default:
cd softpipe ; make
cd i915simple ; make
+ cd failover ; make
clean:
rm -f `find . -name \*.[oa]`
\ No newline at end of file
--- /dev/null
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = failover
+
+DRIVER_SOURCES = \
+ fo_state.c \
+ fo_state_emit.c \
+ fo_context.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../Makefile.template
+
+symlinks:
+
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_util.h"
+#include "pipe/p_context.h"
+
+#include "fo_context.h"
+#include "fo_winsys.h"
+
+
+
+static void failover_destroy( struct pipe_context *pipe )
+{
+ struct failover_context *failover = failover_context( pipe );
+
+ free( failover );
+}
+
+
+
+static boolean failover_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer_handle *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ struct failover_context *failover = failover_context( pipe );
+
+ /* If there has been any statechange since last time, try hardware
+ * rendering again:
+ */
+ if (failover->dirty) {
+ failover->mode = FO_HW;
+ }
+
+ /* Try hardware:
+ */
+ if (failover->mode == FO_HW) {
+ if (!failover->hw->draw_elements( failover->hw,
+ indexBuffer,
+ indexSize,
+ prim,
+ start,
+ count )) {
+
+ failover->hw->flush( failover->hw, ~0 );
+ failover->mode = FO_SW;
+ }
+ }
+
+ /* Possibly try software:
+ */
+ if (failover->mode == FO_SW) {
+
+ if (failover->dirty)
+ failover_state_emit( failover );
+
+ failover->sw->draw_elements( failover->sw,
+ indexBuffer,
+ indexSize,
+ prim,
+ start,
+ count );
+
+ /* Be ready to switch back to hardware rendering without an
+ * intervening flush. Unlikely to be much performance impact to
+ * this:
+ */
+ failover->sw->flush( failover->sw, ~0 );
+ }
+
+ return TRUE;
+}
+
+
+static boolean failover_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return failover_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
+struct pipe_context *failover_create( struct pipe_context *hw,
+ struct pipe_context *sw )
+{
+ struct failover_context *failover = CALLOC_STRUCT(failover_context);
+ if (failover == NULL)
+ return NULL;
+
+ failover->pipe.winsys = hw->winsys;
+ failover->pipe.destroy = failover_destroy;
+ failover->pipe.supported_formats = hw->supported_formats;
+ failover->pipe.max_texture_size = hw->max_texture_size;
+ failover->pipe.get_name = hw->get_name;
+ failover->pipe.get_vendor = hw->get_vendor;
+
+ failover->pipe.draw_arrays = failover_draw_arrays;
+ failover->pipe.draw_elements = failover_draw_elements;
+ failover->pipe.clear = hw->clear;
+
+ /* No software occlusion fallback (or other optional functionality)
+ * at this point - if the hardware doesn't support it, don't
+ * advertise it to the application.
+ */
+ failover->pipe.reset_occlusion_counter = hw->reset_occlusion_counter;
+ failover->pipe.get_occlusion_counter = hw->get_occlusion_counter;
+
+ failover_init_state_functions( failover );
+
+ failover->pipe.surface_alloc = hw->surface_alloc;
+ failover->pipe.get_tex_surface = hw->get_tex_surface;
+
+ failover->pipe.region_alloc = hw->region_alloc;
+ failover->pipe.region_release = hw->region_release;
+ failover->pipe.region_idle = hw->region_idle;
+ failover->pipe.region_map = hw->region_map;
+ failover->pipe.region_unmap = hw->region_unmap;
+ failover->pipe.region_data = hw->region_data;
+ failover->pipe.region_copy = hw->region_copy;
+ failover->pipe.region_fill = hw->region_fill;
+ failover->pipe.mipmap_tree_layout = hw->mipmap_tree_layout;
+ failover->pipe.flush = hw->flush;
+
+ failover->dirty = 0;
+
+ return &failover->pipe;
+}
+
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef FO_CONTEXT_H
+#define FO_CONTEXT_H
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+
+
+
+#define FO_NEW_VIEWPORT 0x1
+#define FO_NEW_SETUP 0x2
+#define FO_NEW_FRAGMENT_SHADER 0x4
+#define FO_NEW_BLEND 0x8
+#define FO_NEW_CLIP 0x10
+#define FO_NEW_SCISSOR 0x20
+#define FO_NEW_STIPPLE 0x40
+#define FO_NEW_FRAMEBUFFER 0x80
+#define FO_NEW_ALPHA_TEST 0x100
+#define FO_NEW_DEPTH_TEST 0x200
+#define FO_NEW_SAMPLER 0x400
+#define FO_NEW_TEXTURE 0x800
+#define FO_NEW_STENCIL 0x1000
