return result;
}
+enum {
+ DEPTH_RESOLVE,
+ STENCIL_RESOLVE
+};
+
+static const char *
+get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
+{
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ return "zero";
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ return "average";
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ return "min";
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ return "max";
+ default:
+ unreachable("invalid resolve mode");
+ }
+}
+
+static nir_shader *
+build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples,
+ int index,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ nir_builder b;
+ char name[64];
+ const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+ false,
+ false,
+ GLSL_TYPE_FLOAT);
+
+ snprintf(name, 64, "meta_resolve_fs_%s-%s-%d",
+ index == DEPTH_RESOLVE ? "depth" : "stencil",
+ get_resolve_mode_str(resolve_mode), samples);
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, name);
+
+ nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ input_img->data.descriptor_set = 0;
+ input_img->data.binding = 0;
+
+ nir_variable *fs_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "fs_pos_in");
+ fs_pos_in->data.location = VARYING_SLOT_POS;
+
+ nir_variable *fs_out = nir_variable_create(b.shader,
+ nir_var_shader_out, vec4,
+ "f_out");
+ fs_out->data.location =
+ index == DEPTH_RESOLVE ? FRAG_RESULT_DEPTH : FRAG_RESULT_STENCIL;
+
+ nir_ssa_def *pos_in = nir_load_var(&b, fs_pos_in);
+
+ nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(src_offset, 0);
+ nir_intrinsic_set_range(src_offset, 8);
+ src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ src_offset->num_components = 2;
+ nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 2, 32, "src_offset");
+ nir_builder_instr_insert(&b, &src_offset->instr);
+
+ nir_ssa_def *pos_int = nir_f2i32(&b, pos_in);
+
+ nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3);
+
+ nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
+
+ nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float : nir_type_uint;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
+ tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
+ tex->op = nir_texop_txf_ms;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(img_coord);
+ tex->src[1].src_type = nir_tex_src_ms_index;
+ tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+ tex->src[2].src_type = nir_tex_src_texture_deref;
+ tex->src[2].src = nir_src_for_ssa(input_img_deref);
+ tex->dest_type = type;
+ tex->is_array = false;
+ tex->coord_components = 2;
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_ssa_def *outval = &tex->dest.ssa;
+
+ if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) {
+ for (int i = 1; i < samples; i++) {
+ nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3);
+ tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
+ tex_add->op = nir_texop_txf_ms;
+ tex_add->src[0].src_type = nir_tex_src_coord;
+ tex_add->src[0].src = nir_src_for_ssa(img_coord);
+ tex_add->src[1].src_type = nir_tex_src_ms_index;
+ tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
+ tex_add->src[2].src_type = nir_tex_src_texture_deref;
+ tex_add->src[2].src = nir_src_for_ssa(input_img_deref);
+ tex_add->dest_type = type;
+ tex_add->is_array = false;
+ tex_add->coord_components = 2;
+
+ nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex_add->instr);
+
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ assert(index == DEPTH_RESOLVE);
+ outval = nir_fadd(&b, outval, &tex_add->dest.ssa);
+ break;
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ outval = nir_fmin(&b, outval, &tex_add->dest.ssa);
+ else
+ outval = nir_umin(&b, outval, &tex_add->dest.ssa);
+ break;
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ outval = nir_fmax(&b, outval, &tex_add->dest.ssa);
+ else
+ outval = nir_umax(&b, outval, &tex_add->dest.ssa);
+ break;
+ default:
+ unreachable("invalid resolve mode");
+ }
+ }
+
+ if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT_KHR)
+ outval = nir_fdiv(&b, outval, nir_imm_float(&b, samples));
+ }
+
+ nir_store_var(&b, fs_out, outval, 0x1);
+
+ return b.shader;
+}
+
+static VkResult
+create_depth_stencil_resolve_pipeline(struct radv_device *device,
+ int samples_log2,
+ int index,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ VkRenderPass *render_pass;
+ VkPipeline *pipeline;
+ VkFormat src_format;
+ VkResult result;
+
+ mtx_lock(&device->meta_state.mtx);
+
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline;
+ break;
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ assert(index == DEPTH_RESOLVE);
+ pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline;
+ break;
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline;
+ break;
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline;
+ break;
+ default:
+ unreachable("invalid resolve mode");
+ }
+
+ if (*pipeline) {
+ mtx_unlock(&device->meta_state.mtx);
+ return VK_SUCCESS;
+ }
+
+ struct radv_shader_module fs = { .nir = NULL };
+ struct radv_shader_module vs = { .nir = NULL };
+ uint32_t samples = 1 << samples_log2;
+
+ vs.nir = build_nir_vertex_shader();
+ fs.nir = build_depth_stencil_resolve_fragment_shader(device, samples,
+ index, resolve_mode);
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = radv_shader_module_to_handle(&vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = radv_shader_module_to_handle(&fs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ if (index == DEPTH_RESOLVE) {
+ src_format = VK_FORMAT_D32_SFLOAT;
+ render_pass = &device->meta_state.resolve_fragment.depth_render_pass;
+ } else {
+ render_pass = &device->meta_state.resolve_fragment.stencil_render_pass;
+ src_format = VK_FORMAT_S8_UINT;
+ }
+
+ if (!*render_pass) {
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = src_format,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ .storeOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, render_pass);
+ }
+
+ VkStencilOp stencil_op =
+ index == DEPTH_RESOLVE ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE;
+
+ VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = true,
+ .depthWriteEnable = index == DEPTH_RESOLVE,
+ .stencilTestEnable = index == STENCIL_RESOLVE,
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ .front = {
+ .failOp = stencil_op,
+ .passOp = stencil_op,
+ .depthFailOp = stencil_op,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ },
+ .back = {
+ .failOp = stencil_op,
+ .passOp = stencil_op,
+ .depthFailOp = stencil_op,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ }
+ };
+
+ const VkPipelineVertexInputStateCreateInfo *vi_create_info;
+ vi_create_info = &normal_vi_create_info;
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pDepthStencilState = &depth_stencil_state,
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = NULL,
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 0,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .colorWriteMask =
+ VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT },
+ }
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 9,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.resolve_fragment.p_layout,
+ .renderPass = *render_pass,
+ .subpass = 0,
+ };
+
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
+
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc,
+ pipeline);
+
+ ralloc_free(vs.nir);
+ ralloc_free(fs.nir);
+
+ mtx_unlock(&device->meta_state.mtx);
+ return result;
+}
+
VkResult
radv_device_init_meta_resolve_fragment_state(struct radv_device *device, bool on_demand)
{
if (res != VK_SUCCESS)
goto fail;
}
+
+ res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_AVERAGE_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_MIN_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_MAX_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE,
+ VK_RESOLVE_MODE_MIN_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE,
+ VK_RESOLVE_MODE_MAX_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
}
+ res = create_depth_stencil_resolve_pipeline(device, 0, DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, 0, STENCIL_RESOLVE,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR);
+ if (res != VK_SUCCESS)
+ goto fail;
+
return VK_SUCCESS;
fail:
radv_device_finish_meta_resolve_fragment_state(device);
state->resolve_fragment.rc[i].pipeline[j],
&state->alloc);
}
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.depth[i].average_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.depth[i].max_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.depth[i].min_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.stencil[i].max_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.stencil[i].min_pipeline,
+ &state->alloc);
}
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->resolve_fragment.depth_render_pass,
+ &state->alloc);
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->resolve_fragment.stencil_render_pass,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.depth_zero_pipeline,
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.stencil_zero_pipeline,
+ &state->alloc);
+
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
state->resolve_fragment.ds_layout,
&state->alloc);
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB;
}
