docs: Add recipe for animating an actor on a curved path
authorElliot Smith <elliot.smith@intel.com>
Tue, 8 Feb 2011 14:37:59 +0000 (14:37 +0000)
committerElliot Smith <elliot.smith@intel.com>
Tue, 8 Feb 2011 14:41:51 +0000 (14:41 +0000)
Show how to animate an actor using a ClutterPathConstraint.

This demonstrates how to get effects similar to
ClutterPathBehaviour with the modern animation APIs.

Includes 3 examples:

1) Simple ClutterPathConstraint used with implicit animations
2) ClutterPathConstraint used to simulate circular animation,
using ClutterAnimator
3) Creating simple curved path animations with non-linear
easing

doc/cookbook/Makefile.am
doc/cookbook/animations.xml
doc/cookbook/examples/Makefile.am
doc/cookbook/examples/animations-path-circle.c [new file with mode: 0644]
doc/cookbook/examples/animations-path-easing.c [new file with mode: 0644]
doc/cookbook/examples/animations-path.c [new file with mode: 0644]
doc/cookbook/videos/animations-path.ogv [new file with mode: 0644]

index 0d022e7..6fad1b4 100644 (file)
@@ -49,6 +49,7 @@ IMAGE_FILES = \
 VIDEO_FILES = \
        $(srcdir)/videos/animations-fading-out.ogv \
        $(srcdir)/videos/animations-fading-in-then-out.ogv \
+       $(srcdir)/videos/animations-path.ogv \
        $(srcdir)/videos/animations-rotating-x-minus-45.ogv \
        $(srcdir)/videos/animations-rotating-y-45.ogv \
        $(srcdir)/videos/animations-rotating-z-90.ogv \
index dfdcf43..4d65555 100644 (file)
@@ -3055,4 +3055,275 @@ g_object_set (actor,
 
   </section>
 
+  <section id="animations-path">
+    <title>Animating an actor along a curved path</title>
+
+    <section>
+      <title>Problem</title>
+
+      <para>You want to animate an actor along a curved path: for
+      example, to move an actor in a circle or spiral.</para>
+    </section>
+
+    <section>
+      <title>Solution</title>
+
+      <para>Create a <type>ClutterPath</type> to describe the
+      path the actor should move along; then create a
+      <type>ClutterPathConstraint</type> based on that path:</para>
+
+      <informalexample>
+        <programlisting>
+ClutterPath *path;
+ClutterConstraint *constraint;
+
+/* create the path */
+path = clutter_path_new ();
+
+/* first node is at 30,60 */
+clutter_path_add_move_to (path, 30, 60);
+
+/* add a curve to the top-right of the stage, with control
+ * points relative to the start point at 30,60
+ */
+clutter_path_add_rel_curve_to (path,
+                               120, 180,
+                               180, 120,
+                               240, 0);
+
+/* create a constraint based on the path */
+constraint = clutter_path_constraint_new (path, 0.0);
+        </programlisting>
+      </informalexample>
+
+      <note>
+        <para>For more on the types of curve and line segment available,
+        see the <type>ClutterPath</type> API documentation.</para>
+      </note>
+
+      <para>Next, add the constraint to an actor; in this case, the
+      actor is a red rectangle:</para>
+
+      <informalexample>
+        <programlisting>
+ClutterActor *rectangle;
+ClutterActor *stage = clutter_stage_new ();
+
+/* ...set size stage, color, etc... */
+
+const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);
+
+rectangle = clutter_rectangle_new_with_color (red_color);
+clutter_actor_set_size (rectangle, 60, 60);
+
+/* add the constraint to the rectangle; note that this
+ * puts the rectangle at the start of the path, i.e. at position 30,60;
+ * we also give the constraint a name, so we can use it from an implicit
+ * animation
+ */
+clutter_actor_add_constraint_with_name (rectangle, "path", constraint);
+
+/* add the rectangle to the stage */
+clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
+        </programlisting>
+      </informalexample>
+
+      <para>Note how the constraint has to be assigned a name (here, "path")
+      to make it accessible via implicit animations.</para>
+
+      <para>Finally, animate the constraint's <varname>offset</varname>
+      property; which in turn moves the actor along the path:</para>
+
+      <informalexample>
+        <programlisting>
+ClutterTimeline *timeline;
+
+/* create a timeline with 1000 milliseconds duration, which loops
+ * indefinitely and reverses its direction each time it completes
+ */
+timeline = clutter_timeline_new (1000);
+clutter_timeline_set_loop (timeline, TRUE);
+clutter_timeline_set_auto_reverse (timeline, TRUE);
+
+/* animate the offset property on the constraint from 0.0 to 1.0;
+ * note the syntax used to refer to the constraints metadata for the
+ * rectangle actor:
+ *
+ *   "@constraints.&lt;constraint name&gt;.&lt;property&gt;"
+ */
+clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
+                                     "@constraints.path.offset", 1.0,
+                                     NULL);
+
+/* ...show the stage, run the mainloop, free memory on exit... */
+        </programlisting>
+      </informalexample>
+
+      <para>The <link linkend="animations-path-example-1">full
+      example</link> shows how these fragments fit together.
