First pass at a fallback concept for pipe devices.
authorKeith Whitwell <keith@tungstengraphics.com>
Tue, 21 Aug 2007 18:46:48 +0000 (19:46 +0100)
committerKeith Whitwell <keith@tungstengraphics.com>
Tue, 21 Aug 2007 18:46:48 +0000 (19:46 +0100)
Creates a new pipe driver that feeds commands to either a hardware or
software pipe depending on fallback state.

Untested concept checkpoint.  At this point it compiles.

12 files changed:
src/mesa/pipe/Makefile
src/mesa/pipe/failover/Makefile [new file with mode: 0644]
src/mesa/pipe/failover/fo_context.c [new file with mode: 0644]
src/mesa/pipe/failover/fo_context.h [new file with mode: 0644]
src/mesa/pipe/failover/fo_state.c [new file with mode: 0644]
src/mesa/pipe/failover/fo_state_emit.c [new file with mode: 0644]
src/mesa/pipe/failover/fo_winsys.h [new file with mode: 0644]
src/mesa/pipe/i915simple/i915_context.c
src/mesa/pipe/i915simple/i915_fpc_translate.c
src/mesa/pipe/p_context.h
src/mesa/pipe/softpipe/sp_draw_arrays.c
src/mesa/pipe/softpipe/sp_state.h

index f5e884e..d448f3f 100644 (file)
@@ -1,6 +1,7 @@
 default:
        cd softpipe ; make
        cd i915simple ; make
+       cd failover ; make
 
