-component vector of float)
+0:476 move second child to first child (temp 2-component vector of float)
+0:476 'r09' (temp 2-component vector of float)
+0:476 matrix-times-vector (temp 2-component vector of float)
+0:476 'inFM2x3' (in 3X2 matrix of float)
+0:476 'inFV3' (in 3-component vector of float)
0:477 Sequence
-0:477 move second child to first child (temp 3X2 matrix of float)
-0:477 'r11' (temp 3X2 matrix of float)
-0:477 matrix-scale (temp 3X2 matrix of float)
-0:477 'inFM2x3' (in 3X2 matrix of float)
-0:477 'inF0' (in float)
+0:477 move second child to first child (temp 3-component vector of float)
+0:477 'r10' (temp 3-component vector of float)
+0:477 matrix-times-vector (temp 3-component vector of float)
+0:477 'inFM3x2' (in 2X3 matrix of float)
+0:477 'inFV2' (in 2-component vector of float)
0:478 Sequence
-0:478 move second child to first child (temp 2X3 matrix of float)
-0:478 'r12' (temp 2X3 matrix of float)
-0:478 matrix-scale (temp 2X3 matrix of float)
-0:478 'inFM3x2' (in 2X3 matrix of float)
+0:478 move second child to first child (temp 3X2 matrix of float)
+0:478 'r11' (temp 3X2 matrix of float)
+0:478 matrix-scale (temp 3X2 matrix of float)
+0:478 'inFM2x3' (in 3X2 matrix of float)
0:478 'inF0' (in float)
0:479 Sequence
-0:479 move second child to first child (temp 2X2 matrix of float)
-0:479 'r13' (temp 2X2 matrix of float)
-0:479 matrix-multiply (temp 2X2 matrix of float)
-0:479 'inFM2x3' (in 3X2 matrix of float)
+0:479 move second child to first child (temp 2X3 matrix of float)
+0:479 'r12' (temp 2X3 matrix of float)
+0:479 matrix-scale (temp 2X3 matrix of float)
0:479 'inFM3x2' (in 2X3 matrix of float)
+0:479 'inF0' (in float)
0:480 Sequence
-0:480 move second child to first child (temp 3X2 matrix of float)
-0:480 'r14' (temp 3X2 matrix of float)
-0:480 matrix-multiply (temp 3X2 matrix of float)
+0:480 move second child to first child (temp 2X2 matrix of float)
+0:480 'r13' (temp 2X2 matrix of float)
+0:480 matrix-multiply (temp 2X2 matrix of float)
0:480 'inFM2x3' (in 3X2 matrix of float)
-0:480 'inFM3x3' (in 3X3 matrix of float)
+0:480 'inFM3x2' (in 2X3 matrix of float)
0:481 Sequence
-0:481 move second child to first child (temp 4X2 matrix of float)
-0:481 'r15' (temp 4X2 matrix of float)
-0:481 matrix-multiply (temp 4X2 matrix of float)
+0:481 move second child to first child (temp 3X2 matrix of float)
+0:481 'r14' (temp 3X2 matrix of float)
+0:481 matrix-multiply (temp 3X2 matrix of float)
0:481 'inFM2x3' (in 3X2 matrix of float)
-0:481 'inFM3x4' (in 4X3 matrix of float)
+0:481 'inFM3x3' (in 3X3 matrix of float)
0:482 Sequence
-0:482 move second child to first child (temp 4X3 matrix of float)
-0:482 'r16' (temp 4X3 matrix of float)
-0:482 matrix-multiply (temp 4X3 matrix of float)
-0:482 'inFM3x2' (in 2X3 matrix of float)
-0:482 'inFM2x4' (in 4X2 matrix of float)
+0:482 move second child to first child (temp 4X2 matrix of float)
+0:482 'r15' (temp 4X2 matrix of float)
+0:482 matrix-multiply (temp 4X2 matrix of float)
+0:482 'inFM2x3' (in 3X2 matrix of float)
+0:482 'inFM3x4' (in 4X3 matrix of float)
+0:483 Sequence
+0:483 move second child to first child (temp 4X3 matrix of float)
+0:483 'r16' (temp 4X3 matrix of float)
+0:483 matrix-multiply (temp 4X3 matrix of float)
+0:483 'inFM3x2' (in 2X3 matrix of float)
+0:483 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
+0:259 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
0:225 'inF1' (in 3-component vector of float)
0:225 'inF2' (in 3-component vector of float)
0:226 Sequence
-0:226 move second child to first child (temp float)
-0:226 'r043' (temp float)
-0:226 length (global float)
+0:226 move second child to first child (temp 3-component vector of float)
+0:226 'r039b' (temp 3-component vector of float)
+0:226 mix (global 3-component vector of float)
0:226 'inF0' (in 3-component vector of float)
+0:226 'inF1' (in 3-component vector of float)
+0:226 Constant:
+0:226 0.300000
0:227 Sequence
-0:227 move second child to first child (temp 3-component vector of float)
-0:227 'r044' (temp 3-component vector of float)
-0:227 log (global 3-component vector of float)
+0:227 move second child to first child (temp float)
+0:227 'r043' (temp float)
+0:227 length (global float)
0:227 'inF0' (in 3-component vector of float)
0:228 Sequence
0:228 move second child to first child (temp 3-component vector of float)
-0:228 'r045' (temp 3-component vector of float)
-0:228 vector-scale (temp 3-component vector of float)
-0:228 log2 (temp 3-component vector of float)
-0:228 'inF0' (in 3-component vector of float)
-0:228 Constant:
-0:228 0.301030
+0:228 'r044' (temp 3-component vector of float)
+0:228 log (global 3-component vector of float)
+0:228 'inF0' (in 3-component vector of float)
0:229 Sequence
0:229 move second child to first child (temp 3-component vector of float)
-0:229 'r046' (temp 3-component vector of float)
-0:229 log2 (global 3-component vector of float)
-0:229 'inF0' (in 3-component vector of float)
+0:229 'r045' (temp 3-component vector of float)
+0:229 vector-scale (temp 3-component vector of float)
+0:229 log2 (temp 3-component vector of float)
+0:229 'inF0' (in 3-component vector of float)
+0:229 Constant:
+0:229 0.301030
0:230 Sequence
0:230 move second child to first child (temp 3-component vector of float)
-0:230 'r047' (temp 3-component vector of float)
-0:230 max (global 3-component vector of float)
+0:230 'r046' (temp 3-component vector of float)
+0:230 log2 (global 3-component vector of float)
0:230 'inF0' (in 3-component vector of float)
-0:230 'inF1' (in 3-component vector of float)
0:231 Sequence
0:231 move second child to first child (temp 3-component vector of float)
-0:231 'r048' (temp 3-component vector of float)
-0:231 min (global 3-component vector of float)
+0:231 'r047' (temp 3-component vector of float)
+0:231 max (global 3-component vector of float)
0:231 'inF0' (in 3-component vector of float)
0:231 'inF1' (in 3-component vector of float)
0:232 Sequence
0:232 move second child to first child (temp 3-component vector of float)
-0:232 'r049' (temp 3-component vector of float)
-0:232 normalize (global 3-component vector of float)
+0:232 'r048' (temp 3-component vector of float)
+0:232 min (global 3-component vector of float)
0:232 'inF0' (in 3-component vector of float)
+0:232 'inF1' (in 3-component vector of float)
0:233 Sequence
0:233 move second child to first child (temp 3-component vector of float)
-0:233 'r050' (temp 3-component vector of float)
-0:233 pow (global 3-component vector of float)
+0:233 'r049' (temp 3-component vector of float)
+0:233 normalize (global 3-component vector of float)
0:233 'inF0' (in 3-component vector of float)
-0:233 'inF1' (in 3-component vector of float)
0:234 Sequence
0:234 move second child to first child (temp 3-component vector of float)
-0:234 'r051' (temp 3-component vector of float)
-0:234 radians (global 3-component vector of float)
+0:234 'r050' (temp 3-component vector of float)
+0:234 pow (global 3-component vector of float)
0:234 'inF0' (in 3-component vector of float)
+0:234 'inF1' (in 3-component vector of float)
0:235 Sequence
0:235 move second child to first child (temp 3-component vector of float)
-0:235 'r052' (temp 3-component vector of float)
-0:235 divide (temp 3-component vector of float)
-0:235 Constant:
-0:235 1.000000
+0:235 'r051' (temp 3-component vector of float)
+0:235 radians (global 3-component vector of float)
0:235 'inF0' (in 3-component vector of float)
0:236 Sequence
0:236 move second child to first child (temp 3-component vector of float)
-0:236 'r053' (temp 3-component vector of float)
-0:236 reflect (global 3-component vector of float)
+0:236 'r052' (temp 3-component vector of float)
+0:236 divide (temp 3-component vector of float)
+0:236 Constant:
+0:236 1.000000
0:236 'inF0' (in 3-component vector of float)
-0:236 'inF1' (in 3-component vector of float)
0:237 Sequence
0:237 move second child to first child (temp 3-component vector of float)
-0:237 'r054' (temp 3-component vector of float)
-0:237 refract (global 3-component vector of float)
+0:237 'r053' (temp 3-component vector of float)
+0:237 reflect (global 3-component vector of float)
0:237 'inF0' (in 3-component vector of float)
0:237 'inF1' (in 3-component vector of float)
-0:237 Constant:
-0:237 2.000000
0:238 Sequence
-0:238 move second child to first child (temp 3-component vector of uint)
-0:238 'r055' (temp 3-component vector of uint)
+0:238 move second child to first child (temp 3-component vector of float)
+0:238 'r054' (temp 3-component vector of float)
+0:238 refract (global 3-component vector of float)
+0:238 'inF0' (in 3-component vector of float)
+0:238 'inF1' (in 3-component vector of float)
+0:238 Constant:
+0:238 2.000000
+0:239 Sequence
+0:239 move second child to first child (temp 3-component vector of uint)
+0:239 'r055' (temp 3-component vector of uint)
0:? bitFieldReverse (global 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:239 Sequence
-0:239 move second child to first child (temp 3-component vector of float)
-0:239 'r056' (temp 3-component vector of float)
-0:239 roundEven (global 3-component vector of float)
-0:239 'inF0' (in 3-component vector of float)
0:240 Sequence
0:240 move second child to first child (temp 3-component vector of float)
-0:240 'r057' (temp 3-component vector of float)
-0:240 inverse sqrt (global 3-component vector of float)
+0:240 'r056' (temp 3-component vector of float)
+0:240 roundEven (global 3-component vector of float)
0:240 'inF0' (in 3-component vector of float)
0:241 Sequence
0:241 move second child to first child (temp 3-component vector of float)
-0:241 'r058' (temp 3-component vector of float)
-0:241 clamp (temp 3-component vector of float)
+0:241 'r057' (temp 3-component vector of float)
+0:241 inverse sqrt (global 3-component vector of float)
0:241 'inF0' (in 3-component vector of float)
-0:241 Constant:
-0:241 0.000000
-0:241 Constant:
-0:241 1.000000
0:242 Sequence
0:242 move second child to first child (temp 3-component vector of float)
-0:242 'r059' (temp 3-component vector of float)
-0:242 Sign (global 3-component vector of float)
+0:242 'r058' (temp 3-component vector of float)
+0:242 clamp (temp 3-component vector of float)
0:242 'inF0' (in 3-component vector of float)
+0:242 Constant:
+0:242 0.000000
+0:242 Constant:
+0:242 1.000000
0:243 Sequence
0:243 move second child to first child (temp 3-component vector of float)
-0:243 'r060' (temp 3-component vector of float)
-0:243 sine (global 3-component vector of float)
+0:243 'r059' (temp 3-component vector of float)
+0:243 Sign (global 3-component vector of float)
0:243 'inF0' (in 3-component vector of float)
0:244 Sequence
0:244 move second child to first child (temp 3-component vector of float)
-0:244 'inF1' (in 3-component vector of float)
-0:244 sine (temp 3-component vector of float)
-0:244 'inF0' (in 3-component vector of float)
-0:244 move second child to first child (temp 3-component vector of float)
-0:244 'inF2' (in 3-component vector of float)
-0:244 cosine (temp 3-component vector of float)
+0:244 'r060' (temp 3-component vector of float)
+0:244 sine (global 3-component vector of float)
0:244 'inF0' (in 3-component vector of float)
0:245 Sequence
0:245 move second child to first child (temp 3-component vector of float)
-0:245 'r061' (temp 3-component vector of float)
-0:245 hyp. sine (global 3-component vector of float)
+0:245 'inF1' (in 3-component vector of float)
+0:245 sine (temp 3-component vector of float)
+0:245 'inF0' (in 3-component vector of float)
+0:245 move second child to first child (temp 3-component vector of float)
+0:245 'inF2' (in 3-component vector of float)
+0:245 cosine (temp 3-component vector of float)
0:245 'inF0' (in 3-component vector of float)
0:246 Sequence
0:246 move second child to first child (temp 3-component vector of float)
-0:246 'r062' (temp 3-component vector of float)
-0:246 smoothstep (global 3-component vector of float)
+0:246 'r061' (temp 3-component vector of float)
+0:246 hyp. sine (global 3-component vector of float)
0:246 'inF0' (in 3-component vector of float)
-0:246 'inF1' (in 3-component vector of float)
-0:246 'inF2' (in 3-component vector of float)
0:247 Sequence
0:247 move second child to first child (temp 3-component vector of float)
-0:247 'r063' (temp 3-component vector of float)
-0:247 sqrt (global 3-component vector of float)
+0:247 'r062' (temp 3-component vector of float)
+0:247 smoothstep (global 3-component vector of float)
0:247 'inF0' (in 3-component vector of float)
+0:247 'inF1' (in 3-component vector of float)
+0:247 'inF2' (in 3-component vector of float)
0:248 Sequence
0:248 move second child to first child (temp 3-component vector of float)
-0:248 'r064' (temp 3-component vector of float)
-0:248 step (global 3-component vector of float)
+0:248 'r063' (temp 3-component vector of float)
+0:248 sqrt (global 3-component vector of float)
0:248 'inF0' (in 3-component vector of float)
-0:248 'inF1' (in 3-component vector of float)
0:249 Sequence
0:249 move second child to first child (temp 3-component vector of float)
-0:249 'r065' (temp 3-component vector of float)
-0:249 tangent (global 3-component vector of float)
+0:249 'r064' (temp 3-component vector of float)
+0:249 step (global 3-component vector of float)
0:249 'inF0' (in 3-component vector of float)
+0:249 'inF1' (in 3-component vector of float)
0:250 Sequence
0:250 move second child to first child (temp 3-component vector of float)
-0:250 'r066' (temp 3-component vector of float)
-0:250 hyp. tangent (global 3-component vector of float)
+0:250 'r065' (temp 3-component vector of float)
+0:250 tangent (global 3-component vector of float)
0:250 'inF0' (in 3-component vector of float)
-0:252 Sequence
-0:252 move second child to first child (temp 3-component vector of float)
-0:252 'r067' (temp 3-component vector of float)
-0:252 trunc (global 3-component vector of float)
-0:252 'inF0' (in 3-component vector of float)
-0:255 Branch: Return with expression
+0:251 Sequence
+0:251 move second child to first child (temp 3-component vector of float)
+0:251 'r066' (temp 3-component vector of float)
+0:251 hyp. tangent (global 3-component vector of float)
+0:251 'inF0' (in 3-component vector of float)
+0:253 Sequence
+0:253 move second child to first child (temp 3-component vector of float)
+0:253 'r067' (temp 3-component vector of float)
+0:253 trunc (global 3-component vector of float)
+0:253 'inF0' (in 3-component vector of float)
+0:256 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
-0:259 Function Parameters:
-0:259 'inF0' (in 4-component vector of float)
-0:259 'inF1' (in 4-component vector of float)
-0:259 'inF2' (in 4-component vector of float)
-0:259 'inU0' (in 4-component vector of uint)
-0:259 'inU1' (in 4-component vector of uint)
+0:400 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
+0:260 Function Parameters:
+0:260 'inF0' (in 4-component vector of float)
+0:260 'inF1' (in 4-component vector of float)
+0:260 'inF2' (in 4-component vector of float)
+0:260 'inU0' (in 4-component vector of uint)
+0:260 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:262 Sequence
-0:262 move second child to first child (temp bool)
-0:262 'r000' (temp bool)
-0:262 all (global bool)
-0:262 'inF0' (in 4-component vector of float)
0:263 Sequence
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'r001' (temp 4-component vector of float)
-0:263 Absolute value (global 4-component vector of float)
+0:263 move second child to first child (temp bool)
+0:263 'r000' (temp bool)
+0:263 all (global bool)
0:263 'inF0' (in 4-component vector of float)
0:264 Sequence
0:264 move second child to first child (temp 4-component vector of float)
-0:264 'r002' (temp 4-component vector of float)
-0:264 arc cosine (global 4-component vector of float)
+0:264 'r001' (temp 4-component vector of float)
+0:264 Absolute value (global 4-component vector of float)
0:264 'inF0' (in 4-component vector of float)
0:265 Sequence
-0:265 move second child to first child (temp bool)
-0:265 'r003' (temp bool)
-0:265 any (global bool)
+0:265 move second child to first child (temp 4-component vector of float)
+0:265 'r002' (temp 4-component vector of float)
+0:265 arc cosine (global 4-component vector of float)
0:265 'inF0' (in 4-component vector of float)
0:266 Sequence
-0:266 move second child to first child (temp 4-component vector of float)
-0:266 'r004' (temp 4-component vector of float)
-0:266 arc sine (global 4-component vector of float)
+0:266 move second child to first child (temp bool)
+0:266 'r003' (temp bool)
+0:266 any (global bool)
0:266 'inF0' (in 4-component vector of float)
0:267 Sequence
-0:267 move second child to first child (temp 4-component vector of int)
-0:267 'r005' (temp 4-component vector of int)
-0:267 floatBitsToInt (global 4-component vector of int)
+0:267 move second child to first child (temp 4-component vector of float)
+0:267 'r004' (temp 4-component vector of float)
+0:267 arc sine (global 4-component vector of float)
0:267 'inF0' (in 4-component vector of float)
0:268 Sequence
-0:268 move second child to first child (temp 4-component vector of uint)
-0:268 'r006' (temp 4-component vector of uint)
-0:268 floatBitsToUint (global 4-component vector of uint)
+0:268 move second child to first child (temp 4-component vector of int)
+0:268 'r005' (temp 4-component vector of int)
+0:268 floatBitsToInt (global 4-component vector of int)
0:268 'inF0' (in 4-component vector of float)
0:269 Sequence
-0:269 move second child to first child (temp 4-component vector of float)
-0:269 'r007' (temp 4-component vector of float)
-0:269 intBitsToFloat (global 4-component vector of float)
-0:269 'inU0' (in 4-component vector of uint)
-0:271 Sequence
-0:271 move second child to first child (temp 4-component vector of float)
-0:271 'r009' (temp 4-component vector of float)
-0:271 arc tangent (global 4-component vector of float)
-0:271 'inF0' (in 4-component vector of float)
+0:269 move second child to first child (temp 4-component vector of uint)
+0:269 'r006' (temp 4-component vector of uint)
+0:269 floatBitsToUint (global 4-component vector of uint)
+0:269 'inF0' (in 4-component vector of float)
+0:270 Sequence
+0:270 move second child to first child (temp 4-component vector of float)
+0:270 'r007' (temp 4-component vector of float)
+0:270 intBitsToFloat (global 4-component vector of float)
+0:270 'inU0' (in 4-component vector of uint)
0:272 Sequence
0:272 move second child to first child (temp 4-component vector of float)
-0:272 'r010' (temp 4-component vector of float)
+0:272 'r009' (temp 4-component vector of float)
0:272 arc tangent (global 4-component vector of float)
0:272 'inF0' (in 4-component vector of float)
-0:272 'inF1' (in 4-component vector of float)
0:273 Sequence
0:273 move second child to first child (temp 4-component vector of float)
-0:273 'r011' (temp 4-component vector of float)
-0:273 Ceiling (global 4-component vector of float)
+0:273 'r010' (temp 4-component vector of float)
+0:273 arc tangent (global 4-component vector of float)
0:273 'inF0' (in 4-component vector of float)
+0:273 'inF1' (in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child (temp 4-component vector of float)
-0:274 'r012' (temp 4-component vector of float)
-0:274 clamp (global 4-component vector of float)
+0:274 'r011' (temp 4-component vector of float)
+0:274 Ceiling (global 4-component vector of float)
0:274 'inF0' (in 4-component vector of float)
-0:274 'inF1' (in 4-component vector of float)
-0:274 'inF2' (in 4-component vector of float)
-0:275 Test condition and select (temp void)
-0:275 Condition
-0:275 any (temp bool)
-0:275 Compare Less Than (temp 4-component vector of bool)
+0:275 Sequence
+0:275 move second child to first child (temp 4-component vector of float)
+0:275 'r012' (temp 4-component vector of float)
+0:275 clamp (global 4-component vector of float)
0:275 'inF0' (in 4-component vector of float)
-0:275 Constant:
-0:275 0.000000
-0:275 0.000000
-0:275 0.000000
-0:275 0.000000
-0:275 true case
-0:275 Branch: Kill
-0:276 Sequence
-0:276 move second child to first child (temp 4-component vector of float)
-0:276 'r013' (temp 4-component vector of float)
-0:276 cosine (global 4-component vector of float)
+0:275 'inF1' (in 4-component vector of float)
+0:275 'inF2' (in 4-component vector of float)
+0:276 Test condition and select (temp void)
+0:276 Condition
+0:276 any (temp bool)
+0:276 Compare Less Than (temp 4-component vector of bool)
0:276 'inF0' (in 4-component vector of float)
+0:276 Constant:
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 true case
+0:276 Branch: Kill
0:277 Sequence
0:277 move second child to first child (temp 4-component vector of float)
-0:277 'r014' (temp 4-component vector of float)
-0:277 hyp. cosine (global 4-component vector of float)
+0:277 'r013' (temp 4-component vector of float)
+0:277 cosine (global 4-component vector of float)
0:277 'inF0' (in 4-component vector of float)
0:278 Sequence
-0:278 move second child to first child (temp 4-component vector of uint)
-0:278 'r015' (temp 4-component vector of uint)
+0:278 move second child to first child (temp 4-component vector of float)
+0:278 'r014' (temp 4-component vector of float)
+0:278 hyp. cosine (global 4-component vector of float)
+0:278 'inF0' (in 4-component vector of float)
+0:279 Sequence
+0:279 move second child to first child (temp 4-component vector of uint)
+0:279 'r015' (temp 4-component vector of uint)
0:? bitCount (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:279 Sequence
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'r016' (temp 4-component vector of float)
-0:279 dPdx (global 4-component vector of float)
-0:279 'inF0' (in 4-component vector of float)
0:280 Sequence
0:280 move second child to first child (temp 4-component vector of float)
-0:280 'r017' (temp 4-component vector of float)
-0:280 dPdxCoarse (global 4-component vector of float)
+0:280 'r016' (temp 4-component vector of float)
+0:280 dPdx (global 4-component vector of float)
0:280 'inF0' (in 4-component vector of float)
0:281 Sequence
0:281 move second child to first child (temp 4-component vector of float)
-0:281 'r018' (temp 4-component vector of float)
-0:281 dPdxFine (global 4-component vector of float)
+0:281 'r017' (temp 4-component vector of float)
+0:281 dPdxCoarse (global 4-component vector of float)
0:281 'inF0' (in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child (temp 4-component vector of float)
-0:282 'r019' (temp 4-component vector of float)
-0:282 dPdy (global 4-component vector of float)
+0:282 'r018' (temp 4-component vector of float)
+0:282 dPdxFine (global 4-component vector of float)
0:282 'inF0' (in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child (temp 4-component vector of float)
-0:283 'r020' (temp 4-component vector of float)
-0:283 dPdyCoarse (global 4-component vector of float)
+0:283 'r019' (temp 4-component vector of float)
+0:283 dPdy (global 4-component vector of float)
0:283 'inF0' (in 4-component vector of float)
0:284 Sequence
0:284 move second child to first child (temp 4-component vector of float)
-0:284 'r021' (temp 4-component vector of float)
-0:284 dPdyFine (global 4-component vector of float)
+0:284 'r020' (temp 4-component vector of float)
+0:284 dPdyCoarse (global 4-component vector of float)
0:284 'inF0' (in 4-component vector of float)
0:285 Sequence
0:285 move second child to first child (temp 4-component vector of float)
-0:285 'r022' (temp 4-component vector of float)
-0:285 degrees (global 4-component vector of float)
+0:285 'r021' (temp 4-component vector of float)
+0:285 dPdyFine (global 4-component vector of float)
0:285 'inF0' (in 4-component vector of float)
0:286 Sequence
-0:286 move second child to first child (temp float)
-0:286 'r023' (temp float)
-0:286 distance (global float)
+0:286 move second child to first child (temp 4-component vector of float)
+0:286 'r022' (temp 4-component vector of float)
+0:286 degrees (global 4-component vector of float)
0:286 'inF0' (in 4-component vector of float)
-0:286 'inF1' (in 4-component vector of float)
0:287 Sequence
0:287 move second child to first child (temp float)
-0:287 'r024' (temp float)
-0:287 dot-product (global float)
+0:287 'r023' (temp float)
+0:287 distance (global float)
0:287 'inF0' (in 4-component vector of float)
0:287 'inF1' (in 4-component vector of float)
0:288 Sequence
-0:288 move second child to first child (temp 4-component vector of float)
-0:288 'r025' (temp 4-component vector of float)
-0:288 Construct vec4 (temp 4-component vector of float)
-0:288 Constant:
-0:288 1.000000
-0:288 component-wise multiply (temp float)
-0:288 direct index (temp float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 Constant:
-0:288 1 (const int)
-0:288 direct index (temp float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 Constant:
-0:288 1 (const int)
-0:288 direct index (temp float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 Constant:
-0:288 2 (const int)
-0:288 direct index (temp float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 Constant:
-0:288 3 (const int)
-0:292 Sequence
-0:292 move second child to first child (temp 4-component vector of float)
-0:292 'r029' (temp 4-component vector of float)
-0:292 exp (global 4-component vector of float)
-0:292 'inF0' (in 4-component vector of float)
+0:288 move second child to first child (temp float)
+0:288 'r024' (temp float)
