Based on EXT_texture_filter_anisotropic where it says : "Should an
implementation-defined limit for the maximum maximum degree of
anisotropy be get-able?
RESOLUTION: YES. But you should not assume that a high maximum
maximum degree of anisotropy implies anything about texture
filtering performance or quality."
affects:
KHR-GL44.texture_filter_anisotropic.drawing
KHR-GLES3.texture_filter_anisotropic.drawing
Components: OpenGL
VK-GL-CTS issue: 637
Change-Id: I2c5efcc1553f184f3995cda7d15385095055560b
std::vector<GLfloat> anisoVec;
anisoVec.push_back(1.0f);
anisoVec.push_back(2.0f);
- if (maxAnisoDegree > 2.0f)
- anisoVec.push_back(maxAnisoDegree);
for (deUint32 iTarget = 0; iTarget < m_supportedTargets.size(); ++iTarget)
{