Add a conformance test for 3D textures
authorNeil Roberts <neil@linux.intel.com>
Thu, 1 Jul 2010 21:05:51 +0000 (22:05 +0100)
committerNeil Roberts <neil@linux.intel.com>
Tue, 13 Jul 2010 13:29:02 +0000 (14:29 +0100)
This creates a 3D texture with different colors on all of the images
and renders it using a VBO to verify that the texture coordinates can
select all of the images.

tests/conform/.gitignore
tests/conform/Makefile.am
tests/conform/test-cogl-texture-3d.c [new file with mode: 0644]
tests/conform/test-conform-main.c

index 8cda303..2c603e2 100644 (file)
 /test-cogl-depth-test
 /test-cogl-pixel-array
 /test-cogl-texture-get-set-data
+/test-cogl-texture-3d
 /wrappers
 /*-report.xml
 /*-report.html
index 5a40308..1c23444 100644 (file)
@@ -27,6 +27,7 @@ test_conformance_SOURCES =            \
        test-cogl-multitexture.c        \
        test-cogl-texture-mipmaps.c     \
        test-cogl-texture-rectangle.c   \
+       test-cogl-texture-3d.c          \
        test-cogl-texture-pixmap-x11.c  \
        test-cogl-texture-get-set-data.c \
        test-cogl-wrap-modes.c          \
diff --git a/tests/conform/test-cogl-texture-3d.c b/tests/conform/test-cogl-texture-3d.c
new file mode 100644 (file)
index 0000000..82b34ba
--- /dev/null
@@ -0,0 +1,230 @@
+#include <clutter/clutter.h>
+#include <string.h>
+
+#include "test-conform-common.h"
+
+static const ClutterColor stage_color = { 0x0, 0xff, 0x0, 0xff };
+
+#define TEX_WIDTH        4
+#define TEX_HEIGHT       8
+#define TEX_DEPTH        16
+/* Leave four bytes of padding between each row */
+#define TEX_ROWSTRIDE    (TEX_WIDTH * 4 + 4)
+/* Leave four rows of padding between each image */
+#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
+
+static CoglHandle
+create_texture_3d (void)
+{
+  int x, y, z;
+  guint8 *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH);
+  guint8 *p = data;
+  CoglHandle tex;
+  GError *error = NULL;
+
+  for (z = 0; z < TEX_DEPTH; z++)
+    {
+      for (y = 0; y < TEX_HEIGHT; y++)
+        {
+          for (x = 0; x < TEX_WIDTH; x++)
+            {
+              /* Set red, green, blue to values based on x, y, z */
+              *(p++) = 255 - x * 8;
+              *(p++) = y * 8;
+              *(p++) = 255 - z * 8;
+              /* Fully opaque */
+              *(p++) = 0xff;
+            }
+
+          /* Set the padding between rows to 0xde */
+          memset (p, 0xde, TEX_ROWSTRIDE - (TEX_WIDTH * 4));
+          p += TEX_ROWSTRIDE - (TEX_WIDTH * 4);
+        }
+      /* Set the padding between images to 0xad */
+      memset (p, 0xba, TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE));
+      p += TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE);
+    }
+
+  tex = cogl_texture_3d_new_from_data (TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
+                                       COGL_TEXTURE_NO_AUTO_MIPMAP,
+                                       COGL_PIXEL_FORMAT_RGBA_8888,
+                                       COGL_PIXEL_FORMAT_ANY,
+                                       TEX_ROWSTRIDE,
+                                       TEX_IMAGE_STRIDE,
+                                       data,
+                                       &error);
+
+  if (tex == COGL_INVALID_HANDLE)
+    {
+      g_assert (error != NULL);
+      g_warning ("Failed to create 3D texture: %s", error->message);
+      g_assert_not_reached ();
+    }
+
+  g_free (data);
+
+  return tex;
+}
+
+static void
+draw_frame (void)
+{
+  CoglHandle tex = create_texture_3d ();
+  CoglHandle material = cogl_material_new ();
+  typedef struct { float x, y, s, t, r; } Vert;
+  CoglHandle vbo, indices;
+  Vert *verts, *v;
+  int i;
+
+  cogl_material_set_layer (material, 0, tex);
+  cogl_handle_unref (tex);
+  cogl_material_set_layer_filters (material, 0,
+                                   COGL_MATERIAL_FILTER_NEAREST,
+                                   COGL_MATERIAL_FILTER_NEAREST);
+  cogl_set_source (material);
+  cogl_handle_unref (material);
+
+  /* Render the texture repeated horizontally twice using a regular
+     cogl rectangle. This should end up with the r texture coordinates
+     as zero */
