Remove max anisotropic level draw test
authorEspen Amodt <espen.amodt@arm.com>
Wed, 23 Aug 2017 04:13:43 +0000 (12:13 +0800)
committerEspen Amodt <Espen.Amodt@arm.com>
Wed, 23 Aug 2017 06:13:34 +0000 (02:13 -0400)
Based on EXT_texture_filter_anisotropic where it says : "Should an
implementation-defined limit for the maximum maximum degree of
anisotropy be get-able?

RESOLUTION:  YES. But you should not assume that a high maximum
maximum degree of anisotropy implies anything about texture
filtering performance or quality."

affects:

KHR-GL44.texture_filter_anisotropic.drawing
KHR-GLES3.texture_filter_anisotropic.drawing

Components: OpenGL

VK-GL-CTS issue: 637

Change-Id: I2c5efcc1553f184f3995cda7d15385095055560b

external/openglcts/modules/common/glcTextureFilterAnisotropicTests.cpp

index 7565b1c..a6c4eec 100644 (file)
@@ -460,8 +460,6 @@ tcu::TestNode::IterateResult TextureFilterAnisotropicDrawingTestCase::iterate()
        std::vector<GLfloat> anisoVec;
        anisoVec.push_back(1.0f);
        anisoVec.push_back(2.0f);
-       if (maxAnisoDegree > 2.0f)
-               anisoVec.push_back(maxAnisoDegree);
 
        for (deUint32 iTarget = 0; iTarget < m_supportedTargets.size(); ++iTarget)
        {