We wouldn't want some remaining 3D rendering to scribble on our batchbuffer.
bucket = drm_intel_gem_bo_bucket_for_size(bufmgr_gem, bo->size);
/* Put the buffer into our internal cache for reuse if we can. */
- if (bucket != NULL &&
+ if (bo_gem->global_name == 0 &&
+ bucket != NULL &&
(bucket->max_entries == -1 ||
(bucket->max_entries > 0 &&
bucket->num_entries < bucket->max_entries)))
{
- bo_gem->name = 0;
+ bo_gem->name = NULL;
bo_gem->validate_index = -1;
bo_gem->relocs = NULL;
bo_gem->reloc_target_bo = NULL;