+  cogl_rectangle_with_texture_coords (0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
+                                      0.0f, 0.0f, 2.0f, 1.0f);
+
+  /* Render all of the images in the texture using coordinates from a VBO */
+  v = verts = g_new (Vert, 4 * TEX_DEPTH);
+  for (i = 0; i < TEX_DEPTH; i++)
+    {
+      float r = (i + 0.5f) / TEX_DEPTH;
+
+      v->x = i * TEX_WIDTH;
+      v->y = TEX_HEIGHT;
+      v->s = 0;
+      v->t = 0;
+      v->r = r;
+      v++;
+
+      v->x = i * TEX_WIDTH;
+      v->y = TEX_HEIGHT * 2;
+      v->s = 0;
+      v->t = 1;
+      v->r = r;
+      v++;
+
+      v->x = i * TEX_WIDTH + TEX_WIDTH;
+      v->y = TEX_HEIGHT * 2;
+      v->s = 1;
+      v->t = 1;
+      v->r = r;
+      v++;
+
+      v->x = i * TEX_WIDTH + TEX_WIDTH;
+      v->y = TEX_HEIGHT;
+      v->s = 1;
+      v->t = 0;
+      v->r = r;
+      v++;
+    }
+
+  vbo = cogl_vertex_buffer_new (4 * TEX_DEPTH);
+  cogl_vertex_buffer_add (vbo, "gl_Vertex",
+                          2, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
+                          sizeof (Vert),
+                          &verts->x);
+  cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0",
+                          3, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
+                          sizeof (Vert),
+                          &verts->s);
+  cogl_vertex_buffer_submit (vbo);
+
+  g_free (verts);
+
+  indices = cogl_vertex_buffer_indices_get_for_quads (6 * TEX_DEPTH);
+
+  cogl_vertex_buffer_draw_elements (vbo,
+                                    COGL_VERTICES_MODE_TRIANGLES,
+                                    indices,
+                                    0, TEX_DEPTH * 4 - 1,
+                                    0, TEX_DEPTH * 6);
+
+  cogl_handle_unref (vbo);
+}
+
+static void
+validate_block (int block_x, int block_y, int z)
+{
+  guint8 *data, *p;
+  int x, y;
+
+  p = data = g_malloc (TEX_WIDTH * TEX_HEIGHT * 4);
+
+  cogl_read_pixels (block_x * TEX_WIDTH, block_y * TEX_HEIGHT,
+                    TEX_WIDTH, TEX_HEIGHT,
+                    COGL_READ_PIXELS_COLOR_BUFFER,
+                    COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+                    data);
+
+  for (y = 0; y < TEX_HEIGHT; y++)
+    for (x = 0; x < TEX_WIDTH; x++)
+      {
+        g_assert_cmpint (p[0], ==, 255 - x * 8);
+        g_assert_cmpint (p[1], ==, y * 8);
+        g_assert_cmpint (p[2], ==, 255 - z * 8);
+        p += 4;
+      }
+
+  g_free (data);
+}
+
+static void
+validate_result (void)
+{
+  int i;
+
+  validate_block (0, 0, 0);
+
+  for (i = 0; i < TEX_DEPTH; i++)
+    validate_block (i, 1, i);
+}
+
+static void
+on_paint (void)
+{
+  draw_frame ();
+
+  validate_result ();
+
+  /* Comment this out to see what the test paints */
+  clutter_main_quit ();
+}
+
+void
+test_cogl_texture_3d (TestConformSimpleFixture *fixture,
+                      gconstpointer data)
+{
+  ClutterActor *stage;
+  guint paint_handler;
+
+  stage = clutter_stage_get_default ();
+
+  /* Check whether GL supports the rectangle extension. If not we'll
+     just assume the test passes */
+  if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
+    {
+      clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+
+      paint_handler = g_signal_connect_after (stage, "paint",
+                                              G_CALLBACK (on_paint), NULL);
+
+      clutter_actor_show (stage);
+
+      clutter_main ();
+
+      g_signal_handler_disconnect (stage, paint_handler);
+
+      if (g_test_verbose ())
+        g_print ("OK\n");
+    }
+  else if (g_test_verbose ())
+    g_print ("Skipping\n");
+}
+
index c9d716e..1bfe356 100644 (file)
@@ -206,6 +206,7 @@ main (int argc, char **argv)
   TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture);
   TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_pixel_array);
   TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
+  TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_3d);
   TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
   TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
   TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);