 clean:
        rm -f `find . -name \*.[oa]`
\ No newline at end of file
diff --git a/src/mesa/pipe/failover/Makefile b/src/mesa/pipe/failover/Makefile
new file mode 100644 (file)
index 0000000..72d0895
--- /dev/null
@@ -0,0 +1,21 @@
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = failover
+
+DRIVER_SOURCES = \
+       fo_state.c \
+       fo_state_emit.c \
+       fo_context.c 
+
+C_SOURCES = \
+       $(COMMON_SOURCES) \
+       $(DRIVER_SOURCES)
+
+ASM_SOURCES = 
+
+include ../Makefile.template
+
+symlinks:
+
diff --git a/src/mesa/pipe/failover/fo_context.c b/src/mesa/pipe/failover/fo_context.c
new file mode 100644 (file)
index 0000000..b88f1b4
--- /dev/null
@@ -0,0 +1,155 @@
+/**************************************************************************
+ * 
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_util.h"
+#include "pipe/p_context.h"
+
+#include "fo_context.h"
+#include "fo_winsys.h"
+
+
+
+static void failover_destroy( struct pipe_context *pipe )
+{
+   struct failover_context *failover = failover_context( pipe );
+
+   free( failover );
+}
+
+
+
+static boolean failover_draw_elements( struct pipe_context *pipe,
+                                      struct pipe_buffer_handle *indexBuffer,
+                                      unsigned indexSize,
+                                      unsigned prim, unsigned start, unsigned count)
+{
+   struct failover_context *failover = failover_context( pipe );
+
+   /* If there has been any statechange since last time, try hardware
+    * rendering again:
+    */
+   if (failover->dirty) {
+      failover->mode = FO_HW;
+   }
+
+   /* Try hardware:
+    */
+   if (failover->mode == FO_HW) {
+      if (!failover->hw->draw_elements( failover->hw, 
+                                       indexBuffer, 
+                                       indexSize, 
+                                       prim, 
+                                       start, 
+                                       count )) {
+
+        failover->hw->flush( failover->hw, ~0 );
+        failover->mode = FO_SW;
+      }
+   }
+
+   /* Possibly try software:
+    */
+   if (failover->mode == FO_SW) {
+
+      if (failover->dirty) 
+        failover_state_emit( failover );
+
+      failover->sw->draw_elements( failover->sw, 
+                                  indexBuffer, 
+                                  indexSize, 
+                                  prim, 
+                                  start, 
+                                  count );
+
+      /* Be ready to switch back to hardware rendering without an
+       * intervening flush.  Unlikely to be much performance impact to
+       * this:
+       */
+      failover->sw->flush( failover->sw, ~0 );
+   }
+
+   return TRUE;
+}
+
+
+static boolean failover_draw_arrays( struct pipe_context *pipe,
+                                    unsigned prim, unsigned start, unsigned count)
+{
+   return failover_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
+struct pipe_context *failover_create( struct pipe_context *hw,
+                                     struct pipe_context *sw )
+{
+   struct failover_context *failover = CALLOC_STRUCT(failover_context);
+   if (failover == NULL)
+      return NULL;
+
+   failover->pipe.winsys = hw->winsys;
+   failover->pipe.destroy = failover_destroy;
+   failover->pipe.supported_formats = hw->supported_formats;
+   failover->pipe.max_texture_size = hw->max_texture_size;
+   failover->pipe.get_name = hw->get_name;
+   failover->pipe.get_vendor = hw->get_vendor;
+
+   failover->pipe.draw_arrays = failover_draw_arrays;
+   failover->pipe.draw_elements = failover_draw_elements;
+   failover->pipe.clear = hw->clear;
+
+   /* No software occlusion fallback (or other optional functionality)
+    * at this point - if the hardware doesn't support it, don't
+    * advertise it to the application.
+    */
+   failover->pipe.reset_occlusion_counter = hw->reset_occlusion_counter;
+   failover->pipe.get_occlusion_counter = hw->get_occlusion_counter;
+
+   failover_init_state_functions( failover );
+
+   failover->pipe.surface_alloc = hw->surface_alloc;
+   failover->pipe.get_tex_surface = hw->get_tex_surface;
+
+   failover->pipe.region_alloc = hw->region_alloc;
+   failover->pipe.region_release = hw->region_release;
+   failover->pipe.region_idle = hw->region_idle;
+   failover->pipe.region_map = hw->region_map;
+   failover->pipe.region_unmap = hw->region_unmap;
+   failover->pipe.region_data = hw->region_data;
+   failover->pipe.region_copy = hw->region_copy;
+   failover->pipe.region_fill = hw->region_fill;
+   failover->pipe.mipmap_tree_layout = hw->mipmap_tree_layout;
+   failover->pipe.flush = hw->flush;
+
+   failover->dirty = 0;
+
+   return &failover->pipe;
+}
+
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
new file mode 100644 (file)
index 0000000..5666d4e
--- /dev/null
@@ -0,0 +1,113 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef FO_CONTEXT_H
