We don't need to loop over the max number of color buffers, just the
current number (which is usually one).
Tested with full Piglit run, Heaven 4.0, etc.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
unsigned i;
- for (i = 0; i < svgascreen->max_color_buffers; i++) {
+ for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
}