--- /dev/null
+/*M///////////////////////////////////////////////////////////////////////////////////////
+ //
+ // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+ //
+ // By downloading, copying, installing or using the software you agree to this license.
+ // If you do not agree to this license, do not download, install,
+ // copy or use the software.
+ //
+ //
+ // License Agreement
+ // For Open Source Computer Vision Library
+ //
+ // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+ // Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved.
+ // Third party copyrights are property of their respective owners.
+ //
+ // Redistribution and use in source and binary forms, with or without modification,
+ // are permitted provided that the following conditions are met:
+ //
+ // * Redistribution's of source code must retain the above copyright notice,
+ // this list of conditions and the following disclaimer.
+ //
+ // * Redistribution's in binary form must reproduce the above copyright notice,
+ // this list of conditions and the following disclaimer in the documentation
+ // and / or other materials provided with the distribution.
+ //
+ // * The name of the copyright holders may not be used to endorse or promote products
+ // derived from this software without specific prior written permission.
+ //
+ // This software is provided by the copyright holders and contributors "as is" and
+ // any express or implied warranties, including, but not limited to, the implied
+ // warranties of merchantability and fitness for a particular purpose are disclaimed.
+ // In no event shall the Intel Corporation or contributors be liable for any direct,
+ // indirect, incidental, special, exemplary, or consequential damages
+ // (including, but not limited to, procurement of substitute goods or services;
+ // loss of use, data, or profits; or business interruption) however caused
+ // and on any theory of liability, whether in contract, strict liability,
+ // or tort (including negligence or otherwise) arising in any way out of
+ // the use of this software, even if advised of the possibility of such damage.
+ //
+ //M*/
+
+#include "test_precomp.hpp"
+#include "opencv2/core/affine.hpp"
+#include "opencv2/calib3d.hpp"
+#include <iostream>
+
+TEST(Calib3d_Affine3f, accuracy)
+{
+ cv::Vec3d rvec(0.2, 0.5, 0.3);
+ cv::Affine3d affine(rvec);
+
+ cv::Mat expected;
+ cv::Rodrigues(rvec, expected);
+
+
+ ASSERT_EQ(0, norm(cv::Mat(affine.matrix, false).colRange(0, 3).rowRange(0, 3) != expected));
+ ASSERT_EQ(0, norm(cv::Mat(affine.linear()) != expected));
+
+
+ cv::Matx33d R = cv::Matx33d::eye();
+
+ double angle = 50;
+ R.val[0] = R.val[4] = std::cos(CV_PI*angle/180.0);
+ R.val[3] = std::sin(CV_PI*angle/180.0);
+ R.val[1] = -R.val[3];
+
+
+ cv::Affine3d affine1(cv::Mat(cv::Vec3d(0.2, 0.5, 0.3)).reshape(1, 1), cv::Vec3d(4, 5, 6));
+ cv::Affine3d affine2(R, cv::Vec3d(1, 1, 0.4));
+
+ cv::Affine3d result = affine1.inv() * affine2;
+
+ expected = cv::Mat(affine1.matrix.inv(cv::DECOMP_SVD)) * cv::Mat(affine2.matrix, false);
+
+
+ cv::Mat diff;
+ cv::absdiff(expected, result.matrix, diff);
+
+ ASSERT_LT(cv::norm(diff, cv::NORM_INF), 1e-15);
+}
--- /dev/null
+/*M///////////////////////////////////////////////////////////////////////////////////////
+ //
+ // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+ //
+ // By downloading, copying, installing or using the software you agree to this license.
+ // If you do not agree to this license, do not download, install,
+ // copy or use the software.
+ //
+ //
+ // License Agreement
+ // For Open Source Computer Vision Library
+ //
+ // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+ // Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved.
+ // Third party copyrights are property of their respective owners.
+ //
+ // Redistribution and use in source and binary forms, with or without modification,
+ // are permitted provided that the following conditions are met:
+ //
+ // * Redistribution's of source code must retain the above copyright notice,
+ // this list of conditions and the following disclaimer.
+ //
+ // * Redistribution's in binary form must reproduce the above copyright notice,
+ // this list of conditions and the following disclaimer in the documentation
+ // and / or other materials provided with the distribution.
+ //
+ // * The name of the copyright holders may not be used to endorse or promote products
+ // derived from this software without specific prior written permission.
+ //
+ // This software is provided by the copyright holders and contributors "as is" and
+ // any express or implied warranties, including, but not limited to, the implied
+ // warranties of merchantability and fitness for a particular purpose are disclaimed.