+0:288 dot-product (global float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 'inF1' (in 4-component vector of float)
+0:289 Sequence
+0:289 move second child to first child (temp 4-component vector of float)
+0:289 'r025' (temp 4-component vector of float)
+0:289 Construct vec4 (temp 4-component vector of float)
+0:289 Constant:
+0:289 1.000000
+0:289 component-wise multiply (temp float)
+0:289 direct index (temp float)
+0:289 'inF0' (in 4-component vector of float)
+0:289 Constant:
+0:289 1 (const int)
+0:289 direct index (temp float)
+0:289 'inF1' (in 4-component vector of float)
+0:289 Constant:
+0:289 1 (const int)
+0:289 direct index (temp float)
+0:289 'inF0' (in 4-component vector of float)
+0:289 Constant:
+0:289 2 (const int)
+0:289 direct index (temp float)
+0:289 'inF1' (in 4-component vector of float)
+0:289 Constant:
+0:289 3 (const int)
0:293 Sequence
0:293 move second child to first child (temp 4-component vector of float)
-0:293 'r030' (temp 4-component vector of float)
-0:293 exp2 (global 4-component vector of float)
+0:293 'r029' (temp 4-component vector of float)
+0:293 exp (global 4-component vector of float)
0:293 'inF0' (in 4-component vector of float)
0:294 Sequence
0:294 move second child to first child (temp 4-component vector of float)
-0:294 'r031' (temp 4-component vector of float)
-0:294 face-forward (global 4-component vector of float)
+0:294 'r030' (temp 4-component vector of float)
+0:294 exp2 (global 4-component vector of float)
0:294 'inF0' (in 4-component vector of float)
-0:294 'inF1' (in 4-component vector of float)
-0:294 'inF2' (in 4-component vector of float)
0:295 Sequence
-0:295 move second child to first child (temp 4-component vector of uint)
-0:295 'r032' (temp 4-component vector of uint)
+0:295 move second child to first child (temp 4-component vector of float)
+0:295 'r031' (temp 4-component vector of float)
+0:295 face-forward (global 4-component vector of float)
+0:295 'inF0' (in 4-component vector of float)
+0:295 'inF1' (in 4-component vector of float)
+0:295 'inF2' (in 4-component vector of float)
+0:296 Sequence
+0:296 move second child to first child (temp 4-component vector of uint)
+0:296 'r032' (temp 4-component vector of uint)
0:? findMSB (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:296 Sequence
-0:296 move second child to first child (temp 4-component vector of uint)
-0:296 'r033' (temp 4-component vector of uint)
+0:297 Sequence
+0:297 move second child to first child (temp 4-component vector of uint)
+0:297 'r033' (temp 4-component vector of uint)
0:? findLSB (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:297 Sequence
-0:297 move second child to first child (temp 4-component vector of float)
-0:297 'r034' (temp 4-component vector of float)
-0:297 Floor (global 4-component vector of float)
-0:297 'inF0' (in 4-component vector of float)
-0:299 Sequence
-0:299 move second child to first child (temp 4-component vector of float)
-0:299 'r036' (temp 4-component vector of float)
-0:299 mod (global 4-component vector of float)
-0:299 'inF0' (in 4-component vector of float)
-0:299 'inF1' (in 4-component vector of float)
+0:298 Sequence
+0:298 move second child to first child (temp 4-component vector of float)
+0:298 'r034' (temp 4-component vector of float)
+0:298 Floor (global 4-component vector of float)
+0:298 'inF0' (in 4-component vector of float)
0:300 Sequence
0:300 move second child to first child (temp 4-component vector of float)
-0:300 'r037' (temp 4-component vector of float)
-0:300 Fraction (global 4-component vector of float)
+0:300 'r036' (temp 4-component vector of float)
+0:300 mod (global 4-component vector of float)
0:300 'inF0' (in 4-component vector of float)
+0:300 'inF1' (in 4-component vector of float)
0:301 Sequence
0:301 move second child to first child (temp 4-component vector of float)
-0:301 'r038' (temp 4-component vector of float)
-0:301 frexp (global 4-component vector of float)
+0:301 'r037' (temp 4-component vector of float)
+0:301 Fraction (global 4-component vector of float)
0:301 'inF0' (in 4-component vector of float)
-0:301 'inF1' (in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child (temp 4-component vector of float)
-0:302 'r039' (temp 4-component vector of float)
-0:302 fwidth (global 4-component vector of float)
+0:302 'r038' (temp 4-component vector of float)
+0:302 frexp (global 4-component vector of float)
0:302 'inF0' (in 4-component vector of float)
+0:302 'inF1' (in 4-component vector of float)
0:303 Sequence
-0:303 move second child to first child (temp 4-component vector of bool)
-0:303 'r040' (temp 4-component vector of bool)
-0:303 isinf (global 4-component vector of bool)
+0:303 move second child to first child (temp 4-component vector of float)
+0:303 'r039' (temp 4-component vector of float)
+0:303 fwidth (global 4-component vector of float)
0:303 'inF0' (in 4-component vector of float)
0:304 Sequence
0:304 move second child to first child (temp 4-component vector of bool)
-0:304 'r041' (temp 4-component vector of bool)
-0:304 isnan (global 4-component vector of bool)
+0:304 'r040' (temp 4-component vector of bool)
+0:304 isinf (global 4-component vector of bool)
0:304 'inF0' (in 4-component vector of float)
0:305 Sequence
-0:305 move second child to first child (temp 4-component vector of float)
-0:305 'r042' (temp 4-component vector of float)
-0:305 ldexp (global 4-component vector of float)
+0:305 move second child to first child (temp 4-component vector of bool)
+0:305 'r041' (temp 4-component vector of bool)
+0:305 isnan (global 4-component vector of bool)
0:305 'inF0' (in 4-component vector of float)
-0:305 'inF1' (in 4-component vector of float)
0:306 Sequence
0:306 move second child to first child (temp 4-component vector of float)
-0:306 'r039a' (temp 4-component vector of float)
-0:306 mix (global 4-component vector of float)
+0:306 'r042' (temp 4-component vector of float)
+0:306 ldexp (global 4-component vector of float)
0:306 'inF0' (in 4-component vector of float)
0:306 'inF1' (in 4-component vector of float)
-0:306 'inF2' (in 4-component vector of float)
0:307 Sequence
-0:307 move second child to first child (temp float)
-0:307 'r043' (temp float)
-0:307 length (global float)
+0:307 move second child to first child (temp 4-component vector of float)
+0:307 'r039a' (temp 4-component vector of float)
+0:307 mix (global 4-component vector of float)
0:307 'inF0' (in 4-component vector of float)
+0:307 'inF1' (in 4-component vector of float)
+0:307 'inF2' (in 4-component vector of float)
0:308 Sequence
-0:308 move second child to first child (temp 4-component vector of float)
-0:308 'r044' (temp 4-component vector of float)
-0:308 log (global 4-component vector of float)
+0:308 move second child to first child (temp float)
+0:308 'r043' (temp float)
+0:308 length (global float)
0:308 'inF0' (in 4-component vector of float)
0:309 Sequence
0:309 move second child to first child (temp 4-component vector of float)
-0:309 'r045' (temp 4-component vector of float)
-0:309 vector-scale (temp 4-component vector of float)
-0:309 log2 (temp 4-component vector of float)
-0:309 'inF0' (in 4-component vector of float)
-0:309 Constant:
-0:309 0.301030
+0:309 'r044' (temp 4-component vector of float)
+0:309 log (global 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child (temp 4-component vector of float)
-0:310 'r046' (temp 4-component vector of float)
-0:310 log2 (global 4-component vector of float)
-0:310 'inF0' (in 4-component vector of float)
+0:310 'r045' (temp 4-component vector of float)
+0:310 vector-scale (temp 4-component vector of float)
+0:310 log2 (temp 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
+0:310 Constant:
+0:310 0.301030
0:311 Sequence
0:311 move second child to first child (temp 4-component vector of float)
-0:311 'r047' (temp 4-component vector of float)
-0:311 max (global 4-component vector of float)
+0:311 'r046' (temp 4-component vector of float)
+0:311 log2 (global 4-component vector of float)
0:311 'inF0' (in 4-component vector of float)
-0:311 'inF1' (in 4-component vector of float)
0:312 Sequence
0:312 move second child to first child (temp 4-component vector of float)
-0:312 'r048' (temp 4-component vector of float)
-0:312 min (global 4-component vector of float)
+0:312 'r047' (temp 4-component vector of float)
+0:312 max (global 4-component vector of float)
0:312 'inF0' (in 4-component vector of float)
0:312 'inF1' (in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child (temp 4-component vector of float)
-0:313 'r049' (temp 4-component vector of float)
-0:313 normalize (global 4-component vector of float)
+0:313 'r048' (temp 4-component vector of float)
+0:313 min (global 4-component vector of float)
0:313 'inF0' (in 4-component vector of float)
+0:313 'inF1' (in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child (temp 4-component vector of float)
-0:314 'r050' (temp 4-component vector of float)
-0:314 pow (global 4-component vector of float)
+0:314 'r049' (temp 4-component vector of float)
+0:314 normalize (global 4-component vector of float)
0:314 'inF0' (in 4-component vector of float)
-0:314 'inF1' (in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child (temp 4-component vector of float)
-0:315 'r051' (temp 4-component vector of float)
-0:315 radians (global 4-component vector of float)
+0:315 'r050' (temp 4-component vector of float)
+0:315 pow (global 4-component vector of float)
0:315 'inF0' (in 4-component vector of float)
+0:315 'inF1' (in 4-component vector of float)
0:316 Sequence
0:316 move second child to first child (temp 4-component vector of float)
-0:316 'r052' (temp 4-component vector of float)
-0:316 divide (temp 4-component vector of float)
-0:316 Constant:
-0:316 1.000000
+0:316 'r051' (temp 4-component vector of float)
+0:316 radians (global 4-component vector of float)
0:316 'inF0' (in 4-component vector of float)
0:317 Sequence
0:317 move second child to first child (temp 4-component vector of float)
-0:317 'r053' (temp 4-component vector of float)
-0:317 reflect (global 4-component vector of float)
+0:317 'r052' (temp 4-component vector of float)
+0:317 divide (temp 4-component vector of float)
+0:317 Constant:
+0:317 1.000000
0:317 'inF0' (in 4-component vector of float)
-0:317 'inF1' (in 4-component vector of float)
0:318 Sequence
0:318 move second child to first child (temp 4-component vector of float)
-0:318 'r054' (temp 4-component vector of float)
-0:318 refract (global 4-component vector of float)
+0:318 'r053' (temp 4-component vector of float)
+0:318 reflect (global 4-component vector of float)
0:318 'inF0' (in 4-component vector of float)
0:318 'inF1' (in 4-component vector of float)
-0:318 Constant:
-0:318 2.000000
0:319 Sequence
-0:319 move second child to first child (temp 4-component vector of uint)
-0:319 'r055' (temp 4-component vector of uint)
+0:319 move second child to first child (temp 4-component vector of float)
+0:319 'r054' (temp 4-component vector of float)
+0:319 refract (global 4-component vector of float)
+0:319 'inF0' (in 4-component vector of float)
+0:319 'inF1' (in 4-component vector of float)
+0:319 Constant:
+0:319 2.000000
+0:320 Sequence
+0:320 move second child to first child (temp 4-component vector of uint)
+0:320 'r055' (temp 4-component vector of uint)
0:? bitFieldReverse (global 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:320 Sequence
-0:320 move second child to first child (temp 4-component vector of float)
-0:320 'r056' (temp 4-component vector of float)
-0:320 roundEven (global 4-component vector of float)
-0:320 'inF0' (in 4-component vector of float)
0:321 Sequence
0:321 move second child to first child (temp 4-component vector of float)
-0:321 'r057' (temp 4-component vector of float)
-0:321 inverse sqrt (global 4-component vector of float)
+0:321 'r056' (temp 4-component vector of float)
+0:321 roundEven (global 4-component vector of float)
0:321 'inF0' (in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child (temp 4-component vector of float)
-0:322 'r058' (temp 4-component vector of float)
-0:322 clamp (temp 4-component vector of float)
+0:322 'r057' (temp 4-component vector of float)
+0:322 inverse sqrt (global 4-component vector of float)
0:322 'inF0' (in 4-component vector of float)
-0:322 Constant:
-0:322 0.000000
-0:322 Constant:
-0:322 1.000000
0:323 Sequence
0:323 move second child to first child (temp 4-component vector of float)
-0:323 'r059' (temp 4-component vector of float)
-0:323 Sign (global 4-component vector of float)
+0:323 'r058' (temp 4-component vector of float)
+0:323 clamp (temp 4-component vector of float)
0:323 'inF0' (in 4-component vector of float)
+0:323 Constant:
+0:323 0.000000
+0:323 Constant:
+0:323 1.000000
0:324 Sequence
0:324 move second child to first child (temp 4-component vector of float)
-0:324 'r060' (temp 4-component vector of float)
-0:324 sine (global 4-component vector of float)
+0:324 'r059' (temp 4-component vector of float)
+0:324 Sign (global 4-component vector of float)
0:324 'inF0' (in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child (temp 4-component vector of float)
-0:325 'inF1' (in 4-component vector of float)
-0:325 sine (temp 4-component vector of float)
-0:325 'inF0' (in 4-component vector of float)
-0:325 move second child to first child (temp 4-component vector of float)
-0:325 'inF2' (in 4-component vector of float)
-0:325 cosine (temp 4-component vector of float)
+0:325 'r060' (temp 4-component vector of float)
+0:325 sine (global 4-component vector of float)
0:325 'inF0' (in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child (temp 4-component vector of float)
-0:326 'r061' (temp 4-component vector of float)
-0:326 hyp. sine (global 4-component vector of float)
+0:326 'inF1' (in 4-component vector of float)
+0:326 sine (temp 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
+0:326 move second child to first child (temp 4-component vector of float)
+0:326 'inF2' (in 4-component vector of float)
+0:326 cosine (temp 4-component vector of float)
0:326 'inF0' (in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child (temp 4-component vector of float)
-0:327 'r062' (temp 4-component vector of float)
-0:327 smoothstep (global 4-component vector of float)
+0:327 'r061' (temp 4-component vector of float)
+0:327 hyp. sine (global 4-component vector of float)
0:327 'inF0' (in 4-component vector of float)
-0:327 'inF1' (in 4-component vector of float)
-0:327 'inF2' (in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child (temp 4-component vector of float)
-0:328 'r063' (temp 4-component vector of float)
-0:328 sqrt (global 4-component vector of float)
+0:328 'r062' (temp 4-component vector of float)
+0:328 smoothstep (global 4-component vector of float)
0:328 'inF0' (in 4-component vector of float)
+0:328 'inF1' (in 4-component vector of float)
+0:328 'inF2' (in 4-component vector of float)
0:329 Sequence
0:329 move second child to first child (temp 4-component vector of float)
-0:329 'r064' (temp 4-component vector of float)
-0:329 step (global 4-component vector of float)
+0:329 'r063' (temp 4-component vector of float)
+0:329 sqrt (global 4-component vector of float)
0:329 'inF0' (in 4-component vector of float)
-0:329 'inF1' (in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child (temp 4-component vector of float)
-0:330 'r065' (temp 4-component vector of float)
-0:330 tangent (global 4-component vector of float)
+0:330 'r064' (temp 4-component vector of float)
+0:330 step (global 4-component vector of float)
0:330 'inF0' (in 4-component vector of float)
+0:330 'inF1' (in 4-component vector of float)
0:331 Sequence
0:331 move second child to first child (temp 4-component vector of float)
-0:331 'r066' (temp 4-component vector of float)
-0:331 hyp. tangent (global 4-component vector of float)
+0:331 'r065' (temp 4-component vector of float)
+0:331 tangent (global 4-component vector of float)
0:331 'inF0' (in 4-component vector of float)
-0:333 Sequence
-0:333 move second child to first child (temp 4-component vector of float)
-0:333 'r067' (temp 4-component vector of float)
-0:333 trunc (global 4-component vector of float)
-0:333 'inF0' (in 4-component vector of float)
-0:336 Branch: Return with expression
+0:332 Sequence
+0:332 move second child to first child (temp 4-component vector of float)
+0:332 'r066' (temp 4-component vector of float)
+0:332 hyp. tangent (global 4-component vector of float)
+0:332 'inF0' (in 4-component vector of float)
+0:334 Sequence
+0:334 move second child to first child (temp 4-component vector of float)
+0:334 'r067' (temp 4-component vector of float)
+0:334 trunc (global 4-component vector of float)
+0:334 'inF0' (in 4-component vector of float)
+0:337 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
-0:400 Function Parameters:
-0:400 'inF0' (in 2X2 matrix of float)
-0:400 'inF1' (in 2X2 matrix of float)
-0:400 'inF2' (in 2X2 matrix of float)
+0:409 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
+0:401 Function Parameters:
+0:401 'inF0' (in 2X2 matrix of float)
+0:401 'inF1' (in 2X2 matrix of float)
+0:401 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:402 Sequence
-0:402 move second child to first child (temp bool)
-0:402 'r000' (temp bool)
-0:402 all (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r001' (temp 2X2 matrix of float)
-0:402 Absolute value (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 arc cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp bool)
-0:402 'r003' (temp bool)
-0:402 any (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r004' (temp 2X2 matrix of float)
-0:402 arc sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r005' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r006' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r007' (temp 2X2 matrix of float)
-0:402 Ceiling (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Test condition and select (temp void)
-0:402 Condition
-0:402 any (temp bool)
-0:402 Compare Less Than (temp 2X2 matrix of bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 true case
-0:402 Branch: Kill
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r008' (temp 2X2 matrix of float)
-0:402 clamp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r009' (temp 2X2 matrix of float)
-0:402 cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r010' (temp 2X2 matrix of float)
-0:402 hyp. cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r011' (temp 2X2 matrix of float)
-0:402 dPdx (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r012' (temp 2X2 matrix of float)
-0:402 dPdxCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r013' (temp 2X2 matrix of float)
-0:402 dPdxFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r014' (temp 2X2 matrix of float)
-0:402 dPdy (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r015' (temp 2X2 matrix of float)
-0:402 dPdyCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r016' (temp 2X2 matrix of float)
-0:402 dPdyFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r017' (temp 2X2 matrix of float)
-0:402 degrees (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp float)
-0:402 'r018' (temp float)
-0:402 determinant (global float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r019' (temp 2X2 matrix of float)
-0:402 exp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'R020' (temp 2X2 matrix of float)
-0:402 exp2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r021' (temp 2X2 matrix of float)
-0:402 Floor (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r022' (temp 2X2 matrix of float)
-0:402 mod (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r023' (temp 2X2 matrix of float)
-0:402 Fraction (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r024' (temp 2X2 matrix of float)
-0:402 frexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r025' (temp 2X2 matrix of float)
-0:402 fwidth (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026' (temp 2X2 matrix of float)
-0:402 ldexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026a' (temp 2X2 matrix of float)
-0:402 mix (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r027' (temp 2X2 matrix of float)
-0:402 log (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r028' (temp 2X2 matrix of float)
-0:402 matrix-scale (temp 2X2 matrix of float)
-0:402 log2 (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.301030
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r029' (temp 2X2 matrix of float)
-0:402 log2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r030' (temp 2X2 matrix of float)
-0:402 max (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r031' (temp 2X2 matrix of float)
-0:402 min (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r032' (temp 2X2 matrix of float)
-0:402 pow (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r033' (temp 2X2 matrix of float)
-0:402 radians (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r034' (temp 2X2 matrix of float)
-0:402 roundEven (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r035' (temp 2X2 matrix of float)
-0:402 inverse sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r036' (temp 2X2 matrix of float)
-0:402 clamp (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 Constant:
-0:402 1.000000
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r037' (temp 2X2 matrix of float)
-0:402 Sign (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r038' (temp 2X2 matrix of float)
-0:402 sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 sine (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 cosine (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r039' (temp 2X2 matrix of float)
-0:402 hyp. sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r049' (temp 2X2 matrix of float)
-0:402 smoothstep (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r041' (temp 2X2 matrix of float)
-0:402 sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r042' (temp 2X2 matrix of float)
-0:402 step (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r043' (temp 2X2 matrix of float)
-0:402 tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r044' (temp 2X2 matrix of float)
-0:402 hyp. tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 transpose (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r046' (temp 2X2 matrix of float)
-0:402 trunc (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:405 Branch: Return with expression
+0:403 Sequence
+0:403 move second child to first child (temp bool)
+0:403 'r000' (temp bool)
+0:403 all (global bool)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r001' (temp 2X2 matrix of float)
+0:403 Absolute value (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 arc cosine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp bool)
+0:403 'r003' (temp bool)
+0:403 any (global bool)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r004' (temp 2X2 matrix of float)
+0:403 arc sine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r005' (temp 2X2 matrix of float)
+0:403 arc tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r006' (temp 2X2 matrix of float)
+0:403 arc tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r007' (temp 2X2 matrix of float)
+0:403 Ceiling (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Test condition and select (temp void)
+0:403 Condition
+0:403 any (temp bool)
+0:403 Compare Less Than (temp 2X2 matrix of bool)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 true case
+0:403 Branch: Kill
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r008' (temp 2X2 matrix of float)
+0:403 clamp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r009' (temp 2X2 matrix of float)
+0:403 cosine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r010' (temp 2X2 matrix of float)
+0:403 hyp. cosine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r011' (temp 2X2 matrix of float)
+0:403 dPdx (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r012' (temp 2X2 matrix of float)
+0:403 dPdxCoarse (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r013' (temp 2X2 matrix of float)
+0:403 dPdxFine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r014' (temp 2X2 matrix of float)
+0:403 dPdy (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r015' (temp 2X2 matrix of float)
+0:403 dPdyCoarse (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r016' (temp 2X2 matrix of float)
+0:403 dPdyFine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r017' (temp 2X2 matrix of float)
+0:403 degrees (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp float)
+0:403 'r018' (temp float)
+0:403 determinant (global float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r019' (temp 2X2 matrix of float)
+0:403 exp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'R020' (temp 2X2 matrix of float)
+0:403 exp2 (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r021' (temp 2X2 matrix of float)
+0:403 Floor (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r022' (temp 2X2 matrix of float)
+0:403 mod (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r023' (temp 2X2 matrix of float)
+0:403 Fraction (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r024' (temp 2X2 matrix of float)
+0:403 frexp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r025' (temp 2X2 matrix of float)
+0:403 fwidth (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r026' (temp 2X2 matrix of float)
