float q = 0.5f;
float two_cos_w = 2.0f*cos_val;
- for (j=0; j+1 < order; j += 2*2) {
+ for (j=0; j + 1 < order; j += 2*2) {
// Unroll the loop once since order is a multiple of four
q *= lsp[j ] - two_cos_w;
p *= lsp[j+1] - two_cos_w;
// For the last block, be careful not to go beyond the end of the buffer
center = very_broken_op(period, i);
- for (j=-width/2; j < (width+1)/2 && shape < shape_end; j++)
+ for (j=-width/2; j < (width + 1)/2 && shape < shape_end; j++)
speech[j+center] += ppc_gain * *shape++;
}