Some compilers seem to get confused as to whether the scope
string-variable is initialised properly.
This change makes the switch that sets it up consistent with the
other switches and pacifies those compilers.
Components: Vulkan
Affects: dEQP-VK.memory_model.*
VK-GL-CTS issue: 1442
Change-Id: Id5ff742c85510af173020cf1bbfc16429a33f29f
const char *scopeStr;
switch (m_data.scope)
{
+ default: DE_ASSERT(0); // fall through
case SCOPE_DEVICE: scopeStr = "gl_ScopeDevice"; break;
case SCOPE_QUEUEFAMILY: scopeStr = "gl_ScopeQueueFamily"; break;
case SCOPE_WORKGROUP: scopeStr = "gl_ScopeWorkgroup"; break;