+static void
+emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_image_view *src_iview,
+ struct radv_image_view *dst_iview,
+ const VkOffset2D *src_offset,
+ const VkOffset2D *dst_offset,
+ const VkExtent2D *resolve_extent,
+ VkImageAspectFlags aspects,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ struct radv_device *device = cmd_buffer->device;
+ const uint32_t samples = src_iview->image->info.samples;
+ const uint32_t samples_log2 = ffs(samples) - 1;
+ VkPipeline *pipeline;
+
+ radv_meta_push_descriptor_set(cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ cmd_buffer->device->meta_state.resolve_fragment.p_layout,
+ 0, /* set */
+ 1, /* descriptorWriteCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = VK_NULL_HANDLE,
+ .imageView = radv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ }
+ },
+ });
+
+ unsigned push_constants[2] = {
+ src_offset->x - dst_offset->x,
+ src_offset->y - dst_offset->y,
+ };
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.resolve_fragment.p_layout,
+ VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8,
+ push_constants);
+
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline;
+ break;
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT);
+ pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline;
+ break;
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline;
+ break;
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline;
+ break;
+ default:
+ unreachable("invalid resolve mode");
+ }
+
+ if (!*pipeline) {
+ int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE;
+ VkResult ret;
+
+ ret = create_depth_stencil_resolve_pipeline(device, samples_log2,
+ index, resolve_mode);
+ if (ret != VK_SUCCESS) {
+ cmd_buffer->record_result = ret;
+ return;
+ }
+ }
+
+ radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
+
+ radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
+ .x = dst_offset->x,
+ .y = dst_offset->y,
+ .width = resolve_extent->width,
+ .height = resolve_extent->height,
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f
+ });
+
+ radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
+ .offset = *dst_offset,
+ .extent = *resolve_extent,
+ });
+
+ radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+}
+
void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
VkImageLayout src_image_layout,
radv_meta_restore(&saved_state, cmd_buffer);
}
+
+/**
+ * Depth/stencil resolves for the current subpass.
+ */
+void
+radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer,
+ VkImageAspectFlags aspects,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const struct radv_subpass *subpass = cmd_buffer->state.subpass;
+ struct radv_meta_saved_state saved_state;
+ struct radv_subpass_barrier barrier;
+
+ /* Resolves happen before the end-of-subpass barriers get executed,
+ * so we have to make the attachment shader-readable */
+ barrier.src_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ barrier.src_access_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ barrier.dst_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
+ radv_subpass_barrier(cmd_buffer, &barrier);
+
+ radv_decompress_resolve_subpass_src(cmd_buffer);
+
+ radv_meta_save(&saved_state, cmd_buffer,
+ RADV_META_SAVE_GRAPHICS_PIPELINE |
+ RADV_META_SAVE_CONSTANTS |
+ RADV_META_SAVE_DESCRIPTORS);
+
+ struct radv_subpass_attachment src_att = *subpass->depth_stencil_attachment;
+ struct radv_subpass_attachment dst_att = *subpass->ds_resolve_attachment;
+
+ struct radv_image_view *src_iview =
+ cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment;
+ struct radv_image *src_image = src_iview->image;
+ struct radv_image_view *dst_iview =
+ cmd_buffer->state.framebuffer->attachments[dst_att.attachment].attachment;
+
+ struct radv_subpass resolve_subpass = {
+ .color_count = 0,
+ .color_attachments = NULL,
+ .depth_stencil_attachment = (struct radv_subpass_attachment *) { &dst_att },
+ };
+
+ radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass);
+
+ struct radv_image_view tsrc_iview;
+ radv_image_view_init(&tsrc_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = radv_image_to_handle(src_image),
+ .viewType = radv_meta_get_view_type(src_image),
+ .format = src_iview->vk_format,
+ .subresourceRange = {
+ .aspectMask = aspects,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ });
+
+ emit_depth_stencil_resolve(cmd_buffer, &tsrc_iview, dst_iview,
+ &(VkOffset2D) { 0, 0 },
+ &(VkOffset2D) { 0, 0 },
+ &(VkExtent2D) { fb->width, fb->height },
+ aspects,
+ resolve_mode);
+
+ radv_cmd_buffer_set_subpass(cmd_buffer, subpass);
+
+ radv_meta_restore(&saved_state, cmd_buffer);
+}