+0:403 ldexp (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r026a' (temp 2X2 matrix of float)
+0:403 mix (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r027' (temp 2X2 matrix of float)
+0:403 log (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r028' (temp 2X2 matrix of float)
+0:403 matrix-scale (temp 2X2 matrix of float)
+0:403 log2 (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.301030
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r029' (temp 2X2 matrix of float)
+0:403 log2 (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r030' (temp 2X2 matrix of float)
+0:403 max (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r031' (temp 2X2 matrix of float)
+0:403 min (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r032' (temp 2X2 matrix of float)
+0:403 pow (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r033' (temp 2X2 matrix of float)
+0:403 radians (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r034' (temp 2X2 matrix of float)
+0:403 roundEven (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r035' (temp 2X2 matrix of float)
+0:403 inverse sqrt (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r036' (temp 2X2 matrix of float)
+0:403 clamp (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 Constant:
+0:403 1.000000
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r037' (temp 2X2 matrix of float)
+0:403 Sign (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r038' (temp 2X2 matrix of float)
+0:403 sine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 sine (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 cosine (temp 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r039' (temp 2X2 matrix of float)
+0:403 hyp. sine (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r049' (temp 2X2 matrix of float)
+0:403 smoothstep (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 'inF2' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r041' (temp 2X2 matrix of float)
+0:403 sqrt (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r042' (temp 2X2 matrix of float)
+0:403 step (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 'inF1' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r043' (temp 2X2 matrix of float)
+0:403 tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r044' (temp 2X2 matrix of float)
+0:403 hyp. tangent (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 transpose (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child (temp 2X2 matrix of float)
+0:403 'r046' (temp 2X2 matrix of float)
+0:403 trunc (global 2X2 matrix of float)
+0:403 'inF0' (in 2X2 matrix of float)
+0:406 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
-0:409 Function Parameters:
-0:409 'inF0' (in 3X3 matrix of float)
-0:409 'inF1' (in 3X3 matrix of float)
-0:409 'inF2' (in 3X3 matrix of float)
+0:418 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
+0:410 Function Parameters:
+0:410 'inF0' (in 3X3 matrix of float)
+0:410 'inF1' (in 3X3 matrix of float)
+0:410 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:411 Sequence
-0:411 move second child to first child (temp bool)
-0:411 'r000' (temp bool)
-0:411 all (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r001' (temp 3X3 matrix of float)
-0:411 Absolute value (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 arc cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp bool)
-0:411 'r003' (temp bool)
-0:411 any (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r004' (temp 3X3 matrix of float)
-0:411 arc sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r005' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r006' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r007' (temp 3X3 matrix of float)
-0:411 Ceiling (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Test condition and select (temp void)
-0:411 Condition
-0:411 any (temp bool)
-0:411 Compare Less Than (temp 3X3 matrix of bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 true case
-0:411 Branch: Kill
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r008' (temp 3X3 matrix of float)
-0:411 clamp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r009' (temp 3X3 matrix of float)
-0:411 cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r010' (temp 3X3 matrix of float)
-0:411 hyp. cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r011' (temp 3X3 matrix of float)
-0:411 dPdx (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r012' (temp 3X3 matrix of float)
-0:411 dPdxCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r013' (temp 3X3 matrix of float)
-0:411 dPdxFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r014' (temp 3X3 matrix of float)
-0:411 dPdy (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r015' (temp 3X3 matrix of float)
-0:411 dPdyCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r016' (temp 3X3 matrix of float)
-0:411 dPdyFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r017' (temp 3X3 matrix of float)
-0:411 degrees (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp float)
-0:411 'r018' (temp float)
-0:411 determinant (global float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r019' (temp 3X3 matrix of float)
-0:411 exp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'R020' (temp 3X3 matrix of float)
-0:411 exp2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r021' (temp 3X3 matrix of float)
-0:411 Floor (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r022' (temp 3X3 matrix of float)
-0:411 mod (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r023' (temp 3X3 matrix of float)
-0:411 Fraction (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r024' (temp 3X3 matrix of float)
-0:411 frexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r025' (temp 3X3 matrix of float)
-0:411 fwidth (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026' (temp 3X3 matrix of float)
-0:411 ldexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026a' (temp 3X3 matrix of float)
-0:411 mix (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r027' (temp 3X3 matrix of float)
-0:411 log (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r028' (temp 3X3 matrix of float)
-0:411 matrix-scale (temp 3X3 matrix of float)
-0:411 log2 (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.301030
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r029' (temp 3X3 matrix of float)
-0:411 log2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r030' (temp 3X3 matrix of float)
-0:411 max (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r031' (temp 3X3 matrix of float)
-0:411 min (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r032' (temp 3X3 matrix of float)
-0:411 pow (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r033' (temp 3X3 matrix of float)
-0:411 radians (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r034' (temp 3X3 matrix of float)
-0:411 roundEven (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r035' (temp 3X3 matrix of float)
-0:411 inverse sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r036' (temp 3X3 matrix of float)
-0:411 clamp (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 Constant:
-0:411 1.000000
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r037' (temp 3X3 matrix of float)
-0:411 Sign (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r038' (temp 3X3 matrix of float)
-0:411 sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 sine (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 cosine (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r039' (temp 3X3 matrix of float)
-0:411 hyp. sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r049' (temp 3X3 matrix of float)
-0:411 smoothstep (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r041' (temp 3X3 matrix of float)
-0:411 sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r042' (temp 3X3 matrix of float)
-0:411 step (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r043' (temp 3X3 matrix of float)
-0:411 tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r044' (temp 3X3 matrix of float)
-0:411 hyp. tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 transpose (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r046' (temp 3X3 matrix of float)
-0:411 trunc (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:414 Branch: Return with expression
+0:412 Sequence
+0:412 move second child to first child (temp bool)
+0:412 'r000' (temp bool)
+0:412 all (global bool)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r001' (temp 3X3 matrix of float)
+0:412 Absolute value (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 arc cosine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp bool)
+0:412 'r003' (temp bool)
+0:412 any (global bool)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r004' (temp 3X3 matrix of float)
+0:412 arc sine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r005' (temp 3X3 matrix of float)
+0:412 arc tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r006' (temp 3X3 matrix of float)
+0:412 arc tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r007' (temp 3X3 matrix of float)
+0:412 Ceiling (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Test condition and select (temp void)
+0:412 Condition
+0:412 any (temp bool)
+0:412 Compare Less Than (temp 3X3 matrix of bool)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 true case
+0:412 Branch: Kill
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r008' (temp 3X3 matrix of float)
+0:412 clamp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r009' (temp 3X3 matrix of float)
+0:412 cosine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r010' (temp 3X3 matrix of float)
+0:412 hyp. cosine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r011' (temp 3X3 matrix of float)
+0:412 dPdx (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r012' (temp 3X3 matrix of float)
+0:412 dPdxCoarse (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r013' (temp 3X3 matrix of float)
+0:412 dPdxFine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r014' (temp 3X3 matrix of float)
+0:412 dPdy (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r015' (temp 3X3 matrix of float)
+0:412 dPdyCoarse (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r016' (temp 3X3 matrix of float)
+0:412 dPdyFine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r017' (temp 3X3 matrix of float)
+0:412 degrees (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp float)
+0:412 'r018' (temp float)
+0:412 determinant (global float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r019' (temp 3X3 matrix of float)
+0:412 exp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'R020' (temp 3X3 matrix of float)
+0:412 exp2 (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r021' (temp 3X3 matrix of float)
+0:412 Floor (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r022' (temp 3X3 matrix of float)
+0:412 mod (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r023' (temp 3X3 matrix of float)
+0:412 Fraction (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r024' (temp 3X3 matrix of float)
+0:412 frexp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r025' (temp 3X3 matrix of float)
+0:412 fwidth (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r026' (temp 3X3 matrix of float)
+0:412 ldexp (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r026a' (temp 3X3 matrix of float)
+0:412 mix (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r027' (temp 3X3 matrix of float)
+0:412 log (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r028' (temp 3X3 matrix of float)
+0:412 matrix-scale (temp 3X3 matrix of float)
+0:412 log2 (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.301030
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r029' (temp 3X3 matrix of float)
+0:412 log2 (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r030' (temp 3X3 matrix of float)
+0:412 max (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r031' (temp 3X3 matrix of float)
+0:412 min (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r032' (temp 3X3 matrix of float)
+0:412 pow (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r033' (temp 3X3 matrix of float)
+0:412 radians (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r034' (temp 3X3 matrix of float)
+0:412 roundEven (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r035' (temp 3X3 matrix of float)
+0:412 inverse sqrt (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r036' (temp 3X3 matrix of float)
+0:412 clamp (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 Constant:
+0:412 1.000000
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r037' (temp 3X3 matrix of float)
+0:412 Sign (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r038' (temp 3X3 matrix of float)
+0:412 sine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 sine (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 cosine (temp 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r039' (temp 3X3 matrix of float)
+0:412 hyp. sine (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r049' (temp 3X3 matrix of float)
+0:412 smoothstep (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 'inF2' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r041' (temp 3X3 matrix of float)
+0:412 sqrt (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r042' (temp 3X3 matrix of float)
+0:412 step (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 'inF1' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r043' (temp 3X3 matrix of float)
+0:412 tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r044' (temp 3X3 matrix of float)
+0:412 hyp. tangent (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 transpose (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3X3 matrix of float)
+0:412 'r046' (temp 3X3 matrix of float)
+0:412 trunc (global 3X3 matrix of float)
+0:412 'inF0' (in 3X3 matrix of float)
+0:415 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
-0:418 Function Parameters:
-0:418 'inF0' (in 4X4 matrix of float)
-0:418 'inF1' (in 4X4 matrix of float)
-0:418 'inF2' (in 4X4 matrix of float)
+0:439 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
+0:419 Function Parameters:
+0:419 'inF0' (in 4X4 matrix of float)
+0:419 'inF1' (in 4X4 matrix of float)
+0:419 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:420 Sequence
-0:420 move second child to first child (temp bool)
-0:420 'r000' (temp bool)
-0:420 all (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r001' (temp 4X4 matrix of float)
-0:420 Absolute value (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 arc cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp bool)
-0:420 'r003' (temp bool)
-0:420 any (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r004' (temp 4X4 matrix of float)
-0:420 arc sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r005' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r006' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r007' (temp 4X4 matrix of float)
-0:420 Ceiling (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Test condition and select (temp void)
-0:420 Condition
-0:420 any (temp bool)
-0:420 Compare Less Than (temp 4X4 matrix of bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 true case
-0:420 Branch: Kill
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r008' (temp 4X4 matrix of float)
-0:420 clamp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r009' (temp 4X4 matrix of float)
-0:420 cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r010' (temp 4X4 matrix of float)
-0:420 hyp. cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r011' (temp 4X4 matrix of float)
-0:420 dPdx (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r012' (temp 4X4 matrix of float)
-0:420 dPdxCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r013' (temp 4X4 matrix of float)
-0:420 dPdxFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r014' (temp 4X4 matrix of float)
-0:420 dPdy (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r015' (temp 4X4 matrix of float)
-0:420 dPdyCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r016' (temp 4X4 matrix of float)
-0:420 dPdyFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r017' (temp 4X4 matrix of float)
-0:420 degrees (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp float)
-0:420 'r018' (temp float)
-0:420 determinant (global float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r019' (temp 4X4 matrix of float)
-0:420 exp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'R020' (temp 4X4 matrix of float)
-0:420 exp2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r021' (temp 4X4 matrix of float)
-0:420 Floor (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r022' (temp 4X4 matrix of float)
-0:420 mod (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r023' (temp 4X4 matrix of float)
-0:420 Fraction (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r024' (temp 4X4 matrix of float)
-0:420 frexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r025' (temp 4X4 matrix of float)
-0:420 fwidth (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026' (temp 4X4 matrix of float)
-0:420 ldexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026a' (temp 4X4 matrix of float)
-0:420 mix (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r027' (temp 4X4 matrix of float)
-0:420 log (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r028' (temp 4X4 matrix of float)
-0:420 matrix-scale (temp 4X4 matrix of float)
-0:420 log2 (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.301030
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r029' (temp 4X4 matrix of float)
-0:420 log2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r030' (temp 4X4 matrix of float)
-0:420 max (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r031' (temp 4X4 matrix of float)
-0:420 min (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r032' (temp 4X4 matrix of float)
-0:420 pow (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r033' (temp 4X4 matrix of float)
-0:420 radians (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r034' (temp 4X4 matrix of float)
-0:420 roundEven (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r035' (temp 4X4 matrix of float)
-0:420 inverse sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r036' (temp 4X4 matrix of float)
-0:420 clamp (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 Constant:
-0:420 1.000000
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r037' (temp 4X4 matrix of float)
-0:420 Sign (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r038' (temp 4X4 matrix of float)
-0:420 sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 sine (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 cosine (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r039' (temp 4X4 matrix of float)
-0:420 hyp. sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r049' (temp 4X4 matrix of float)
-0:420 smoothstep (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r041' (temp 4X4 matrix of float)
-0:420 sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r042' (temp 4X4 matrix of float)
-0:420 step (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r043' (temp 4X4 matrix of float)
-0:420 tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r044' (temp 4X4 matrix of float)
-0:420 hyp. tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 transpose (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r046' (temp 4X4 matrix of float)
-0:420 trunc (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:423 Branch: Return with expression
+0:421 Sequence
+0:421 move second child to first child (temp bool)
+0:421 'r000' (temp bool)
+0:421 all (global bool)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r001' (temp 4X4 matrix of float)
+0:421 Absolute value (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 arc cosine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp bool)
+0:421 'r003' (temp bool)
+0:421 any (global bool)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r004' (temp 4X4 matrix of float)
+0:421 arc sine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r005' (temp 4X4 matrix of float)
+0:421 arc tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r006' (temp 4X4 matrix of float)
+0:421 arc tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r007' (temp 4X4 matrix of float)
+0:421 Ceiling (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Test condition and select (temp void)
+0:421 Condition
+0:421 any (temp bool)
+0:421 Compare Less Than (temp 4X4 matrix of bool)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 true case
+0:421 Branch: Kill
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r008' (temp 4X4 matrix of float)
+0:421 clamp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r009' (temp 4X4 matrix of float)
+0:421 cosine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r010' (temp 4X4 matrix of float)
+0:421 hyp. cosine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r011' (temp 4X4 matrix of float)
+0:421 dPdx (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r012' (temp 4X4 matrix of float)
+0:421 dPdxCoarse (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r013' (temp 4X4 matrix of float)
+0:421 dPdxFine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r014' (temp 4X4 matrix of float)
+0:421 dPdy (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r015' (temp 4X4 matrix of float)
+0:421 dPdyCoarse (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r016' (temp 4X4 matrix of float)
+0:421 dPdyFine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r017' (temp 4X4 matrix of float)
+0:421 degrees (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp float)
+0:421 'r018' (temp float)
+0:421 determinant (global float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r019' (temp 4X4 matrix of float)
+0:421 exp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'R020' (temp 4X4 matrix of float)
+0:421 exp2 (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r021' (temp 4X4 matrix of float)
+0:421 Floor (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r022' (temp 4X4 matrix of float)
+0:421 mod (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r023' (temp 4X4 matrix of float)
+0:421 Fraction (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r024' (temp 4X4 matrix of float)
+0:421 frexp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r025' (temp 4X4 matrix of float)
+0:421 fwidth (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r026' (temp 4X4 matrix of float)
+0:421 ldexp (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r026a' (temp 4X4 matrix of float)
+0:421 mix (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r027' (temp 4X4 matrix of float)
+0:421 log (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r028' (temp 4X4 matrix of float)
+0:421 matrix-scale (temp 4X4 matrix of float)
+0:421 log2 (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.301030
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r029' (temp 4X4 matrix of float)
+0:421 log2 (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r030' (temp 4X4 matrix of float)
+0:421 max (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r031' (temp 4X4 matrix of float)
+0:421 min (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r032' (temp 4X4 matrix of float)
+0:421 pow (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r033' (temp 4X4 matrix of float)
+0:421 radians (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r034' (temp 4X4 matrix of float)
+0:421 roundEven (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r035' (temp 4X4 matrix of float)
+0:421 inverse sqrt (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r036' (temp 4X4 matrix of float)
+0:421 clamp (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 Constant:
+0:421 1.000000
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r037' (temp 4X4 matrix of float)
+0:421 Sign (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r038' (temp 4X4 matrix of float)
+0:421 sine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 sine (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 cosine (temp 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r039' (temp 4X4 matrix of float)
+0:421 hyp. sine (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r049' (temp 4X4 matrix of float)
+0:421 smoothstep (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 'inF2' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r041' (temp 4X4 matrix of float)
+0:421 sqrt (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r042' (temp 4X4 matrix of float)
+0:421 step (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 'inF1' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r043' (temp 4X4 matrix of float)
+0:421 tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r044' (temp 4X4 matrix of float)
+0:421 hyp. tangent (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 transpose (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child (temp 4X4 matrix of float)
+0:421 'r046' (temp 4X4 matrix of float)
+0:421 trunc (global 4X4 matrix of float)
+0:421 'inF0' (in 4X4 matrix of float)
+0:424 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
-0:441 Function Parameters:
-0:441 'inF0' (in float)
-0:441 'inF1' (in float)
-0:441 'inFV0' (in 2-component vector of float)
-0:441 'inFV1' (in 2-component vector of float)
-0:441 'inFM0' (in 2X2 matrix of float)