+      The animation produced by this example looks
+      like this:</para>
+
+      <inlinemediaobject>
+        <videoobject>
+          <videodata fileref="videos/animations-path.ogv"/>
+        </videoobject>
+        <alt>
+          <para>Video showing animation of an actor along a curved
+          path using <type>ClutterPathConstraint</type></para>
+        </alt>
+      </inlinemediaobject>
+
+      <para>The <link linkend="animations-path-example-2">second full
+      example</link> animates an actor around a simulated circle
+      using a more complex <type>ClutterPath</type>.</para>
+
+    </section>
+
+    <section>
+      <title>Discussion</title>
+
+      <para>Animating an actor using <type>ClutterPathConstraint</type>
+      is the recommended way to animate actors along curved paths. It
+      replaces the older <type>ClutterBehaviourPath</type>.</para>
+
+      <para>A <type>ClutterPathConstraint</type> constrains an
+      actor's <varname>x</varname> and <varname>y</varname> properties
+      to a position along such a <type>ClutterPath</type>: a path through
+      2D space. The <type>ClutterPath</type> itself is composed of nodes
+      (x,y positions in 2D space), connected by straight lines or (cubic)
+      <ulink url="http://en.wikipedia.org/wiki/B%C3%A9zier_curve">Bézier
+      curves</ulink>.</para>
+
+      <note>
+        <para><type>ClutterPath</type> doesn't have to be used in animations:
+        it can also be used in drawing (see the
+        <link linkend="actors-non-rectangular">non-rectangular actor
+        recipe</link>).</para>
+      </note>
+
+      <para>The actor's position along the path is determined by the constraint's
+      <varname>offset</varname> property, which has a
+      value between 0.0 and 1.0. When the offset is 0.0, the actor
+      is at the beginning of the path; when the actor is at 1.0, the
+      actor is at the end of the path. Between 0.0 and 1.0, the actor
+      is some fraction of the way along the path.</para>
+
+      <para>If you immediately set the <varname>offset</varname> for the
+      constraint (e.g. to <code>0.5</code>), the actor is instantly placed
+      at that position along the path: for <code>offset = 0.5</code>,
+      at the halfway point.</para>
+
+      <para>By contrast, to animate an actor along a path, you
+      <emphasis>animate</emphasis> the offset property of a
+      <type>ClutterPathConstraint</type>. The actor's position
+      along the path is dependent on the progress of the animation:
+      when the animation starts, the actor is at the beginning of the path;
+      by the end of the animation, it will have reached its end.</para>
+
+      <para>If you animate the constraint using a linear easing mode,
+      the progress of the animation matches progress along the path: at
+      half-way through the animation, the actor will be half-way along
+      the path.</para>
+
+      <para>However, if you are using a non-linear easing mode
+      (e.g. a quintic or cubic mode), the offset along the path and
+      progress through the animation may differ. This is because the
+      offset along the path is computed from the alpha value at that
+      point in the animation; this in turn depends on the alpha function
+      applied by the animation. (See the
+      <link linkend="animations-introduction">animations introduction</link>
+      for more details about alphas.)</para>
+
+      <para>One way to think about this is to imagine the actor
+      making a journey along the path. The alpha function governs the
+      actor's speed, including how it speeds up and slows down
+      during its journey. The actor's speed may be constant
+      (as in a linear easing mode). Alternatively, the actor's speed
+      may not be constant: it might start out fast then slow down
+      (ease out); or start slow and speed up (ease in); or start and
+      end fast, but slow down in the middle (ease in and ease out); or
+      some other more complex arrangement (as in the bounce and elastic
+      easing modes). So where the actor is on the path at a particular
+      time doesn't directly relate to how long it's been travelling:
+      the position is determined both by how long it's been travelling,
+      and changes in its speed throughout the journey.</para>
+
+      <section>
+        <title>Other ways to animate along a path</title>
+
+        <para><type>ClutterPathConstraint</type> is the only
+        decent way of animating along curves in a predictable
+        and manageable fashion. It can also be used to animate along
+        paths composed of straight lines, though this isn't essential: you
+        can do straight line animations directly with <type>ClutterAnimator</type>,
+        <type>ClutterState</type> or implicit animations. But if
+        you need to animate between more than a half a dozen sets of
+        points joined by straight lines, <type>ClutterPathConstraint</type>
+        makes sense then too.</para>
+
+        <para>It is also possible to animate actors over very simple, non-Bézier
+        curves without using <type>ClutterPathConstraint</type>. This
+        can be done by animating the actor's position properties using
+        a non-linear easing mode (see the <type>ClutterAlpha</type>
+        documentation for available modes, or write your own custom
+        alpha function). <link linkend="animations-path-example-3">This
+        example</link> shows how to animate two actors on
+        curved paths around each other without
+        <type>ClutterPathConstraint</type>.</para>
+
+        <para>However, it is difficult to precisely calculate paths
+        with this approach. It is also only practical where you have a
+        very simple curve: if you want to chain together several curved
+        motions (as in the <link linkend="animations-path-example-2">circle
+        example</link>), this quickly becomes unwieldy.</para>
+
+        <tip>
+          <para>
+          If you want physics-based animation, look at
+          <ulink url="http://git.clutter-project.org/clutter-box2d/">clutter-box2d</ulink>.
