#define GrTexture_DEFINED
#include "GrSurface.h"
-#include "GrTextureParams.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
+class GrTextureParams;
class GrTexturePriv;
class GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
+ GrSLType samplerType() const { return fSamplerType; }
/**
* Return the native ID or handle to the texture, depending on the
inline const GrTexturePriv texturePriv() const;
protected:
- GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType samplerType,
- GrTextureParams::FilterMode highestFilterMode, bool wasMipMapDataProvided);
+ GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType, bool wasMipMapDataProvided);
void validateDesc() const;
kValid_MipMapsStatus
};
- GrSLType fSamplerType;
- GrTextureParams::FilterMode fHighestFilterMode;
- MipMapsStatus fMipMapsStatus;
- int fMaxMipMapLevel;
- SkSourceGammaTreatment fGammaTreatment;
+ GrSLType fSamplerType;
+ MipMapsStatus fMipMapsStatus;
+ int fMaxMipMapLevel;
+ SkSourceGammaTreatment fGammaTreatment;
+
friend class GrTexturePriv;
typedef GrSurface INHERITED;
#include "GrProcessor.h"
#include "GrPipeline.h"
#include "GrRenderTargetPriv.h"
-#include "GrTexturePriv.h"
#include "SkChecksum.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
for (; i < numTextures; ++i) {
const GrTextureAccess& access = proc.textureAccess(i);
const GrTexture* tex = access.getTexture();
- k16[i] = sampler_key(tex->texturePriv().samplerType(), tex->config(),
- access.getVisibility(), caps);
+ k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps);
}
for (; i < numSamplers; ++i) {
const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
//////////////////////////////////////////////////////////////////////////////
GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType,
- GrTextureParams::FilterMode highestFilterMode, bool wasMipMapDataProvided)
+ bool wasMipMapDataProvided)
: INHERITED(gpu, desc)
, fSamplerType(samplerType)
- , fHighestFilterMode(highestFilterMode)
// Gamma treatment is explicitly set after creation via GrTexturePriv
, fGammaTreatment(SkSourceGammaTreatment::kIgnore) {
if (wasMipMapDataProvided) {
#include "GrTextureAccess.h"
#include "GrColor.h"
#include "GrTexture.h"
-#include "GrTexturePriv.h"
GrTextureAccess::GrTextureAccess() {}
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
fParams = params;
- fParams.setFilterMode(SkTMin(params.filterMode(), texture->texturePriv().highestFilterMode()));
fVisibility = visibility;
}
GrShaderFlags visibility) {
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
- filterMode = SkTMin(filterMode, texture->texturePriv().highestFilterMode());
fParams.reset(tileXAndY, filterMode);
fVisibility = visibility;
}
return fTexture->fMaxMipMapLevel;
}
- GrSLType samplerType() const { return fTexture->fSamplerType; }
-
- /** The filter used is clamped to this value in GrTextureAccess. */
- GrTextureParams::FilterMode highestFilterMode() const { return fTexture->fHighestFilterMode; }
-
void setGammaTreatment(SkSourceGammaTreatment gammaTreatment) const {
fTexture->fGammaTreatment = gammaTreatment;
}
/* clamp mode */
static sk_sp<GrFragmentProcessor> Make(GrTexture* tex,
sk_sp<GrColorSpaceXform> colorSpaceXform,
- const SkMatrix& matrix,
- GrTextureParams::FilterMode filterMode) {
+ const SkMatrix& matrix,
+ GrTextureParams::FilterMode filterMode) {
return sk_sp<GrFragmentProcessor>(
new GrSimpleTextureEffect(tex, std::move(colorSpaceXform), matrix, filterMode));
}
#define GPUGL static_cast<GrGLGpu*>(this->getGpu())
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
-static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, const GrGLGpu* gpu) {
+inline static GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, const GrGLGpu* gpu) {
if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
SkASSERT(gpu->glCaps().glslCaps()->externalTextureSupport());
return kTextureExternalSampler_GrSLType;
}
}
-static inline GrTextureParams::FilterMode highest_filter_mode(const GrGLTexture::IDDesc& idDesc) {
- if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE ||
- idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
- return GrTextureParams::kBilerp_FilterMode;
- }
- return GrTextureParams::kMipMap_FilterMode;
-}
-
// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc,
const IDDesc& idDesc)
: GrSurface(gpu, desc)
- , INHERITED(gpu, desc, sampler_type(idDesc, gpu), highest_filter_mode(idDesc), false) {
+ , INHERITED(gpu, desc, sampler_type(idDesc, gpu), false) {
this->init(desc, idDesc);
this->registerWithCache(budgeted);
}
const IDDesc& idDesc,
bool wasMipMapDataProvided)
: GrSurface(gpu, desc)
- , INHERITED(gpu, desc, sampler_type(idDesc, gpu), highest_filter_mode(idDesc),
- wasMipMapDataProvided) {
+ , INHERITED(gpu, desc, sampler_type(idDesc, gpu), wasMipMapDataProvided) {