-0:441 'inFM1' (in 2X2 matrix of float)
+0:446 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
+0:442 Function Parameters:
+0:442 'inF0' (in float)
+0:442 'inF1' (in float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFV1' (in 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:442 Sequence
-0:442 move second child to first child (temp float)
-0:442 'r0' (temp float)
-0:442 component-wise multiply (temp float)
-0:442 'inF0' (in float)
-0:442 'inF1' (in float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r1' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r2' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child (temp float)
-0:442 'r3' (temp float)
-0:442 dot-product (global float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFV1' (in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r4' (temp 2-component vector of float)
-0:442 matrix-times-vector (temp 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r5' (temp 2-component vector of float)
-0:442 vector-times-matrix (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r6' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 Sequence
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r7' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r8' (temp 2X2 matrix of float)
-0:442 matrix-multiply (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFM1' (in 2X2 matrix of float)
-0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
-0:448 Function Parameters:
-0:448 'inF0' (in float)
-0:448 'inF1' (in float)
-0:448 'inFV0' (in 3-component vector of float)
-0:448 'inFV1' (in 3-component vector of float)
-0:448 'inFM0' (in 3X3 matrix of float)
-0:448 'inFM1' (in 3X3 matrix of float)
+0:443 Sequence
+0:443 move second child to first child (temp float)
+0:443 'r0' (temp float)
+0:443 component-wise multiply (temp float)
+0:443 'inF0' (in float)
+0:443 'inF1' (in float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r1' (temp 2-component vector of float)
+0:443 vector-scale (temp 2-component vector of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 'inF0' (in float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r2' (temp 2-component vector of float)
+0:443 vector-scale (temp 2-component vector of float)
+0:443 'inF0' (in float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child (temp float)
+0:443 'r3' (temp float)
+0:443 dot-product (global float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 'inFV1' (in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r4' (temp 2-component vector of float)
+0:443 matrix-times-vector (temp 2-component vector of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r5' (temp 2-component vector of float)
+0:443 vector-times-matrix (temp 2-component vector of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2X2 matrix of float)
+0:443 'r6' (temp 2X2 matrix of float)
+0:443 matrix-scale (temp 2X2 matrix of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inF0' (in float)
+0:443 Sequence
+0:443 move second child to first child (temp 2X2 matrix of float)
+0:443 'r7' (temp 2X2 matrix of float)
+0:443 matrix-scale (temp 2X2 matrix of float)
+0:443 'inF0' (in float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child (temp 2X2 matrix of float)
+0:443 'r8' (temp 2X2 matrix of float)
+0:443 matrix-multiply (temp 2X2 matrix of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inFM1' (in 2X2 matrix of float)
+0:453 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
+0:449 Function Parameters:
+0:449 'inF0' (in float)
+0:449 'inF1' (in float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFV1' (in 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:449 Sequence
-0:449 move second child to first child (temp float)
-0:449 'r0' (temp float)
-0:449 component-wise multiply (temp float)
-0:449 'inF0' (in float)
-0:449 'inF1' (in float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r1' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r2' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child (temp float)
-0:449 'r3' (temp float)
-0:449 dot-product (global float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFV1' (in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r4' (temp 3-component vector of float)
-0:449 matrix-times-vector (temp 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r5' (temp 3-component vector of float)
-0:449 vector-times-matrix (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r6' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 Sequence
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r7' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r8' (temp 3X3 matrix of float)
-0:449 matrix-multiply (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFM1' (in 3X3 matrix of float)
-0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
-0:455 Function Parameters:
-0:455 'inF0' (in float)
-0:455 'inF1' (in float)
-0:455 'inFV0' (in 4-component vector of float)
-0:455 'inFV1' (in 4-component vector of float)
-0:455 'inFM0' (in 4X4 matrix of float)
-0:455 'inFM1' (in 4X4 matrix of float)
+0:450 Sequence
+0:450 move second child to first child (temp float)
+0:450 'r0' (temp float)
+0:450 component-wise multiply (temp float)
+0:450 'inF0' (in float)
+0:450 'inF1' (in float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r1' (temp 3-component vector of float)
+0:450 vector-scale (temp 3-component vector of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 'inF0' (in float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r2' (temp 3-component vector of float)
+0:450 vector-scale (temp 3-component vector of float)
+0:450 'inF0' (in float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child (temp float)
+0:450 'r3' (temp float)
+0:450 dot-product (global float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 'inFV1' (in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r4' (temp 3-component vector of float)
+0:450 matrix-times-vector (temp 3-component vector of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r5' (temp 3-component vector of float)
+0:450 vector-times-matrix (temp 3-component vector of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3X3 matrix of float)
+0:450 'r6' (temp 3X3 matrix of float)
+0:450 matrix-scale (temp 3X3 matrix of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inF0' (in float)
+0:450 Sequence
+0:450 move second child to first child (temp 3X3 matrix of float)
+0:450 'r7' (temp 3X3 matrix of float)
+0:450 matrix-scale (temp 3X3 matrix of float)
+0:450 'inF0' (in float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child (temp 3X3 matrix of float)
+0:450 'r8' (temp 3X3 matrix of float)
+0:450 matrix-multiply (temp 3X3 matrix of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inFM1' (in 3X3 matrix of float)
+0:461 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
+0:456 Function Parameters:
+0:456 'inF0' (in float)
+0:456 'inF1' (in float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFV1' (in 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:456 Sequence
-0:456 move second child to first child (temp float)
-0:456 'r0' (temp float)
-0:456 component-wise multiply (temp float)
-0:456 'inF0' (in float)
-0:456 'inF1' (in float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r1' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r2' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child (temp float)
-0:456 'r3' (temp float)
-0:456 dot-product (global float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFV1' (in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r4' (temp 4-component vector of float)
-0:456 matrix-times-vector (temp 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r5' (temp 4-component vector of float)
-0:456 vector-times-matrix (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r6' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 Sequence
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r7' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r8' (temp 4X4 matrix of float)
-0:456 matrix-multiply (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFM1' (in 4X4 matrix of float)
-0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
-0:465 Function Parameters:
-0:465 'inF0' (in float)
-0:465 'inF1' (in float)
-0:465 'inFV2' (in 2-component vector of float)
-0:465 'inFV3' (in 3-component vector of float)
-0:465 'inFM2x3' (in 3X2 matrix of float)
-0:465 'inFM3x2' (in 2X3 matrix of float)
-0:465 'inFM3x3' (in 3X3 matrix of float)
-0:465 'inFM3x4' (in 4X3 matrix of float)
-0:465 'inFM2x4' (in 4X2 matrix of float)
+0:457 Sequence
+0:457 move second child to first child (temp float)
+0:457 'r0' (temp float)
+0:457 component-wise multiply (temp float)
+0:457 'inF0' (in float)
+0:457 'inF1' (in float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r1' (temp 4-component vector of float)
+0:457 vector-scale (temp 4-component vector of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 'inF0' (in float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r2' (temp 4-component vector of float)
+0:457 vector-scale (temp 4-component vector of float)
+0:457 'inF0' (in float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child (temp float)
+0:457 'r3' (temp float)
+0:457 dot-product (global float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 'inFV1' (in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r4' (temp 4-component vector of float)
+0:457 matrix-times-vector (temp 4-component vector of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r5' (temp 4-component vector of float)
+0:457 vector-times-matrix (temp 4-component vector of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4X4 matrix of float)
+0:457 'r6' (temp 4X4 matrix of float)
+0:457 matrix-scale (temp 4X4 matrix of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inF0' (in float)
+0:457 Sequence
+0:457 move second child to first child (temp 4X4 matrix of float)
+0:457 'r7' (temp 4X4 matrix of float)
+0:457 matrix-scale (temp 4X4 matrix of float)
+0:457 'inF0' (in float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child (temp 4X4 matrix of float)
+0:457 'r8' (temp 4X4 matrix of float)
+0:457 matrix-multiply (temp 4X4 matrix of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inFM1' (in 4X4 matrix of float)
+0:485 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
+0:466 Function Parameters:
+0:466 'inF0' (in float)
+0:466 'inF1' (in float)
+0:466 'inFV2' (in 2-component vector of float)
+0:466 'inFV3' (in 3-component vector of float)
+0:466 'inFM2x3' (in 3X2 matrix of float)
+0:466 'inFM3x2' (in 2X3 matrix of float)
+0:466 'inFM3x3' (in 3X3 matrix of float)
+0:466 'inFM3x4' (in 4X3 matrix of float)
+0:466 'inFM2x4' (in 4X2 matrix of float)
0:? Sequence
-0:466 Sequence
-0:466 move second child to first child (temp float)
-0:466 'r00' (temp float)
-0:466 component-wise multiply (temp float)
-0:466 'inF0' (in float)
-0:466 'inF1' (in float)
0:467 Sequence
-0:467 move second child to first child (temp 2-component vector of float)
-0:467 'r01' (temp 2-component vector of float)
-0:467 vector-scale (temp 2-component vector of float)
-0:467 'inFV2' (in 2-component vector of float)
+0:467 move second child to first child (temp float)
+0:467 'r00' (temp float)
+0:467 component-wise multiply (temp float)
0:467 'inF0' (in float)
+0:467 'inF1' (in float)
0:468 Sequence
-0:468 move second child to first child (temp 3-component vector of float)
-0:468 'r02' (temp 3-component vector of float)
-0:468 vector-scale (temp 3-component vector of float)
-0:468 'inFV3' (in 3-component vector of float)
+0:468 move second child to first child (temp 2-component vector of float)
+0:468 'r01' (temp 2-component vector of float)
+0:468 vector-scale (temp 2-component vector of float)
+0:468 'inFV2' (in 2-component vector of float)
0:468 'inF0' (in float)
0:469 Sequence
-0:469 move second child to first child (temp 2-component vector of float)
-0:469 'r03' (temp 2-component vector of float)
-0:469 vector-scale (temp 2-component vector of float)
+0:469 move second child to first child (temp 3-component vector of float)
+0:469 'r02' (temp 3-component vector of float)
+0:469 vector-scale (temp 3-component vector of float)
+0:469 'inFV3' (in 3-component vector of float)
0:469 'inF0' (in float)
-0:469 'inFV2' (in 2-component vector of float)
0:470 Sequence
-0:470 move second child to first child (temp 3-component vector of float)
-0:470 'r04' (temp 3-component vector of float)
-0:470 vector-scale (temp 3-component vector of float)
+0:470 move second child to first child (temp 2-component vector of float)
+0:470 'r03' (temp 2-component vector of float)
+0:470 vector-scale (temp 2-component vector of float)
0:470 'inF0' (in float)
-0:470 'inFV3' (in 3-component vector of float)
+0:470 'inFV2' (in 2-component vector of float)
0:471 Sequence
-0:471 move second child to first child (temp float)
-0:471 'r05' (temp float)
-0:471 dot-product (global float)
-0:471 'inFV2' (in 2-component vector of float)
-0:471 'inFV2' (in 2-component vector of float)
+0:471 move second child to first child (temp 3-component vector of float)
+0:471 'r04' (temp 3-component vector of float)
+0:471 vector-scale (temp 3-component vector of float)
+0:471 'inF0' (in float)
+0:471 'inFV3' (in 3-component vector of float)
0:472 Sequence
0:472 move second child to first child (temp float)
-0:472 'r06' (temp float)
+0:472 'r05' (temp float)
0:472 dot-product (global float)
-0:472 'inFV3' (in 3-component vector of float)
-0:472 'inFV3' (in 3-component vector of float)
+0:472 'inFV2' (in 2-component vector of float)
+0:472 'inFV2' (in 2-component vector of float)
0:473 Sequence
-0:473 move second child to first child (temp 3-component vector of float)
-0:473 'r07' (temp 3-component vector of float)
-0:473 vector-times-matrix (temp 3-component vector of float)
-0:473 'inFV2' (in 2-component vector of float)
-0:473 'inFM2x3' (in 3X2 matrix of float)
+0:473 move second child to first child (temp float)
+0:473 'r06' (temp float)
+0:473 dot-product (global float)
+0:473 'inFV3' (in 3-component vector of float)
+0:473 'inFV3' (in 3-component vector of float)
0:474 Sequence
-0:474 move second child to first child (temp 2-component vector of float)
-0:474 'r08' (temp 2-component vector of float)
-0:474 vector-times-matrix (temp 2-component vector of float)
-0:474 'inFV3' (in 3-component vector of float)
-0:474 'inFM3x2' (in 2X3 matrix of float)
+0:474 move second child to first child (temp 3-component vector of float)
+0:474 'r07' (temp 3-component vector of float)
+0:474 vector-times-matrix (temp 3-component vector of float)
+0:474 'inFV2' (in 2-component vector of float)
+0:474 'inFM2x3' (in 3X2 matrix of float)
0:475 Sequence
0:475 move second child to first child (temp 2-component vector of float)
-0:475 'r09' (temp 2-component vector of float)
-0:475 matrix-times-vector (temp 2-component vector of float)
-0:475 'inFM2x3' (in 3X2 matrix of float)
+0:475 'r08' (temp 2-component vector of float)
+0:475 vector-times-matrix (temp 2-component vector of float)
0:475 'inFV3' (in 3-component vector of float)
+0:475 'inFM3x2' (in 2X3 matrix of float)
0:476 Sequence
-0:476 move second child to first child (temp 3-component vector of float)
-0:476 'r10' (temp 3-component vector of float)
-0:476 matrix-times-vector (temp 3-component vector of float)
-0:476 'inFM3x2' (in 2X3 matrix of float)
-0:476 'inFV2' (in 2-component vector of float)
+0:476 move second child to first child (temp 2-component vector of float)
+0:476 'r09' (temp 2-component vector of float)
+0:476 matrix-times-vector (temp 2-component vector of float)
+0:476 'inFM2x3' (in 3X2 matrix of float)
+0:476 'inFV3' (in 3-component vector of float)
0:477 Sequence
-0:477 move second child to first child (temp 3X2 matrix of float)
-0:477 'r11' (temp 3X2 matrix of float)
-0:477 matrix-scale (temp 3X2 matrix of float)
-0:477 'inFM2x3' (in 3X2 matrix of float)
-0:477 'inF0' (in float)
+0:477 move second child to first child (temp 3-component vector of float)
+0:477 'r10' (temp 3-component vector of float)
+0:477 matrix-times-vector (temp 3-component vector of float)
+0:477 'inFM3x2' (in 2X3 matrix of float)
+0:477 'inFV2' (in 2-component vector of float)
0:478 Sequence
-0:478 move second child to first child (temp 2X3 matrix of float)
-0:478 'r12' (temp 2X3 matrix of float)
-0:478 matrix-scale (temp 2X3 matrix of float)
-0:478 'inFM3x2' (in 2X3 matrix of float)
+0:478 move second child to first child (temp 3X2 matrix of float)
+0:478 'r11' (temp 3X2 matrix of float)
+0:478 matrix-scale (temp 3X2 matrix of float)
+0:478 'inFM2x3' (in 3X2 matrix of float)
0:478 'inF0' (in float)
0:479 Sequence
-0:479 move second child to first child (temp 2X2 matrix of float)
-0:479 'r13' (temp 2X2 matrix of float)
-0:479 matrix-multiply (temp 2X2 matrix of float)
-0:479 'inFM2x3' (in 3X2 matrix of float)
+0:479 move second child to first child (temp 2X3 matrix of float)
+0:479 'r12' (temp 2X3 matrix of float)
+0:479 matrix-scale (temp 2X3 matrix of float)
0:479 'inFM3x2' (in 2X3 matrix of float)
+0:479 'inF0' (in float)
0:480 Sequence
-0:480 move second child to first child (temp 3X2 matrix of float)
-0:480 'r14' (temp 3X2 matrix of float)
-0:480 matrix-multiply (temp 3X2 matrix of float)
+0:480 move second child to first child (temp 2X2 matrix of float)
+0:480 'r13' (temp 2X2 matrix of float)
+0:480 matrix-multiply (temp 2X2 matrix of float)
0:480 'inFM2x3' (in 3X2 matrix of float)
-0:480 'inFM3x3' (in 3X3 matrix of float)
+0:480 'inFM3x2' (in 2X3 matrix of float)
0:481 Sequence
-0:481 move second child to first child (temp 4X2 matrix of float)
-0:481 'r15' (temp 4X2 matrix of float)
-0:481 matrix-multiply (temp 4X2 matrix of float)
+0:481 move second child to first child (temp 3X2 matrix of float)
+0:481 'r14' (temp 3X2 matrix of float)
+0:481 matrix-multiply (temp 3X2 matrix of float)
0:481 'inFM2x3' (in 3X2 matrix of float)
-0:481 'inFM3x4' (in 4X3 matrix of float)
+0:481 'inFM3x3' (in 3X3 matrix of float)
0:482 Sequence
-0:482 move second child to first child (temp 4X3 matrix of float)
-0:482 'r16' (temp 4X3 matrix of float)
-0:482 matrix-multiply (temp 4X3 matrix of float)
-0:482 'inFM3x2' (in 2X3 matrix of float)
-0:482 'inFM2x4' (in 4X2 matrix of float)
+0:482 move second child to first child (temp 4X2 matrix of float)
+0:482 'r15' (temp 4X2 matrix of float)
+0:482 matrix-multiply (temp 4X2 matrix of float)
+0:482 'inFM2x3' (in 3X2 matrix of float)
+0:482 'inFM3x4' (in 4X3 matrix of float)
+0:483 Sequence
+0:483 move second child to first child (temp 4X3 matrix of float)
+0:483 'r16' (temp 4X3 matrix of float)
+0:483 matrix-multiply (temp 4X3 matrix of float)
+0:483 'inFM3x2' (in 2X3 matrix of float)
+0:483 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1806
+// Id's are bound by 1812
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 804 831 839 848
+ EntryPoint Fragment 4 "PixelShaderFunction" 810 837 845 854
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 695 "r041"
Name 698 "r042"
Name 702 "r039a"
- Name 707 "r043"
- Name 710 "r044"
- Name 713 "r045"
- Name 717 "r046"
- Name 720 "r047"
- Name 724 "r048"
- Name 728 "r049"
- Name 731 "r050"
- Name 735 "r051"
- Name 738 "r052"
- Name 742 "r053"
- Name 746 "r054"
- Name 750 "r055"
- Name 753 "r056"
- Name 756 "r057"
- Name 759 "r058"
- Name 764 "r059"
- Name 767 "r060"
- Name 774 "r061"
- Name 777 "r062"
- Name 782 "r063"
- Name 785 "r064"
- Name 789 "r065"
- Name 792 "r066"
- Name 795 "r067"
- Name 802 "r000"
- Name 804 "inF0"
- Name 807 "r001"
- Name 810 "r002"
- Name 813 "r003"
- Name 816 "r004"
- Name 821 "r005"
- Name 826 "r006"
- Name 829 "r007"
- Name 831 "inU0"
- Name 834 "r009"
- Name 837 "r010"
- Name 839 "inF1"
- Name 842 "r011"
- Name 845 "r012"
- Name 848 "inF2"
- Name 859 "r013"
- Name 862 "r014"
- Name 865 "r015"
- Name 868 "r016"
- Name 871 "r017"
- Name 874 "r018"
- Name 877 "r019"
- Name 880 "r020"
- Name 883 "r021"
- Name 886 "r022"
- Name 889 "r023"
- Name 893 "r024"
- Name 897 "r025"
- Name 909 "r029"
- Name 912 "r030"
- Name 915 "r031"
- Name 920 "r032"
- Name 925 "r033"
- Name 927 "r034"
- Name 930 "r036"
- Name 934 "r037"
- Name 937 "r038"
- Name 939 "ResType"
- Name 943 "r039"
- Name 947 "r040"
- Name 950 "r041"
- Name 953 "r042"
- Name 957 "r039a"
- Name 962 "r043"
- Name 965 "r044"
- Name 968 "r045"
- Name 972 "r046"
- Name 975 "r047"
- Name 979 "r048"
- Name 983 "r049"
- Name 986 "r050"
- Name 990 "r051"
- Name 993 "r052"
- Name 997 "r053"
- Name 1001 "r054"
- Name 1005 "r055"
- Name 1008 "r056"
- Name 1011 "r057"
- Name 1014 "r058"
- Name 1019 "r059"
- Name 1022 "r060"
- Name 1029 "r061"
- Name 1032 "r062"
- Name 1037 "r063"
- Name 1040 "r064"
- Name 1044 "r065"
- Name 1047 "r066"
- Name 1050 "r067"
- Name 1056 "r000"
- Name 1059 "r001"
- Name 1064 "r003"
- Name 1067 "r004"
- Name 1070 "r005"
- Name 1073 "r006"
- Name 1077 "r007"
- Name 1088 "r008"
- Name 1093 "r009"
- Name 1096 "r010"
- Name 1099 "r011"
- Name 1102 "r012"
- Name 1105 "r013"
- Name 1108 "r014"
- Name 1111 "r015"
- Name 1114 "r016"
- Name 1117 "r017"
- Name 1120 "r018"
- Name 1123 "r019"
- Name 1126 "R020"
- Name 1129 "r021"
- Name 1132 "r022"
- Name 1142 "r023"
- Name 1145 "r024"
- Name 1147 "ResType"
- Name 1151 "r025"
- Name 1154 "r026"
- Name 1158 "r026a"
- Name 1163 "r027"
- Name 1166 "r028"
- Name 1170 "r029"
- Name 1173 "r030"
- Name 1177 "r031"
- Name 1181 "r032"
- Name 1185 "r033"
- Name 1188 "r034"
- Name 1191 "r035"
- Name 1194 "r036"
- Name 1199 "r037"
- Name 1202 "r038"
- Name 1209 "r039"
- Name 1212 "r049"
- Name 1217 "r041"
- Name 1220 "r042"
- Name 1224 "r043"
- Name 1227 "r044"
- Name 1232 "r046"
- Name 1239 "r000"
- Name 1242 "r001"
- Name 1247 "r003"
- Name 1250 "r004"
- Name 1253 "r005"
- Name 1256 "r006"
- Name 1260 "r007"
- Name 1271 "r008"
- Name 1276 "r009"
- Name 1279 "r010"
- Name 1282 "r011"
- Name 1285 "r012"
- Name 1288 "r013"
- Name 1291 "r014"
- Name 1294 "r015"
- Name 1297 "r016"
- Name 1300 "r017"
- Name 1303 "r018"
- Name 1306 "r019"
- Name 1309 "R020"
- Name 1312 "r021"
- Name 1315 "r022"
- Name 1328 "r023"
- Name 1331 "r024"
- Name 1333 "ResType"
- Name 1337 "r025"
- Name 1340 "r026"
- Name 1344 "r026a"
- Name 1349 "r027"
- Name 1352 "r028"
- Name 1356 "r029"
- Name 1359 "r030"
- Name 1363 "r031"
- Name 1367 "r032"
- Name 1371 "r033"
- Name 1374 "r034"
- Name 1377 "r035"
- Name 1380 "r036"
- Name 1385 "r037"
- Name 1388 "r038"
- Name 1395 "r039"
- Name 1398 "r049"
- Name 1403 "r041"
- Name 1406 "r042"
- Name 1410 "r043"
- Name 1413 "r044"
- Name 1418 "r046"
- Name 1425 "r000"
- Name 1428 "r001"
- Name 1433 "r003"
- Name 1436 "r004"
- Name 1439 "r005"
- Name 1442 "r006"
- Name 1446 "r007"
- Name 1457 "r008"
- Name 1462 "r009"
- Name 1465 "r010"
- Name 1468 "r011"
- Name 1471 "r012"
- Name 1474 "r013"
- Name 1477 "r014"
- Name 1480 "r015"
- Name 1483 "r016"
- Name 1486 "r017"
- Name 1489 "r018"
- Name 1492 "r019"
- Name 1495 "R020"
- Name 1498 "r021"
- Name 1501 "r022"
- Name 1517 "r023"
- Name 1520 "r024"
- Name 1522 "ResType"
- Name 1526 "r025"
- Name 1529 "r026"
- Name 1533 "r026a"
- Name 1538 "r027"
- Name 1541 "r028"
- Name 1545 "r029"
- Name 1548 "r030"
- Name 1552 "r031"
- Name 1556 "r032"
- Name 1560 "r033"
- Name 1563 "r034"
- Name 1566 "r035"
- Name 1569 "r036"
- Name 1574 "r037"
- Name 1577 "r038"
- Name 1584 "r039"
- Name 1587 "r049"
- Name 1592 "r041"
- Name 1595 "r042"
- Name 1599 "r043"
- Name 1602 "r044"
- Name 1607 "r046"
- Name 1614 "r0"
- Name 1618 "r1"
- Name 1622 "r2"
- Name 1626 "r3"
- Name 1630 "r4"
- Name 1634 "r5"
- Name 1638 "r6"
- Name 1642 "r7"
- Name 1646 "r8"
- Name 1650 "r0"
- Name 1654 "r1"
- Name 1658 "r2"
- Name 1662 "r3"
- Name 1666 "r4"
- Name 1670 "r5"
- Name 1674 "r6"
- Name 1678 "r7"
- Name 1682 "r8"
- Name 1686 "r0"
- Name 1690 "r1"
- Name 1694 "r2"
- Name 1698 "r3"
- Name 1702 "r4"
- Name 1706 "r5"
- Name 1710 "r6"
- Name 1714 "r7"
- Name 1718 "r8"
- Name 1722 "r00"
- Name 1726 "r01"
- Name 1730 "r02"
- Name 1734 "r03"
- Name 1738 "r04"
- Name 1742 "r05"
- Name 1746 "r06"
- Name 1750 "r07"
- Name 1754 "r08"
- Name 1758 "r09"
- Name 1762 "r10"
- Name 1766 "r11"
- Name 1770 "r12"
- Name 1774 "r13"
- Name 1778 "r14"
- Name 1782 "r15"
- Name 1786 "r16"
- Name 1791 "gs_ua"
- Name 1792 "gs_ub"
- Name 1793 "gs_uc"
- Name 1795 "gs_ua2"
- Name 1796 "gs_ub2"
- Name 1797 "gs_uc2"
- Name 1799 "gs_ua3"
- Name 1800 "gs_ub3"
- Name 1801 "gs_uc3"
- Name 1803 "gs_ua4"
- Name 1804 "gs_ub4"
- Name 1805 "gs_uc4"
+ Name 707 "r039b"
+ Name 713 "r043"
+ Name 716 "r044"
+ Name 719 "r045"
+ Name 723 "r046"
+ Name 726 "r047"
+ Name 730 "r048"
+ Name 734 "r049"
+ Name 737 "r050"
+ Name 741 "r051"
+ Name 744 "r052"
+ Name 748 "r053"
+ Name 752 "r054"
+ Name 756 "r055"
+ Name 759 "r056"
+ Name 762 "r057"
+ Name 765 "r058"
+ Name 770 "r059"
+ Name 773 "r060"
+ Name 780 "r061"
+ Name 783 "r062"
+ Name 788 "r063"
+ Name 791 "r064"
+ Name 795 "r065"
+ Name 798 "r066"
+ Name 801 "r067"
+ Name 808 "r000"
+ Name 810 "inF0"
+ Name 813 "r001"
+ Name 816 "r002"
+ Name 819 "r003"
+ Name 822 "r004"
+ Name 827 "r005"
+ Name 832 "r006"
+ Name 835 "r007"
+ Name 837 "inU0"
+ Name 840 "r009"
+ Name 843 "r010"
+ Name 845 "inF1"
+ Name 848 "r011"
+ Name 851 "r012"
+ Name 854 "inF2"
+ Name 865 "r013"
+ Name 868 "r014"
+ Name 871 "r015"
+ Name 874 "r016"
+ Name 877 "r017"
+ Name 880 "r018"
+ Name 883 "r019"
+ Name 886 "r020"
+ Name 889 "r021"
+ Name 892 "r022"
+ Name 895 "r023"
+ Name 899 "r024"
+ Name 903 "r025"
+ Name 915 "r029"
+ Name 918 "r030"
+ Name 921 "r031"
