%r = sext <4 x i1> %d3 to <4 x i32>
ret <4 x i32> %r
}
+
+;
+; Check that we can commute operands by swapping the predicate.
+;
+
+define <4 x i32> @icmp_sgt_slt_v4i32(<4 x i32> %a, i32* %b) {
+; CHECK-LABEL: @icmp_sgt_slt_v4i32(
+; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x i32> [[A:%.*]], i32 0
+; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x i32> [[A]], i32 1
+; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x i32> [[A]], i32 2
+; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x i32> [[A]], i32 3
+; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds i32, i32* [[B:%.*]], i64 1
+; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 2
+; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 3
+; CHECK-NEXT: [[B0:%.*]] = load i32, i32* [[B]], align 4
+; CHECK-NEXT: [[B1:%.*]] = load i32, i32* [[P1]], align 4
+; CHECK-NEXT: [[B2:%.*]] = load i32, i32* [[P2]], align 4
+; CHECK-NEXT: [[B3:%.*]] = load i32, i32* [[P3]], align 4
+; CHECK-NEXT: [[C0:%.*]] = icmp sgt i32 [[A0]], [[B0]]
+; CHECK-NEXT: [[C1:%.*]] = icmp slt i32 [[B1]], [[A1]]
+; CHECK-NEXT: [[C2:%.*]] = icmp slt i32 [[B2]], [[A2]]
+; CHECK-NEXT: [[C3:%.*]] = icmp sgt i32 [[A3]], [[B3]]
+; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
+; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
+; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
+; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: ret <4 x i32> [[R]]
+;
+ %a0 = extractelement <4 x i32> %a, i32 0
+ %a1 = extractelement <4 x i32> %a, i32 1
+ %a2 = extractelement <4 x i32> %a, i32 2
+ %a3 = extractelement <4 x i32> %a, i32 3
+ %p0 = getelementptr inbounds i32, i32* %b, i32 0
+ %p1 = getelementptr inbounds i32, i32* %b, i32 1
+ %p2 = getelementptr inbounds i32, i32* %b, i32 2
+ %p3 = getelementptr inbounds i32, i32* %b, i32 3
+ %b0 = load i32, i32* %p0, align 4
+ %b1 = load i32, i32* %p1, align 4
+ %b2 = load i32, i32* %p2, align 4
+ %b3 = load i32, i32* %p3, align 4
+ %c0 = icmp sgt i32 %a0, %b0
+ %c1 = icmp slt i32 %b1, %a1
+ %c2 = icmp slt i32 %b2, %a2
+ %c3 = icmp sgt i32 %a3, %b3
+ %d0 = insertelement <4 x i1> undef, i1 %c0, i32 0
+ %d1 = insertelement <4 x i1> %d0, i1 %c1, i32 1
+ %d2 = insertelement <4 x i1> %d1, i1 %c2, i32 2
+ %d3 = insertelement <4 x i1> %d2, i1 %c3, i32 3
+ %r = sext <4 x i1> %d3 to <4 x i32>
+ ret <4 x i32> %r
+}
+
+define <4 x i32> @icmp_uge_ule_v4i32(<4 x i32> %a, i32* %b) {
+; CHECK-LABEL: @icmp_uge_ule_v4i32(
+; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x i32> [[A:%.*]], i32 0
+; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x i32> [[A]], i32 1
+; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x i32> [[A]], i32 2
+; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x i32> [[A]], i32 3
+; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds i32, i32* [[B:%.*]], i64 1
+; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 2
+; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 3
+; CHECK-NEXT: [[B0:%.*]] = load i32, i32* [[B]], align 4
+; CHECK-NEXT: [[B1:%.*]] = load i32, i32* [[P1]], align 4
+; CHECK-NEXT: [[B2:%.*]] = load i32, i32* [[P2]], align 4
+; CHECK-NEXT: [[B3:%.*]] = load i32, i32* [[P3]], align 4
+; CHECK-NEXT: [[C0:%.*]] = icmp uge i32 [[A0]], [[B0]]
+; CHECK-NEXT: [[C1:%.*]] = icmp ule i32 [[B1]], [[A1]]
+; CHECK-NEXT: [[C2:%.*]] = icmp ule i32 [[B2]], [[A2]]
+; CHECK-NEXT: [[C3:%.*]] = icmp uge i32 [[A3]], [[B3]]
+; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
+; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
+; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
+; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: ret <4 x i32> [[R]]
+;
+ %a0 = extractelement <4 x i32> %a, i32 0
+ %a1 = extractelement <4 x i32> %a, i32 1
+ %a2 = extractelement <4 x i32> %a, i32 2
+ %a3 = extractelement <4 x i32> %a, i32 3
+ %p0 = getelementptr inbounds i32, i32* %b, i32 0
+ %p1 = getelementptr inbounds i32, i32* %b, i32 1
+ %p2 = getelementptr inbounds i32, i32* %b, i32 2
+ %p3 = getelementptr inbounds i32, i32* %b, i32 3
+ %b0 = load i32, i32* %p0, align 4
+ %b1 = load i32, i32* %p1, align 4
+ %b2 = load i32, i32* %p2, align 4
+ %b3 = load i32, i32* %p3, align 4
+ %c0 = icmp uge i32 %a0, %b0
+ %c1 = icmp ule i32 %b1, %a1
+ %c2 = icmp ule i32 %b2, %a2
+ %c3 = icmp uge i32 %a3, %b3
+ %d0 = insertelement <4 x i1> undef, i1 %c0, i32 0
+ %d1 = insertelement <4 x i1> %d0, i1 %c1, i32 1
+ %d2 = insertelement <4 x i1> %d1, i1 %c2, i32 2
