public static extern global::System.IntPtr LoadBvhAnimationFromBuffer(global::System.Runtime.InteropServices.HandleRef model, string bvhBuffer, int bvhBufferLength, global::System.Runtime.InteropServices.HandleRef scale, bool translateRootFromModelNode);
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_LoadFacialAnimation_1")]
- public static extern global::System.IntPtr LoadFacialAnimation(global::System.Runtime.InteropServices.HandleRef model, string facialFilename);
+ public static extern global::System.IntPtr LoadBlendShapeAnimation(global::System.Runtime.InteropServices.HandleRef model, string jsonFilename);
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_LoadFacialAnimation_2")]
- public static extern global::System.IntPtr LoadFacialAnimationFromBuffer(global::System.Runtime.InteropServices.HandleRef model, string facialBuffer, int facialBufferLength);
+ public static extern global::System.IntPtr LoadBlendShapeAnimationFromBuffer(global::System.Runtime.InteropServices.HandleRef model, string jsonBuffer, int jsonBufferLength);
}
}
}
/// <returns>Animaion of facial</returns>
// This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
[EditorBrowsable(EditorBrowsableState.Never)]
+ [Obsolete("Do not use this LoadFacialAnimation. Use LoadBlendShapeAnimation instead.")]
public Animation LoadFacialAnimation(string facialFilename)
{
- global::System.IntPtr cPtr = Interop.Model.LoadFacialAnimation(SwigCPtr, facialFilename);
+ return LoadBlendShapeAnimation(facialFilename);
+ }
+
+ /// <summary>
+ /// Load facial animation and assign to model.
+ /// </summary>
+ /// <param name="facialBuffer">Contents of json format file what we predefined.</param>
+ /// <returns>Animaion of facial</returns>
+ // This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ [Obsolete("Do not use this LoadFacialAnimationFromBuffer. Use LoadBlendShapeAnimationFromBuffer instead.")]
+ public Animation LoadFacialAnimationFromBuffer(string facialBuffer)
+ {
+ return LoadBlendShapeAnimationFromBuffer(facialBuffer);
+ }
+
+ /// <summary>
+ /// Load blendshape animation and assign to model from json file.
+ /// </summary>
+ /// <param name="jsonFilename">Name of json format file what we predefined.</param>
+ /// <returns>Animaion of facial</returns>
+ // This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public Animation LoadBlendShapeAnimation(string jsonFilename)
+ {
+ global::System.IntPtr cPtr = Interop.Model.LoadBlendShapeAnimation(SwigCPtr, jsonFilename);
Animation ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Animation;
if (ret == null)
{
}
/// <summary>
- /// Load facial animation and assign to model.
+ /// Load morphing animation and assign to model from json string.
/// </summary>
- /// <param name="facialBuffer">Contents of json format file what we predefined.</param>
+ /// <param name="jsonBuffer">Contents of json format file what we predefined.</param>
/// <returns>Animaion of facial</returns>
// This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
[EditorBrowsable(EditorBrowsableState.Never)]
- public Animation LoadFacialAnimationFromBuffer(string facialBuffer)
+ public Animation LoadBlendShapeAnimationFromBuffer(string jsonBuffer)
{
- global::System.IntPtr cPtr = Interop.Model.LoadFacialAnimationFromBuffer(SwigCPtr, facialBuffer, facialBuffer.Length);
+ global::System.IntPtr cPtr = Interop.Model.LoadBlendShapeAnimationFromBuffer(SwigCPtr, jsonBuffer, jsonBuffer.Length);
Animation ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Animation;
if (ret == null)
{