+ Name 926 "r032"
+ Name 931 "r033"
+ Name 933 "r034"
+ Name 936 "r036"
+ Name 940 "r037"
+ Name 943 "r038"
+ Name 945 "ResType"
+ Name 949 "r039"
+ Name 953 "r040"
+ Name 956 "r041"
+ Name 959 "r042"
+ Name 963 "r039a"
+ Name 968 "r043"
+ Name 971 "r044"
+ Name 974 "r045"
+ Name 978 "r046"
+ Name 981 "r047"
+ Name 985 "r048"
+ Name 989 "r049"
+ Name 992 "r050"
+ Name 996 "r051"
+ Name 999 "r052"
+ Name 1003 "r053"
+ Name 1007 "r054"
+ Name 1011 "r055"
+ Name 1014 "r056"
+ Name 1017 "r057"
+ Name 1020 "r058"
+ Name 1025 "r059"
+ Name 1028 "r060"
+ Name 1035 "r061"
+ Name 1038 "r062"
+ Name 1043 "r063"
+ Name 1046 "r064"
+ Name 1050 "r065"
+ Name 1053 "r066"
+ Name 1056 "r067"
+ Name 1062 "r000"
+ Name 1065 "r001"
+ Name 1070 "r003"
+ Name 1073 "r004"
+ Name 1076 "r005"
+ Name 1079 "r006"
+ Name 1083 "r007"
+ Name 1094 "r008"
+ Name 1099 "r009"
+ Name 1102 "r010"
+ Name 1105 "r011"
+ Name 1108 "r012"
+ Name 1111 "r013"
+ Name 1114 "r014"
+ Name 1117 "r015"
+ Name 1120 "r016"
+ Name 1123 "r017"
+ Name 1126 "r018"
+ Name 1129 "r019"
+ Name 1132 "R020"
+ Name 1135 "r021"
+ Name 1138 "r022"
+ Name 1148 "r023"
+ Name 1151 "r024"
+ Name 1153 "ResType"
+ Name 1157 "r025"
+ Name 1160 "r026"
+ Name 1164 "r026a"
+ Name 1169 "r027"
+ Name 1172 "r028"
+ Name 1176 "r029"
+ Name 1179 "r030"
+ Name 1183 "r031"
+ Name 1187 "r032"
+ Name 1191 "r033"
+ Name 1194 "r034"
+ Name 1197 "r035"
+ Name 1200 "r036"
+ Name 1205 "r037"
+ Name 1208 "r038"
+ Name 1215 "r039"
+ Name 1218 "r049"
+ Name 1223 "r041"
+ Name 1226 "r042"
+ Name 1230 "r043"
+ Name 1233 "r044"
+ Name 1238 "r046"
+ Name 1245 "r000"
+ Name 1248 "r001"
+ Name 1253 "r003"
+ Name 1256 "r004"
+ Name 1259 "r005"
+ Name 1262 "r006"
+ Name 1266 "r007"
+ Name 1277 "r008"
+ Name 1282 "r009"
+ Name 1285 "r010"
+ Name 1288 "r011"
+ Name 1291 "r012"
+ Name 1294 "r013"
+ Name 1297 "r014"
+ Name 1300 "r015"
+ Name 1303 "r016"
+ Name 1306 "r017"
+ Name 1309 "r018"
+ Name 1312 "r019"
+ Name 1315 "R020"
+ Name 1318 "r021"
+ Name 1321 "r022"
+ Name 1334 "r023"
+ Name 1337 "r024"
+ Name 1339 "ResType"
+ Name 1343 "r025"
+ Name 1346 "r026"
+ Name 1350 "r026a"
+ Name 1355 "r027"
+ Name 1358 "r028"
+ Name 1362 "r029"
+ Name 1365 "r030"
+ Name 1369 "r031"
+ Name 1373 "r032"
+ Name 1377 "r033"
+ Name 1380 "r034"
+ Name 1383 "r035"
+ Name 1386 "r036"
+ Name 1391 "r037"
+ Name 1394 "r038"
+ Name 1401 "r039"
+ Name 1404 "r049"
+ Name 1409 "r041"
+ Name 1412 "r042"
+ Name 1416 "r043"
+ Name 1419 "r044"
+ Name 1424 "r046"
+ Name 1431 "r000"
+ Name 1434 "r001"
+ Name 1439 "r003"
+ Name 1442 "r004"
+ Name 1445 "r005"
+ Name 1448 "r006"
+ Name 1452 "r007"
+ Name 1463 "r008"
+ Name 1468 "r009"
+ Name 1471 "r010"
+ Name 1474 "r011"
+ Name 1477 "r012"
+ Name 1480 "r013"
+ Name 1483 "r014"
+ Name 1486 "r015"
+ Name 1489 "r016"
+ Name 1492 "r017"
+ Name 1495 "r018"
+ Name 1498 "r019"
+ Name 1501 "R020"
+ Name 1504 "r021"
+ Name 1507 "r022"
+ Name 1523 "r023"
+ Name 1526 "r024"
+ Name 1528 "ResType"
+ Name 1532 "r025"
+ Name 1535 "r026"
+ Name 1539 "r026a"
+ Name 1544 "r027"
+ Name 1547 "r028"
+ Name 1551 "r029"
+ Name 1554 "r030"
+ Name 1558 "r031"
+ Name 1562 "r032"
+ Name 1566 "r033"
+ Name 1569 "r034"
+ Name 1572 "r035"
+ Name 1575 "r036"
+ Name 1580 "r037"
+ Name 1583 "r038"
+ Name 1590 "r039"
+ Name 1593 "r049"
+ Name 1598 "r041"
+ Name 1601 "r042"
+ Name 1605 "r043"
+ Name 1608 "r044"
+ Name 1613 "r046"
+ Name 1620 "r0"
+ Name 1624 "r1"
+ Name 1628 "r2"
+ Name 1632 "r3"
+ Name 1636 "r4"
+ Name 1640 "r5"
+ Name 1644 "r6"
+ Name 1648 "r7"
+ Name 1652 "r8"
+ Name 1656 "r0"
+ Name 1660 "r1"
+ Name 1664 "r2"
+ Name 1668 "r3"
+ Name 1672 "r4"
+ Name 1676 "r5"
+ Name 1680 "r6"
+ Name 1684 "r7"
+ Name 1688 "r8"
+ Name 1692 "r0"
+ Name 1696 "r1"
+ Name 1700 "r2"
+ Name 1704 "r3"
+ Name 1708 "r4"
+ Name 1712 "r5"
+ Name 1716 "r6"
+ Name 1720 "r7"
+ Name 1724 "r8"
+ Name 1728 "r00"
+ Name 1732 "r01"
+ Name 1736 "r02"
+ Name 1740 "r03"
+ Name 1744 "r04"
+ Name 1748 "r05"
+ Name 1752 "r06"
+ Name 1756 "r07"
+ Name 1760 "r08"
+ Name 1764 "r09"
+ Name 1768 "r10"
+ Name 1772 "r11"
+ Name 1776 "r12"
+ Name 1780 "r13"
+ Name 1784 "r14"
+ Name 1788 "r15"
+ Name 1792 "r16"
+ Name 1797 "gs_ua"
+ Name 1798 "gs_ub"
+ Name 1799 "gs_uc"
+ Name 1801 "gs_ua2"
+ Name 1802 "gs_ub2"
+ Name 1803 "gs_uc2"
+ Name 1805 "gs_ua3"
+ Name 1806 "gs_ub3"
+ Name 1807 "gs_uc3"
+ Name 1809 "gs_ua4"
+ Name 1810 "gs_ub4"
+ Name 1811 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
668: 38(ivec3) ConstantComposite 278 383 667
684(ResType): TypeStruct 36(fvec3) 578(ivec3)
691: TypePointer Function 606(bvec3)
- 751: 38(ivec3) ConstantComposite 512 278 383
- 798: 6(float) Constant 1077936128
- 799: 36(fvec3) ConstantComposite 274 509 798
- 803: TypePointer Input 64(fvec4)
- 804(inF0): 803(ptr) Variable Input
- 819: TypeVector 138(int) 4
- 820: TypePointer Function 819(ivec4)
- 824: TypeVector 8(int) 4
- 825: TypePointer Function 824(ivec4)
- 830: TypePointer Input 824(ivec4)
- 831(inU0): 830(ptr) Variable Input
- 839(inF1): 803(ptr) Variable Input
- 848(inF2): 803(ptr) Variable Input
- 852: 64(fvec4) ConstantComposite 165 165 165 165
- 853: TypeVector 121(bool) 4
- 866: 824(ivec4) ConstantComposite 177 383 619 278
- 898: TypePointer Input 6(float)
- 921: 8(int) Constant 9
- 922: 8(int) Constant 10
- 923: 824(ivec4) ConstantComposite 177 427 921 922
- 939(ResType): TypeStruct 64(fvec4) 819(ivec4)
- 946: TypePointer Function 853(bvec4)
- 1006: 824(ivec4) ConstantComposite 512 278 383 667
- 1053: 6(float) Constant 1082130432
- 1054: 64(fvec4) ConstantComposite 274 509 798 1053
- 1081: 48 ConstantComposite 369 369
- 1082: TypeMatrix 370(bvec2) 2
- 1147(ResType): TypeStruct 48 342(ivec2)
- 1235: 24(fvec2) ConstantComposite 509 509
- 1236: 48 ConstantComposite 1235 1235
- 1264: 56 ConstantComposite 605 605 605
- 1265: TypeMatrix 606(bvec3) 3
- 1333(ResType): TypeStruct 56 578(ivec3)
- 1421: 36(fvec3) ConstantComposite 798 798 798
- 1422: 56 ConstantComposite 1421 1421 1421
- 1450: 65 ConstantComposite 852 852 852 852
- 1451: TypeMatrix 853(bvec4) 4
- 1522(ResType): TypeStruct 65 819(ivec4)
- 1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053
- 1611: 65 ConstantComposite 1610 1610 1610 1610
- 1790: TypePointer Private 8(int)
- 1791(gs_ua): 1790(ptr) Variable Private
- 1792(gs_ub): 1790(ptr) Variable Private
- 1793(gs_uc): 1790(ptr) Variable Private
- 1794: TypePointer Private 26(ivec2)
- 1795(gs_ua2): 1794(ptr) Variable Private
- 1796(gs_ub2): 1794(ptr) Variable Private
- 1797(gs_uc2): 1794(ptr) Variable Private
- 1798: TypePointer Private 38(ivec3)
- 1799(gs_ua3): 1798(ptr) Variable Private
- 1800(gs_ub3): 1798(ptr) Variable Private
- 1801(gs_uc3): 1798(ptr) Variable Private
- 1802: TypePointer Private 824(ivec4)
- 1803(gs_ua4): 1802(ptr) Variable Private
- 1804(gs_ub4): 1802(ptr) Variable Private
- 1805(gs_uc4): 1802(ptr) Variable Private
+ 710: 6(float) Constant 1050253722
+ 757: 38(ivec3) ConstantComposite 512 278 383
+ 804: 6(float) Constant 1077936128
+ 805: 36(fvec3) ConstantComposite 274 509 804
+ 809: TypePointer Input 64(fvec4)
+ 810(inF0): 809(ptr) Variable Input
+ 825: TypeVector 138(int) 4
+ 826: TypePointer Function 825(ivec4)
+ 830: TypeVector 8(int) 4
+ 831: TypePointer Function 830(ivec4)
+ 836: TypePointer Input 830(ivec4)
+ 837(inU0): 836(ptr) Variable Input
+ 845(inF1): 809(ptr) Variable Input
+ 854(inF2): 809(ptr) Variable Input
+ 858: 64(fvec4) ConstantComposite 165 165 165 165
+ 859: TypeVector 121(bool) 4
+ 872: 830(ivec4) ConstantComposite 177 383 619 278
+ 904: TypePointer Input 6(float)
+ 927: 8(int) Constant 9
+ 928: 8(int) Constant 10
+ 929: 830(ivec4) ConstantComposite 177 427 927 928
+ 945(ResType): TypeStruct 64(fvec4) 825(ivec4)
+ 952: TypePointer Function 859(bvec4)
+ 1012: 830(ivec4) ConstantComposite 512 278 383 667
+ 1059: 6(float) Constant 1082130432
+ 1060: 64(fvec4) ConstantComposite 274 509 804 1059
+ 1087: 48 ConstantComposite 369 369
+ 1088: TypeMatrix 370(bvec2) 2
+ 1153(ResType): TypeStruct 48 342(ivec2)
+ 1241: 24(fvec2) ConstantComposite 509 509
+ 1242: 48 ConstantComposite 1241 1241
+ 1270: 56 ConstantComposite 605 605 605
+ 1271: TypeMatrix 606(bvec3) 3
+ 1339(ResType): TypeStruct 56 578(ivec3)
+ 1427: 36(fvec3) ConstantComposite 804 804 804
+ 1428: 56 ConstantComposite 1427 1427 1427
+ 1456: 65 ConstantComposite 858 858 858 858
+ 1457: TypeMatrix 859(bvec4) 4
+ 1528(ResType): TypeStruct 65 825(ivec4)
+ 1616: 64(fvec4) ConstantComposite 1059 1059 1059 1059
+ 1617: 65 ConstantComposite 1616 1616 1616 1616
+ 1796: TypePointer Private 8(int)
+ 1797(gs_ua): 1796(ptr) Variable Private
+ 1798(gs_ub): 1796(ptr) Variable Private
+ 1799(gs_uc): 1796(ptr) Variable Private
+ 1800: TypePointer Private 26(ivec2)
+ 1801(gs_ua2): 1800(ptr) Variable Private
+ 1802(gs_ub2): 1800(ptr) Variable Private
+ 1803(gs_uc2): 1800(ptr) Variable Private
+ 1804: TypePointer Private 38(ivec3)
+ 1805(gs_ua3): 1804(ptr) Variable Private
+ 1806(gs_ub3): 1804(ptr) Variable Private
+ 1807(gs_uc3): 1804(ptr) Variable Private
+ 1808: TypePointer Private 830(ivec4)
+ 1809(gs_ua4): 1808(ptr) Variable Private
+ 1810(gs_ub4): 1808(ptr) Variable Private
+ 1811(gs_uc4): 1808(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
- 802(r000): 122(ptr) Variable Function
- 807(r001): 91(ptr) Variable Function
- 810(r002): 91(ptr) Variable Function
- 813(r003): 122(ptr) Variable Function
- 816(r004): 91(ptr) Variable Function
- 821(r005): 820(ptr) Variable Function
- 826(r006): 825(ptr) Variable Function
- 829(r007): 91(ptr) Variable Function
- 834(r009): 91(ptr) Variable Function
- 837(r010): 91(ptr) Variable Function
- 842(r011): 91(ptr) Variable Function
- 845(r012): 91(ptr) Variable Function
- 859(r013): 91(ptr) Variable Function
- 862(r014): 91(ptr) Variable Function
- 865(r015): 825(ptr) Variable Function
- 868(r016): 91(ptr) Variable Function
- 871(r017): 91(ptr) Variable Function
- 874(r018): 91(ptr) Variable Function
- 877(r019): 91(ptr) Variable Function
- 880(r020): 91(ptr) Variable Function
- 883(r021): 91(ptr) Variable Function
- 886(r022): 91(ptr) Variable Function
- 889(r023): 7(ptr) Variable Function
- 893(r024): 7(ptr) Variable Function
- 897(r025): 91(ptr) Variable Function
- 909(r029): 91(ptr) Variable Function
- 912(r030): 91(ptr) Variable Function
- 915(r031): 91(ptr) Variable Function
- 920(r032): 825(ptr) Variable Function
- 925(r033): 825(ptr) Variable Function
- 927(r034): 91(ptr) Variable Function
- 930(r036): 91(ptr) Variable Function
- 934(r037): 91(ptr) Variable Function
- 937(r038): 91(ptr) Variable Function
- 943(r039): 91(ptr) Variable Function
- 947(r040): 946(ptr) Variable Function
- 950(r041): 946(ptr) Variable Function
- 953(r042): 91(ptr) Variable Function
- 957(r039a): 91(ptr) Variable Function
- 962(r043): 7(ptr) Variable Function
- 965(r044): 91(ptr) Variable Function
- 968(r045): 91(ptr) Variable Function
- 972(r046): 91(ptr) Variable Function
- 975(r047): 91(ptr) Variable Function
- 979(r048): 91(ptr) Variable Function
- 983(r049): 91(ptr) Variable Function
- 986(r050): 91(ptr) Variable Function
- 990(r051): 91(ptr) Variable Function
- 993(r052): 91(ptr) Variable Function
- 997(r053): 91(ptr) Variable Function
- 1001(r054): 91(ptr) Variable Function
- 1005(r055): 825(ptr) Variable Function
- 1008(r056): 91(ptr) Variable Function
- 1011(r057): 91(ptr) Variable Function
- 1014(r058): 91(ptr) Variable Function
- 1019(r059): 91(ptr) Variable Function
- 1022(r060): 91(ptr) Variable Function
- 1029(r061): 91(ptr) Variable Function
- 1032(r062): 91(ptr) Variable Function
- 1037(r063): 91(ptr) Variable Function
- 1040(r064): 91(ptr) Variable Function
- 1044(r065): 91(ptr) Variable Function
- 1047(r066): 91(ptr) Variable Function
- 1050(r067): 91(ptr) Variable Function
- 805: 64(fvec4) Load 804(inF0)
- 806: 121(bool) All 805
- Store 802(r000) 806
- 808: 64(fvec4) Load 804(inF0)
- 809: 64(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 808
- Store 807(r001) 809
- 811: 64(fvec4) Load 804(inF0)
- 812: 64(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 811
- Store 810(r002) 812
- 814: 64(fvec4) Load 804(inF0)
- 815: 121(bool) Any 814
- Store 813(r003) 815
- 817: 64(fvec4) Load 804(inF0)
- 818: 64(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 817
- Store 816(r004) 818
- 822: 64(fvec4) Load 804(inF0)
- 823: 819(ivec4) Bitcast 822
- Store 821(r005) 823
- 827: 64(fvec4) Load 804(inF0)
- 828: 824(ivec4) Bitcast 827
- Store 826(r006) 828
- 832: 824(ivec4) Load 831(inU0)
- 833: 64(fvec4) Bitcast 832
- Store 829(r007) 833
- 835: 64(fvec4) Load 804(inF0)
- 836: 64(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 835
- Store 834(r009) 836
- 838: 64(fvec4) Load 804(inF0)
- 840: 64(fvec4) Load 839(inF1)
- 841: 64(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 838 840
- Store 837(r010) 841
- 843: 64(fvec4) Load 804(inF0)
- 844: 64(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 843
- Store 842(r011) 844
- 846: 64(fvec4) Load 804(inF0)
- 847: 64(fvec4) Load 839(inF1)
- 849: 64(fvec4) Load 848(inF2)
- 850: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 846 847 849
- Store 845(r012) 850
- 851: 64(fvec4) Load 804(inF0)
- 854: 853(bvec4) FOrdLessThan 851 852
- 855: 121(bool) Any 854
- SelectionMerge 857 None
- BranchConditional 855 856 857
- 856: Label
+ 808(r000): 122(ptr) Variable Function
+ 813(r001): 91(ptr) Variable Function
+ 816(r002): 91(ptr) Variable Function
+ 819(r003): 122(ptr) Variable Function
+ 822(r004): 91(ptr) Variable Function
+ 827(r005): 826(ptr) Variable Function
+ 832(r006): 831(ptr) Variable Function
+ 835(r007): 91(ptr) Variable Function
+ 840(r009): 91(ptr) Variable Function
+ 843(r010): 91(ptr) Variable Function
+ 848(r011): 91(ptr) Variable Function
+ 851(r012): 91(ptr) Variable Function
+ 865(r013): 91(ptr) Variable Function
+ 868(r014): 91(ptr) Variable Function
+ 871(r015): 831(ptr) Variable Function
+ 874(r016): 91(ptr) Variable Function
+ 877(r017): 91(ptr) Variable Function
+ 880(r018): 91(ptr) Variable Function
+ 883(r019): 91(ptr) Variable Function
+ 886(r020): 91(ptr) Variable Function
+ 889(r021): 91(ptr) Variable Function
+ 892(r022): 91(ptr) Variable Function
+ 895(r023): 7(ptr) Variable Function
+ 899(r024): 7(ptr) Variable Function
+ 903(r025): 91(ptr) Variable Function
+ 915(r029): 91(ptr) Variable Function
+ 918(r030): 91(ptr) Variable Function
+ 921(r031): 91(ptr) Variable Function
+ 926(r032): 831(ptr) Variable Function
+ 931(r033): 831(ptr) Variable Function
+ 933(r034): 91(ptr) Variable Function
+ 936(r036): 91(ptr) Variable Function
+ 940(r037): 91(ptr) Variable Function
+ 943(r038): 91(ptr) Variable Function
+ 949(r039): 91(ptr) Variable Function
+ 953(r040): 952(ptr) Variable Function
+ 956(r041): 952(ptr) Variable Function
+ 959(r042): 91(ptr) Variable Function
+ 963(r039a): 91(ptr) Variable Function
+ 968(r043): 7(ptr) Variable Function
+ 971(r044): 91(ptr) Variable Function
+ 974(r045): 91(ptr) Variable Function
+ 978(r046): 91(ptr) Variable Function
+ 981(r047): 91(ptr) Variable Function
+ 985(r048): 91(ptr) Variable Function
+ 989(r049): 91(ptr) Variable Function
+ 992(r050): 91(ptr) Variable Function
+ 996(r051): 91(ptr) Variable Function
+ 999(r052): 91(ptr) Variable Function
+ 1003(r053): 91(ptr) Variable Function
+ 1007(r054): 91(ptr) Variable Function
+ 1011(r055): 831(ptr) Variable Function
+ 1014(r056): 91(ptr) Variable Function
+ 1017(r057): 91(ptr) Variable Function
+ 1020(r058): 91(ptr) Variable Function
+ 1025(r059): 91(ptr) Variable Function
+ 1028(r060): 91(ptr) Variable Function
+ 1035(r061): 91(ptr) Variable Function
+ 1038(r062): 91(ptr) Variable Function
+ 1043(r063): 91(ptr) Variable Function
+ 1046(r064): 91(ptr) Variable Function
+ 1050(r065): 91(ptr) Variable Function
+ 1053(r066): 91(ptr) Variable Function
+ 1056(r067): 91(ptr) Variable Function
+ 811: 64(fvec4) Load 810(inF0)
+ 812: 121(bool) All 811
+ Store 808(r000) 812
+ 814: 64(fvec4) Load 810(inF0)
+ 815: 64(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 814
+ Store 813(r001) 815
+ 817: 64(fvec4) Load 810(inF0)
+ 818: 64(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 817
+ Store 816(r002) 818
+ 820: 64(fvec4) Load 810(inF0)
+ 821: 121(bool) Any 820
+ Store 819(r003) 821
+ 823: 64(fvec4) Load 810(inF0)
+ 824: 64(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 823
+ Store 822(r004) 824
+ 828: 64(fvec4) Load 810(inF0)
+ 829: 825(ivec4) Bitcast 828
+ Store 827(r005) 829
+ 833: 64(fvec4) Load 810(inF0)
+ 834: 830(ivec4) Bitcast 833
+ Store 832(r006) 834
+ 838: 830(ivec4) Load 837(inU0)
+ 839: 64(fvec4) Bitcast 838
+ Store 835(r007) 839
+ 841: 64(fvec4) Load 810(inF0)
+ 842: 64(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 841
+ Store 840(r009) 842
+ 844: 64(fvec4) Load 810(inF0)
+ 846: 64(fvec4) Load 845(inF1)
+ 847: 64(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 844 846
+ Store 843(r010) 847
+ 849: 64(fvec4) Load 810(inF0)
+ 850: 64(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 849
+ Store 848(r011) 850
+ 852: 64(fvec4) Load 810(inF0)
+ 853: 64(fvec4) Load 845(inF1)
+ 855: 64(fvec4) Load 854(inF2)
+ 856: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 852 853 855
+ Store 851(r012) 856
+ 857: 64(fvec4) Load 810(inF0)
+ 860: 859(bvec4) FOrdLessThan 857 858
+ 861: 121(bool) Any 860
+ SelectionMerge 863 None
+ BranchConditional 861 862 863
+ 862: Label
Kill
- 857: Label
- 860: 64(fvec4) Load 804(inF0)
- 861: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 860
- Store 859(r013) 861
- 863: 64(fvec4) Load 804(inF0)
- 864: 64(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 863
- Store 862(r014) 864
- 867: 824(ivec4) BitCount 866
- Store 865(r015) 867
- 869: 64(fvec4) Load 804(inF0)
- 870: 64(fvec4) DPdx 869
- Store 868(r016) 870
- 872: 64(fvec4) Load 804(inF0)
- 873: 64(fvec4) DPdxCoarse 872
- Store 871(r017) 873
- 875: 64(fvec4) Load 804(inF0)
- 876: 64(fvec4) DPdxFine 875
- Store 874(r018) 876
- 878: 64(fvec4) Load 804(inF0)
- 879: 64(fvec4) DPdy 878
- Store 877(r019) 879
- 881: 64(fvec4) Load 804(inF0)
- 882: 64(fvec4) DPdyCoarse 881
- Store 880(r020) 882
- 884: 64(fvec4) Load 804(inF0)
- 885: 64(fvec4) DPdyFine 884
- Store 883(r021) 885
- 887: 64(fvec4) Load 804(inF0)
- 888: 64(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 887
- Store 886(r022) 888
- 890: 64(fvec4) Load 804(inF0)
- 891: 64(fvec4) Load 839(inF1)
- 892: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 890 891
- Store 889(r023) 892
- 894: 64(fvec4) Load 804(inF0)
- 895: 64(fvec4) Load 839(inF1)
- 896: 6(float) Dot 894 895
- Store 893(r024) 896
- 899: 898(ptr) AccessChain 804(inF0) 512
- 900: 6(float) Load 899
- 901: 898(ptr) AccessChain 839(inF1) 512
- 902: 6(float) Load 901
- 903: 6(float) FMul 900 902
- 904: 898(ptr) AccessChain 804(inF0) 278
- 905: 6(float) Load 904
- 906: 898(ptr) AccessChain 839(inF1) 383
- 907: 6(float) Load 906
- 908: 64(fvec4) CompositeConstruct 274 903 905 907
- Store 897(r025) 908
- 910: 64(fvec4) Load 804(inF0)
- 911: 64(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 910
- Store 909(r029) 911
- 913: 64(fvec4) Load 804(inF0)
- 914: 64(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 913
- Store 912(r030) 914
- 916: 64(fvec4) Load 804(inF0)
- 917: 64(fvec4) Load 839(inF1)
- 918: 64(fvec4) Load 848(inF2)
- 919: 64(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 916 917 918
- Store 915(r031) 919
- 924: 824(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 923
- Store 920(r032) 924
- 926: 824(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 923
- Store 925(r033) 926
- 928: 64(fvec4) Load 804(inF0)
- 929: 64(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 928
- Store 927(r034) 929
- 931: 64(fvec4) Load 804(inF0)
- 932: 64(fvec4) Load 839(inF1)
- 933: 64(fvec4) FMod 931 932
- Store 930(r036) 933
- 935: 64(fvec4) Load 804(inF0)
- 936: 64(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 935
- Store 934(r037) 936
- 938: 64(fvec4) Load 804(inF0)
- 940:939(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 938
- 941: 819(ivec4) CompositeExtract 940 1
- Store 839(inF1) 941
- 942: 64(fvec4) CompositeExtract 940 0
- Store 937(r038) 942
- 944: 64(fvec4) Load 804(inF0)
- 945: 64(fvec4) Fwidth 944
- Store 943(r039) 945
- 948: 64(fvec4) Load 804(inF0)
- 949: 853(bvec4) IsInf 948
- Store 947(r040) 949
- 951: 64(fvec4) Load 804(inF0)
- 952: 853(bvec4) IsNan 951
- Store 950(r041) 952
- 954: 64(fvec4) Load 804(inF0)
- 955: 64(fvec4) Load 839(inF1)
- 956: 64(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 954 955
- Store 953(r042) 956
- 958: 64(fvec4) Load 804(inF0)
- 959: 64(fvec4) Load 839(inF1)
- 960: 64(fvec4) Load 848(inF2)
- 961: 64(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 958 959 960
- Store 957(r039a) 961
- 963: 64(fvec4) Load 804(inF0)
- 964: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 963
- Store 962(r043) 964
- 966: 64(fvec4) Load 804(inF0)
- 967: 64(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 966
- Store 965(r044) 967
- 969: 64(fvec4) Load 804(inF0)
- 970: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 969
- 971: 64(fvec4) VectorTimesScalar 970 253
- Store 968(r045) 971
- 973: 64(fvec4) Load 804(inF0)
- 974: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 973
- Store 972(r046) 974
- 976: 64(fvec4) Load 804(inF0)
- 977: 64(fvec4) Load 839(inF1)
- 978: 64(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 976 977
- Store 975(r047) 978
- 980: 64(fvec4) Load 804(inF0)
- 981: 64(fvec4) Load 839(inF1)
- 982: 64(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 980 981
- Store 979(r048) 982
- 984: 64(fvec4) Load 804(inF0)
- 985: 64(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 984
- Store 983(r049) 985
- 987: 64(fvec4) Load 804(inF0)
- 988: 64(fvec4) Load 839(inF1)
- 989: 64(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 987 988
- Store 986(r050) 989
- 991: 64(fvec4) Load 804(inF0)
- 992: 64(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 991
- Store 990(r051) 992
- 994: 64(fvec4) Load 804(inF0)
- 995: 64(fvec4) CompositeConstruct 274 274 274 274
- 996: 64(fvec4) FDiv 995 994
- Store 993(r052) 996
- 998: 64(fvec4) Load 804(inF0)
- 999: 64(fvec4) Load 839(inF1)
- 1000: 64(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 998 999
- Store 997(r053) 1000
- 1002: 64(fvec4) Load 804(inF0)
- 1003: 64(fvec4) Load 839(inF1)
- 1004: 64(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1002 1003 509
- Store 1001(r054) 1004
- 1007: 824(ivec4) BitReverse 1006
- Store 1005(r055) 1007
- 1009: 64(fvec4) Load 804(inF0)
- 1010: 64(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1009
- Store 1008(r056) 1010
- 1012: 64(fvec4) Load 804(inF0)
- 1013: 64(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1012
- Store 1011(r057) 1013
- 1015: 64(fvec4) Load 804(inF0)
- 1016: 64(fvec4) CompositeConstruct 165 165 165 165
- 1017: 64(fvec4) CompositeConstruct 274 274 274 274
- 1018: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1015 1016 1017
- Store 1014(r058) 1018
- 1020: 64(fvec4) Load 804(inF0)
- 1021: 64(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1020
- Store 1019(r059) 1021
- 1023: 64(fvec4) Load 804(inF0)
- 1024: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1023
- Store 1022(r060) 1024
- 1025: 64(fvec4) Load 804(inF0)
- 1026: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1025
- Store 839(inF1) 1026
- 1027: 64(fvec4) Load 804(inF0)
- 1028: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1027
- Store 848(inF2) 1028
- 1030: 64(fvec4) Load 804(inF0)
- 1031: 64(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1030
- Store 1029(r061) 1031
- 1033: 64(fvec4) Load 804(inF0)
- 1034: 64(fvec4) Load 839(inF1)
- 1035: 64(fvec4) Load 848(inF2)
- 1036: 64(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1033 1034 1035
- Store 1032(r062) 1036
- 1038: 64(fvec4) Load 804(inF0)
- 1039: 64(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1038
- Store 1037(r063) 1039
- 1041: 64(fvec4) Load 804(inF0)
- 1042: 64(fvec4) Load 839(inF1)
- 1043: 64(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1041 1042
- Store 1040(r064) 1043
- 1045: 64(fvec4) Load 804(inF0)
- 1046: 64(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1045
- Store 1044(r065) 1046
- 1048: 64(fvec4) Load 804(inF0)
- 1049: 64(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1048
- Store 1047(r066) 1049
- 1051: 64(fvec4) Load 804(inF0)
- 1052: 64(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1051
- Store 1050(r067) 1052
- ReturnValue 1054
+ 863: Label
+ 866: 64(fvec4) Load 810(inF0)
+ 867: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 866
+ Store 865(r013) 867
+ 869: 64(fvec4) Load 810(inF0)
+ 870: 64(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 869
+ Store 868(r014) 870
+ 873: 830(ivec4) BitCount 872
+ Store 871(r015) 873
+ 875: 64(fvec4) Load 810(inF0)
+ 876: 64(fvec4) DPdx 875
+ Store 874(r016) 876
+ 878: 64(fvec4) Load 810(inF0)
+ 879: 64(fvec4) DPdxCoarse 878
+ Store 877(r017) 879
+ 881: 64(fvec4) Load 810(inF0)
+ 882: 64(fvec4) DPdxFine 881
+ Store 880(r018) 882
+ 884: 64(fvec4) Load 810(inF0)
+ 885: 64(fvec4) DPdy 884
+ Store 883(r019) 885
+ 887: 64(fvec4) Load 810(inF0)
+ 888: 64(fvec4) DPdyCoarse 887
+ Store 886(r020) 888
+ 890: 64(fvec4) Load 810(inF0)
+ 891: 64(fvec4) DPdyFine 890
+ Store 889(r021) 891
+ 893: 64(fvec4) Load 810(inF0)
+ 894: 64(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 893
+ Store 892(r022) 894
+ 896: 64(fvec4) Load 810(inF0)
+ 897: 64(fvec4) Load 845(inF1)
+ 898: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 896 897
+ Store 895(r023) 898