this->init(desc, idDesc);
this->registerWithCache(budgeted);
}
GrGLTexture::GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc, const IDDesc& idDesc)
: GrSurface(gpu, desc)
- , INHERITED(gpu, desc, sampler_type(idDesc, gpu), highest_filter_mode(idDesc), false) {
+ , INHERITED(gpu, desc, sampler_type(idDesc, gpu), false) {
this->init(desc, idDesc);
this->registerWithCacheWrapped();
}
GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc,
bool wasMipMapDataProvided)
: GrSurface(gpu, desc)
- , INHERITED(gpu, desc, sampler_type(idDesc, gpu), highest_filter_mode(idDesc),
- wasMipMapDataProvided) {
+ , INHERITED(gpu, desc, sampler_type(idDesc, gpu), wasMipMapDataProvided) {
this->init(desc, idDesc);
}
#include "glsl/GrGLSLProgramBuilder.h"
#include "GrPipeline.h"
-#include "GrTexturePriv.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
int numTextures = processor.numTextures();
for (int t = 0; t < numTextures; ++t) {
const GrTextureAccess& access = processor.textureAccess(t);
- GrSLType samplerType = access.getTexture()->texturePriv().samplerType();
+ GrSLType samplerType = access.getTexture()->samplerType();
if (kTextureExternalSampler_GrSLType == samplerType) {
const char* externalFeatureString = this->glslCaps()->externalTextureExtensionString();
// We shouldn't ever create a GrGLTexture that requires external sampler type
const GrVkImageView* view)
: GrSurface(gpu, desc)
, GrVkImage(info, GrVkImage::kNot_Wrapped)
- , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, GrTextureParams::kMipMap_FilterMode,
- desc.fIsMipMapped)
+ , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
this->registerWithCache(budgeted);
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
- , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, GrTextureParams::kMipMap_FilterMode,
- desc.fIsMipMapped)
+ , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
this->registerWithCacheWrapped();
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
- , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, GrTextureParams::kMipMap_FilterMode,
- desc.fIsMipMapped)
+ , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
}
#include "gl/GLTestContext.h"
static void test_read_pixels(skiatest::Reporter* reporter, GrContext* context,
- GrTexture* texture, uint32_t expectedPixelValues[]) {
- int pixelCnt = texture->width() * texture->height();
+ GrTexture* rectangleTexture, uint32_t expectedPixelValues[]) {
+ int pixelCnt = rectangleTexture->width() * rectangleTexture->height();
SkAutoTMalloc<uint32_t> pixels(pixelCnt);
memset(pixels.get(), 0, sizeof(uint32_t)*pixelCnt);
- bool read = texture->readPixels(0, 0, texture->width(), texture->height(),
- kRGBA_8888_GrPixelConfig, pixels.get());
+ bool read = rectangleTexture->readPixels(0, 0, rectangleTexture->width(),
+ rectangleTexture->height(), kRGBA_8888_GrPixelConfig,
+ pixels.get());
if (!read) {
ERRORF(reporter, "Error reading rectangle texture.");
}
for (int i = 0; i < pixelCnt; ++i) {
if (pixels.get()[i] != expectedPixelValues[i]) {
- ERRORF(reporter, "Error, pixel value %d should be 0x%08x, got 0x%08x.", i,
- expectedPixelValues[i], pixels.get()[i]);
+ ERRORF(reporter, "Error, rectangle texture pixel value %d should be 0x%08x,"
+ " got 0x%08x.", i, expectedPixelValues[i], pixels.get()[i]);
break;
}
}
}
}
-// skbug.com/5932
-static void test_basic_draw(skiatest::Reporter* reporter, GrContext* context,
- GrTexture* rectangleTexture, uint32_t expectedPixelValues[]) {
- sk_sp<GrRenderTargetContext> rtContext(
- context->makeRenderTargetContext(SkBackingFit::kExact, rectangleTexture->width(),
- rectangleTexture->height(), rectangleTexture->config(),
- nullptr));
- SkMatrix m;
- m.setIDiv(rectangleTexture->width(), rectangleTexture->height());
- for (auto filter : {GrTextureParams::kNone_FilterMode,
- GrTextureParams::kBilerp_FilterMode,
- GrTextureParams::kMipMap_FilterMode}) {
- rtContext->clear(nullptr, 0xDDCCBBAA, true);
- sk_sp<GrFragmentProcessor> fp(GrSimpleTextureEffect::Make(rectangleTexture,
- nullptr, m, filter));
- GrPaint paint;
- paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
- paint.addColorFragmentProcessor(std::move(fp));
- rtContext->drawPaint(GrNoClip(), paint, SkMatrix::I());
- test_read_pixels(reporter, context, rtContext->asTexture().get(), expectedPixelValues);
- }
-}
-
static void test_clear(skiatest::Reporter* reporter, GrContext* context,
GrTexture* rectangleTexture) {
if (rectangleTexture->asRenderTarget()) {
test_read_pixels(reporter, context, rectangleTexture.get(), refPixels);
- test_basic_draw(reporter, context, rectangleTexture.get(), refPixels);
-
test_copy_surface_src(reporter, context, rectangleTexture.get(), refPixels);
test_copy_surface_dst(reporter, context, rectangleTexture.get());