+ // In no event shall the Intel Corporation or contributors be liable for any direct,
+ // indirect, incidental, special, exemplary, or consequential damages
+ // (including, but not limited to, procurement of substitute goods or services;
+ // loss of use, data, or profits; or business interruption) however caused
+ // and on any theory of liability, whether in contract, strict liability,
+ // or tort (including negligence or otherwise) arising in any way out of
+ // the use of this software, even if advised of the possibility of such damage.
+ //
+ //M*/
+
+#ifndef __OPENCV_CORE_AFFINE3_HPP__
+#define __OPENCV_CORE_AFFINE3_HPP__
+
+#ifdef __cplusplus
+
+#include <opencv2/core.hpp>
+
+namespace cv
+{
+ template<typename T>
+ class CV_EXPORTS Affine3
+ {
+ public:
+ typedef T float_type;
+ typedef cv::Matx<float_type, 3, 3> Mat3;
+ typedef cv::Matx<float_type, 4, 4> Mat4;
+ typedef cv::Vec<float_type, 3> Vec3;
+
+ Affine3();
+
+ //Augmented affine matrix
+ Affine3(const Mat4& affine);
+
+ //Rotation matrix
+ Affine3(const Mat3& R, const Vec3& t = Vec3::all(0));
+
+ //Rodrigues vector
+ Affine3(const Vec3& rvec, const Vec3& t = Vec3::all(0));
+
+ //Combines all contructors above. Supports 4x4, 3x3, 1x3, 3x1 sizes of data matrix
+ explicit Affine3(const cv::Mat& data, const Vec3& t = Vec3::all(0));
+
+ //Euler angles
+ Affine3(float_type alpha, float_type beta, float_type gamma, const Vec3& t = Vec3::all(0));
+
+ static Affine3 Identity();
+
+ //Rotation matrix
+ void rotation(const Mat3& R);
+
+ //Rodrigues vector
+ void rotation(const Vec3& rvec);
+
+ //Combines rotation methods above. Suports 3x3, 1x3, 3x1 sizes of data matrix;
+ void rotation(const Mat& data);
+
+ //Euler angles
+ void rotation(float_type alpha, float_type beta, float_type gamma);
+
+ void linear(const Mat3& L);
+ void translation(const Vec3& t);
+
+ Mat3 rotation() const;
+ Mat3 linear() const;
+ Vec3 translation() const;
+
+ Affine3 inv(int method = cv::DECOMP_SVD) const;
+
+ // a.rotate(R) is equivalent to Affine(R, 0) * a;
+ Affine3 rotate(const Mat3& R) const;
+
+ // a.translate(t) is equivalent to Affine(E, t) * a;
+ Affine3 translate(const Vec3& t) const;
+
+ // a.concatenate(affine) is equivalent to affine * a;
+ Affine3 concatenate(const Affine3& affine) const;
+
+ template <typename Y> operator Affine3<Y>() const;
+
+ Mat4 matrix;
+
+#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
+ Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine);
+ Affine3(const Eigen::Transform<T, 3, Eigen::Affine>& affine);
+ operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>() const;
+ operator Eigen::Transform<T, 3, Eigen::Affine>() const;
+#endif
+ };
+
+ template<typename T> Affine3<T> operator*(const Affine3<T>& affine1, const Affine3<T>& affine2);
+ template<typename T, typename V> V operator*(const Affine3<T>& affine, const V& vector);
+
+ typedef Affine3<float> Affine3f;
+ typedef Affine3<double> Affine3d;
+
+ cv::Vec3f operator*(const cv::Affine3f& affine, const cv::Vec3f& vector);
+ cv::Vec3d operator*(const cv::Affine3d& affine, const cv::Vec3d& vector);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////
+/// Implementaiton
+
+template<typename T> inline cv::Affine3<T>::Affine3() : matrix(Mat4::eye()) {}
+template<typename T> inline cv::Affine3<T>::Affine3(const Mat4& affine) : matrix(affine) {}
+
+template<typename T> inline cv::Affine3<T>::Affine3(const Mat3& R, const Vec3& t)
+{
+ rotation(R);
+ translation(t);
+ matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+ matrix.val[15] = 1;
+}
+
+template<typename T> inline cv::Affine3<T>::Affine3(const Vec3& rvec, const Vec3& t)