+ 900: 64(fvec4) Load 810(inF0)
+ 901: 64(fvec4) Load 845(inF1)
+ 902: 6(float) Dot 900 901
+ Store 899(r024) 902
+ 905: 904(ptr) AccessChain 810(inF0) 512
+ 906: 6(float) Load 905
+ 907: 904(ptr) AccessChain 845(inF1) 512
+ 908: 6(float) Load 907
+ 909: 6(float) FMul 906 908
+ 910: 904(ptr) AccessChain 810(inF0) 278
+ 911: 6(float) Load 910
+ 912: 904(ptr) AccessChain 845(inF1) 383
+ 913: 6(float) Load 912
+ 914: 64(fvec4) CompositeConstruct 274 909 911 913
+ Store 903(r025) 914
+ 916: 64(fvec4) Load 810(inF0)
+ 917: 64(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 916
+ Store 915(r029) 917
+ 919: 64(fvec4) Load 810(inF0)
+ 920: 64(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 919
+ Store 918(r030) 920
+ 922: 64(fvec4) Load 810(inF0)
+ 923: 64(fvec4) Load 845(inF1)
+ 924: 64(fvec4) Load 854(inF2)
+ 925: 64(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 922 923 924
+ Store 921(r031) 925
+ 930: 830(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 929
+ Store 926(r032) 930
+ 932: 830(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 929
+ Store 931(r033) 932
+ 934: 64(fvec4) Load 810(inF0)
+ 935: 64(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 934
+ Store 933(r034) 935
+ 937: 64(fvec4) Load 810(inF0)
+ 938: 64(fvec4) Load 845(inF1)
+ 939: 64(fvec4) FMod 937 938
+ Store 936(r036) 939
+ 941: 64(fvec4) Load 810(inF0)
+ 942: 64(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 941
+ Store 940(r037) 942
+ 944: 64(fvec4) Load 810(inF0)
+ 946:945(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 944
+ 947: 825(ivec4) CompositeExtract 946 1
+ Store 845(inF1) 947
+ 948: 64(fvec4) CompositeExtract 946 0
+ Store 943(r038) 948
+ 950: 64(fvec4) Load 810(inF0)
+ 951: 64(fvec4) Fwidth 950
+ Store 949(r039) 951
+ 954: 64(fvec4) Load 810(inF0)
+ 955: 859(bvec4) IsInf 954
+ Store 953(r040) 955
+ 957: 64(fvec4) Load 810(inF0)
+ 958: 859(bvec4) IsNan 957
+ Store 956(r041) 958
+ 960: 64(fvec4) Load 810(inF0)
+ 961: 64(fvec4) Load 845(inF1)
+ 962: 64(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 960 961
+ Store 959(r042) 962
+ 964: 64(fvec4) Load 810(inF0)
+ 965: 64(fvec4) Load 845(inF1)
+ 966: 64(fvec4) Load 854(inF2)
+ 967: 64(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 964 965 966
+ Store 963(r039a) 967
+ 969: 64(fvec4) Load 810(inF0)
+ 970: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 969
+ Store 968(r043) 970
+ 972: 64(fvec4) Load 810(inF0)
+ 973: 64(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 972
+ Store 971(r044) 973
+ 975: 64(fvec4) Load 810(inF0)
+ 976: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 975
+ 977: 64(fvec4) VectorTimesScalar 976 253
+ Store 974(r045) 977
+ 979: 64(fvec4) Load 810(inF0)
+ 980: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 979
+ Store 978(r046) 980
+ 982: 64(fvec4) Load 810(inF0)
+ 983: 64(fvec4) Load 845(inF1)
+ 984: 64(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 982 983
+ Store 981(r047) 984
+ 986: 64(fvec4) Load 810(inF0)
+ 987: 64(fvec4) Load 845(inF1)
+ 988: 64(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 986 987
+ Store 985(r048) 988
+ 990: 64(fvec4) Load 810(inF0)
+ 991: 64(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 990
+ Store 989(r049) 991
+ 993: 64(fvec4) Load 810(inF0)
+ 994: 64(fvec4) Load 845(inF1)
+ 995: 64(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 993 994
+ Store 992(r050) 995
+ 997: 64(fvec4) Load 810(inF0)
+ 998: 64(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 997
+ Store 996(r051) 998
+ 1000: 64(fvec4) Load 810(inF0)
+ 1001: 64(fvec4) CompositeConstruct 274 274 274 274
+ 1002: 64(fvec4) FDiv 1001 1000
+ Store 999(r052) 1002
+ 1004: 64(fvec4) Load 810(inF0)
+ 1005: 64(fvec4) Load 845(inF1)
+ 1006: 64(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1004 1005
+ Store 1003(r053) 1006
+ 1008: 64(fvec4) Load 810(inF0)
+ 1009: 64(fvec4) Load 845(inF1)
+ 1010: 64(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1008 1009 509
+ Store 1007(r054) 1010
+ 1013: 830(ivec4) BitReverse 1012
+ Store 1011(r055) 1013
+ 1015: 64(fvec4) Load 810(inF0)
+ 1016: 64(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1015
+ Store 1014(r056) 1016
+ 1018: 64(fvec4) Load 810(inF0)
+ 1019: 64(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1018
+ Store 1017(r057) 1019
+ 1021: 64(fvec4) Load 810(inF0)
+ 1022: 64(fvec4) CompositeConstruct 165 165 165 165
+ 1023: 64(fvec4) CompositeConstruct 274 274 274 274
+ 1024: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1021 1022 1023
+ Store 1020(r058) 1024
+ 1026: 64(fvec4) Load 810(inF0)
+ 1027: 64(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1026
+ Store 1025(r059) 1027
+ 1029: 64(fvec4) Load 810(inF0)
+ 1030: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1029
+ Store 1028(r060) 1030
+ 1031: 64(fvec4) Load 810(inF0)
+ 1032: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1031
+ Store 845(inF1) 1032
+ 1033: 64(fvec4) Load 810(inF0)
+ 1034: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1033
+ Store 854(inF2) 1034
+ 1036: 64(fvec4) Load 810(inF0)
+ 1037: 64(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1036
+ Store 1035(r061) 1037
+ 1039: 64(fvec4) Load 810(inF0)
+ 1040: 64(fvec4) Load 845(inF1)
+ 1041: 64(fvec4) Load 854(inF2)
+ 1042: 64(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1039 1040 1041
+ Store 1038(r062) 1042
+ 1044: 64(fvec4) Load 810(inF0)
+ 1045: 64(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1044
+ Store 1043(r063) 1045
+ 1047: 64(fvec4) Load 810(inF0)
+ 1048: 64(fvec4) Load 845(inF1)
+ 1049: 64(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1047 1048
+ Store 1046(r064) 1049
+ 1051: 64(fvec4) Load 810(inF0)
+ 1052: 64(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1051
+ Store 1050(r065) 1052
+ 1054: 64(fvec4) Load 810(inF0)
+ 1055: 64(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1054
+ Store 1053(r066) 1055
+ 1057: 64(fvec4) Load 810(inF0)
+ 1058: 64(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1057
+ Store 1056(r067) 1058
+ ReturnValue 1060
FunctionEnd
16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
695(r041): 691(ptr) Variable Function
698(r042): 37(ptr) Variable Function
702(r039a): 37(ptr) Variable Function
- 707(r043): 7(ptr) Variable Function
- 710(r044): 37(ptr) Variable Function
- 713(r045): 37(ptr) Variable Function
- 717(r046): 37(ptr) Variable Function
- 720(r047): 37(ptr) Variable Function
- 724(r048): 37(ptr) Variable Function
- 728(r049): 37(ptr) Variable Function
- 731(r050): 37(ptr) Variable Function
- 735(r051): 37(ptr) Variable Function
- 738(r052): 37(ptr) Variable Function
- 742(r053): 37(ptr) Variable Function
- 746(r054): 37(ptr) Variable Function
- 750(r055): 39(ptr) Variable Function
- 753(r056): 37(ptr) Variable Function
- 756(r057): 37(ptr) Variable Function
- 759(r058): 37(ptr) Variable Function
- 764(r059): 37(ptr) Variable Function
- 767(r060): 37(ptr) Variable Function
- 774(r061): 37(ptr) Variable Function
- 777(r062): 37(ptr) Variable Function
- 782(r063): 37(ptr) Variable Function
- 785(r064): 37(ptr) Variable Function
- 789(r065): 37(ptr) Variable Function
- 792(r066): 37(ptr) Variable Function
- 795(r067): 37(ptr) Variable Function
+ 707(r039b): 37(ptr) Variable Function
+ 713(r043): 7(ptr) Variable Function
+ 716(r044): 37(ptr) Variable Function
+ 719(r045): 37(ptr) Variable Function
+ 723(r046): 37(ptr) Variable Function
+ 726(r047): 37(ptr) Variable Function
+ 730(r048): 37(ptr) Variable Function
+ 734(r049): 37(ptr) Variable Function
+ 737(r050): 37(ptr) Variable Function
+ 741(r051): 37(ptr) Variable Function
+ 744(r052): 37(ptr) Variable Function
+ 748(r053): 37(ptr) Variable Function
+ 752(r054): 37(ptr) Variable Function
+ 756(r055): 39(ptr) Variable Function
+ 759(r056): 37(ptr) Variable Function
+ 762(r057): 37(ptr) Variable Function
+ 765(r058): 37(ptr) Variable Function
+ 770(r059): 37(ptr) Variable Function
+ 773(r060): 37(ptr) Variable Function
+ 780(r061): 37(ptr) Variable Function
+ 783(r062): 37(ptr) Variable Function
+ 788(r063): 37(ptr) Variable Function
+ 791(r064): 37(ptr) Variable Function
+ 795(r065): 37(ptr) Variable Function
+ 798(r066): 37(ptr) Variable Function
+ 801(r067): 37(ptr) Variable Function
564: 36(fvec3) Load 41(inF0)
565: 121(bool) All 564
Store 563(r000) 565
706: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 703 704 705
Store 702(r039a) 706
708: 36(fvec3) Load 41(inF0)
- 709: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 708
- Store 707(r043) 709
- 711: 36(fvec3) Load 41(inF0)
- 712: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 711
- Store 710(r044) 712
+ 709: 36(fvec3) Load 42(inF1)
+ 711: 36(fvec3) CompositeConstruct 710 710 710
+ 712: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 708 709 711
+ Store 707(r039b) 712
714: 36(fvec3) Load 41(inF0)
- 715: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 714
- 716: 36(fvec3) VectorTimesScalar 715 253
- Store 713(r045) 716
- 718: 36(fvec3) Load 41(inF0)
- 719: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 718
- Store 717(r046) 719
- 721: 36(fvec3) Load 41(inF0)
- 722: 36(fvec3) Load 42(inF1)
- 723: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 721 722
- Store 720(r047) 723
- 725: 36(fvec3) Load 41(inF0)
- 726: 36(fvec3) Load 42(inF1)
- 727: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 725 726
- Store 724(r048) 727
- 729: 36(fvec3) Load 41(inF0)
- 730: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 729
- Store 728(r049) 730
- 732: 36(fvec3) Load 41(inF0)
- 733: 36(fvec3) Load 42(inF1)
- 734: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 732 733
- Store 731(r050) 734
- 736: 36(fvec3) Load 41(inF0)
- 737: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 736
- Store 735(r051) 737
- 739: 36(fvec3) Load 41(inF0)
- 740: 36(fvec3) CompositeConstruct 274 274 274
- 741: 36(fvec3) FDiv 740 739
- Store 738(r052) 741
- 743: 36(fvec3) Load 41(inF0)
- 744: 36(fvec3) Load 42(inF1)
- 745: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 743 744
- Store 742(r053) 745
- 747: 36(fvec3) Load 41(inF0)
- 748: 36(fvec3) Load 42(inF1)
- 749: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 747 748 509
- Store 746(r054) 749
- 752: 38(ivec3) BitReverse 751
- Store 750(r055) 752
- 754: 36(fvec3) Load 41(inF0)
- 755: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 754
- Store 753(r056) 755
- 757: 36(fvec3) Load 41(inF0)
- 758: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 757
- Store 756(r057) 758
+ 715: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 714
+ Store 713(r043) 715
+ 717: 36(fvec3) Load 41(inF0)
+ 718: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 717
+ Store 716(r044) 718
+ 720: 36(fvec3) Load 41(inF0)
+ 721: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 720
+ 722: 36(fvec3) VectorTimesScalar 721 253
+ Store 719(r045) 722
+ 724: 36(fvec3) Load 41(inF0)
+ 725: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 724
+ Store 723(r046) 725
+ 727: 36(fvec3) Load 41(inF0)
+ 728: 36(fvec3) Load 42(inF1)
+ 729: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 727 728
+ Store 726(r047) 729
+ 731: 36(fvec3) Load 41(inF0)
+ 732: 36(fvec3) Load 42(inF1)
+ 733: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 731 732
+ Store 730(r048) 733
+ 735: 36(fvec3) Load 41(inF0)
+ 736: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 735
+ Store 734(r049) 736
+ 738: 36(fvec3) Load 41(inF0)
+ 739: 36(fvec3) Load 42(inF1)
+ 740: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 738 739
+ Store 737(r050) 740
+ 742: 36(fvec3) Load 41(inF0)
+ 743: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 742
+ Store 741(r051) 743
+ 745: 36(fvec3) Load 41(inF0)
+ 746: 36(fvec3) CompositeConstruct 274 274 274
+ 747: 36(fvec3) FDiv 746 745
+ Store 744(r052) 747
+ 749: 36(fvec3) Load 41(inF0)
+ 750: 36(fvec3) Load 42(inF1)
+ 751: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 749 750
+ Store 748(r053) 751
+ 753: 36(fvec3) Load 41(inF0)
+ 754: 36(fvec3) Load 42(inF1)
+ 755: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 753 754 509
+ Store 752(r054) 755
+ 758: 38(ivec3) BitReverse 757
+ Store 756(r055) 758
760: 36(fvec3) Load 41(inF0)
- 761: 36(fvec3) CompositeConstruct 165 165 165
- 762: 36(fvec3) CompositeConstruct 274 274 274
- 763: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 760 761 762
- Store 759(r058) 763
- 765: 36(fvec3) Load 41(inF0)
- 766: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 765
- Store 764(r059) 766
- 768: 36(fvec3) Load 41(inF0)
- 769: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 768
- Store 767(r060) 769
- 770: 36(fvec3) Load 41(inF0)
- 771: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 770
- Store 42(inF1) 771
- 772: 36(fvec3) Load 41(inF0)
- 773: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 772
- Store 43(inF2) 773
- 775: 36(fvec3) Load 41(inF0)
- 776: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 775
- Store 774(r061) 776
+ 761: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 760
+ Store 759(r056) 761
+ 763: 36(fvec3) Load 41(inF0)
+ 764: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 763
+ Store 762(r057) 764
+ 766: 36(fvec3) Load 41(inF0)
+ 767: 36(fvec3) CompositeConstruct 165 165 165
+ 768: 36(fvec3) CompositeConstruct 274 274 274
+ 769: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 766 767 768
+ Store 765(r058) 769
+ 771: 36(fvec3) Load 41(inF0)
+ 772: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 771
+ Store 770(r059) 772
+ 774: 36(fvec3) Load 41(inF0)
+ 775: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 774
+ Store 773(r060) 775
+ 776: 36(fvec3) Load 41(inF0)
+ 777: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 776
+ Store 42(inF1) 777
778: 36(fvec3) Load 41(inF0)
- 779: 36(fvec3) Load 42(inF1)
- 780: 36(fvec3) Load 43(inF2)
- 781: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 778 779 780
- Store 777(r062) 781
- 783: 36(fvec3) Load 41(inF0)
- 784: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 783
- Store 782(r063) 784
- 786: 36(fvec3) Load 41(inF0)
- 787: 36(fvec3) Load 42(inF1)
- 788: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 786 787
- Store 785(r064) 788
- 790: 36(fvec3) Load 41(inF0)
- 791: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 790
- Store 789(r065) 791
- 793: 36(fvec3) Load 41(inF0)
- 794: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 793
- Store 792(r066) 794
+ 779: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 778
+ Store 43(inF2) 779
+ 781: 36(fvec3) Load 41(inF0)
+ 782: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 781
+ Store 780(r061) 782
+ 784: 36(fvec3) Load 41(inF0)
+ 785: 36(fvec3) Load 42(inF1)
+ 786: 36(fvec3) Load 43(inF2)
+ 787: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 784 785 786
+ Store 783(r062) 787
+ 789: 36(fvec3) Load 41(inF0)
+ 790: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 789
+ Store 788(r063) 790
+ 792: 36(fvec3) Load 41(inF0)
+ 793: 36(fvec3) Load 42(inF1)
+ 794: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 792 793
+ Store 791(r064) 794
796: 36(fvec3) Load 41(inF0)
- 797: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 796
- Store 795(r067) 797
- ReturnValue 799
+ 797: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 796
+ Store 795(r065) 797
+ 799: 36(fvec3) Load 41(inF0)
+ 800: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 799
+ Store 798(r066) 800
+ 802: 36(fvec3) Load 41(inF0)
+ 803: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 802
+ Store 801(r067) 803
+ ReturnValue 805
FunctionEnd
54(PixelShaderFunction2x2(mf22;mf22;mf22;): 48 Function None 50
51(inF0): 49(ptr) FunctionParameter
52(inF1): 49(ptr) FunctionParameter
53(inF2): 49(ptr) FunctionParameter
55: Label
- 1056(r000): 122(ptr) Variable Function
- 1059(r001): 49(ptr) Variable Function
- 1064(r003): 122(ptr) Variable Function
- 1067(r004): 49(ptr) Variable Function
- 1070(r005): 49(ptr) Variable Function
- 1073(r006): 49(ptr) Variable Function
- 1077(r007): 49(ptr) Variable Function
- 1088(r008): 49(ptr) Variable Function
- 1093(r009): 49(ptr) Variable Function
- 1096(r010): 49(ptr) Variable Function
- 1099(r011): 49(ptr) Variable Function
- 1102(r012): 49(ptr) Variable Function
- 1105(r013): 49(ptr) Variable Function
- 1108(r014): 49(ptr) Variable Function
- 1111(r015): 49(ptr) Variable Function
- 1114(r016): 49(ptr) Variable Function
- 1117(r017): 49(ptr) Variable Function
- 1120(r018): 7(ptr) Variable Function
- 1123(r019): 49(ptr) Variable Function
- 1126(R020): 49(ptr) Variable Function
- 1129(r021): 49(ptr) Variable Function
- 1132(r022): 49(ptr) Variable Function
- 1142(r023): 49(ptr) Variable Function
- 1145(r024): 49(ptr) Variable Function
- 1151(r025): 49(ptr) Variable Function
- 1154(r026): 49(ptr) Variable Function
- 1158(r026a): 49(ptr) Variable Function
- 1163(r027): 49(ptr) Variable Function
- 1166(r028): 49(ptr) Variable Function
- 1170(r029): 49(ptr) Variable Function
- 1173(r030): 49(ptr) Variable Function
- 1177(r031): 49(ptr) Variable Function
- 1181(r032): 49(ptr) Variable Function
- 1185(r033): 49(ptr) Variable Function
- 1188(r034): 49(ptr) Variable Function
- 1191(r035): 49(ptr) Variable Function
- 1194(r036): 49(ptr) Variable Function
- 1199(r037): 49(ptr) Variable Function
- 1202(r038): 49(ptr) Variable Function
- 1209(r039): 49(ptr) Variable Function
- 1212(r049): 49(ptr) Variable Function
- 1217(r041): 49(ptr) Variable Function
- 1220(r042): 49(ptr) Variable Function
- 1224(r043): 49(ptr) Variable Function
- 1227(r044): 49(ptr) Variable Function
- 1232(r046): 49(ptr) Variable Function
- 1057: 48 Load 51(inF0)
- 1058: 121(bool) All 1057
- Store 1056(r000) 1058
- 1060: 48 Load 51(inF0)
- 1061: 48 ExtInst 1(GLSL.std.450) 4(FAbs) 1060
- Store 1059(r001) 1061
- 1062: 48 Load 51(inF0)
- 1063: 48 ExtInst 1(GLSL.std.450) 17(Acos) 1062
- 1065: 48 Load 51(inF0)
- 1066: 121(bool) Any 1065
- Store 1064(r003) 1066
+ 1062(r000): 122(ptr) Variable Function
+ 1065(r001): 49(ptr) Variable Function
+ 1070(r003): 122(ptr) Variable Function
+ 1073(r004): 49(ptr) Variable Function
+ 1076(r005): 49(ptr) Variable Function
+ 1079(r006): 49(ptr) Variable Function
+ 1083(r007): 49(ptr) Variable Function
+ 1094(r008): 49(ptr) Variable Function
+ 1099(r009): 49(ptr) Variable Function
+ 1102(r010): 49(ptr) Variable Function
+ 1105(r011): 49(ptr) Variable Function
+ 1108(r012): 49(ptr) Variable Function
+ 1111(r013): 49(ptr) Variable Function
+ 1114(r014): 49(ptr) Variable Function
+ 1117(r015): 49(ptr) Variable Function
+ 1120(r016): 49(ptr) Variable Function
+ 1123(r017): 49(ptr) Variable Function
+ 1126(r018): 7(ptr) Variable Function
+ 1129(r019): 49(ptr) Variable Function
+ 1132(R020): 49(ptr) Variable Function
+ 1135(r021): 49(ptr) Variable Function
+ 1138(r022): 49(ptr) Variable Function
+ 1148(r023): 49(ptr) Variable Function
+ 1151(r024): 49(ptr) Variable Function
+ 1157(r025): 49(ptr) Variable Function
+ 1160(r026): 49(ptr) Variable Function
+ 1164(r026a): 49(ptr) Variable Function
+ 1169(r027): 49(ptr) Variable Function
+ 1172(r028): 49(ptr) Variable Function
+ 1176(r029): 49(ptr) Variable Function
+ 1179(r030): 49(ptr) Variable Function
+ 1183(r031): 49(ptr) Variable Function
+ 1187(r032): 49(ptr) Variable Function
+ 1191(r033): 49(ptr) Variable Function
+ 1194(r034): 49(ptr) Variable Function
+ 1197(r035): 49(ptr) Variable Function
+ 1200(r036): 49(ptr) Variable Function
+ 1205(r037): 49(ptr) Variable Function
+ 1208(r038): 49(ptr) Variable Function
+ 1215(r039): 49(ptr) Variable Function
+ 1218(r049): 49(ptr) Variable Function
+ 1223(r041): 49(ptr) Variable Function
+ 1226(r042): 49(ptr) Variable Function
+ 1230(r043): 49(ptr) Variable Function
+ 1233(r044): 49(ptr) Variable Function
+ 1238(r046): 49(ptr) Variable Function
+ 1063: 48 Load 51(inF0)
+ 1064: 121(bool) All 1063
+ Store 1062(r000) 1064
+ 1066: 48 Load 51(inF0)
+ 1067: 48 ExtInst 1(GLSL.std.450) 4(FAbs) 1066
+ Store 1065(r001) 1067
1068: 48 Load 51(inF0)
- 1069: 48 ExtInst 1(GLSL.std.450) 16(Asin) 1068
- Store 1067(r004) 1069
+ 1069: 48 ExtInst 1(GLSL.std.450) 17(Acos) 1068
1071: 48 Load 51(inF0)
- 1072: 48 ExtInst 1(GLSL.std.450) 18(Atan) 1071
- Store 1070(r005) 1072
+ 1072: 121(bool) Any 1071
+ Store 1070(r003) 1072
1074: 48 Load 51(inF0)
- 1075: 48 Load 52(inF1)
- 1076: 48 ExtInst 1(GLSL.std.450) 25(Atan2) 1074 1075
- Store 1073(r006) 1076
- 1078: 48 Load 51(inF0)
- 1079: 48 ExtInst 1(GLSL.std.450) 9(Ceil) 1078
- Store 1077(r007) 1079
+ 1075: 48 ExtInst 1(GLSL.std.450) 16(Asin) 1074
+ Store 1073(r004) 1075
+ 1077: 48 Load 51(inF0)
+ 1078: 48 ExtInst 1(GLSL.std.450) 18(Atan) 1077
+ Store 1076(r005) 1078
1080: 48 Load 51(inF0)
- 1083: 1082 FOrdLessThan 1080 1081
- 1084: 121(bool) Any 1083
- SelectionMerge 1086 None
- BranchConditional 1084 1085 1086
- 1085: Label
+ 1081: 48 Load 52(inF1)
+ 1082: 48 ExtInst 1(GLSL.std.450) 25(Atan2) 1080 1081
+ Store 1079(r006) 1082
+ 1084: 48 Load 51(inF0)
+ 1085: 48 ExtInst 1(GLSL.std.450) 9(Ceil) 1084
+ Store 1083(r007) 1085
+ 1086: 48 Load 51(inF0)
+ 1089: 1088 FOrdLessThan 1086 1087
+ 1090: 121(bool) Any 1089
+ SelectionMerge 1092 None
+ BranchConditional 1090 1091 1092
+ 1091: Label
Kill
- 1086: Label
- 1089: 48 Load 51(inF0)
- 1090: 48 Load 52(inF1)
- 1091: 48 Load 53(inF2)
- 1092: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1089 1090 1091
- Store 1088(r008) 1092
- 1094: 48 Load 51(inF0)
- 1095: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1094
- Store 1093(r009) 1095
- 1097: 48 Load 51(inF0)
- 1098: 48 ExtInst 1(GLSL.std.450) 20(Cosh) 1097
- Store 1096(r010) 1098
+ 1092: Label
+ 1095: 48 Load 51(inF0)
+ 1096: 48 Load 52(inF1)
+ 1097: 48 Load 53(inF2)
+ 1098: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1095 1096 1097
+ Store 1094(r008) 1098
1100: 48 Load 51(inF0)
- 1101: 48 DPdx 1100
- Store 1099(r011) 1101
+ 1101: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1100
+ Store 1099(r009) 1101
1103: 48 Load 51(inF0)
- 1104: 48 DPdxCoarse 1103
- Store 1102(r012) 1104
+ 1104: 48 ExtInst 1(GLSL.std.450) 20(Cosh) 1103
+ Store 1102(r010) 1104
1106: 48 Load 51(inF0)
- 1107: 48 DPdxFine 1106
- Store 1105(r013) 1107
+ 1107: 48 DPdx 1106
+ Store 1105(r011) 1107
1109: 48 Load 51(inF0)
- 1110: 48 DPdy 1109
- Store 1108(r014) 1110
+ 1110: 48 DPdxCoarse 1109
+ Store 1108(r012) 1110
1112: 48 Load 51(inF0)
- 1113: 48 DPdyCoarse 1112
- Store 1111(r015) 1113
+ 1113: 48 DPdxFine 1112
+ Store 1111(r013) 1113
1115: 48 Load 51(inF0)
- 1116: 48 DPdyFine 1115
- Store 1114(r016) 1116
+ 1116: 48 DPdy 1115
+ Store 1114(r014) 1116
1118: 48 Load 51(inF0)
- 1119: 48 ExtInst 1(GLSL.std.450) 12(Degrees) 1118
- Store 1117(r017) 1119
+ 1119: 48 DPdyCoarse 1118
+ Store 1117(r015) 1119
1121: 48 Load 51(inF0)
- 1122: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1121
- Store 1120(r018) 1122
+ 1122: 48 DPdyFine 1121
+ Store 1120(r016) 1122
1124: 48 Load 51(inF0)
- 1125: 48 ExtInst 1(GLSL.std.450) 27(Exp) 1124
- Store 1123(r019) 1125
+ 1125: 48 ExtInst 1(GLSL.std.450) 12(Degrees) 1124
+ Store 1123(r017) 1125
1127: 48 Load 51(inF0)
- 1128: 48 ExtInst 1(GLSL.std.450) 29(Exp2) 1127
- Store 1126(R020) 1128
+ 1128: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1127
+ Store 1126(r018) 1128
1130: 48 Load 51(inF0)
- 1131: 48 ExtInst 1(GLSL.std.450) 8(Floor) 1130
- Store 1129(r021) 1131
+ 1131: 48 ExtInst 1(GLSL.std.450) 27(Exp) 1130
+ Store 1129(r019) 1131
1133: 48 Load 51(inF0)
- 1134: 48 Load 52(inF1)
- 1135: 24(fvec2) CompositeExtract 1133 0
- 1136: 24(fvec2) CompositeExtract 1134 0
- 1137: 24(fvec2) FMod 1135 1136
- 1138: 24(fvec2) CompositeExtract 1133 1
- 1139: 24(fvec2) CompositeExtract 1134 1
- 1140: 24(fvec2) FMod 1138 1139
- 1141: 48 CompositeConstruct 1137 1140
- Store 1132(r022) 1141
- 1143: 48 Load 51(inF0)
- 1144: 48 ExtInst 1(GLSL.std.450) 10(Fract) 1143
- Store 1142(r023) 1144
- 1146: 48 Load 51(inF0)
- 1148:1147(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1146
- 1149: 342(ivec2) CompositeExtract 1148 1
- Store 52(inF1) 1149
- 1150: 48 CompositeExtract 1148 0
- Store 1145(r024) 1150
+ 1134: 48 ExtInst 1(GLSL.std.450) 29(Exp2) 1133
+ Store 1132(R020) 1134
+ 1136: 48 Load 51(inF0)
+ 1137: 48 ExtInst 1(GLSL.std.450) 8(Floor) 1136
+ Store 1135(r021) 1137
+ 1139: 48 Load 51(inF0)
+ 1140: 48 Load 52(inF1)
+ 1141: 24(fvec2) CompositeExtract 1139 0
+ 1142: 24(fvec2) CompositeExtract 1140 0
+ 1143: 24(fvec2) FMod 1141 1142
+ 1144: 24(fvec2) CompositeExtract 1139 1
+ 1145: 24(fvec2) CompositeExtract 1140 1
+ 1146: 24(fvec2) FMod 1144 1145
+ 1147: 48 CompositeConstruct 1143 1146
+ Store 1138(r022) 1147
+ 1149: 48 Load 51(inF0)
+ 1150: 48 ExtInst 1(GLSL.std.450) 10(Fract) 1149
+ Store 1148(r023) 1150
1152: 48 Load 51(inF0)
- 1153: 48 Fwidth 1152
- Store 1151(r025) 1153
- 1155: 48 Load 51(inF0)
- 1156: 48 Load 52(inF1)
- 1157: 48 ExtInst 1(GLSL.std.450) 53(Ldexp) 1155 1156
- Store 1154(r026) 1157
- 1159: 48 Load 51(inF0)
- 1160: 48 Load 52(inF1)
- 1161: 48 Load 53(inF2)
- 1162: 48 ExtInst 1(GLSL.std.450) 46(FMix) 1159 1160 1161
- Store 1158(r026a) 1162
- 1164: 48 Load 51(inF0)
- 1165: 48 ExtInst 1(GLSL.std.450) 28(Log) 1164
- Store 1163(r027) 1165
- 1167: 48 Load 51(inF0)
- 1168: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1167
- 1169: 48 MatrixTimesScalar 1168 253
- Store 1166(r028) 1169
- 1171: 48 Load 51(inF0)
- 1172: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1171
- Store 1170(r029) 1172
- 1174: 48 Load 51(inF0)
- 1175: 48 Load 52(inF1)
- 1176: 48 ExtInst 1(GLSL.std.450) 40(FMax) 1174 1175
- Store 1173(r030) 1176
- 1178: 48 Load 51(inF0)