+#define FO_NEW_VERTEX 0x2000
+#define FO_NEW_VERTEX_SHADER 0x4000
+#define FO_NEW_BLEND_COLOR 0x8000
+#define FO_NEW_CLEAR_COLOR 0x10000
+#define FO_NEW_VERTEX_BUFFER 0x20000
+#define FO_NEW_VERTEX_ELEMENT 0x40000
+
+
+
+#define FO_HW 0
+#define FO_SW 1
+
+struct failover_context {
+ struct pipe_context pipe; /**< base class */
+
+
+ /* The most recent drawing state as set by the driver:
+ */
+ struct pipe_alpha_test_state alpha_test;
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+ struct pipe_clear_color_state clear_color;
+ struct pipe_clip_state clip;
+ struct pipe_depth_state depth_test;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_shader_state fragment_shader;
+ struct pipe_shader_state vertex_shader;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_setup_state setup;
+ struct pipe_stencil_state stencil;
+ struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
+ struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+
+ unsigned dirty;
+ unsigned dirty_sampler;
+ unsigned dirty_texture;
+ unsigned dirty_vertex_buffer;
+ unsigned dirty_vertex_element;
+
+
+ unsigned mode;
+ struct pipe_context *hw;
+ struct pipe_context *sw;
+};
+
+
+
+void failover_init_state_functions( struct failover_context *failover );
+void failover_state_emit( struct failover_context *failover );
+
+static INLINE struct failover_context *
+failover_context( struct pipe_context *pipe )
+{
+ return (struct failover_context *)pipe;
+}
+
+
+#endif /* FO_CONTEXT_H */
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "fo_context.h"
+
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ * not the whole object.
+ * - By adding a callback in the state tracker to re-emit state. The
+ * state tracker knows the current state already and can re-emit it
+ * without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+static void
+failover_set_alpha_test_state(struct pipe_context *pipe,
+ const struct pipe_alpha_test_state *alpha)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->alpha_test = *alpha;
+ failover->dirty |= FO_NEW_ALPHA_TEST;
+ failover->hw->set_alpha_test_state( failover->hw, alpha );
+}
+
+
+static void
+failover_set_blend_state( struct pipe_context *pipe,
+ const struct pipe_blend_state *blend )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->blend = *blend;
+ failover->dirty |= FO_NEW_BLEND;
+ failover->hw->set_blend_state( failover->hw, blend );
+}
+
+
+static void
+failover_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->blend_color = *blend_color;
+ failover->dirty |= FO_NEW_BLEND_COLOR;
+ failover->hw->set_blend_color( failover->hw, blend_color );
+}
+
+static void
+failover_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->clip = *clip;
+ failover->dirty |= FO_NEW_CLIP;
+ failover->hw->set_clip_state( failover->hw, clip );
+}
+
+static void
+failover_set_clear_color_state( struct pipe_context *pipe,
+ const struct pipe_clear_color_state *clear_color )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->clear_color = *clear_color;
+ failover->dirty |= FO_NEW_CLEAR_COLOR;
+ failover->hw->set_clear_color_state( failover->hw, clear_color );
+}
+
+static void
+failover_set_depth_test_state(struct pipe_context *pipe,
+ const struct pipe_depth_state *depth)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->depth_test = *depth;
+ failover->dirty |= FO_NEW_DEPTH_TEST;
+ failover->hw->set_depth_state( failover->hw, depth );
+}
+
+static void
+failover_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *framebuffer)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->framebuffer = *framebuffer;
+ failover->dirty |= FO_NEW_FRAMEBUFFER;
+ failover->hw->set_framebuffer_state( failover->hw, framebuffer );
+}
+
+static void
+failover_set_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->fragment_shader = *fs;
+ failover->dirty |= FO_NEW_FRAGMENT_SHADER;
+ failover->hw->set_fs_state( failover->hw, fs );
+}
+
+static void
+failover_set_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *vs)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->vertex_shader = *vs;
+ failover->dirty |= FO_NEW_VERTEX_SHADER;