+{
+ rotation(rvec);
+ translation(t);
+ matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+ matrix.val[15] = 1;
+}
+
+template<typename T> inline cv::Affine3<T>::Affine3(const cv::Mat& data, const Vec3& t)
+{
+ CV_Assert(data.type() == cv::DataType<T>::type);
+
+ if (data.cols == 4 && data.rows == 4)
+ {
+ data.copyTo(matrix);
+ return;
+ }
+
+ rotation(data);
+ translation(t);
+ matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+ matrix.val[15] = 1;
+}
+
+template<typename T> inline cv::Affine3<T>::Affine3(float_type alpha, float_type beta, float_type gamma, const Vec3& t)
+{
+ rotation(alpha, beta, gamma);
+ translation(t);
+ matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+ matrix.val[15] = 1;
+}
+
+template<typename T> inline cv::Affine3<T> cv::Affine3<T>::Identity()
+{
+ return Affine3<T>(cv::Affine3<T>::Mat4::eye());
+}
+
+template<typename T> inline void cv::Affine3<T>::rotation(const Mat3& R) { linear(R); }
+
+template<typename T> inline void cv::Affine3<T>::rotation(const Vec3& rvec)
+{
+ double rx = rvec[0], ry = rvec[1], rz = rvec[2];
+ double theta = std::sqrt(rx*rx + ry*ry + rz*rz);
+
+ if (theta < DBL_EPSILON)
+ rotation(Mat3::eye());
+ else
+ {
+ const double I[] = { 1, 0, 0, 0, 1, 0, 0, 0, 1 };
+
+ double c = std::cos(theta);
+ double s = std::sin(theta);
+ double c1 = 1. - c;
+ double itheta = theta ? 1./theta : 0.;
+
+ rx *= itheta; ry *= itheta; rz *= itheta;
+
+ double rrt[] = { rx*rx, rx*ry, rx*rz, rx*ry, ry*ry, ry*rz, rx*rz, ry*rz, rz*rz };
+ double _r_x_[] = { 0, -rz, ry, rz, 0, -rx, -ry, rx, 0 };
+ Mat3 R;
+
+ // R = cos(theta)*I + (1 - cos(theta))*r*rT + sin(theta)*[r_x]
+ // where [r_x] is [0 -rz ry; rz 0 -rx; -ry rx 0]
+ for(int k = 0; k < 9; ++k)
+ R.val[k] = static_cast<float_type>(c*I[k] + c1*rrt[k] + s*_r_x_[k]);
+
+ rotation(R);
+ }
+}
+
+//Combines rotation methods above. Suports 3x3, 1x3, 3x1 sizes of data matrix;
+template<typename T> inline void cv::Affine3<T>::rotation(const cv::Mat& data)
+{
+ CV_Assert(data.type() == cv::DataType<T>::type);
+
+ if (data.cols == 3 && data.rows == 3)
+ {
+ Mat3 R;
+ data.copyTo(R);
+ rotation(R);
+ }
+ else if ((data.cols == 3 && data.rows == 1) || (data.cols == 1 && data.rows == 3))
+ {
+ Vec3 rvec;
+ data.reshape(1, 3).copyTo(rvec);
+ rotation(rvec);
+ }
+ else
+ CV_Assert(!"Input marix can be 3x3, 1x3 or 3x1");
+}
+
+template<typename T> inline void cv::Affine3<T>::rotation(float_type alpha, float_type beta, float_type gamma)
+{
+ rotation(Vec3(alpha, beta, gamma));
+}
+
+template<typename T> inline void cv::Affine3<T>::linear(const Mat3& L)
+{
+ matrix.val[0] = L.val[0]; matrix.val[1] = L.val[1]; matrix.val[ 2] = L.val[2];
+ matrix.val[4] = L.val[3]; matrix.val[5] = L.val[4]; matrix.val[ 6] = L.val[5];
+ matrix.val[8] = L.val[6]; matrix.val[9] = L.val[7]; matrix.val[10] = L.val[8];
+}
+
+template<typename T> inline void cv::Affine3<T>::translation(const Vec3& t)
+{
+ matrix.val[3] = t[0]; matrix.val[7] = t[1]; matrix.val[11] = t[2];
+}
+
+template<typename T> inline typename cv::Affine3<T>::Mat3 cv::Affine3<T>::rotation() const { return linear(); }
+template<typename T> inline typename cv::Affine3<T>::Mat3 cv::Affine3<T>::linear() const
+{
+ cv::Affine3<T>::Mat3 R;
+ R.val[0] = matrix.val[0]; R.val[1] = matrix.val[1]; R.val[2] = matrix.val[ 2];
+ R.val[3] = matrix.val[4]; R.val[4] = matrix.val[5]; R.val[5] = matrix.val[ 6];
+ R.val[6] = matrix.val[8]; R.val[7] = matrix.val[9]; R.val[8] = matrix.val[10];
+ return R;
+}
+
+template<typename T> inline typename cv::Affine3<T>::Vec3 cv::Affine3<T>::translation() const
+{