+#define FO_CONTEXT_H
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+
+
+
+#define FO_NEW_VIEWPORT      0x1
+#define FO_NEW_SETUP         0x2
+#define FO_NEW_FRAGMENT_SHADER            0x4
+#define FO_NEW_BLEND         0x8
+#define FO_NEW_CLIP         0x10
+#define FO_NEW_SCISSOR      0x20
+#define FO_NEW_STIPPLE      0x40
+#define FO_NEW_FRAMEBUFFER  0x80
+#define FO_NEW_ALPHA_TEST  0x100
+#define FO_NEW_DEPTH_TEST  0x200
+#define FO_NEW_SAMPLER     0x400
+#define FO_NEW_TEXTURE     0x800
+#define FO_NEW_STENCIL    0x1000
+#define FO_NEW_VERTEX     0x2000
+#define FO_NEW_VERTEX_SHADER        0x4000
+#define FO_NEW_BLEND_COLOR    0x8000
+#define FO_NEW_CLEAR_COLOR    0x10000
+#define FO_NEW_VERTEX_BUFFER  0x20000
+#define FO_NEW_VERTEX_ELEMENT 0x40000
+
+
+
+#define FO_HW 0
+#define FO_SW 1
+
+struct failover_context {     
+   struct pipe_context pipe;  /**< base class */
+
+
+   /* The most recent drawing state as set by the driver:
+    */
+   struct pipe_alpha_test_state alpha_test;
+   struct pipe_blend_state blend;
+   struct pipe_blend_color blend_color;
+   struct pipe_clear_color_state clear_color;
+   struct pipe_clip_state clip;
+   struct pipe_depth_state depth_test;
+   struct pipe_framebuffer_state framebuffer;
+   struct pipe_shader_state fragment_shader;
+   struct pipe_shader_state vertex_shader;
+   struct pipe_poly_stipple poly_stipple;
+   struct pipe_scissor_state scissor;
+   struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
+   struct pipe_setup_state setup;
+   struct pipe_stencil_state stencil;
+   struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
+   struct pipe_viewport_state viewport;
+   struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
+   struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+
+   unsigned dirty;
+   unsigned dirty_sampler;
+   unsigned dirty_texture;
+   unsigned dirty_vertex_buffer;
+   unsigned dirty_vertex_element;
+
+
+   unsigned mode;
+   struct pipe_context *hw;
+   struct pipe_context *sw;
+};
+
+
+
+void failover_init_state_functions( struct failover_context *failover );
+void failover_state_emit( struct failover_context *failover );
+
+static INLINE struct failover_context *
+failover_context( struct pipe_context *pipe )
+{
+   return (struct failover_context *)pipe;
+}
+
+
+#endif /* FO_CONTEXT_H */
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
new file mode 100644 (file)
index 0000000..097acf7
--- /dev/null
@@ -0,0 +1,287 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "fo_context.h"
+
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.  
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ *     not the whole object.
+ * - By adding a callback in the state tracker to re-emit state.  The
+ *     state tracker knows the current state already and can re-emit it 
+ *     without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+static void
+failover_set_alpha_test_state(struct pipe_context *pipe,
+                              const struct pipe_alpha_test_state *alpha)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->alpha_test = *alpha;
+   failover->dirty |= FO_NEW_ALPHA_TEST;
+   failover->hw->set_alpha_test_state( failover->hw, alpha );
+}
+
+
+static void 
+failover_set_blend_state( struct pipe_context *pipe,
+                         const struct pipe_blend_state *blend )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->blend = *blend;
+   failover->dirty |= FO_NEW_BLEND;
+   failover->hw->set_blend_state( failover->hw, blend );
+}
+
+
+static void 
+failover_set_blend_color( struct pipe_context *pipe,
+                         const struct pipe_blend_color *blend_color )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->blend_color = *blend_color;
+   failover->dirty |= FO_NEW_BLEND_COLOR;
+   failover->hw->set_blend_color( failover->hw, blend_color );
+}
+
+static void 
+failover_set_clip_state( struct pipe_context *pipe,
+                        const struct pipe_clip_state *clip )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->clip = *clip;
+   failover->dirty |= FO_NEW_CLIP;
+   failover->hw->set_clip_state( failover->hw, clip );
+}
+
+static void 
+failover_set_clear_color_state( struct pipe_context *pipe,
+                               const struct pipe_clear_color_state *clear_color )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->clear_color = *clear_color;
+   failover->dirty |= FO_NEW_CLEAR_COLOR;
+   failover->hw->set_clear_color_state( failover->hw, clear_color );
+}
+
+static void
+failover_set_depth_test_state(struct pipe_context *pipe,
+                              const struct pipe_depth_state *depth)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->depth_test = *depth;
+   failover->dirty |= FO_NEW_DEPTH_TEST;
+   failover->hw->set_depth_state( failover->hw, depth );
+}
+
+static void
+failover_set_framebuffer_state(struct pipe_context *pipe,