+          </para>
+        </tip>
+
+      </section>
+
+    </section>
+
+    <section id="animations-path-examples">
+      <title>Full examples</title>
+
+      <example id="animations-path-example-1">
+        <title>Using a <type>ClutterPathConstraint</type> with
+        implicit animations to move an actor along a curved path</title>
+        <programlisting>
+<xi:include href="examples/animations-path.c" parse="text">
+  <xi:fallback>a code sample should be here... but isn't</xi:fallback>
+</xi:include>
+        </programlisting>
+      </example>
+
+      <example id="animations-path-example-2">
+        <title>Using a <type>ClutterPathConstraint</type> with
+        <type>ClutterAnimator</type> to animate an actor on
+        a simulated circular path</title>
+        <programlisting>
+<xi:include href="examples/animations-path-circle.c" parse="text">
+  <xi:fallback>a code sample should be here... but isn't</xi:fallback>
+</xi:include>
+        </programlisting>
+      </example>
+
+      <example id="animations-path-example-3">
+        <title>Animating actors on curved paths using easing modes</title>
+        <programlisting>
+<xi:include href="examples/animations-path-easing.c" parse="text">
+  <xi:fallback>a code sample should be here... but isn't</xi:fallback>
+</xi:include>
+        </programlisting>
+      </example>
+
+    </section>
+
+  </section>
+
 </chapter>
index dfc855f..2e4e28a 100644 (file)
@@ -11,6 +11,9 @@ noinst_PROGRAMS = \
        animations-moving-animator              \
        animations-moving-implicit              \
        animations-moving-state                 \
+       animations-path                 \
+       animations-path-circle                  \
+       animations-path-easing                  \
        animations-reuse                        \
        animations-rotating                     \
        animations-scaling                      \
@@ -71,6 +74,9 @@ animations_looping_state_SOURCES           = animations-looping-state.c
 animations_moving_animator_SOURCES         = animations-moving-animator.c
 animations_moving_implicit_SOURCES         = animations-moving-implicit.c
 animations_moving_state_SOURCES            = animations-moving-state.c
+animations_path_SOURCES                    = animations-path.c
+animations_path_circle_SOURCES             = animations-path-circle.c
+animations_path_easing_SOURCES             = animations-path-easing.c
 animations_reuse_SOURCES                   = animations-reuse.c
 animations_rotating_SOURCES                = animations-rotating.c
 animations_scaling_SOURCES                 = animations-scaling.c
diff --git a/doc/cookbook/examples/animations-path-circle.c b/doc/cookbook/examples/animations-path-circle.c
new file mode 100644 (file)
index 0000000..23a13e6
--- /dev/null
@@ -0,0 +1,128 @@
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+#define STAGE_SIDE 400.0
+
+static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
+static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
+
+/* Build a "circular" path out of 4 Bezier curves
+ *
+ * code modified from
+ * http://git.clutter-project.org/dax/tree/dax/dax-traverser-clutter.c#n328
+ *
+ * see http://www.whizkidtech.redprince.net/bezier/circle/
+ * for further explanation
+ */
+static ClutterPath *
+build_circular_path (gfloat cx,
+                     gfloat cy,
+                     gfloat r)
+{
+  ClutterPath *path;
+  static gfloat kappa = 4 * (G_SQRT2 - 1) / 3;
+
+  path = clutter_path_new ();
+
+  clutter_path_add_move_to (path, cx + r, cy);
+  clutter_path_add_curve_to (path,
+                             cx + r, cy + r * kappa,
+                             cx + r * kappa, cy + r,
+                             cx, cy + r);
+  clutter_path_add_curve_to (path,
+                             cx - r * kappa, cy + r,
+                             cx - r, cy + r * kappa,
+                             cx - r, cy);
+  clutter_path_add_curve_to (path,
+                             cx - r, cy - r * kappa,
+                             cx - r * kappa, cy - r,