- 1179: 48 Load 52(inF1)
- 1180: 48 ExtInst 1(GLSL.std.450) 37(FMin) 1178 1179
- Store 1177(r031) 1180
- 1182: 48 Load 51(inF0)
- 1183: 48 Load 52(inF1)
- 1184: 48 ExtInst 1(GLSL.std.450) 26(Pow) 1182 1183
- Store 1181(r032) 1184
- 1186: 48 Load 51(inF0)
- 1187: 48 ExtInst 1(GLSL.std.450) 11(Radians) 1186
- Store 1185(r033) 1187
- 1189: 48 Load 51(inF0)
- 1190: 48 ExtInst 1(GLSL.std.450) 2(RoundEven) 1189
- Store 1188(r034) 1190
+ 1154:1153(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1152
+ 1155: 342(ivec2) CompositeExtract 1154 1
+ Store 52(inF1) 1155
+ 1156: 48 CompositeExtract 1154 0
+ Store 1151(r024) 1156
+ 1158: 48 Load 51(inF0)
+ 1159: 48 Fwidth 1158
+ Store 1157(r025) 1159
+ 1161: 48 Load 51(inF0)
+ 1162: 48 Load 52(inF1)
+ 1163: 48 ExtInst 1(GLSL.std.450) 53(Ldexp) 1161 1162
+ Store 1160(r026) 1163
+ 1165: 48 Load 51(inF0)
+ 1166: 48 Load 52(inF1)
+ 1167: 48 Load 53(inF2)
+ 1168: 48 ExtInst 1(GLSL.std.450) 46(FMix) 1165 1166 1167
+ Store 1164(r026a) 1168
+ 1170: 48 Load 51(inF0)
+ 1171: 48 ExtInst 1(GLSL.std.450) 28(Log) 1170
+ Store 1169(r027) 1171
+ 1173: 48 Load 51(inF0)
+ 1174: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1173
+ 1175: 48 MatrixTimesScalar 1174 253
+ Store 1172(r028) 1175
+ 1177: 48 Load 51(inF0)
+ 1178: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1177
+ Store 1176(r029) 1178
+ 1180: 48 Load 51(inF0)
+ 1181: 48 Load 52(inF1)
+ 1182: 48 ExtInst 1(GLSL.std.450) 40(FMax) 1180 1181
+ Store 1179(r030) 1182
+ 1184: 48 Load 51(inF0)
+ 1185: 48 Load 52(inF1)
+ 1186: 48 ExtInst 1(GLSL.std.450) 37(FMin) 1184 1185
+ Store 1183(r031) 1186
+ 1188: 48 Load 51(inF0)
+ 1189: 48 Load 52(inF1)
+ 1190: 48 ExtInst 1(GLSL.std.450) 26(Pow) 1188 1189
+ Store 1187(r032) 1190
1192: 48 Load 51(inF0)
- 1193: 48 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1192
- Store 1191(r035) 1193
+ 1193: 48 ExtInst 1(GLSL.std.450) 11(Radians) 1192
+ Store 1191(r033) 1193
1195: 48 Load 51(inF0)
- 1196: 24(fvec2) CompositeConstruct 165 165
- 1197: 24(fvec2) CompositeConstruct 274 274
- 1198: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1195 1196 1197
- Store 1194(r036) 1198
- 1200: 48 Load 51(inF0)
- 1201: 48 ExtInst 1(GLSL.std.450) 6(FSign) 1200
- Store 1199(r037) 1201
- 1203: 48 Load 51(inF0)
- 1204: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1203
- Store 1202(r038) 1204
- 1205: 48 Load 51(inF0)
- 1206: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1205
- Store 52(inF1) 1206
- 1207: 48 Load 51(inF0)
- 1208: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1207
- Store 53(inF2) 1208
- 1210: 48 Load 51(inF0)
- 1211: 48 ExtInst 1(GLSL.std.450) 19(Sinh) 1210
- Store 1209(r039) 1211
+ 1196: 48 ExtInst 1(GLSL.std.450) 2(RoundEven) 1195
+ Store 1194(r034) 1196
+ 1198: 48 Load 51(inF0)
+ 1199: 48 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1198
+ Store 1197(r035) 1199
+ 1201: 48 Load 51(inF0)
+ 1202: 24(fvec2) CompositeConstruct 165 165
+ 1203: 24(fvec2) CompositeConstruct 274 274
+ 1204: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1201 1202 1203
+ Store 1200(r036) 1204
+ 1206: 48 Load 51(inF0)
+ 1207: 48 ExtInst 1(GLSL.std.450) 6(FSign) 1206
+ Store 1205(r037) 1207
+ 1209: 48 Load 51(inF0)
+ 1210: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1209
+ Store 1208(r038) 1210
+ 1211: 48 Load 51(inF0)
+ 1212: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1211
+ Store 52(inF1) 1212
1213: 48 Load 51(inF0)
- 1214: 48 Load 52(inF1)
- 1215: 48 Load 53(inF2)
- 1216: 48 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1213 1214 1215
- Store 1212(r049) 1216
- 1218: 48 Load 51(inF0)
- 1219: 48 ExtInst 1(GLSL.std.450) 31(Sqrt) 1218
- Store 1217(r041) 1219
- 1221: 48 Load 51(inF0)
- 1222: 48 Load 52(inF1)
- 1223: 48 ExtInst 1(GLSL.std.450) 48(Step) 1221 1222
- Store 1220(r042) 1223
- 1225: 48 Load 51(inF0)
- 1226: 48 ExtInst 1(GLSL.std.450) 15(Tan) 1225
- Store 1224(r043) 1226
- 1228: 48 Load 51(inF0)
- 1229: 48 ExtInst 1(GLSL.std.450) 21(Tanh) 1228
- Store 1227(r044) 1229
- 1230: 48 Load 51(inF0)
- 1231: 48 Transpose 1230
- 1233: 48 Load 51(inF0)
- 1234: 48 ExtInst 1(GLSL.std.450) 3(Trunc) 1233
- Store 1232(r046) 1234
- ReturnValue 1236
+ 1214: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1213
+ Store 53(inF2) 1214
+ 1216: 48 Load 51(inF0)
+ 1217: 48 ExtInst 1(GLSL.std.450) 19(Sinh) 1216
+ Store 1215(r039) 1217
+ 1219: 48 Load 51(inF0)
+ 1220: 48 Load 52(inF1)
+ 1221: 48 Load 53(inF2)
+ 1222: 48 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1219 1220 1221
+ Store 1218(r049) 1222
+ 1224: 48 Load 51(inF0)
+ 1225: 48 ExtInst 1(GLSL.std.450) 31(Sqrt) 1224
+ Store 1223(r041) 1225
+ 1227: 48 Load 51(inF0)
+ 1228: 48 Load 52(inF1)
+ 1229: 48 ExtInst 1(GLSL.std.450) 48(Step) 1227 1228
+ Store 1226(r042) 1229
+ 1231: 48 Load 51(inF0)
+ 1232: 48 ExtInst 1(GLSL.std.450) 15(Tan) 1231
+ Store 1230(r043) 1232
+ 1234: 48 Load 51(inF0)
+ 1235: 48 ExtInst 1(GLSL.std.450) 21(Tanh) 1234
+ Store 1233(r044) 1235
+ 1236: 48 Load 51(inF0)
+ 1237: 48 Transpose 1236
+ 1239: 48 Load 51(inF0)
+ 1240: 48 ExtInst 1(GLSL.std.450) 3(Trunc) 1239
+ Store 1238(r046) 1240
+ ReturnValue 1242
FunctionEnd
62(PixelShaderFunction3x3(mf33;mf33;mf33;): 56 Function None 58
59(inF0): 57(ptr) FunctionParameter
60(inF1): 57(ptr) FunctionParameter
61(inF2): 57(ptr) FunctionParameter
63: Label
- 1239(r000): 122(ptr) Variable Function
- 1242(r001): 57(ptr) Variable Function
- 1247(r003): 122(ptr) Variable Function
- 1250(r004): 57(ptr) Variable Function
- 1253(r005): 57(ptr) Variable Function
- 1256(r006): 57(ptr) Variable Function
- 1260(r007): 57(ptr) Variable Function
- 1271(r008): 57(ptr) Variable Function
- 1276(r009): 57(ptr) Variable Function
- 1279(r010): 57(ptr) Variable Function
- 1282(r011): 57(ptr) Variable Function
- 1285(r012): 57(ptr) Variable Function
- 1288(r013): 57(ptr) Variable Function
- 1291(r014): 57(ptr) Variable Function
- 1294(r015): 57(ptr) Variable Function
- 1297(r016): 57(ptr) Variable Function
- 1300(r017): 57(ptr) Variable Function
- 1303(r018): 7(ptr) Variable Function
- 1306(r019): 57(ptr) Variable Function
- 1309(R020): 57(ptr) Variable Function
- 1312(r021): 57(ptr) Variable Function
- 1315(r022): 57(ptr) Variable Function
- 1328(r023): 57(ptr) Variable Function
- 1331(r024): 57(ptr) Variable Function
- 1337(r025): 57(ptr) Variable Function
- 1340(r026): 57(ptr) Variable Function
- 1344(r026a): 57(ptr) Variable Function
- 1349(r027): 57(ptr) Variable Function
- 1352(r028): 57(ptr) Variable Function
- 1356(r029): 57(ptr) Variable Function
- 1359(r030): 57(ptr) Variable Function
- 1363(r031): 57(ptr) Variable Function
- 1367(r032): 57(ptr) Variable Function
- 1371(r033): 57(ptr) Variable Function
- 1374(r034): 57(ptr) Variable Function
- 1377(r035): 57(ptr) Variable Function
- 1380(r036): 57(ptr) Variable Function
- 1385(r037): 57(ptr) Variable Function
- 1388(r038): 57(ptr) Variable Function
- 1395(r039): 57(ptr) Variable Function
- 1398(r049): 57(ptr) Variable Function
- 1403(r041): 57(ptr) Variable Function
- 1406(r042): 57(ptr) Variable Function
- 1410(r043): 57(ptr) Variable Function
- 1413(r044): 57(ptr) Variable Function
- 1418(r046): 57(ptr) Variable Function
- 1240: 56 Load 59(inF0)
- 1241: 121(bool) All 1240
- Store 1239(r000) 1241
- 1243: 56 Load 59(inF0)
- 1244: 56 ExtInst 1(GLSL.std.450) 4(FAbs) 1243
- Store 1242(r001) 1244
- 1245: 56 Load 59(inF0)
- 1246: 56 ExtInst 1(GLSL.std.450) 17(Acos) 1245
- 1248: 56 Load 59(inF0)
- 1249: 121(bool) Any 1248
- Store 1247(r003) 1249
+ 1245(r000): 122(ptr) Variable Function
+ 1248(r001): 57(ptr) Variable Function
+ 1253(r003): 122(ptr) Variable Function
+ 1256(r004): 57(ptr) Variable Function
+ 1259(r005): 57(ptr) Variable Function
+ 1262(r006): 57(ptr) Variable Function
+ 1266(r007): 57(ptr) Variable Function
+ 1277(r008): 57(ptr) Variable Function
+ 1282(r009): 57(ptr) Variable Function
+ 1285(r010): 57(ptr) Variable Function
+ 1288(r011): 57(ptr) Variable Function
+ 1291(r012): 57(ptr) Variable Function
+ 1294(r013): 57(ptr) Variable Function
+ 1297(r014): 57(ptr) Variable Function
+ 1300(r015): 57(ptr) Variable Function
+ 1303(r016): 57(ptr) Variable Function
+ 1306(r017): 57(ptr) Variable Function
+ 1309(r018): 7(ptr) Variable Function
+ 1312(r019): 57(ptr) Variable Function
+ 1315(R020): 57(ptr) Variable Function
+ 1318(r021): 57(ptr) Variable Function
+ 1321(r022): 57(ptr) Variable Function
+ 1334(r023): 57(ptr) Variable Function
+ 1337(r024): 57(ptr) Variable Function
+ 1343(r025): 57(ptr) Variable Function
+ 1346(r026): 57(ptr) Variable Function
+ 1350(r026a): 57(ptr) Variable Function
+ 1355(r027): 57(ptr) Variable Function
+ 1358(r028): 57(ptr) Variable Function
+ 1362(r029): 57(ptr) Variable Function
+ 1365(r030): 57(ptr) Variable Function
+ 1369(r031): 57(ptr) Variable Function
+ 1373(r032): 57(ptr) Variable Function
+ 1377(r033): 57(ptr) Variable Function
+ 1380(r034): 57(ptr) Variable Function
+ 1383(r035): 57(ptr) Variable Function
+ 1386(r036): 57(ptr) Variable Function
+ 1391(r037): 57(ptr) Variable Function
+ 1394(r038): 57(ptr) Variable Function
+ 1401(r039): 57(ptr) Variable Function
+ 1404(r049): 57(ptr) Variable Function
+ 1409(r041): 57(ptr) Variable Function
+ 1412(r042): 57(ptr) Variable Function
+ 1416(r043): 57(ptr) Variable Function
+ 1419(r044): 57(ptr) Variable Function
+ 1424(r046): 57(ptr) Variable Function
+ 1246: 56 Load 59(inF0)
+ 1247: 121(bool) All 1246
+ Store 1245(r000) 1247
+ 1249: 56 Load 59(inF0)
+ 1250: 56 ExtInst 1(GLSL.std.450) 4(FAbs) 1249
+ Store 1248(r001) 1250
1251: 56 Load 59(inF0)
- 1252: 56 ExtInst 1(GLSL.std.450) 16(Asin) 1251
- Store 1250(r004) 1252
+ 1252: 56 ExtInst 1(GLSL.std.450) 17(Acos) 1251
1254: 56 Load 59(inF0)
- 1255: 56 ExtInst 1(GLSL.std.450) 18(Atan) 1254
- Store 1253(r005) 1255
+ 1255: 121(bool) Any 1254
+ Store 1253(r003) 1255
1257: 56 Load 59(inF0)
- 1258: 56 Load 60(inF1)
- 1259: 56 ExtInst 1(GLSL.std.450) 25(Atan2) 1257 1258
- Store 1256(r006) 1259
- 1261: 56 Load 59(inF0)
- 1262: 56 ExtInst 1(GLSL.std.450) 9(Ceil) 1261
- Store 1260(r007) 1262
+ 1258: 56 ExtInst 1(GLSL.std.450) 16(Asin) 1257
+ Store 1256(r004) 1258
+ 1260: 56 Load 59(inF0)
+ 1261: 56 ExtInst 1(GLSL.std.450) 18(Atan) 1260
+ Store 1259(r005) 1261
1263: 56 Load 59(inF0)
- 1266: 1265 FOrdLessThan 1263 1264
- 1267: 121(bool) Any 1266
- SelectionMerge 1269 None
- BranchConditional 1267 1268 1269
- 1268: Label
+ 1264: 56 Load 60(inF1)
+ 1265: 56 ExtInst 1(GLSL.std.450) 25(Atan2) 1263 1264
+ Store 1262(r006) 1265
+ 1267: 56 Load 59(inF0)
+ 1268: 56 ExtInst 1(GLSL.std.450) 9(Ceil) 1267
+ Store 1266(r007) 1268
+ 1269: 56 Load 59(inF0)
+ 1272: 1271 FOrdLessThan 1269 1270
+ 1273: 121(bool) Any 1272
+ SelectionMerge 1275 None
+ BranchConditional 1273 1274 1275
+ 1274: Label
Kill
- 1269: Label
- 1272: 56 Load 59(inF0)
- 1273: 56 Load 60(inF1)
- 1274: 56 Load 61(inF2)
- 1275: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1272 1273 1274
- Store 1271(r008) 1275
- 1277: 56 Load 59(inF0)
- 1278: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1277
- Store 1276(r009) 1278
- 1280: 56 Load 59(inF0)
- 1281: 56 ExtInst 1(GLSL.std.450) 20(Cosh) 1280
- Store 1279(r010) 1281
+ 1275: Label
+ 1278: 56 Load 59(inF0)
+ 1279: 56 Load 60(inF1)
+ 1280: 56 Load 61(inF2)
+ 1281: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1278 1279 1280
+ Store 1277(r008) 1281
1283: 56 Load 59(inF0)
- 1284: 56 DPdx 1283
- Store 1282(r011) 1284
+ 1284: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1283
+ Store 1282(r009) 1284
1286: 56 Load 59(inF0)
- 1287: 56 DPdxCoarse 1286
- Store 1285(r012) 1287
+ 1287: 56 ExtInst 1(GLSL.std.450) 20(Cosh) 1286
+ Store 1285(r010) 1287
1289: 56 Load 59(inF0)
- 1290: 56 DPdxFine 1289
- Store 1288(r013) 1290
+ 1290: 56 DPdx 1289
+ Store 1288(r011) 1290
1292: 56 Load 59(inF0)
- 1293: 56 DPdy 1292
- Store 1291(r014) 1293
+ 1293: 56 DPdxCoarse 1292
+ Store 1291(r012) 1293
1295: 56 Load 59(inF0)
- 1296: 56 DPdyCoarse 1295
- Store 1294(r015) 1296
+ 1296: 56 DPdxFine 1295
+ Store 1294(r013) 1296
1298: 56 Load 59(inF0)
- 1299: 56 DPdyFine 1298
- Store 1297(r016) 1299
+ 1299: 56 DPdy 1298
+ Store 1297(r014) 1299
1301: 56 Load 59(inF0)
- 1302: 56 ExtInst 1(GLSL.std.450) 12(Degrees) 1301
- Store 1300(r017) 1302
+ 1302: 56 DPdyCoarse 1301
+ Store 1300(r015) 1302
1304: 56 Load 59(inF0)
- 1305: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1304
- Store 1303(r018) 1305
+ 1305: 56 DPdyFine 1304
+ Store 1303(r016) 1305
1307: 56 Load 59(inF0)
- 1308: 56 ExtInst 1(GLSL.std.450) 27(Exp) 1307
- Store 1306(r019) 1308
+ 1308: 56 ExtInst 1(GLSL.std.450) 12(Degrees) 1307
+ Store 1306(r017) 1308
1310: 56 Load 59(inF0)
- 1311: 56 ExtInst 1(GLSL.std.450) 29(Exp2) 1310
- Store 1309(R020) 1311
+ 1311: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1310
+ Store 1309(r018) 1311
1313: 56 Load 59(inF0)
- 1314: 56 ExtInst 1(GLSL.std.450) 8(Floor) 1313
- Store 1312(r021) 1314
+ 1314: 56 ExtInst 1(GLSL.std.450) 27(Exp) 1313
+ Store 1312(r019) 1314
1316: 56 Load 59(inF0)
- 1317: 56 Load 60(inF1)
- 1318: 36(fvec3) CompositeExtract 1316 0
- 1319: 36(fvec3) CompositeExtract 1317 0
- 1320: 36(fvec3) FMod 1318 1319
- 1321: 36(fvec3) CompositeExtract 1316 1
- 1322: 36(fvec3) CompositeExtract 1317 1
- 1323: 36(fvec3) FMod 1321 1322
- 1324: 36(fvec3) CompositeExtract 1316 2
- 1325: 36(fvec3) CompositeExtract 1317 2
+ 1317: 56 ExtInst 1(GLSL.std.450) 29(Exp2) 1316
+ Store 1315(R020) 1317
+ 1319: 56 Load 59(inF0)
+ 1320: 56 ExtInst 1(GLSL.std.450) 8(Floor) 1319
+ Store 1318(r021) 1320
+ 1322: 56 Load 59(inF0)
+ 1323: 56 Load 60(inF1)
+ 1324: 36(fvec3) CompositeExtract 1322 0
+ 1325: 36(fvec3) CompositeExtract 1323 0
1326: 36(fvec3) FMod 1324 1325
- 1327: 56 CompositeConstruct 1320 1323 1326
- Store 1315(r022) 1327
- 1329: 56 Load 59(inF0)
- 1330: 56 ExtInst 1(GLSL.std.450) 10(Fract) 1329
- Store 1328(r023) 1330
- 1332: 56 Load 59(inF0)
- 1334:1333(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1332
- 1335: 578(ivec3) CompositeExtract 1334 1
- Store 60(inF1) 1335
- 1336: 56 CompositeExtract 1334 0
- Store 1331(r024) 1336
+ 1327: 36(fvec3) CompositeExtract 1322 1
+ 1328: 36(fvec3) CompositeExtract 1323 1
+ 1329: 36(fvec3) FMod 1327 1328
+ 1330: 36(fvec3) CompositeExtract 1322 2
+ 1331: 36(fvec3) CompositeExtract 1323 2
+ 1332: 36(fvec3) FMod 1330 1331
+ 1333: 56 CompositeConstruct 1326 1329 1332
+ Store 1321(r022) 1333
+ 1335: 56 Load 59(inF0)
+ 1336: 56 ExtInst 1(GLSL.std.450) 10(Fract) 1335
+ Store 1334(r023) 1336
1338: 56 Load 59(inF0)
- 1339: 56 Fwidth 1338
- Store 1337(r025) 1339
- 1341: 56 Load 59(inF0)
- 1342: 56 Load 60(inF1)
- 1343: 56 ExtInst 1(GLSL.std.450) 53(Ldexp) 1341 1342
- Store 1340(r026) 1343
- 1345: 56 Load 59(inF0)
- 1346: 56 Load 60(inF1)
- 1347: 56 Load 61(inF2)
- 1348: 56 ExtInst 1(GLSL.std.450) 46(FMix) 1345 1346 1347
- Store 1344(r026a) 1348
- 1350: 56 Load 59(inF0)
- 1351: 56 ExtInst 1(GLSL.std.450) 28(Log) 1350
- Store 1349(r027) 1351
- 1353: 56 Load 59(inF0)
- 1354: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1353
- 1355: 56 MatrixTimesScalar 1354 253
- Store 1352(r028) 1355
- 1357: 56 Load 59(inF0)
- 1358: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1357
- Store 1356(r029) 1358
- 1360: 56 Load 59(inF0)
- 1361: 56 Load 60(inF1)
- 1362: 56 ExtInst 1(GLSL.std.450) 40(FMax) 1360 1361
- Store 1359(r030) 1362
- 1364: 56 Load 59(inF0)
- 1365: 56 Load 60(inF1)
- 1366: 56 ExtInst 1(GLSL.std.450) 37(FMin) 1364 1365
- Store 1363(r031) 1366
- 1368: 56 Load 59(inF0)
- 1369: 56 Load 60(inF1)
- 1370: 56 ExtInst 1(GLSL.std.450) 26(Pow) 1368 1369
- Store 1367(r032) 1370
- 1372: 56 Load 59(inF0)
- 1373: 56 ExtInst 1(GLSL.std.450) 11(Radians) 1372
- Store 1371(r033) 1373
- 1375: 56 Load 59(inF0)
- 1376: 56 ExtInst 1(GLSL.std.450) 2(RoundEven) 1375
- Store 1374(r034) 1376
+ 1340:1339(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1338
+ 1341: 578(ivec3) CompositeExtract 1340 1
+ Store 60(inF1) 1341
+ 1342: 56 CompositeExtract 1340 0
+ Store 1337(r024) 1342
+ 1344: 56 Load 59(inF0)
+ 1345: 56 Fwidth 1344
+ Store 1343(r025) 1345
+ 1347: 56 Load 59(inF0)
+ 1348: 56 Load 60(inF1)
+ 1349: 56 ExtInst 1(GLSL.std.450) 53(Ldexp) 1347 1348
+ Store 1346(r026) 1349
+ 1351: 56 Load 59(inF0)
+ 1352: 56 Load 60(inF1)
+ 1353: 56 Load 61(inF2)
+ 1354: 56 ExtInst 1(GLSL.std.450) 46(FMix) 1351 1352 1353
+ Store 1350(r026a) 1354
+ 1356: 56 Load 59(inF0)
+ 1357: 56 ExtInst 1(GLSL.std.450) 28(Log) 1356
+ Store 1355(r027) 1357
+ 1359: 56 Load 59(inF0)
+ 1360: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1359
+ 1361: 56 MatrixTimesScalar 1360 253
+ Store 1358(r028) 1361
+ 1363: 56 Load 59(inF0)
+ 1364: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1363
+ Store 1362(r029) 1364
+ 1366: 56 Load 59(inF0)
+ 1367: 56 Load 60(inF1)
+ 1368: 56 ExtInst 1(GLSL.std.450) 40(FMax) 1366 1367
+ Store 1365(r030) 1368
+ 1370: 56 Load 59(inF0)
+ 1371: 56 Load 60(inF1)
+ 1372: 56 ExtInst 1(GLSL.std.450) 37(FMin) 1370 1371
+ Store 1369(r031) 1372
+ 1374: 56 Load 59(inF0)
+ 1375: 56 Load 60(inF1)
+ 1376: 56 ExtInst 1(GLSL.std.450) 26(Pow) 1374 1375
+ Store 1373(r032) 1376
1378: 56 Load 59(inF0)
- 1379: 56 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1378
- Store 1377(r035) 1379
+ 1379: 56 ExtInst 1(GLSL.std.450) 11(Radians) 1378
+ Store 1377(r033) 1379
1381: 56 Load 59(inF0)
- 1382: 36(fvec3) CompositeConstruct 165 165 165
- 1383: 36(fvec3) CompositeConstruct 274 274 274
- 1384: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1381 1382 1383
- Store 1380(r036) 1384
- 1386: 56 Load 59(inF0)
- 1387: 56 ExtInst 1(GLSL.std.450) 6(FSign) 1386
- Store 1385(r037) 1387
- 1389: 56 Load 59(inF0)
- 1390: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1389
- Store 1388(r038) 1390
- 1391: 56 Load 59(inF0)
- 1392: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1391
- Store 60(inF1) 1392
- 1393: 56 Load 59(inF0)
- 1394: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1393
- Store 61(inF2) 1394
- 1396: 56 Load 59(inF0)
- 1397: 56 ExtInst 1(GLSL.std.450) 19(Sinh) 1396
- Store 1395(r039) 1397
+ 1382: 56 ExtInst 1(GLSL.std.450) 2(RoundEven) 1381
+ Store 1380(r034) 1382
+ 1384: 56 Load 59(inF0)
+ 1385: 56 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1384
+ Store 1383(r035) 1385
+ 1387: 56 Load 59(inF0)
+ 1388: 36(fvec3) CompositeConstruct 165 165 165
+ 1389: 36(fvec3) CompositeConstruct 274 274 274
+ 1390: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1387 1388 1389
+ Store 1386(r036) 1390
+ 1392: 56 Load 59(inF0)
+ 1393: 56 ExtInst 1(GLSL.std.450) 6(FSign) 1392
+ Store 1391(r037) 1393
+ 1395: 56 Load 59(inF0)
+ 1396: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1395
+ Store 1394(r038) 1396
+ 1397: 56 Load 59(inF0)
+ 1398: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1397
+ Store 60(inF1) 1398
1399: 56 Load 59(inF0)
- 1400: 56 Load 60(inF1)
- 1401: 56 Load 61(inF2)
- 1402: 56 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1399 1400 1401
- Store 1398(r049) 1402
- 1404: 56 Load 59(inF0)
- 1405: 56 ExtInst 1(GLSL.std.450) 31(Sqrt) 1404
- Store 1403(r041) 1405
- 1407: 56 Load 59(inF0)
- 1408: 56 Load 60(inF1)
- 1409: 56 ExtInst 1(GLSL.std.450) 48(Step) 1407 1408
- Store 1406(r042) 1409
- 1411: 56 Load 59(inF0)
- 1412: 56 ExtInst 1(GLSL.std.450) 15(Tan) 1411
- Store 1410(r043) 1412
- 1414: 56 Load 59(inF0)
- 1415: 56 ExtInst 1(GLSL.std.450) 21(Tanh) 1414
- Store 1413(r044) 1415
- 1416: 56 Load 59(inF0)
- 1417: 56 Transpose 1416
- 1419: 56 Load 59(inF0)
- 1420: 56 ExtInst 1(GLSL.std.450) 3(Trunc) 1419
- Store 1418(r046) 1420
- ReturnValue 1422
+ 1400: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1399
+ Store 61(inF2) 1400
+ 1402: 56 Load 59(inF0)
+ 1403: 56 ExtInst 1(GLSL.std.450) 19(Sinh) 1402
+ Store 1401(r039) 1403
+ 1405: 56 Load 59(inF0)
+ 1406: 56 Load 60(inF1)
+ 1407: 56 Load 61(inF2)
+ 1408: 56 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1405 1406 1407
+ Store 1404(r049) 1408
+ 1410: 56 Load 59(inF0)
+ 1411: 56 ExtInst 1(GLSL.std.450) 31(Sqrt) 1410
+ Store 1409(r041) 1411
+ 1413: 56 Load 59(inF0)
+ 1414: 56 Load 60(inF1)
+ 1415: 56 ExtInst 1(GLSL.std.450) 48(Step) 1413 1414
+ Store 1412(r042) 1415
+ 1417: 56 Load 59(inF0)
+ 1418: 56 ExtInst 1(GLSL.std.450) 15(Tan) 1417
+ Store 1416(r043) 1418
+ 1420: 56 Load 59(inF0)
+ 1421: 56 ExtInst 1(GLSL.std.450) 21(Tanh) 1420
+ Store 1419(r044) 1421
+ 1422: 56 Load 59(inF0)
+ 1423: 56 Transpose 1422
+ 1425: 56 Load 59(inF0)
+ 1426: 56 ExtInst 1(GLSL.std.450) 3(Trunc) 1425
+ Store 1424(r046) 1426
+ ReturnValue 1428
FunctionEnd
71(PixelShaderFunction4x4(mf44;mf44;mf44;): 65 Function None 67
68(inF0): 66(ptr) FunctionParameter
69(inF1): 66(ptr) FunctionParameter
70(inF2): 66(ptr) FunctionParameter
72: Label
- 1425(r000): 122(ptr) Variable Function
- 1428(r001): 66(ptr) Variable Function
- 1433(r003): 122(ptr) Variable Function
- 1436(r004): 66(ptr) Variable Function
- 1439(r005): 66(ptr) Variable Function
- 1442(r006): 66(ptr) Variable Function
- 1446(r007): 66(ptr) Variable Function
- 1457(r008): 66(ptr) Variable Function
- 1462(r009): 66(ptr) Variable Function
- 1465(r010): 66(ptr) Variable Function
- 1468(r011): 66(ptr) Variable Function
- 1471(r012): 66(ptr) Variable Function
- 1474(r013): 66(ptr) Variable Function
- 1477(r014): 66(ptr) Variable Function
- 1480(r015): 66(ptr) Variable Function
- 1483(r016): 66(ptr) Variable Function
- 1486(r017): 66(ptr) Variable Function
- 1489(r018): 7(ptr) Variable Function
- 1492(r019): 66(ptr) Variable Function
- 1495(R020): 66(ptr) Variable Function
- 1498(r021): 66(ptr) Variable Function
- 1501(r022): 66(ptr) Variable Function
- 1517(r023): 66(ptr) Variable Function
- 1520(r024): 66(ptr) Variable Function
- 1526(r025): 66(ptr) Variable Function
- 1529(r026): 66(ptr) Variable Function
- 1533(r026a): 66(ptr) Variable Function
- 1538(r027): 66(ptr) Variable Function
- 1541(r028): 66(ptr) Variable Function
- 1545(r029): 66(ptr) Variable Function
- 1548(r030): 66(ptr) Variable Function
- 1552(r031): 66(ptr) Variable Function
- 1556(r032): 66(ptr) Variable Function
- 1560(r033): 66(ptr) Variable Function
- 1563(r034): 66(ptr) Variable Function
- 1566(r035): 66(ptr) Variable Function
- 1569(r036): 66(ptr) Variable Function
- 1574(r037): 66(ptr) Variable Function
- 1577(r038): 66(ptr) Variable Function
- 1584(r039): 66(ptr) Variable Function
- 1587(r049): 66(ptr) Variable Function
- 1592(r041): 66(ptr) Variable Function
- 1595(r042): 66(ptr) Variable Function
- 1599(r043): 66(ptr) Variable Function
- 1602(r044): 66(ptr) Variable Function
- 1607(r046): 66(ptr) Variable Function
- 1426: 65 Load 68(inF0)
- 1427: 121(bool) All 1426
- Store 1425(r000) 1427
- 1429: 65 Load 68(inF0)
- 1430: 65 ExtInst 1(GLSL.std.450) 4(FAbs) 1429
- Store 1428(r001) 1430
- 1431: 65 Load 68(inF0)
- 1432: 65 ExtInst 1(GLSL.std.450) 17(Acos) 1431
- 1434: 65 Load 68(inF0)
- 1435: 121(bool) Any 1434
- Store 1433(r003) 1435
+ 1431(r000): 122(ptr) Variable Function
+ 1434(r001): 66(ptr) Variable Function
+ 1439(r003): 122(ptr) Variable Function
+ 1442(r004): 66(ptr) Variable Function
+ 1445(r005): 66(ptr) Variable Function
+ 1448(r006): 66(ptr) Variable Function
+ 1452(r007): 66(ptr) Variable Function
+ 1463(r008): 66(ptr) Variable Function
+ 1468(r009): 66(ptr) Variable Function
+ 1471(r010): 66(ptr) Variable Function
+ 1474(r011): 66(ptr) Variable Function
+ 1477(r012): 66(ptr) Variable Function
+ 1480(r013): 66(ptr) Variable Function
+ 1483(r014): 66(ptr) Variable Function
+ 1486(r015): 66(ptr) Variable Function
+ 1489(r016): 66(ptr) Variable Function
+ 1492(r017): 66(ptr) Variable Function
+ 1495(r018): 7(ptr) Variable Function
+ 1498(r019): 66(ptr) Variable Function
+ 1501(R020): 66(ptr) Variable Function
+ 1504(r021): 66(ptr) Variable Function
+ 1507(r022): 66(ptr) Variable Function
+ 1523(r023): 66(ptr) Variable Function
+ 1526(r024): 66(ptr) Variable Function
+ 1532(r025): 66(ptr) Variable Function
+ 1535(r026): 66(ptr) Variable Function
+ 1539(r026a): 66(ptr) Variable Function
+ 1544(r027): 66(ptr) Variable Function
+ 1547(r028): 66(ptr) Variable Function
+ 1551(r029): 66(ptr) Variable Function
+ 1554(r030): 66(ptr) Variable Function
+ 1558(r031): 66(ptr) Variable Function
+ 1562(r032): 66(ptr) Variable Function
+ 1566(r033): 66(ptr) Variable Function
+ 1569(r034): 66(ptr) Variable Function
+ 1572(r035): 66(ptr) Variable Function
+ 1575(r036): 66(ptr) Variable Function
+ 1580(r037): 66(ptr) Variable Function
+ 1583(r038): 66(ptr) Variable Function
+ 1590(r039): 66(ptr) Variable Function
+ 1593(r049): 66(ptr) Variable Function
+ 1598(r041): 66(ptr) Variable Function
+ 1601(r042): 66(ptr) Variable Function
+ 1605(r043): 66(ptr) Variable Function
+ 1608(r044): 66(ptr) Variable Function
+ 1613(r046): 66(ptr) Variable Function
+ 1432: 65 Load 68(inF0)
+ 1433: 121(bool) All 1432
+ Store 1431(r000) 1433
+ 1435: 65 Load 68(inF0)
+ 1436: 65 ExtInst 1(GLSL.std.450) 4(FAbs) 1435
+ Store 1434(r001) 1436
1437: 65 Load 68(inF0)
- 1438: 65 ExtInst 1(GLSL.std.450) 16(Asin) 1437
- Store 1436(r004) 1438
+ 1438: 65 ExtInst 1(GLSL.std.450) 17(Acos) 1437
1440: 65 Load 68(inF0)
- 1441: 65 ExtInst 1(GLSL.std.450) 18(Atan) 1440
- Store 1439(r005) 1441
+ 1441: 121(bool) Any 1440
+ Store 1439(r003) 1441
1443: 65 Load 68(inF0)
- 1444: 65 Load 69(inF1)
- 1445: 65 ExtInst 1(GLSL.std.450) 25(Atan2) 1443 1444
- Store 1442(r006) 1445
- 1447: 65 Load 68(inF0)
- 1448: 65 ExtInst 1(GLSL.std.450) 9(Ceil) 1447
- Store 1446(r007) 1448
+ 1444: 65 ExtInst 1(GLSL.std.450) 16(Asin) 1443
+ Store 1442(r004) 1444
+ 1446: 65 Load 68(inF0)
+ 1447: 65 ExtInst 1(GLSL.std.450) 18(Atan) 1446
+ Store 1445(r005) 1447