+                              const struct pipe_framebuffer_state *framebuffer)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->framebuffer = *framebuffer;
+   failover->dirty |= FO_NEW_FRAMEBUFFER;
+   failover->hw->set_framebuffer_state( failover->hw, framebuffer );
+}
+
+static void
+failover_set_fs_state(struct pipe_context *pipe,
+                     const struct pipe_shader_state *fs)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->fragment_shader = *fs;
+   failover->dirty |= FO_NEW_FRAGMENT_SHADER;
+   failover->hw->set_fs_state( failover->hw, fs );
+}
+
+static void
+failover_set_vs_state(struct pipe_context *pipe,
+                     const struct pipe_shader_state *vs)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->vertex_shader = *vs;
+   failover->dirty |= FO_NEW_VERTEX_SHADER;
+   failover->hw->set_vs_state( failover->hw, vs );
+}
+
+
+static void 
+failover_set_polygon_stipple( struct pipe_context *pipe,
+                             const struct pipe_poly_stipple *stipple )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->poly_stipple = *stipple;
+   failover->dirty |= FO_NEW_STIPPLE;
+   failover->hw->set_polygon_stipple( failover->hw, stipple );
+}
+
+
+
+static void 
+failover_set_setup_state( struct pipe_context *pipe,
+                            const struct pipe_setup_state *setup )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->setup = *setup; 
+   failover->dirty |= FO_NEW_SETUP;
+   failover->hw->set_setup_state( failover->hw, setup );
+}
+
+
+static void 
+failover_set_scissor_state( struct pipe_context *pipe,
+                                 const struct pipe_scissor_state *scissor )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->scissor = *scissor;
+   failover->dirty |= FO_NEW_SCISSOR;
+   failover->hw->set_scissor_state( failover->hw, scissor );
+}
+
+static void
+failover_set_stencil_state(struct pipe_context *pipe,
+                           const struct pipe_stencil_state *stencil)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->stencil = *stencil;
+   failover->dirty |= FO_NEW_STENCIL;
+   failover->hw->set_stencil_state( failover->hw, stencil );
+}
+
+
+static void
+failover_set_sampler_state(struct pipe_context *pipe,
+                          unsigned unit,
+                           const struct pipe_sampler_state *sampler)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->sampler[unit] = *sampler;
+   failover->dirty |= FO_NEW_SAMPLER;
+   failover->dirty_sampler |= (1<<unit);
+   failover->hw->set_sampler_state( failover->hw, unit, sampler );
+}
+
+
+static void
+failover_set_texture_state(struct pipe_context *pipe,
+                          unsigned unit,
+                           struct pipe_mipmap_tree *texture)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->texture[unit] = texture;
+   failover->dirty |= FO_NEW_TEXTURE;
+   failover->dirty_texture |= (1<<unit);
+   failover->hw->set_texture_state( failover->hw, unit, texture );
+}
+
+
+static void 
+failover_set_viewport_state( struct pipe_context *pipe,
+                            const struct pipe_viewport_state *viewport )
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->viewport = *viewport; 
+   failover->dirty |= FO_NEW_VIEWPORT;
+   failover->hw->set_viewport_state( failover->hw, viewport );
+}
+
+
+static void
+failover_set_vertex_buffer(struct pipe_context *pipe,
+                          unsigned unit,
+                           const struct pipe_vertex_buffer *vertex_buffer)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->vertex_buffer[unit] = *vertex_buffer;
+   failover->dirty |= FO_NEW_VERTEX_BUFFER;
+   failover->dirty_vertex_buffer |= (1<<unit);
+   failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
+}
+
+
+static void
+failover_set_vertex_element(struct pipe_context *pipe,
+                           unsigned unit,
+                           const struct pipe_vertex_element *vertex_element)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->vertex_element[unit] = *vertex_element;
+   failover->dirty |= FO_NEW_VERTEX_ELEMENT;
+   failover->dirty_vertex_element |= (1<<unit);
+   failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
+}
+
+
+void
+failover_init_state_functions( struct failover_context *failover )
+{
+   failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
+   failover->pipe.set_blend_color = failover_set_blend_color;
+   failover->pipe.set_blend_state = failover_set_blend_state;
+   failover->pipe.set_clip_state = failover_set_clip_state;
+   failover->pipe.set_clear_color_state = failover_set_clear_color_state;
+   failover->pipe.set_depth_state = failover_set_depth_test_state;
+   failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
+   failover->pipe.set_fs_state = failover_set_fs_state;
+   failover->pipe.set_vs_state = failover_set_vs_state;
+   failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
+   failover->pipe.set_sampler_state = failover_set_sampler_state;
