if (m_dirty_geometry) {
updateGeometry();
m_dirty_geometry = false;
+
+ QSGNode::DirtyState state = QSGNode::DirtyGeometry;
+ // smoothed material is always blended, so no change in material state
+ if (material() == &m_material) {
+ bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
+ bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
+ || (m_color.alpha() < 255 && m_color.alpha() != 0)
+ || (m_pen_width > 0 && m_border_color.alpha() < 255);
+ if (wasBlending != isBlending) {
+ m_material.setFlag(QSGMaterial::Blending, isBlending);
+ state |= QSGNode::DirtyMaterial;
+ }
+ }
+
+ markDirty(state);
}
- m_material.setFlag(QSGMaterial::Blending, (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
- || (m_color.alpha() < 255 && m_color.alpha() != 0)
- || (m_pen_width > 0 && m_border_color.alpha() < 255));
}
void QSGDefaultRectangleNode::updateGeometry()
Q_ASSERT(outerAATail == indexCount);
}
}
-
- markDirty(DirtyGeometry);
}