The game appears to use HLSL, so this workaround now lives in
SPIR-V -> NIR.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7062>
} else if (!strcmp(name, "DOOMEternal")) {
/* Zero VRAM for Doom Eternal to fix rendering issues. */
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
- } else if (!strcmp(name, "Red Dead Redemption 2")) {
- /* Work around a RDR2 game bug */
- instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
}
}