+ return Vec3(matrix.val[3], matrix.val[7], matrix.val[11]);
+}
+
+template<typename T> inline cv::Affine3<T> cv::Affine3<T>::inv(int method) const
+{
+ return matrix.inv(method);
+}
+
+template<typename T> inline cv::Affine3<T> cv::Affine3<T>::rotate(const Mat3& R) const
+{
+ Mat3 Lc = linear();
+ Vec3 tc = translation();
+ Mat4 result;
+ result.val[12] = result.val[13] = result.val[14] = 0;
+ result.val[15] = 1;
+
+ for(int j = 0; j < 3; ++j)
+ {
+ for(int i = 0; i < 3; ++i)
+ {
+ float_type value = 0;
+ for(int k = 0; k < 3; ++k)
+ value += R(j, k) * Lc(k, i);
+ result(j, i) = value;
+ }
+
+ result(j, 3) = R.row(j).dot(tc.t());
+ }
+ return result;
+}
+
+template<typename T> inline cv::Affine3<T> cv::Affine3<T>::translate(const Vec3& t) const
+{
+ Mat4 m = matrix;
+ m.val[ 3] += t[0];
+ m.val[ 7] += t[1];
+ m.val[11] += t[2];
+ return m;
+}
+
+template<typename T> inline cv::Affine3<T> cv::Affine3<T>::concatenate(const Affine3<T>& affine) const
+{
+ return (*this).rotate(affine.rotation()).translate(affine.translation());
+}
+
+template<typename T> template <typename Y> inline cv::Affine3<T>::operator Affine3<Y>() const
+{
+ return Affine3<Y>(matrix);
+}
+
+template<typename T> inline cv::Affine3<T> cv::operator*(const cv::Affine3<T>& affine1, const cv::Affine3<T>& affine2)
+{
+ return affine2.concatenate(affine1);
+}
+
+template<typename T, typename V> inline V cv::operator*(const cv::Affine3<T>& affine, const V& v)
+{
+ const typename Affine3<T>::Mat4& m = affine.matrix;
+
+ V r;
+ r.x = m.val[0] * v.x + m.val[1] * v.y + m.val[ 2] * v.z + m.val[ 3];
+ r.y = m.val[4] * v.x + m.val[5] * v.y + m.val[ 6] * v.z + m.val[ 7];
+ r.z = m.val[8] * v.x + m.val[9] * v.y + m.val[10] * v.z + m.val[11];
+ return r;
+}
+
+inline cv::Vec3f cv::operator*(const cv::Affine3f& affine, const cv::Vec3f& v)
+{
+ const cv::Matx44f& m = affine.matrix;
+ cv::Vec3f r;
+ r.val[0] = m.val[0] * v[0] + m.val[1] * v[1] + m.val[ 2] * v[2] + m.val[ 3];
+ r.val[1] = m.val[4] * v[0] + m.val[5] * v[1] + m.val[ 6] * v[2] + m.val[ 7];
+ r.val[2] = m.val[8] * v[0] + m.val[9] * v[1] + m.val[10] * v[2] + m.val[11];
+ return r;
+}
+
+inline cv::Vec3d cv::operator*(const cv::Affine3d& affine, const cv::Vec3d& v)
+{
+ const cv::Matx44d& m = affine.matrix;
+ cv::Vec3d r;
+ r.val[0] = m.val[0] * v[0] + m.val[1] * v[1] + m.val[ 2] * v[2] + m.val[ 3];
+ r.val[1] = m.val[4] * v[0] + m.val[5] * v[1] + m.val[ 6] * v[2] + m.val[ 7];
+ r.val[2] = m.val[8] * v[0] + m.val[9] * v[1] + m.val[10] * v[2] + m.val[11];
+ return r;
+}
+
+#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
+
+template<typename T> inline cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine)
+{
+ cv::Mat(4, 4, cv::DataType<T>::type, affine.matrix().data()).copyTo(matrix);
+}
+
+template<typename T> inline cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine>& affine)
+{
+ Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)> a = affine;
+ cv::Mat(4, 4, cv::DataType<T>::type, a.matrix().data()).copyTo(matrix);
+}
+
+template<typename T> inline cv::Affine3<T>::operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>() const
+{
+ Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)> r;
+ cv::Mat hdr(4, 4, cv::DataType<T>::type, r.matrix().data());
+ cv::Mat(matrix, false).copyTo(hdr);
+ return r;
+}
+
+template<typename T> inline cv::Affine3<T>::operator Eigen::Transform<T, 3, Eigen::Affine>() const
+{
+ return this->operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>();
+}
+
+#endif /* defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H */
+
+
+#endif /* __cplusplus */
+
+#endif /* __OPENCV_CORE_AFFINE3_HPP__ */
+
+