+ failover->hw->set_vs_state( failover->hw, vs );
+}
+
+
+static void
+failover_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->poly_stipple = *stipple;
+ failover->dirty |= FO_NEW_STIPPLE;
+ failover->hw->set_polygon_stipple( failover->hw, stipple );
+}
+
+
+
+static void
+failover_set_setup_state( struct pipe_context *pipe,
+ const struct pipe_setup_state *setup )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->setup = *setup;
+ failover->dirty |= FO_NEW_SETUP;
+ failover->hw->set_setup_state( failover->hw, setup );
+}
+
+
+static void
+failover_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->scissor = *scissor;
+ failover->dirty |= FO_NEW_SCISSOR;
+ failover->hw->set_scissor_state( failover->hw, scissor );
+}
+
+static void
+failover_set_stencil_state(struct pipe_context *pipe,
+ const struct pipe_stencil_state *stencil)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->stencil = *stencil;
+ failover->dirty |= FO_NEW_STENCIL;
+ failover->hw->set_stencil_state( failover->hw, stencil );
+}
+
+
+static void
+failover_set_sampler_state(struct pipe_context *pipe,
+ unsigned unit,
+ const struct pipe_sampler_state *sampler)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sampler[unit] = *sampler;
+ failover->dirty |= FO_NEW_SAMPLER;
+ failover->dirty_sampler |= (1<<unit);
+ failover->hw->set_sampler_state( failover->hw, unit, sampler );
+}
+
+
+static void
+failover_set_texture_state(struct pipe_context *pipe,
+ unsigned unit,
+ struct pipe_mipmap_tree *texture)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->texture[unit] = texture;
+ failover->dirty |= FO_NEW_TEXTURE;
+ failover->dirty_texture |= (1<<unit);
+ failover->hw->set_texture_state( failover->hw, unit, texture );
+}
+
+
+static void
+failover_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->viewport = *viewport;
+ failover->dirty |= FO_NEW_VIEWPORT;
+ failover->hw->set_viewport_state( failover->hw, viewport );
+}
+
+
+static void
+failover_set_vertex_buffer(struct pipe_context *pipe,
+ unsigned unit,
+ const struct pipe_vertex_buffer *vertex_buffer)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->vertex_buffer[unit] = *vertex_buffer;
+ failover->dirty |= FO_NEW_VERTEX_BUFFER;
+ failover->dirty_vertex_buffer |= (1<<unit);
+ failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
+}
+
+
+static void
+failover_set_vertex_element(struct pipe_context *pipe,
+ unsigned unit,
+ const struct pipe_vertex_element *vertex_element)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->vertex_element[unit] = *vertex_element;
+ failover->dirty |= FO_NEW_VERTEX_ELEMENT;
+ failover->dirty_vertex_element |= (1<<unit);
+ failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
+}
+
+
+void
+failover_init_state_functions( struct failover_context *failover )
+{
+ failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
+ failover->pipe.set_blend_color = failover_set_blend_color;
+ failover->pipe.set_blend_state = failover_set_blend_state;
+ failover->pipe.set_clip_state = failover_set_clip_state;
+ failover->pipe.set_clear_color_state = failover_set_clear_color_state;
+ failover->pipe.set_depth_state = failover_set_depth_test_state;
+ failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
+ failover->pipe.set_fs_state = failover_set_fs_state;
+ failover->pipe.set_vs_state = failover_set_vs_state;
+ failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
+ failover->pipe.set_sampler_state = failover_set_sampler_state;
+ failover->pipe.set_scissor_state = failover_set_scissor_state;
+ failover->pipe.set_setup_state = failover_set_setup_state;
+ failover->pipe.set_stencil_state = failover_set_stencil_state;
+ failover->pipe.set_texture_state = failover_set_texture_state;
+ failover->pipe.set_viewport_state = failover_set_viewport_state;
+ failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
+ failover->pipe.set_vertex_element = failover_set_vertex_element;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "fo_context.h"
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ * not the whole object.
