<< ";\n"
"\n"
" highp vec4 offsets[3] =\n"
- " {\n"
- " vec4( 0.05 * patternScale.x, 0.03 * patternScale.y, 0.0, 0.0),\n"
- " vec4(-0.01 * patternScale.x,-0.02 * patternScale.y, 0.0, 0.0),\n"
- " vec4(-0.05 * patternScale.x, 0.02 * patternScale.y, 0.0, 0.0),\n"
- " };\n"
+ " vec4[3](\n"
+ " vec4( 0.05 * patternScale.x, 0.03 * patternScale.y, 0.0, 0.0),\n"
+ " vec4(-0.01 * patternScale.x,-0.02 * patternScale.y, 0.0, 0.0),\n"
+ " vec4(-0.05 * patternScale.x, 0.02 * patternScale.y, 0.0, 0.0)\n"
+ " );\n"
" for (int ndx = 0; ndx < 3; ++ndx)\n"
" {\n"
" gl_Position = p0 + offsets[ndx];\n";