* Get the clockwise state of a map
*
* This determines if the output points (X and Y. Z is not used) are
- * clockwise or anti-clockwise. This can be used for "back-face culling". This
+ * clockwise or counter-clockwise. This can be used for "back-face culling". This
* is where you hide objects that "face away" from you. In this case objects
* that are not clockwise.
*
*
* This sets the fixed point's coordinate in the map. Note that points
* describe the outline of a quadrangle and are ordered either clockwise
- * or counter clock-wise. It is suggested to keep your quadrangles concave and
+ * or counter-clockwise. It is suggested to keep your quadrangles concave and
* non-complex, though these polygon modes may work, they may not render
* a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
* 2 and 3, and 3 and 0 to describe the edges of the quadrangle.