+                             cx, cy - r);
+  clutter_path_add_curve_to (path,
+                             cx + r * kappa, cy - r,
+                             cx + r, cy - r * kappa,
+                             cx + r, cy);
+  clutter_path_add_close (path);
+
+  return path;
+}
+
+static gboolean
+key_pressed_cb (ClutterActor *actor,
+                ClutterEvent *event,
+                gpointer      user_data)
+{
+  ClutterTimeline *timeline = CLUTTER_TIMELINE (user_data);
+
+  if (!clutter_timeline_is_playing (timeline))
+    clutter_timeline_start (timeline);
+
+  return TRUE;
+}
+
+int
+main (int   argc,
+      char *argv[])
+{
+  ClutterPath *path;
+  ClutterConstraint *constraint;
+  ClutterAnimator *animator;
+  ClutterTimeline *timeline;
+  ClutterActor *stage;
+  ClutterActor *rectangle;
+
+  clutter_init (&argc, &argv);
+
+  stage = clutter_stage_new ();
+  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
+  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+  rectangle = clutter_rectangle_new_with_color (&red_color);
+  clutter_actor_set_size (rectangle, STAGE_SIDE / 8, STAGE_SIDE / 8);
+  clutter_actor_set_position (rectangle,
+                              STAGE_SIDE / 2,
+                              STAGE_SIDE / 2);
+
+  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
+                               rectangle);
+
+  /* set up a path and make a constraint with it */
+  path = build_circular_path (STAGE_SIDE / 2,
+                              STAGE_SIDE / 2,
+                              STAGE_SIDE / 4);
+  constraint = clutter_path_constraint_new (path, 0.0);
+
+  /* apply the constraint to the rectangle; note that there
+   * is no need to name the constraint, as we will be animating
+   * the constraint's offset property directly using ClutterAnimator
+   */
+  clutter_actor_add_constraint (rectangle, constraint);
+
+  /* animation to animate the path offset */
+  animator = clutter_animator_new ();
+  clutter_animator_set_duration (animator, 5000);
+
+  /* use ClutterAnimator to animate the constraint directly */
+  clutter_animator_set (animator,
+                        constraint, "offset", CLUTTER_LINEAR, 0.0, 0.0,
+                        constraint, "offset", CLUTTER_LINEAR, 1.0, 1.0,
+                        NULL);
+
+  timeline = clutter_animator_get_timeline (animator);
+  clutter_timeline_set_loop (timeline, TRUE);
+  clutter_timeline_set_auto_reverse (timeline, TRUE);
+
+  g_signal_connect (stage,
+                    "key-press-event",
+                    G_CALLBACK (key_pressed_cb),
+                    timeline);
+
+  clutter_actor_show (stage);
+
+  clutter_main ();
+
+  /* clean up */
+  g_object_unref (animator);
+
+  return EXIT_SUCCESS;
+}
diff --git a/doc/cookbook/examples/animations-path-easing.c b/doc/cookbook/examples/animations-path-easing.c
new file mode 100644 (file)
index 0000000..8a1da76
--- /dev/null
@@ -0,0 +1,104 @@
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+typedef struct {
+  ClutterActor *red;
+  ClutterActor *green;
+  ClutterTimeline *timeline;
+} State;
+
+static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
+static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
+static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
+
+static void
+reverse_timeline (ClutterTimeline *timeline)
+{
+  ClutterTimelineDirection dir = clutter_timeline_get_direction (timeline);
+
+  if (dir == CLUTTER_TIMELINE_FORWARD)
+    dir = CLUTTER_TIMELINE_BACKWARD;
+  else
+    dir = CLUTTER_TIMELINE_FORWARD;
+
+  clutter_timeline_set_direction (timeline, dir);
+}
+
+/* a key press either starts the timeline or reverses it */
+static gboolean
+key_pressed_cb (ClutterActor *actor,
+                ClutterEvent *event,
+                gpointer      user_data)
+{
+  State *state = (State *) user_data;
+
+  if (clutter_timeline_is_playing (state->timeline))
+    reverse_timeline (state->timeline);
+  else
+    clutter_timeline_start (state->timeline);
+
+  return TRUE;
+}
+
+int
+main (int   argc,
+      char *argv[])
+{
+  State *state = g_new0 (State, 1);
+
+  ClutterActor *stage;