1449: 65 Load 68(inF0)
- 1452: 1451 FOrdLessThan 1449 1450
- 1453: 121(bool) Any 1452
- SelectionMerge 1455 None
- BranchConditional 1453 1454 1455
- 1454: Label
+ 1450: 65 Load 69(inF1)
+ 1451: 65 ExtInst 1(GLSL.std.450) 25(Atan2) 1449 1450
+ Store 1448(r006) 1451
+ 1453: 65 Load 68(inF0)
+ 1454: 65 ExtInst 1(GLSL.std.450) 9(Ceil) 1453
+ Store 1452(r007) 1454
+ 1455: 65 Load 68(inF0)
+ 1458: 1457 FOrdLessThan 1455 1456
+ 1459: 121(bool) Any 1458
+ SelectionMerge 1461 None
+ BranchConditional 1459 1460 1461
+ 1460: Label
Kill
- 1455: Label
- 1458: 65 Load 68(inF0)
- 1459: 65 Load 69(inF1)
- 1460: 65 Load 70(inF2)
- 1461: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1458 1459 1460
- Store 1457(r008) 1461
- 1463: 65 Load 68(inF0)
- 1464: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1463
- Store 1462(r009) 1464
- 1466: 65 Load 68(inF0)
- 1467: 65 ExtInst 1(GLSL.std.450) 20(Cosh) 1466
- Store 1465(r010) 1467
+ 1461: Label
+ 1464: 65 Load 68(inF0)
+ 1465: 65 Load 69(inF1)
+ 1466: 65 Load 70(inF2)
+ 1467: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1464 1465 1466
+ Store 1463(r008) 1467
1469: 65 Load 68(inF0)
- 1470: 65 DPdx 1469
- Store 1468(r011) 1470
+ 1470: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1469
+ Store 1468(r009) 1470
1472: 65 Load 68(inF0)
- 1473: 65 DPdxCoarse 1472
- Store 1471(r012) 1473
+ 1473: 65 ExtInst 1(GLSL.std.450) 20(Cosh) 1472
+ Store 1471(r010) 1473
1475: 65 Load 68(inF0)
- 1476: 65 DPdxFine 1475
- Store 1474(r013) 1476
+ 1476: 65 DPdx 1475
+ Store 1474(r011) 1476
1478: 65 Load 68(inF0)
- 1479: 65 DPdy 1478
- Store 1477(r014) 1479
+ 1479: 65 DPdxCoarse 1478
+ Store 1477(r012) 1479
1481: 65 Load 68(inF0)
- 1482: 65 DPdyCoarse 1481
- Store 1480(r015) 1482
+ 1482: 65 DPdxFine 1481
+ Store 1480(r013) 1482
1484: 65 Load 68(inF0)
- 1485: 65 DPdyFine 1484
- Store 1483(r016) 1485
+ 1485: 65 DPdy 1484
+ Store 1483(r014) 1485
1487: 65 Load 68(inF0)
- 1488: 65 ExtInst 1(GLSL.std.450) 12(Degrees) 1487
- Store 1486(r017) 1488
+ 1488: 65 DPdyCoarse 1487
+ Store 1486(r015) 1488
1490: 65 Load 68(inF0)
- 1491: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1490
- Store 1489(r018) 1491
+ 1491: 65 DPdyFine 1490
+ Store 1489(r016) 1491
1493: 65 Load 68(inF0)
- 1494: 65 ExtInst 1(GLSL.std.450) 27(Exp) 1493
- Store 1492(r019) 1494
+ 1494: 65 ExtInst 1(GLSL.std.450) 12(Degrees) 1493
+ Store 1492(r017) 1494
1496: 65 Load 68(inF0)
- 1497: 65 ExtInst 1(GLSL.std.450) 29(Exp2) 1496
- Store 1495(R020) 1497
+ 1497: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1496
+ Store 1495(r018) 1497
1499: 65 Load 68(inF0)
- 1500: 65 ExtInst 1(GLSL.std.450) 8(Floor) 1499
- Store 1498(r021) 1500
+ 1500: 65 ExtInst 1(GLSL.std.450) 27(Exp) 1499
+ Store 1498(r019) 1500
1502: 65 Load 68(inF0)
- 1503: 65 Load 69(inF1)
- 1504: 64(fvec4) CompositeExtract 1502 0
- 1505: 64(fvec4) CompositeExtract 1503 0
- 1506: 64(fvec4) FMod 1504 1505
- 1507: 64(fvec4) CompositeExtract 1502 1
- 1508: 64(fvec4) CompositeExtract 1503 1
- 1509: 64(fvec4) FMod 1507 1508
- 1510: 64(fvec4) CompositeExtract 1502 2
- 1511: 64(fvec4) CompositeExtract 1503 2
+ 1503: 65 ExtInst 1(GLSL.std.450) 29(Exp2) 1502
+ Store 1501(R020) 1503
+ 1505: 65 Load 68(inF0)
+ 1506: 65 ExtInst 1(GLSL.std.450) 8(Floor) 1505
+ Store 1504(r021) 1506
+ 1508: 65 Load 68(inF0)
+ 1509: 65 Load 69(inF1)
+ 1510: 64(fvec4) CompositeExtract 1508 0
+ 1511: 64(fvec4) CompositeExtract 1509 0
1512: 64(fvec4) FMod 1510 1511
- 1513: 64(fvec4) CompositeExtract 1502 3
- 1514: 64(fvec4) CompositeExtract 1503 3
+ 1513: 64(fvec4) CompositeExtract 1508 1
+ 1514: 64(fvec4) CompositeExtract 1509 1
1515: 64(fvec4) FMod 1513 1514
- 1516: 65 CompositeConstruct 1506 1509 1512 1515
- Store 1501(r022) 1516
- 1518: 65 Load 68(inF0)
- 1519: 65 ExtInst 1(GLSL.std.450) 10(Fract) 1518
- Store 1517(r023) 1519
- 1521: 65 Load 68(inF0)
- 1523:1522(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1521
- 1524: 819(ivec4) CompositeExtract 1523 1
- Store 69(inF1) 1524
- 1525: 65 CompositeExtract 1523 0
- Store 1520(r024) 1525
+ 1516: 64(fvec4) CompositeExtract 1508 2
+ 1517: 64(fvec4) CompositeExtract 1509 2
+ 1518: 64(fvec4) FMod 1516 1517
+ 1519: 64(fvec4) CompositeExtract 1508 3
+ 1520: 64(fvec4) CompositeExtract 1509 3
+ 1521: 64(fvec4) FMod 1519 1520
+ 1522: 65 CompositeConstruct 1512 1515 1518 1521
+ Store 1507(r022) 1522
+ 1524: 65 Load 68(inF0)
+ 1525: 65 ExtInst 1(GLSL.std.450) 10(Fract) 1524
+ Store 1523(r023) 1525
1527: 65 Load 68(inF0)
- 1528: 65 Fwidth 1527
- Store 1526(r025) 1528
- 1530: 65 Load 68(inF0)
- 1531: 65 Load 69(inF1)
- 1532: 65 ExtInst 1(GLSL.std.450) 53(Ldexp) 1530 1531
- Store 1529(r026) 1532
- 1534: 65 Load 68(inF0)
- 1535: 65 Load 69(inF1)
- 1536: 65 Load 70(inF2)
- 1537: 65 ExtInst 1(GLSL.std.450) 46(FMix) 1534 1535 1536
- Store 1533(r026a) 1537
- 1539: 65 Load 68(inF0)
- 1540: 65 ExtInst 1(GLSL.std.450) 28(Log) 1539
- Store 1538(r027) 1540
- 1542: 65 Load 68(inF0)
- 1543: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1542
- 1544: 65 MatrixTimesScalar 1543 253
- Store 1541(r028) 1544
- 1546: 65 Load 68(inF0)
- 1547: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1546
- Store 1545(r029) 1547
- 1549: 65 Load 68(inF0)
- 1550: 65 Load 69(inF1)
- 1551: 65 ExtInst 1(GLSL.std.450) 40(FMax) 1549 1550
- Store 1548(r030) 1551
- 1553: 65 Load 68(inF0)
- 1554: 65 Load 69(inF1)
- 1555: 65 ExtInst 1(GLSL.std.450) 37(FMin) 1553 1554
- Store 1552(r031) 1555
- 1557: 65 Load 68(inF0)
- 1558: 65 Load 69(inF1)
- 1559: 65 ExtInst 1(GLSL.std.450) 26(Pow) 1557 1558
- Store 1556(r032) 1559
- 1561: 65 Load 68(inF0)
- 1562: 65 ExtInst 1(GLSL.std.450) 11(Radians) 1561
- Store 1560(r033) 1562
- 1564: 65 Load 68(inF0)
- 1565: 65 ExtInst 1(GLSL.std.450) 2(RoundEven) 1564
- Store 1563(r034) 1565
+ 1529:1528(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1527
+ 1530: 825(ivec4) CompositeExtract 1529 1
+ Store 69(inF1) 1530
+ 1531: 65 CompositeExtract 1529 0
+ Store 1526(r024) 1531
+ 1533: 65 Load 68(inF0)
+ 1534: 65 Fwidth 1533
+ Store 1532(r025) 1534
+ 1536: 65 Load 68(inF0)
+ 1537: 65 Load 69(inF1)
+ 1538: 65 ExtInst 1(GLSL.std.450) 53(Ldexp) 1536 1537
+ Store 1535(r026) 1538
+ 1540: 65 Load 68(inF0)
+ 1541: 65 Load 69(inF1)
+ 1542: 65 Load 70(inF2)
+ 1543: 65 ExtInst 1(GLSL.std.450) 46(FMix) 1540 1541 1542
+ Store 1539(r026a) 1543
+ 1545: 65 Load 68(inF0)
+ 1546: 65 ExtInst 1(GLSL.std.450) 28(Log) 1545
+ Store 1544(r027) 1546
+ 1548: 65 Load 68(inF0)
+ 1549: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1548
+ 1550: 65 MatrixTimesScalar 1549 253
+ Store 1547(r028) 1550
+ 1552: 65 Load 68(inF0)
+ 1553: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1552
+ Store 1551(r029) 1553
+ 1555: 65 Load 68(inF0)
+ 1556: 65 Load 69(inF1)
+ 1557: 65 ExtInst 1(GLSL.std.450) 40(FMax) 1555 1556
+ Store 1554(r030) 1557
+ 1559: 65 Load 68(inF0)
+ 1560: 65 Load 69(inF1)
+ 1561: 65 ExtInst 1(GLSL.std.450) 37(FMin) 1559 1560
+ Store 1558(r031) 1561
+ 1563: 65 Load 68(inF0)
+ 1564: 65 Load 69(inF1)
+ 1565: 65 ExtInst 1(GLSL.std.450) 26(Pow) 1563 1564
+ Store 1562(r032) 1565
1567: 65 Load 68(inF0)
- 1568: 65 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1567
- Store 1566(r035) 1568
+ 1568: 65 ExtInst 1(GLSL.std.450) 11(Radians) 1567
+ Store 1566(r033) 1568
1570: 65 Load 68(inF0)
- 1571: 64(fvec4) CompositeConstruct 165 165 165 165
- 1572: 64(fvec4) CompositeConstruct 274 274 274 274
- 1573: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1570 1571 1572
- Store 1569(r036) 1573
- 1575: 65 Load 68(inF0)
- 1576: 65 ExtInst 1(GLSL.std.450) 6(FSign) 1575
- Store 1574(r037) 1576
- 1578: 65 Load 68(inF0)
- 1579: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1578
- Store 1577(r038) 1579
- 1580: 65 Load 68(inF0)
- 1581: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1580
- Store 69(inF1) 1581
- 1582: 65 Load 68(inF0)
- 1583: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1582
- Store 70(inF2) 1583
- 1585: 65 Load 68(inF0)
- 1586: 65 ExtInst 1(GLSL.std.450) 19(Sinh) 1585
- Store 1584(r039) 1586
+ 1571: 65 ExtInst 1(GLSL.std.450) 2(RoundEven) 1570
+ Store 1569(r034) 1571
+ 1573: 65 Load 68(inF0)
+ 1574: 65 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1573
+ Store 1572(r035) 1574
+ 1576: 65 Load 68(inF0)
+ 1577: 64(fvec4) CompositeConstruct 165 165 165 165
+ 1578: 64(fvec4) CompositeConstruct 274 274 274 274
+ 1579: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1576 1577 1578
+ Store 1575(r036) 1579
+ 1581: 65 Load 68(inF0)
+ 1582: 65 ExtInst 1(GLSL.std.450) 6(FSign) 1581
+ Store 1580(r037) 1582
+ 1584: 65 Load 68(inF0)
+ 1585: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1584
+ Store 1583(r038) 1585
+ 1586: 65 Load 68(inF0)
+ 1587: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1586
+ Store 69(inF1) 1587
1588: 65 Load 68(inF0)
- 1589: 65 Load 69(inF1)
- 1590: 65 Load 70(inF2)
- 1591: 65 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1588 1589 1590
- Store 1587(r049) 1591
- 1593: 65 Load 68(inF0)
- 1594: 65 ExtInst 1(GLSL.std.450) 31(Sqrt) 1593
- Store 1592(r041) 1594
- 1596: 65 Load 68(inF0)
- 1597: 65 Load 69(inF1)
- 1598: 65 ExtInst 1(GLSL.std.450) 48(Step) 1596 1597
- Store 1595(r042) 1598
- 1600: 65 Load 68(inF0)
- 1601: 65 ExtInst 1(GLSL.std.450) 15(Tan) 1600
- Store 1599(r043) 1601
- 1603: 65 Load 68(inF0)
- 1604: 65 ExtInst 1(GLSL.std.450) 21(Tanh) 1603
- Store 1602(r044) 1604
- 1605: 65 Load 68(inF0)
- 1606: 65 Transpose 1605
- 1608: 65 Load 68(inF0)
- 1609: 65 ExtInst 1(GLSL.std.450) 3(Trunc) 1608
- Store 1607(r046) 1609
- ReturnValue 1611
+ 1589: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1588
+ Store 70(inF2) 1589
+ 1591: 65 Load 68(inF0)
+ 1592: 65 ExtInst 1(GLSL.std.450) 19(Sinh) 1591
+ Store 1590(r039) 1592
+ 1594: 65 Load 68(inF0)
+ 1595: 65 Load 69(inF1)
+ 1596: 65 Load 70(inF2)
+ 1597: 65 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1594 1595 1596
+ Store 1593(r049) 1597
+ 1599: 65 Load 68(inF0)
+ 1600: 65 ExtInst 1(GLSL.std.450) 31(Sqrt) 1599
+ Store 1598(r041) 1600
+ 1602: 65 Load 68(inF0)
+ 1603: 65 Load 69(inF1)
+ 1604: 65 ExtInst 1(GLSL.std.450) 48(Step) 1602 1603
+ Store 1601(r042) 1604
+ 1606: 65 Load 68(inF0)
+ 1607: 65 ExtInst 1(GLSL.std.450) 15(Tan) 1606
+ Store 1605(r043) 1607
+ 1609: 65 Load 68(inF0)
+ 1610: 65 ExtInst 1(GLSL.std.450) 21(Tanh) 1609
+ Store 1608(r044) 1610
+ 1611: 65 Load 68(inF0)
+ 1612: 65 Transpose 1611
+ 1614: 65 Load 68(inF0)
+ 1615: 65 ExtInst 1(GLSL.std.450) 3(Trunc) 1614
+ Store 1613(r046) 1615
+ ReturnValue 1617
FunctionEnd
80(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 73
74(inF0): 7(ptr) FunctionParameter
78(inFM0): 49(ptr) FunctionParameter
79(inFM1): 49(ptr) FunctionParameter
81: Label
- 1614(r0): 7(ptr) Variable Function
- 1618(r1): 25(ptr) Variable Function
- 1622(r2): 25(ptr) Variable Function
- 1626(r3): 7(ptr) Variable Function
- 1630(r4): 25(ptr) Variable Function
- 1634(r5): 25(ptr) Variable Function
- 1638(r6): 49(ptr) Variable Function
- 1642(r7): 49(ptr) Variable Function
- 1646(r8): 49(ptr) Variable Function
- 1615: 6(float) Load 74(inF0)
- 1616: 6(float) Load 75(inF1)
- 1617: 6(float) FMul 1615 1616
- Store 1614(r0) 1617
- 1619: 24(fvec2) Load 76(inFV0)
- 1620: 6(float) Load 74(inF0)
- 1621: 24(fvec2) VectorTimesScalar 1619 1620
- Store 1618(r1) 1621
- 1623: 6(float) Load 74(inF0)
- 1624: 24(fvec2) Load 76(inFV0)
- 1625: 24(fvec2) VectorTimesScalar 1624 1623
- Store 1622(r2) 1625
- 1627: 24(fvec2) Load 76(inFV0)
- 1628: 24(fvec2) Load 77(inFV1)
- 1629: 6(float) Dot 1627 1628
- Store 1626(r3) 1629
- 1631: 48 Load 78(inFM0)
- 1632: 24(fvec2) Load 76(inFV0)
- 1633: 24(fvec2) MatrixTimesVector 1631 1632
- Store 1630(r4) 1633
- 1635: 24(fvec2) Load 76(inFV0)
- 1636: 48 Load 78(inFM0)
- 1637: 24(fvec2) VectorTimesMatrix 1635 1636
- Store 1634(r5) 1637
- 1639: 48 Load 78(inFM0)
- 1640: 6(float) Load 74(inF0)
- 1641: 48 MatrixTimesScalar 1639 1640
- Store 1638(r6) 1641
- 1643: 6(float) Load 74(inF0)
- 1644: 48 Load 78(inFM0)
- 1645: 48 MatrixTimesScalar 1644 1643
- Store 1642(r7) 1645
- 1647: 48 Load 78(inFM0)
- 1648: 48 Load 79(inFM1)
- 1649: 48 MatrixTimesMatrix 1647 1648
- Store 1646(r8) 1649
+ 1620(r0): 7(ptr) Variable Function
+ 1624(r1): 25(ptr) Variable Function
+ 1628(r2): 25(ptr) Variable Function
+ 1632(r3): 7(ptr) Variable Function
+ 1636(r4): 25(ptr) Variable Function
+ 1640(r5): 25(ptr) Variable Function
+ 1644(r6): 49(ptr) Variable Function
+ 1648(r7): 49(ptr) Variable Function
+ 1652(r8): 49(ptr) Variable Function
+ 1621: 6(float) Load 74(inF0)
+ 1622: 6(float) Load 75(inF1)
+ 1623: 6(float) FMul 1621 1622
+ Store 1620(r0) 1623
+ 1625: 24(fvec2) Load 76(inFV0)
+ 1626: 6(float) Load 74(inF0)
+ 1627: 24(fvec2) VectorTimesScalar 1625 1626
+ Store 1624(r1) 1627
+ 1629: 6(float) Load 74(inF0)
+ 1630: 24(fvec2) Load 76(inFV0)
+ 1631: 24(fvec2) VectorTimesScalar 1630 1629
+ Store 1628(r2) 1631
+ 1633: 24(fvec2) Load 76(inFV0)
+ 1634: 24(fvec2) Load 77(inFV1)
+ 1635: 6(float) Dot 1633 1634
+ Store 1632(r3) 1635
+ 1637: 48 Load 78(inFM0)
+ 1638: 24(fvec2) Load 76(inFV0)
+ 1639: 24(fvec2) MatrixTimesVector 1637 1638
+ Store 1636(r4) 1639
+ 1641: 24(fvec2) Load 76(inFV0)
+ 1642: 48 Load 78(inFM0)
+ 1643: 24(fvec2) VectorTimesMatrix 1641 1642
+ Store 1640(r5) 1643
+ 1645: 48 Load 78(inFM0)
+ 1646: 6(float) Load 74(inF0)
+ 1647: 48 MatrixTimesScalar 1645 1646
+ Store 1644(r6) 1647
+ 1649: 6(float) Load 74(inF0)
+ 1650: 48 Load 78(inFM0)
+ 1651: 48 MatrixTimesScalar 1650 1649
+ Store 1648(r7) 1651
+ 1653: 48 Load 78(inFM0)
+ 1654: 48 Load 79(inFM1)
+ 1655: 48 MatrixTimesMatrix 1653 1654
+ Store 1652(r8) 1655
Return
FunctionEnd
89(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 82
87(inFM0): 57(ptr) FunctionParameter
88(inFM1): 57(ptr) FunctionParameter
90: Label
- 1650(r0): 7(ptr) Variable Function
- 1654(r1): 37(ptr) Variable Function
- 1658(r2): 37(ptr) Variable Function
- 1662(r3): 7(ptr) Variable Function
- 1666(r4): 37(ptr) Variable Function
- 1670(r5): 37(ptr) Variable Function
- 1674(r6): 57(ptr) Variable Function
- 1678(r7): 57(ptr) Variable Function
- 1682(r8): 57(ptr) Variable Function
- 1651: 6(float) Load 83(inF0)
- 1652: 6(float) Load 84(inF1)
- 1653: 6(float) FMul 1651 1652
- Store 1650(r0) 1653
- 1655: 36(fvec3) Load 85(inFV0)
- 1656: 6(float) Load 83(inF0)
- 1657: 36(fvec3) VectorTimesScalar 1655 1656
- Store 1654(r1) 1657
- 1659: 6(float) Load 83(inF0)
- 1660: 36(fvec3) Load 85(inFV0)
- 1661: 36(fvec3) VectorTimesScalar 1660 1659
- Store 1658(r2) 1661
- 1663: 36(fvec3) Load 85(inFV0)
- 1664: 36(fvec3) Load 86(inFV1)
- 1665: 6(float) Dot 1663 1664
- Store 1662(r3) 1665
- 1667: 56 Load 87(inFM0)
- 1668: 36(fvec3) Load 85(inFV0)
- 1669: 36(fvec3) MatrixTimesVector 1667 1668
- Store 1666(r4) 1669
- 1671: 36(fvec3) Load 85(inFV0)
- 1672: 56 Load 87(inFM0)
- 1673: 36(fvec3) VectorTimesMatrix 1671 1672
- Store 1670(r5) 1673
- 1675: 56 Load 87(inFM0)
- 1676: 6(float) Load 83(inF0)
- 1677: 56 MatrixTimesScalar 1675 1676
- Store 1674(r6) 1677
- 1679: 6(float) Load 83(inF0)
- 1680: 56 Load 87(inFM0)
- 1681: 56 MatrixTimesScalar 1680 1679
- Store 1678(r7) 1681
- 1683: 56 Load 87(inFM0)
- 1684: 56 Load 88(inFM1)
- 1685: 56 MatrixTimesMatrix 1683 1684
- Store 1682(r8) 1685
+ 1656(r0): 7(ptr) Variable Function
+ 1660(r1): 37(ptr) Variable Function
+ 1664(r2): 37(ptr) Variable Function
+ 1668(r3): 7(ptr) Variable Function
+ 1672(r4): 37(ptr) Variable Function
+ 1676(r5): 37(ptr) Variable Function
+ 1680(r6): 57(ptr) Variable Function
+ 1684(r7): 57(ptr) Variable Function
+ 1688(r8): 57(ptr) Variable Function
+ 1657: 6(float) Load 83(inF0)
+ 1658: 6(float) Load 84(inF1)
+ 1659: 6(float) FMul 1657 1658
+ Store 1656(r0) 1659
+ 1661: 36(fvec3) Load 85(inFV0)
+ 1662: 6(float) Load 83(inF0)
+ 1663: 36(fvec3) VectorTimesScalar 1661 1662
+ Store 1660(r1) 1663
+ 1665: 6(float) Load 83(inF0)
+ 1666: 36(fvec3) Load 85(inFV0)
+ 1667: 36(fvec3) VectorTimesScalar 1666 1665
+ Store 1664(r2) 1667
+ 1669: 36(fvec3) Load 85(inFV0)
+ 1670: 36(fvec3) Load 86(inFV1)
+ 1671: 6(float) Dot 1669 1670
+ Store 1668(r3) 1671
+ 1673: 56 Load 87(inFM0)
+ 1674: 36(fvec3) Load 85(inFV0)
+ 1675: 36(fvec3) MatrixTimesVector 1673 1674
+ Store 1672(r4) 1675
+ 1677: 36(fvec3) Load 85(inFV0)
+ 1678: 56 Load 87(inFM0)
+ 1679: 36(fvec3) VectorTimesMatrix 1677 1678
+ Store 1676(r5) 1679
+ 1681: 56 Load 87(inFM0)
+ 1682: 6(float) Load 83(inF0)
+ 1683: 56 MatrixTimesScalar 1681 1682
+ Store 1680(r6) 1683
+ 1685: 6(float) Load 83(inF0)
+ 1686: 56 Load 87(inFM0)
+ 1687: 56 MatrixTimesScalar 1686 1685
+ Store 1684(r7) 1687
+ 1689: 56 Load 87(inFM0)
+ 1690: 56 Load 88(inFM1)
+ 1691: 56 MatrixTimesMatrix 1689 1690
+ Store 1688(r8) 1691
Return
FunctionEnd
99(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 92
97(inFM0): 66(ptr) FunctionParameter
98(inFM1): 66(ptr) FunctionParameter
100: Label
- 1686(r0): 7(ptr) Variable Function
- 1690(r1): 91(ptr) Variable Function
- 1694(r2): 91(ptr) Variable Function
- 1698(r3): 7(ptr) Variable Function
- 1702(r4): 91(ptr) Variable Function
- 1706(r5): 91(ptr) Variable Function
- 1710(r6): 66(ptr) Variable Function
- 1714(r7): 66(ptr) Variable Function
- 1718(r8): 66(ptr) Variable Function
- 1687: 6(float) Load 93(inF0)
- 1688: 6(float) Load 94(inF1)
- 1689: 6(float) FMul 1687 1688
- Store 1686(r0) 1689
- 1691: 64(fvec4) Load 95(inFV0)
- 1692: 6(float) Load 93(inF0)
- 1693: 64(fvec4) VectorTimesScalar 1691 1692
- Store 1690(r1) 1693
- 1695: 6(float) Load 93(inF0)
- 1696: 64(fvec4) Load 95(inFV0)
- 1697: 64(fvec4) VectorTimesScalar 1696 1695
- Store 1694(r2) 1697
- 1699: 64(fvec4) Load 95(inFV0)
- 1700: 64(fvec4) Load 96(inFV1)
- 1701: 6(float) Dot 1699 1700
- Store 1698(r3) 1701
- 1703: 65 Load 97(inFM0)
- 1704: 64(fvec4) Load 95(inFV0)
- 1705: 64(fvec4) MatrixTimesVector 1703 1704
- Store 1702(r4) 1705
- 1707: 64(fvec4) Load 95(inFV0)
- 1708: 65 Load 97(inFM0)
- 1709: 64(fvec4) VectorTimesMatrix 1707 1708
- Store 1706(r5) 1709
- 1711: 65 Load 97(inFM0)
- 1712: 6(float) Load 93(inF0)
- 1713: 65 MatrixTimesScalar 1711 1712
- Store 1710(r6) 1713
- 1715: 6(float) Load 93(inF0)
- 1716: 65 Load 97(inFM0)
- 1717: 65 MatrixTimesScalar 1716 1715
- Store 1714(r7) 1717
- 1719: 65 Load 97(inFM0)
- 1720: 65 Load 98(inFM1)
- 1721: 65 MatrixTimesMatrix 1719 1720
- Store 1718(r8) 1721
+ 1692(r0): 7(ptr) Variable Function
+ 1696(r1): 91(ptr) Variable Function
+ 1700(r2): 91(ptr) Variable Function
+ 1704(r3): 7(ptr) Variable Function
+ 1708(r4): 91(ptr) Variable Function
+ 1712(r5): 91(ptr) Variable Function
+ 1716(r6): 66(ptr) Variable Function
+ 1720(r7): 66(ptr) Variable Function
+ 1724(r8): 66(ptr) Variable Function
+ 1693: 6(float) Load 93(inF0)
+ 1694: 6(float) Load 94(inF1)
+ 1695: 6(float) FMul 1693 1694
+ Store 1692(r0) 1695
+ 1697: 64(fvec4) Load 95(inFV0)
+ 1698: 6(float) Load 93(inF0)
+ 1699: 64(fvec4) VectorTimesScalar 1697 1698
+ Store 1696(r1) 1699
+ 1701: 6(float) Load 93(inF0)
+ 1702: 64(fvec4) Load 95(inFV0)
+ 1703: 64(fvec4) VectorTimesScalar 1702 1701
+ Store 1700(r2) 1703
+ 1705: 64(fvec4) Load 95(inFV0)
+ 1706: 64(fvec4) Load 96(inFV1)
+ 1707: 6(float) Dot 1705 1706
+ Store 1704(r3) 1707
+ 1709: 65 Load 97(inFM0)
+ 1710: 64(fvec4) Load 95(inFV0)
+ 1711: 64(fvec4) MatrixTimesVector 1709 1710
+ Store 1708(r4) 1711
+ 1713: 64(fvec4) Load 95(inFV0)
+ 1714: 65 Load 97(inFM0)
+ 1715: 64(fvec4) VectorTimesMatrix 1713 1714
+ Store 1712(r5) 1715
+ 1717: 65 Load 97(inFM0)
+ 1718: 6(float) Load 93(inF0)
+ 1719: 65 MatrixTimesScalar 1717 1718
+ Store 1716(r6) 1719
+ 1721: 6(float) Load 93(inF0)
+ 1722: 65 Load 97(inFM0)
+ 1723: 65 MatrixTimesScalar 1722 1721
+ Store 1720(r7) 1723
+ 1725: 65 Load 97(inFM0)
+ 1726: 65 Load 98(inFM1)
+ 1727: 65 MatrixTimesMatrix 1725 1726
+ Store 1724(r8) 1727
Return
FunctionEnd
119(TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 109
117(inFM3x4): 106(ptr) FunctionParameter
118(inFM2x4): 108(ptr) FunctionParameter
120: Label
- 1722(r00): 7(ptr) Variable Function
- 1726(r01): 25(ptr) Variable Function
- 1730(r02): 37(ptr) Variable Function
- 1734(r03): 25(ptr) Variable Function
- 1738(r04): 37(ptr) Variable Function
- 1742(r05): 7(ptr) Variable Function
- 1746(r06): 7(ptr) Variable Function
- 1750(r07): 37(ptr) Variable Function
- 1754(r08): 25(ptr) Variable Function
- 1758(r09): 25(ptr) Variable Function
- 1762(r10): 37(ptr) Variable Function
- 1766(r11): 102(ptr) Variable Function
- 1770(r12): 104(ptr) Variable Function
- 1774(r13): 49(ptr) Variable Function
- 1778(r14): 102(ptr) Variable Function
- 1782(r15): 108(ptr) Variable Function
- 1786(r16): 106(ptr) Variable Function
- 1723: 6(float) Load 110(inF0)
- 1724: 6(float) Load 111(inF1)
- 1725: 6(float) FMul 1723 1724
- Store 1722(r00) 1725
- 1727: 24(fvec2) Load 112(inFV2)
- 1728: 6(float) Load 110(inF0)
- 1729: 24(fvec2) VectorTimesScalar 1727 1728
- Store 1726(r01) 1729
- 1731: 36(fvec3) Load 113(inFV3)
- 1732: 6(float) Load 110(inF0)
- 1733: 36(fvec3) VectorTimesScalar 1731 1732
- Store 1730(r02) 1733
- 1735: 6(float) Load 110(inF0)
- 1736: 24(fvec2) Load 112(inFV2)
- 1737: 24(fvec2) VectorTimesScalar 1736 1735
- Store 1734(r03) 1737
- 1739: 6(float) Load 110(inF0)
- 1740: 36(fvec3) Load 113(inFV3)
- 1741: 36(fvec3) VectorTimesScalar 1740 1739
- Store 1738(r04) 1741
- 1743: 24(fvec2) Load 112(inFV2)
- 1744: 24(fvec2) Load 112(inFV2)
- 1745: 6(float) Dot 1743 1744
- Store 1742(r05) 1745
- 1747: 36(fvec3) Load 113(inFV3)
- 1748: 36(fvec3) Load 113(inFV3)
- 1749: 6(float) Dot 1747 1748
- Store 1746(r06) 1749
- 1751: 24(fvec2) Load 112(inFV2)
- 1752: 101 Load 114(inFM2x3)
- 1753: 36(fvec3) VectorTimesMatrix 1751 1752
- Store 1750(r07) 1753
- 1755: 36(fvec3) Load 113(inFV3)
- 1756: 103 Load 115(inFM3x2)
- 1757: 24(fvec2) VectorTimesMatrix 1755 1756
- Store 1754(r08) 1757
- 1759: 101 Load 114(inFM2x3)
- 1760: 36(fvec3) Load 113(inFV3)
- 1761: 24(fvec2) MatrixTimesVector 1759 1760
- Store 1758(r09) 1761
- 1763: 103 Load 115(inFM3x2)
- 1764: 24(fvec2) Load 112(inFV2)
- 1765: 36(fvec3) MatrixTimesVector 1763 1764
- Store 1762(r10) 1765
- 1767: 101 Load 114(inFM2x3)
- 1768: 6(float) Load 110(inF0)
- 1769: 101 MatrixTimesScalar 1767 1768
- Store 1766(r11) 1769
- 1771: 103 Load 115(inFM3x2)
- 1772: 6(float) Load 110(inF0)
- 1773: 103 MatrixTimesScalar 1771 1772
- Store 1770(r12) 1773
- 1775: 101 Load 114(inFM2x3)
- 1776: 103 Load 115(inFM3x2)
- 1777: 48 MatrixTimesMatrix 1775 1776
- Store 1774(r13) 1777
- 1779: 101 Load 114(inFM2x3)
- 1780: 56 Load 116(inFM3x3)
- 1781: 101 MatrixTimesMatrix 1779 1780
- Store 1778(r14) 1781
- 1783: 101 Load 114(inFM2x3)
- 1784: 105 Load 117(inFM3x4)
- 1785: 107 MatrixTimesMatrix 1783 1784
- Store 1782(r15) 1785
- 1787: 103 Load 115(inFM3x2)
- 1788: 107 Load 118(inFM2x4)
- 1789: 105 MatrixTimesMatrix 1787 1788
- Store 1786(r16) 1789
+ 1728(r00): 7(ptr) Variable Function
+ 1732(r01): 25(ptr) Variable Function
+ 1736(r02): 37(ptr) Variable Function
+ 1740(r03): 25(ptr) Variable Function
+ 1744(r04): 37(ptr) Variable Function
+ 1748(r05): 7(ptr) Variable Function
+ 1752(r06): 7(ptr) Variable Function
+ 1756(r07): 37(ptr) Variable Function
+ 1760(r08): 25(ptr) Variable Function
+ 1764(r09): 25(ptr) Variable Function
+ 1768(r10): 37(ptr) Variable Function
+ 1772(r11): 102(ptr) Variable Function
+ 1776(r12): 104(ptr) Variable Function
+ 1780(r13): 49(ptr) Variable Function
+ 1784(r14): 102(ptr) Variable Function
+ 1788(r15): 108(ptr) Variable Function
+ 1792(r16): 106(ptr) Variable Function
+ 1729: 6(float) Load 110(inF0)
+ 1730: 6(float) Load 111(inF1)
+ 1731: 6(float) FMul 1729 1730
+ Store 1728(r00) 1731
+ 1733: 24(fvec2) Load 112(inFV2)
+ 1734: 6(float) Load 110(inF0)
+ 1735: 24(fvec2) VectorTimesScalar 1733 1734
+ Store 1732(r01) 1735
+ 1737: 36(fvec3) Load 113(inFV3)
+ 1738: 6(float) Load 110(inF0)
+ 1739: 36(fvec3) VectorTimesScalar 1737 1738
+ Store 1736(r02) 1739
+ 1741: 6(float) Load 110(inF0)
+ 1742: 24(fvec2) Load 112(inFV2)
+ 1743: 24(fvec2) VectorTimesScalar 1742 1741
+ Store 1740(r03) 1743
+ 1745: 6(float) Load 110(inF0)
+ 1746: 36(fvec3) Load 113(inFV3)
+ 1747: 36(fvec3) VectorTimesScalar 1746 1745
+ Store 1744(r04) 1747
+ 1749: 24(fvec2) Load 112(inFV2)
+ 1750: 24(fvec2) Load 112(inFV2)
+ 1751: 6(float) Dot 1749 1750
+ Store 1748(r05) 1751
+ 1753: 36(fvec3) Load 113(inFV3)
+ 1754: 36(fvec3) Load 113(inFV3)
+ 1755: 6(float) Dot 1753 1754
+ Store 1752(r06) 1755
+ 1757: 24(fvec2) Load 112(inFV2)
+ 1758: 101 Load 114(inFM2x3)
+ 1759: 36(fvec3) VectorTimesMatrix 1757 1758
+ Store 1756(r07) 1759
+ 1761: 36(fvec3) Load 113(inFV3)
+ 1762: 103 Load 115(inFM3x2)
+ 1763: 24(fvec2) VectorTimesMatrix 1761 1762
+ Store 1760(r08) 1763
+ 1765: 101 Load 114(inFM2x3)
+ 1766: 36(fvec3) Load 113(inFV3)
+ 1767: 24(fvec2) MatrixTimesVector 1765 1766
+ Store 1764(r09) 1767
+ 1769: 103 Load 115(inFM3x2)
+ 1770: 24(fvec2) Load 112(inFV2)
+ 1771: 36(fvec3) MatrixTimesVector 1769 1770
+ Store 1768(r10) 1771
+ 1773: 101 Load 114(inFM2x3)
+ 1774: 6(float) Load 110(inF0)
+ 1775: 101 MatrixTimesScalar 1773 1774
+ Store 1772(r11) 1775
+ 1777: 103 Load 115(inFM3x2)
+ 1778: 6(float) Load 110(inF0)
+ 1779: 103 MatrixTimesScalar 1777 1778
+ Store 1776(r12) 1779
+ 1781: 101 Load 114(inFM2x3)
+ 1782: 103 Load 115(inFM3x2)
+ 1783: 48 MatrixTimesMatrix 1781 1782
+ Store 1780(r13) 1783
+ 1785: 101 Load 114(inFM2x3)
+ 1786: 56 Load 116(inFM3x3)
+ 1787: 101 MatrixTimesMatrix 1785 1786
+ Store 1784(r14) 1787
+ 1789: 101 Load 114(inFM2x3)
+ 1790: 105 Load 117(inFM3x4)
+ 1791: 107 MatrixTimesMatrix 1789 1790
+ Store 1788(r15) 1791
+ 1793: 103 Load 115(inFM3x2)
+ 1794: 107 Load 118(inFM2x4)
+ 1795: 105 MatrixTimesMatrix 1793 1794
+ Store 1792(r16) 1795
Return
FunctionEnd