+ * - By adding a callback in the state tracker to re-emit state. The
+ * state tracker knows the current state already and can re-emit it
+ * without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+void
+failover_state_emit( struct failover_context *failover )
+{
+ unsigned i;
+
+ if (failover->dirty & FO_NEW_ALPHA_TEST)
+ failover->hw->set_alpha_test_state( failover->hw, &failover->alpha_test );
+
+ if (failover->dirty & FO_NEW_BLEND)
+ failover->hw->set_blend_state( failover->hw, &failover->blend );
+
+ if (failover->dirty & FO_NEW_BLEND_COLOR)
+ failover->hw->set_blend_color( failover->hw, &failover->blend_color );
+
+ if (failover->dirty & FO_NEW_CLIP)
+ failover->hw->set_clip_state( failover->hw, &failover->clip );
+
+ if (failover->dirty & FO_NEW_CLEAR_COLOR)
+ failover->hw->set_clear_color_state( failover->hw, &failover->clear_color );
+
+ if (failover->dirty & FO_NEW_DEPTH_TEST)
+ failover->hw->set_depth_state( failover->hw, &failover->depth_test );
+
+ if (failover->dirty & FO_NEW_FRAMEBUFFER)
+ failover->hw->set_framebuffer_state( failover->hw, &failover->framebuffer );
+
+ if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
+ failover->hw->set_fs_state( failover->hw, &failover->fragment_shader );
+
+ if (failover->dirty & FO_NEW_VERTEX_SHADER)
+ failover->hw->set_vs_state( failover->hw, &failover->vertex_shader );
+
+ if (failover->dirty & FO_NEW_STIPPLE)
+ failover->hw->set_polygon_stipple( failover->hw, &failover->poly_stipple );
+
+ if (failover->dirty & FO_NEW_SETUP)
+ failover->hw->set_setup_state( failover->hw, &failover->setup );
+
+ if (failover->dirty & FO_NEW_SCISSOR)
+ failover->hw->set_scissor_state( failover->hw, &failover->scissor );
+
+ if (failover->dirty & FO_NEW_STENCIL)
+ failover->hw->set_stencil_state( failover->hw, &failover->stencil );
+
+ if (failover->dirty & FO_NEW_VIEWPORT)
+ failover->hw->set_viewport_state( failover->hw, &failover->viewport );
+
+ if (failover->dirty & FO_NEW_SAMPLER) {
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ if (failover->dirty_sampler & (1<<i)) {
+ failover->hw->set_sampler_state( failover->hw, i,
+ &failover->sampler[i] );
+ }
+ }
+ }
+
+ if (failover->dirty & FO_NEW_TEXTURE) {
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ if (failover->dirty_texture & (1<<i)) {
+ failover->hw->set_texture_state( failover->hw, i,
+ failover->texture[i] );
+ }
+ }
+ }
+
+ if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
+ for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
+ if (failover->dirty_vertex_buffer & (1<<i)) {
+ failover->hw->set_vertex_buffer( failover->hw, i,
+ &failover->vertex_buffer[i] );
+ }
+ }
+ }
+
+ if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
+ for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
+ if (failover->dirty_vertex_element & (1<<i)) {
+ failover->hw->set_vertex_element( failover->hw, i,
+ &failover->vertex_element[i] );
+ }
+ }
+ }
+
+ failover->dirty = 0;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef FO_WINSYS_H
+#define FO_WINSYS_H
+
+
+/* This is the interface that failover requires any window system
+ * hosting it to implement. This is the only include file in failover
+ * which is public.
+ */
+
+
+struct pipe_context;
+
+
+struct pipe_context *failover_create( struct pipe_context *hw,
+ struct pipe_context *sw );
+
+
+#endif /* FO_WINSYS_H */
-static void i915_draw_elements( struct pipe_context *pipe,
+static boolean i915_draw_elements( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
+
+ return TRUE;
}
-static void i915_draw_arrays( struct pipe_context *pipe,
- unsigned prim, unsigned start, unsigned count)
+static boolean i915_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
{
- i915_draw_elements(pipe, NULL, 0, prim, start, count);
+ return i915_draw_elements(pipe, NULL, 0, prim, start, count);
}
#include "i915_context.h"
#include "i915_fpc.h"
+#include "pipe/tgsi/core/tgsi_token.h"
#include "pipe/tgsi/core/tgsi_parse.h"
/*
- * Drawing
+ * Drawing.
+ * Return false on fallbacks (temporary??)
*/
- void (*draw_arrays)( struct pipe_context *pipe,
- unsigned mode, unsigned start, unsigned count);
+ boolean (*draw_arrays)( struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count);
- void (*draw_elements)( struct pipe_context *pipe,
- struct pipe_buffer_handle *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start, unsigned count);
+ boolean (*draw_elements)( struct pipe_context *pipe,
+ struct pipe_buffer_handle *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count);
/** Clear a surface to given value (no scissor; clear whole surface) */
void (*clear)(struct pipe_context *pipe, struct pipe_surface *ps,
-void
+boolean
softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count)
{
- softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
+ return softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
}
*
* XXX should the element buffer be specified/bound with a separate function?
*/
-void
+boolean
softpipe_draw_elements(struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
draw_prim_info( mode, &first, &incr );
length = draw_trim( count, first, incr );
if (!length)
- return;
+ return TRUE;
if (sp->dirty)
}
softpipe_unmap_surfaces(sp);
+
+ return TRUE;
}
void softpipe_update_derived( struct softpipe_context *softpipe );
-void softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
- unsigned start, unsigned count);
+boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count);
-void softpipe_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer_handle *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start, unsigned count);
+boolean softpipe_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer_handle *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count);
void