+ %d3 = insertelement <4 x i1> %d2, i1 %c3, i32 3
+ %r = sext <4 x i1> %d3 to <4 x i32>
+ ret <4 x i32> %r
+}
+
+define <4 x i32> @fcmp_ogt_olt_v4i32(<4 x float> %a, float* %b) {
+; CHECK-LABEL: @fcmp_ogt_olt_v4i32(
+; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
+; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2
+; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
+; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
+; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds float, float* [[B]], i64 2
+; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
+; CHECK-NEXT: [[B0:%.*]] = load float, float* [[B]], align 4
+; CHECK-NEXT: [[B1:%.*]] = load float, float* [[P1]], align 4
+; CHECK-NEXT: [[B2:%.*]] = load float, float* [[P2]], align 4
+; CHECK-NEXT: [[B3:%.*]] = load float, float* [[P3]], align 4
+; CHECK-NEXT: [[C0:%.*]] = fcmp ogt float [[A0]], [[B0]]
+; CHECK-NEXT: [[C1:%.*]] = fcmp olt float [[B1]], [[A1]]
+; CHECK-NEXT: [[C2:%.*]] = fcmp olt float [[B2]], [[A2]]
+; CHECK-NEXT: [[C3:%.*]] = fcmp ogt float [[A3]], [[B3]]
+; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
+; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
+; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
+; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: ret <4 x i32> [[R]]
+;
+ %a0 = extractelement <4 x float> %a, i32 0
+ %a1 = extractelement <4 x float> %a, i32 1
+ %a2 = extractelement <4 x float> %a, i32 2
+ %a3 = extractelement <4 x float> %a, i32 3
+ %p0 = getelementptr inbounds float, float* %b, i32 0
+ %p1 = getelementptr inbounds float, float* %b, i32 1
+ %p2 = getelementptr inbounds float, float* %b, i32 2
+ %p3 = getelementptr inbounds float, float* %b, i32 3
+ %b0 = load float, float* %p0, align 4
+ %b1 = load float, float* %p1, align 4
+ %b2 = load float, float* %p2, align 4
+ %b3 = load float, float* %p3, align 4
+ %c0 = fcmp ogt float %a0, %b0
+ %c1 = fcmp olt float %b1, %a1
+ %c2 = fcmp olt float %b2, %a2
+ %c3 = fcmp ogt float %a3, %b3
+ %d0 = insertelement <4 x i1> undef, i1 %c0, i32 0
+ %d1 = insertelement <4 x i1> %d0, i1 %c1, i32 1
+ %d2 = insertelement <4 x i1> %d1, i1 %c2, i32 2
+ %d3 = insertelement <4 x i1> %d2, i1 %c3, i32 3
+ %r = sext <4 x i1> %d3 to <4 x i32>
+ ret <4 x i32> %r
+}
+
+define <4 x i32> @fcmp_ord_uno_v4i32(<4 x float> %a, float* %b) {
+; CHECK-LABEL: @fcmp_ord_uno_v4i32(
+; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
+; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2
+; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
+; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
+; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds float, float* [[B]], i64 2
+; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
+; CHECK-NEXT: [[B0:%.*]] = load float, float* [[B]], align 4
+; CHECK-NEXT: [[B1:%.*]] = load float, float* [[P1]], align 4
+; CHECK-NEXT: [[B2:%.*]] = load float, float* [[P2]], align 4
+; CHECK-NEXT: [[B3:%.*]] = load float, float* [[P3]], align 4
+; CHECK-NEXT: [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
+; CHECK-NEXT: [[C1:%.*]] = fcmp uno float [[B1]], [[A1]]
+; CHECK-NEXT: [[C2:%.*]] = fcmp uno float [[B2]], [[A2]]
+; CHECK-NEXT: [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
+; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
+; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
+; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
+; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: ret <4 x i32> [[R]]
+;
+ %a0 = extractelement <4 x float> %a, i32 0
+ %a1 = extractelement <4 x float> %a, i32 1
+ %a2 = extractelement <4 x float> %a, i32 2
+ %a3 = extractelement <4 x float> %a, i32 3
+ %p0 = getelementptr inbounds float, float* %b, i32 0
+ %p1 = getelementptr inbounds float, float* %b, i32 1
+ %p2 = getelementptr inbounds float, float* %b, i32 2
+ %p3 = getelementptr inbounds float, float* %b, i32 3
+ %b0 = load float, float* %p0, align 4
+ %b1 = load float, float* %p1, align 4
+ %b2 = load float, float* %p2, align 4
+ %b3 = load float, float* %p3, align 4
+ %c0 = fcmp ord float %a0, %b0
+ %c1 = fcmp uno float %b1, %a1
+ %c2 = fcmp uno float %b2, %a2
+ %c3 = fcmp ord float %a3, %b3
+ %d0 = insertelement <4 x i1> undef, i1 %c0, i32 0
+ %d1 = insertelement <4 x i1> %d0, i1 %c1, i32 1
+ %d2 = insertelement <4 x i1> %d1, i1 %c2, i32 2
+ %d3 = insertelement <4 x i1> %d2, i1 %c3, i32 3
+ %r = sext <4 x i1> %d3 to <4 x i32>
+ ret <4 x i32> %r
+}