+   failover->pipe.set_scissor_state = failover_set_scissor_state;
+   failover->pipe.set_setup_state = failover_set_setup_state;
+   failover->pipe.set_stencil_state = failover_set_stencil_state;
+   failover->pipe.set_texture_state = failover_set_texture_state;
+   failover->pipe.set_viewport_state = failover_set_viewport_state;
+   failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
+   failover->pipe.set_vertex_element = failover_set_vertex_element;
+}
diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c
new file mode 100644 (file)
index 0000000..6614288
--- /dev/null
@@ -0,0 +1,131 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "fo_context.h"
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.  
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ *     not the whole object.
+ * - By adding a callback in the state tracker to re-emit state.  The
+ *     state tracker knows the current state already and can re-emit it 
+ *     without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+void
+failover_state_emit( struct failover_context *failover )
+{
+   unsigned i;
+
+   if (failover->dirty & FO_NEW_ALPHA_TEST)
+      failover->hw->set_alpha_test_state( failover->hw, &failover->alpha_test );
+
+   if (failover->dirty & FO_NEW_BLEND)
+      failover->hw->set_blend_state( failover->hw, &failover->blend );
+
+   if (failover->dirty & FO_NEW_BLEND_COLOR)
+      failover->hw->set_blend_color( failover->hw, &failover->blend_color );
+
+   if (failover->dirty & FO_NEW_CLIP)
+      failover->hw->set_clip_state( failover->hw, &failover->clip );
+
+   if (failover->dirty & FO_NEW_CLEAR_COLOR)
+      failover->hw->set_clear_color_state( failover->hw, &failover->clear_color );
+
+   if (failover->dirty & FO_NEW_DEPTH_TEST)
+      failover->hw->set_depth_state( failover->hw, &failover->depth_test );
+
+   if (failover->dirty & FO_NEW_FRAMEBUFFER)
+      failover->hw->set_framebuffer_state( failover->hw, &failover->framebuffer );
+
+   if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
+      failover->hw->set_fs_state( failover->hw, &failover->fragment_shader );
+
+   if (failover->dirty & FO_NEW_VERTEX_SHADER)
+      failover->hw->set_vs_state( failover->hw, &failover->vertex_shader );
+
+   if (failover->dirty & FO_NEW_STIPPLE)
+      failover->hw->set_polygon_stipple( failover->hw, &failover->poly_stipple );
+
+   if (failover->dirty & FO_NEW_SETUP)
+      failover->hw->set_setup_state( failover->hw, &failover->setup );
+
+   if (failover->dirty & FO_NEW_SCISSOR)
+      failover->hw->set_scissor_state( failover->hw, &failover->scissor );
+
+   if (failover->dirty & FO_NEW_STENCIL)
+      failover->hw->set_stencil_state( failover->hw, &failover->stencil );
+
+   if (failover->dirty & FO_NEW_VIEWPORT)
+      failover->hw->set_viewport_state( failover->hw, &failover->viewport );
+
+   if (failover->dirty & FO_NEW_SAMPLER) {
+      for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+        if (failover->dirty_sampler & (1<<i)) {
+           failover->hw->set_sampler_state( failover->hw, i, 
+                                            &failover->sampler[i] );
+        }
+      }
+   }
+
+   if (failover->dirty & FO_NEW_TEXTURE) {
+      for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+        if (failover->dirty_texture & (1<<i)) {
+           failover->hw->set_texture_state( failover->hw, i, 
+                                            failover->texture[i] );
+        }
+      }
+   }
+
+   if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
+      for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
+        if (failover->dirty_vertex_buffer & (1<<i)) {
+           failover->hw->set_vertex_buffer( failover->hw, i, 
+                                            &failover->vertex_buffer[i] );
+        }
+      }
+   }
+
+   if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
+      for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
+        if (failover->dirty_vertex_element & (1<<i)) {
+           failover->hw->set_vertex_element( failover->hw, i, 
+                                             &failover->vertex_element[i] );
+        }
+      }
+   }
+
+   failover->dirty = 0;
+}
diff --git a/src/mesa/pipe/failover/fo_winsys.h b/src/mesa/pipe/failover/fo_winsys.h
new file mode 100644 (file)
index 0000000..a8ce997
--- /dev/null
@@ -0,0 +1,45 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#ifndef FO_WINSYS_H
+#define FO_WINSYS_H
+
+
+/* This is the interface that failover requires any window system
+ * hosting it to implement.  This is the only include file in failover
+ * which is public.
+ */
+
+
+struct pipe_context;
+
+
+struct pipe_context *failover_create( struct pipe_context *hw,
+                                     struct pipe_context *sw );
+
+
+#endif /* FO_WINSYS_H */
index fdb1a74..9856c7c 100644 (file)
@@ -149,7 +149,7 @@ static void i915_destroy( struct pipe_context *pipe )
 
