HID: steam: fix boot loop with bluetooth firmware
authorRodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Wed, 6 Feb 2019 21:27:54 +0000 (22:27 +0100)
committerJiri Kosina <jkosina@suse.cz>
Wed, 13 Feb 2019 23:04:25 +0000 (00:04 +0100)
There is a new firmware for the Steam Controller with support for BLE
connections. When using such a device with a wired connection, it
reboots itself every 10 seconds unless an application has opened it.

Doing hid_hw_open() unconditionally on probe fixes the issue, and the
code becomes simpler.

Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
drivers/hid/hid-steam.c

index dc4128b..8141cad 100644 (file)
@@ -283,11 +283,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
 static int steam_input_open(struct input_dev *dev)
 {
        struct steam_device *steam = input_get_drvdata(dev);
-       int ret;
-
-       ret = hid_hw_open(steam->hdev);
-       if (ret)
-               return ret;
 
        mutex_lock(&steam->mutex);
        if (!steam->client_opened && lizard_mode)
@@ -304,8 +299,6 @@ static void steam_input_close(struct input_dev *dev)
        if (!steam->client_opened && lizard_mode)
                steam_set_lizard_mode(steam, true);
        mutex_unlock(&steam->mutex);
-
-       hid_hw_close(steam->hdev);
 }
 
 static enum power_supply_property steam_battery_props[] = {
@@ -623,11 +616,6 @@ static void steam_client_ll_stop(struct hid_device *hdev)
 static int steam_client_ll_open(struct hid_device *hdev)
 {
        struct steam_device *steam = hdev->driver_data;
-       int ret;
-
-       ret = hid_hw_open(steam->hdev);
-       if (ret)
-               return ret;
 
        mutex_lock(&steam->mutex);
        steam->client_opened = true;
@@ -635,7 +623,7 @@ static int steam_client_ll_open(struct hid_device *hdev)
 
        steam_input_unregister(steam);
 
-       return ret;
+       return 0;
 }
 
 static void steam_client_ll_close(struct hid_device *hdev)
@@ -646,7 +634,6 @@ static void steam_client_ll_close(struct hid_device *hdev)
        steam->client_opened = false;
        mutex_unlock(&steam->mutex);
 
-       hid_hw_close(steam->hdev);
        if (steam->connected) {
                steam_set_lizard_mode(steam, lizard_mode);
                steam_input_register(steam);
@@ -759,14 +746,15 @@ static int steam_probe(struct hid_device *hdev,
        if (ret)
                goto client_hdev_add_fail;
 
+       ret = hid_hw_open(hdev);
+       if (ret) {
+               hid_err(hdev,
+                       "%s:hid_hw_open\n",
+                       __func__);
+               goto hid_hw_open_fail;
+       }
+
        if (steam->quirks & STEAM_QUIRK_WIRELESS) {
-               ret = hid_hw_open(hdev);
-               if (ret) {
-                       hid_err(hdev,
-                               "%s:hid_hw_open for wireless\n",
-                               __func__);
-                       goto hid_hw_open_fail;
-               }
                hid_info(hdev, "Steam wireless receiver connected");
                steam_request_conn_status(steam);
        } else {
@@ -781,8 +769,8 @@ static int steam_probe(struct hid_device *hdev,
 
        return 0;
 
-hid_hw_open_fail:
 input_register_fail:
+hid_hw_open_fail:
 client_hdev_add_fail:
        hid_hw_stop(hdev);
 hid_hw_start_fail:
@@ -809,8 +797,8 @@ static void steam_remove(struct hid_device *hdev)
        cancel_work_sync(&steam->work_connect);
        if (steam->quirks & STEAM_QUIRK_WIRELESS) {
                hid_info(hdev, "Steam wireless receiver disconnected");
-               hid_hw_close(hdev);
        }
+       hid_hw_close(hdev);
        hid_hw_stop(hdev);
        steam_unregister(steam);
 }