+  ClutterAnimator *animator;
+
+  clutter_init (&argc, &argv);
+
+  stage = clutter_stage_new ();
+  clutter_actor_set_size (stage, 400, 400);
+  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+  state->red = clutter_rectangle_new_with_color (&red_color);
+  clutter_actor_set_size (state->red, 100, 100);
+  clutter_actor_set_position (state->red, 300, 300);
+
+  state->green = clutter_rectangle_new_with_color (&green_color);
+  clutter_actor_set_size (state->green, 100, 100);
+  clutter_actor_set_position (state->green, 0, 0);
+
+  animator = clutter_animator_new ();
+  clutter_animator_set_duration (animator, 1000);
+
+  clutter_animator_set (animator,
+                        state->red, "x", CLUTTER_LINEAR, 0.0, 300.0,
+                        state->red, "y", CLUTTER_LINEAR, 0.0, 300.0,
+                        state->red, "x", CLUTTER_LINEAR, 1.0, 0.0,
+                        state->red, "y", CLUTTER_EASE_IN_QUINT, 1.0, 0.0,
+                        NULL);
+
+  clutter_animator_set (animator,
+                        state->green, "x", CLUTTER_LINEAR, 0.0, 0.0,
+                        state->green, "y", CLUTTER_LINEAR, 0.0, 0.0,
+                        state->green, "x", CLUTTER_LINEAR, 1.0, 300.0,
+                        state->green, "y", CLUTTER_EASE_IN_QUINT, 1.0, 300.0,
+                        NULL);
+
+  state->timeline = clutter_animator_get_timeline (animator);
+
+  clutter_timeline_set_auto_reverse (state->timeline, TRUE);
+
+  g_signal_connect (stage,
+                    "key-press-event",
+                    G_CALLBACK (key_pressed_cb),
+                    state);
+
+  clutter_container_add (CLUTTER_CONTAINER (stage), state->red, state->green, NULL);
+
+  clutter_actor_show (stage);
+
+  clutter_main ();
+
+  g_object_unref (animator);
+
+  g_free (state);
+
+  return EXIT_SUCCESS;
+}
diff --git a/doc/cookbook/examples/animations-path.c b/doc/cookbook/examples/animations-path.c
new file mode 100644 (file)
index 0000000..c368657
--- /dev/null
@@ -0,0 +1,61 @@
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+int
+main (int   argc,
+      char *argv[])
+{
+  ClutterActor *stage;
+  ClutterPath *path;
+  ClutterConstraint *constraint;
+  ClutterActor *rectangle;
+  ClutterTimeline *timeline;
+
+  const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
+  const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);
+
+  clutter_init (&argc, &argv);
+
+  stage = clutter_stage_new ();
+  clutter_actor_set_size (stage, 360, 300);
+  clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
+  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+  /* create the path */
+  path = clutter_path_new ();
+  clutter_path_add_move_to (path, 30, 60);
+
+  /* add a curve round to the top-right of the stage */
+  clutter_path_add_rel_curve_to (path,
+                                 120, 180,
+                                 180, 120,
+                                 240, 0);
+
+  /* create a constraint based on the path */
+  constraint = clutter_path_constraint_new (path, 0.0);
+
+  /* put a rectangle at the start of the path */
+  rectangle = clutter_rectangle_new_with_color (red_color);
+  clutter_actor_set_size (rectangle, 60, 60);
+
+  /* add the constraint to the rectangle */
+  clutter_actor_add_constraint_with_name (rectangle, "path", constraint);
+
+  /* add the rectangle to the stage */
+  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
+
+  /* set up the timeline */
+  timeline = clutter_timeline_new (1000);
+  clutter_timeline_set_loop (timeline, TRUE);
+  clutter_timeline_set_auto_reverse (timeline, TRUE);
+
+  clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
+                                       "@constraints.path.offset", 1.0,
+                                       NULL);
+
+  clutter_actor_show (stage);
+
+  clutter_main ();
+
+  return EXIT_SUCCESS;
+}
diff --git a/doc/cookbook/videos/animations-path.ogv b/doc/cookbook/videos/animations-path.ogv
new file mode 100644 (file)
index 0000000..13578c8
Binary files /dev/null and b/doc/cookbook/videos/animations-path.ogv differ