 
 
-static void i915_draw_elements( struct pipe_context *pipe,
+static boolean i915_draw_elements( struct pipe_context *pipe,
                                 struct pipe_buffer_handle *indexBuffer,
                                 unsigned indexSize,
                                 unsigned prim, unsigned start, unsigned count)
@@ -202,13 +202,15 @@ static void i915_draw_elements( struct pipe_context *pipe,
       pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
       draw_set_mapped_element_buffer(draw, 0, NULL);
    }
+
+   return TRUE;
 }
 
 
-static void i915_draw_arrays( struct pipe_context *pipe,
-                              unsigned prim, unsigned start, unsigned count)
+static boolean i915_draw_arrays( struct pipe_context *pipe,
+                                unsigned prim, unsigned start, unsigned count)
 {
-   i915_draw_elements(pipe, NULL, 0, prim, start, count);
+   return i915_draw_elements(pipe, NULL, 0, prim, start, count);
 }
 
 
index a034e73..db6b92a 100644 (file)
@@ -29,6 +29,7 @@
 #include "i915_context.h"
 #include "i915_fpc.h"
 
+#include "pipe/tgsi/core/tgsi_token.h"
 #include "pipe/tgsi/core/tgsi_parse.h"
 
 
index c4496cd..3a656b2 100644 (file)
@@ -60,15 +60,16 @@ struct pipe_context {
    
 
    /*
-    * Drawing
+    * Drawing.  
+    * Return false on fallbacks (temporary??)
     */
-   void (*draw_arrays)( struct pipe_context *pipe,
-                        unsigned mode, unsigned start, unsigned count);
+   boolean (*draw_arrays)( struct pipe_context *pipe,
+                          unsigned mode, unsigned start, unsigned count);
 
-   void (*draw_elements)( struct pipe_context *pipe,
-                          struct pipe_buffer_handle *indexBuffer,
-                          unsigned indexSize,
-                          unsigned mode, unsigned start, unsigned count);
+   boolean (*draw_elements)( struct pipe_context *pipe,
+                            struct pipe_buffer_handle *indexBuffer,
+                            unsigned indexSize,
+                            unsigned mode, unsigned start, unsigned count);
 
    /** Clear a surface to given value (no scissor; clear whole surface) */
    void (*clear)(struct pipe_context *pipe, struct pipe_surface *ps,
index 9ced89c..0392b6b 100644 (file)
 
 
 
-void
+boolean
 softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
                      unsigned start, unsigned count)
 {
-   softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
+   return softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
 }
 
 
@@ -59,7 +59,7 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
  *
  * XXX should the element buffer be specified/bound with a separate function?
  */
-void
+boolean
 softpipe_draw_elements(struct pipe_context *pipe,
                        struct pipe_buffer_handle *indexBuffer,
                        unsigned indexSize,
@@ -73,7 +73,7 @@ softpipe_draw_elements(struct pipe_context *pipe,
    draw_prim_info( mode, &first, &incr );
    length = draw_trim( count, first, incr );
    if (!length)
-      return;
+      return TRUE;
 
 
    if (sp->dirty)
@@ -123,4 +123,6 @@ softpipe_draw_elements(struct pipe_context *pipe,
    }
 
    softpipe_unmap_surfaces(sp);
+
+   return TRUE;
 }
index 49fef0d..5e1ecd9 100644 (file)
@@ -95,13 +95,13 @@ void softpipe_set_vertex_buffer(struct pipe_context *,
 void softpipe_update_derived( struct softpipe_context *softpipe );
 
 
-void softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
-                          unsigned start, unsigned count);
+boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+                            unsigned start, unsigned count);
 
-void softpipe_draw_elements(struct pipe_context *pipe,
-                            struct pipe_buffer_handle *indexBuffer,
-                            unsigned indexSize,
-                            unsigned mode, unsigned start, unsigned count);
+boolean softpipe_draw_elements(struct pipe_context *pipe,
+                              struct pipe_buffer_handle *indexBuffer,
+                              unsigned indexSize,
+                              unsigned mode, unsigned start, unsigned count);
 
 
 void